This simply renames the `y` component in 2D coordinates to `z` in
the names of variables, constants, function parameters and struct
members.
Most common examples include:
- `tileY` -> `tileZ`
- `mapMatrixY` -> `mapMatrixZ`
- `sizeY` -> `sizeZ`
Signed-off-by: Kuruyia <github@kuruyia.net>
This renames the init/free and collision check functions related to
dynamic map features, according to the maps where they are used.
Signed-off-by: Kuruyia <github@kuruyia.net>