#ifndef POKEPLATINUM_SCRIPT_FUNC_EXAMPLES_H #define POKEPLATINUM_SCRIPT_FUNC_EXAMPLES_H #include "battle_anim/battle_anim_system.h" #include "sprite_system.h" void BattleAnimScriptFunc_Nop(BattleAnimSystem *system); void BattleAnimScriptFunc_AnimExample(BattleAnimSystem *system); void BattleAnimScriptFunc_SoundExample(BattleAnimSystem *system); void BattleAnimScriptFunc_GenericExample(BattleAnimSystem *system); void BattleAnimSpriteFunc_SpriteExample(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite); #endif // POKEPLATINUM_SCRIPT_FUNC_EXAMPLES_H