Viperio
8177bd8a60
Name unnamed struct files with named structs ( #1100 )
2026-04-23 08:13:57 -07:00
CharlesFolz4
85a21e9c8e
Document villa furniture ( #1076 )
2026-04-19 11:23:50 -07:00
CharlesFolz4
70f9093a9c
Document elevated bridge status ( #1070 )
build / build (push) Waiting to run
2026-04-07 21:27:09 -04:00
Alexandre Sollier
975da39c38
Document surf mount rendering and field effect manager ( #924 )
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Signed-off-by: Kuruyia <github@kuruyia.net>
2026-02-04 10:31:28 -08:00
Alexandre Sollier
ed850d53df
Document distortion world platform and obstacle ghost props ( #910 )
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build / build (push) Waiting to run
Signed-off-by: Kuruyia <github@kuruyia.net>
2026-01-30 08:53:25 -07:00
CharlesFolz4
8b21107054
Document behavior for getting stuck in deep mud ( #811 )
build / build (push) Waiting to run
2025-11-01 23:25:41 -04:00
metallicity
c2d584eb99
Document misc script commands and identify all unused script commands ( #651 )
2025-07-29 21:21:25 -07:00
Eduardo Quezada
ac7abab019
Rename object event movement type symbols ( #567 )
build / build (push) Waiting to run
2025-06-29 23:30:09 +08:00
Kuruyia
9e8482aec4
Document map object flag for disabling height calculation and related script command
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This documents the `MAP_OBJ_STATUS_23` map object status flag that
affects whether height is calculated for a map object using the terrain
collision manager.
This also documents the `ScrCmd_211` map script commands, that allows
setting this status flag from map scripts.
Signed-off-by: Kuruyia <github@kuruyia.net>
2025-03-30 17:15:03 +02:00
Kuruyia
607e8f4bf9
Document terrain collision manager
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This documents the `unk_02054D00.c` file, which is in charge of managing
height, collision and tile behavior between the terrain and the
player/map objects.
Signed-off-by: Kuruyia <github@kuruyia.net>
2025-03-22 13:48:02 +01:00
Viperio19
3cd9699165
Renaming functions and data + rearranging if statements
2025-01-17 18:00:54 +01:00
Viperio19
c1add84e02
Renaming functions and some small changes in map_object_move.c
2025-01-08 17:26:55 +01:00
Viperio19
b6f615f95c
Updating function definitions in header files and doing some final renaming
2024-12-29 23:57:28 +01:00
Viperio19
0fa801b670
More documentation centered around map_object.c and map_object_move.c
2024-12-29 16:37:02 +01:00
Viperio19
e1a9ee5a4f
Initial round of documentation for map_object and map_object_move (naming variables/functions, removing unnecessary params, combining if statements)
2024-12-19 14:23:33 +01:00
cbt6
63de4d751b
Document some movement action functions
2024-12-13 22:05:57 +08:00
cbt6
650e797595
Document some map object functions
2024-12-01 09:00:43 +08:00
Rachel
dc4b6670ca
Create constants for tile behaviors and normalize names
2024-11-09 20:08:53 -08:00
Rachel
65c68b0d2d
Document map_tile_behavior.c
2024-11-09 20:08:53 -08:00
Rachel
82d7ebd2a6
Identify unk_0205DAC8 -> map_tile_behavior
2024-11-09 20:08:53 -08:00
Rachel
74f60d99ed
Document and clean up field_battle_data_transfer.c
2024-11-09 20:08:53 -08:00
Rachel
36045f723b
Format the source tree
2024-07-06 14:40:34 -07:00
Fexty12573
2cb22ed3b4
Document main part of vs seeker code. Rename some external functions for clarity
2024-06-07 08:01:41 +02:00
Adrienn Tindall
86c70f0688
Map object dx/dy from dir
2024-05-30 01:38:03 -04:00
Adrienn Tindall
b0fbb781fb
Requested changes
2024-05-28 06:56:41 -04:00
Adrienn Tindall
2b17be4805
Every instance of FieldSystem
2024-05-27 17:33:40 -04:00
Adrienn Tindall
70e4bdfb57
More Accessor Changes
2024-05-21 00:17:32 -04:00
Adrienn Tindall
a574d9917f
Third Pass Changes
2024-05-20 20:34:13 -04:00
Adrienn Tindall
0c394865aa
Add Direction Constts
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Also slowly starting to change accessor terminology
2024-05-20 20:01:24 -04:00
Adrienn Tindall
a1145b41bb
identify map_object_move.c
2024-05-20 02:47:05 -04:00