* Missing uses of defined vars
* Vars 0x4000 to 0x402F with Var macros
* Vars 0x4000 to 0x402F with other macros
^ Conflicts:
^ res/field/scripts/scripts_amity_square.s
^ res/field/scripts/scripts_veilstone_city_southwest_house.s
* Other vars
* Special Flags
* Unk vars
* NUM_VARS
* `SPECIAL_VARS_START` -> `SCRIPT_LOCAL_VARS_START`
* `VAR_0x800C` -> `VAR_RESULT`
* `VAR_0x800D` -> `VAR_LAST_TALKED`
* Format
* VAR_MAP_LOCAL
* VAR_OBJ_GFX_ID
* STORY_VARS
* Coins scr commands
* Game Corner messages
* GoToIfCannotAddCoins macro
* CheckMoney
* Using GoToIfNotEnoughMoney
* Most of Game Corner script documented
* Some slot machine documentation
* AddToGameRecord
* Last scr commands but 1
* Format
* Fix typo
Includes a rename of `ScriptManager::coinWindow` and
`SCRIPT_MANAGER_COIN_WINDOW` to reflect the fact that the game uses
the same pointer for both special currency windows (coins & BP), and
normalization to `CoinWindow` instead of `CoinsWindow` in
`overlay005/field_menu`