mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-04-26 00:32:20 -05:00
Merge pull request #123 from lhearachel/battle_scripts
Dump + rebuild the contents of battle scripting NARCs
This commit is contained in:
commit
e90979f61c
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
|
|
@ -23,7 +23,7 @@ jobs:
|
|||
sudo wget -NP /etc/apt/sources.list.d/ https://dl.winehq.org/wine-builds/ubuntu/dists/$(lsb_release -cs)/winehq-$(lsb_release -cs).sources
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update -y
|
||||
sudo apt-get install -y --install-recommends python3-pip ninja-build winehq-stable
|
||||
sudo apt-get install -y --install-recommends python3-pip ninja-build winehq-stable binutils-arm-none-eabi
|
||||
pip install --user meson pyelftools
|
||||
|
||||
- name: Checkout Repo
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ You now have the choice between two different environments to use to build the p
|
|||
3. Reopen an MSYS terminal (pink icon) and enter the following command to install the necessary packages:
|
||||
|
||||
```
|
||||
pacman -S git meson gcc
|
||||
pacman -S git meson gcc arm-none-eabi-binutils
|
||||
```
|
||||
|
||||
Press 'Y' when prompted to confirm the installation.
|
||||
|
|
@ -74,7 +74,7 @@ You now have the choice between two different environments to use to build the p
|
|||
7. Certain packages are required to build the repository. Install these packages by running the following command:
|
||||
|
||||
```bash
|
||||
sudo apt install git build-essential
|
||||
sudo apt install git build-essential binutils-arm-none-eabi
|
||||
```
|
||||
|
||||
We are not done yet, the 'meson' package is also necessary, but the version provided by apt is too outdated. To get the most recent meson version, run:
|
||||
|
|
@ -108,7 +108,7 @@ These can be installed using Homebrew; if you do not have Homebrew installed, re
|
|||
|
||||
```
|
||||
brew update
|
||||
brew install meson
|
||||
brew install meson arm-none-eabi-binutils
|
||||
brew install --cask wine-stable
|
||||
```
|
||||
|
||||
|
|
@ -119,6 +119,7 @@ Building the ROM requires the following packages. If you cannot find one or more
|
|||
* git
|
||||
* meson (>= 1.2.0)
|
||||
* build-essentials (build-essential on Ubuntu)
|
||||
* binutils-arm-none-eabi (arm-none-eabi-binutils on Arch Linux)
|
||||
* wine (to run the mwcc executables)
|
||||
* pkg-config
|
||||
|
||||
|
|
|
|||
1239
asm/macros/btlcmd.inc
Normal file
1239
asm/macros/btlcmd.inc
Normal file
File diff suppressed because it is too large
Load Diff
|
|
@ -5,7 +5,28 @@
|
|||
"@MessageTag",
|
||||
"@MoveSubscriptPointer",
|
||||
"@SideEffectType",
|
||||
"@Terrain"
|
||||
"@Terrain",
|
||||
"@BattleAnimation"
|
||||
],
|
||||
"btlcmd": [
|
||||
"@BattleScriptVar",
|
||||
"@BattlerID",
|
||||
"@OpCode",
|
||||
"@CheckHaveOp",
|
||||
"@MessageStatusCondition",
|
||||
"@TurnFlag",
|
||||
"@CheckSideConditionOp",
|
||||
"@SideCondition",
|
||||
"@Throw",
|
||||
"@Capture",
|
||||
"@YesNoType"
|
||||
],
|
||||
"battle_lib_params": [
|
||||
"@BattleContextParam",
|
||||
"@BattleMonParam"
|
||||
],
|
||||
"battle_controller_params": [
|
||||
"@AfterMoveMessageType"
|
||||
]
|
||||
},
|
||||
"definitions": {
|
||||
|
|
@ -549,6 +570,392 @@
|
|||
"TERRAIN_GIRATINA",
|
||||
"TERRAIN_MAX"
|
||||
]
|
||||
},
|
||||
"@BattleAnimation": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"BATTLE_ANIMATION_NONE",
|
||||
"BATTLE_ANIMATION_ASLEEP",
|
||||
"BATTLE_ANIMATION_POISONED",
|
||||
"BATTLE_ANIMATION_BURNED",
|
||||
"BATTLE_ANIMATION_FROZEN",
|
||||
"BATTLE_ANIMATION_PARALYZED",
|
||||
"BATTLE_ANIMATION_CONFUSED",
|
||||
"BATTLE_ANIMATION_INFATUATED",
|
||||
"BATTLE_ANIMATION_LEVEL_UP",
|
||||
"BATTLE_ANIMATION_BAG_ITEM",
|
||||
"BATTLE_ANIMATION_HELD_ITEM",
|
||||
"BATTLE_ANIMATION_SHINY",
|
||||
"BATTLE_ANIMATION_STAT_BOOST",
|
||||
"BATTLE_ANIMATION_STAT_DROP",
|
||||
"BATTLE_ANIMATION_RESTORE_HP",
|
||||
"BATTLE_ANIMATION_SUB_OUT",
|
||||
"BATTLE_ANIMATION_SUB_IN",
|
||||
"BATTLE_ANIMATION_ITEM_ESCAPE",
|
||||
"BATTLE_ANIMATION_WEATHER_FOG",
|
||||
"BATTLE_ANIMATION_WEATHER_RAIN",
|
||||
"BATTLE_ANIMATION_WEATHER_HAIL",
|
||||
"BATTLE_ANIMATION_WEATHER_SAND",
|
||||
"BATTLE_ANIMATION_WEATHER_SUN",
|
||||
"BATTLE_ANIMATION_UNUSED_23",
|
||||
"BATTLE_ANIMATION_UNUSED_24",
|
||||
"BATTLE_ANIMATION_SUBSTITUTE_IN",
|
||||
"BATTLE_ANIMATION_SUBSTITUTE_OUT",
|
||||
"BATTLE_ANIMATION_HAPPY",
|
||||
"BATTLE_ANIMATION_EATING",
|
||||
"BATTLE_ANIMATION_ANGRY",
|
||||
"BATTLE_ANIMATION_DAMAGE_CURSE",
|
||||
"BATTLE_ANIMATION_DAMAGE_NIGHTMARE",
|
||||
"BATTLE_ANIMATION_DAMAGE_LEECH_SEED",
|
||||
"BATTLE_ANIMATION_DAMAGE_BIND",
|
||||
"BATTLE_ANIMATION_DAMAGE_WRAP",
|
||||
"BATTLE_ANIMATION_DAMAGE_FIRE_SPIN",
|
||||
"BATTLE_ANIMATION_DAMAGE_MAGMA_STORM",
|
||||
"BATTLE_ANIMATION_DAMAGE_CLAMP",
|
||||
"BATTLE_ANIMATION_DAMAGE_WHIRLPOOL",
|
||||
"BATTLE_ANIMATION_DAMAGE_SAND_TOMB",
|
||||
"BATTLE_ANIMATION_DAMAGE_INGRAIN"
|
||||
]
|
||||
},
|
||||
"@BattleScriptVar": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"BTLVAR_BATTLE_TYPE",
|
||||
"BTLVAR_CRITICAL_BOOSTS",
|
||||
"BTLVAR_SIDE_EFFECT_FLAGS_DIRECT",
|
||||
"BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT",
|
||||
"BTLVAR_SIDE_EFFECT_FLAGS_ABILITY",
|
||||
"BTLVAR_SIDE_EFFECT_TYPE",
|
||||
"BTLVAR_BATTLE_CTX_STATUS",
|
||||
"BTLVAR_FIELD_CONDITIONS",
|
||||
"BTLVAR_POWER_MULTI",
|
||||
"BTLVAR_CALC_TEMP",
|
||||
"BTLVAR_MOVE_STATUS_FLAGS",
|
||||
"BTLVAR_SIDE_CONDITIONS_ATTACKER",
|
||||
"BTLVAR_SIDE_CONDITIONS_DEFENDER",
|
||||
"BTLVAR_SIDE_CONDITIONS_EFFECT_MON",
|
||||
"BTLVAR_DAMAGE",
|
||||
"BTLVAR_ATTACKER",
|
||||
"BTLVAR_DEFENDER",
|
||||
"BTLVAR_SIDE_EFFECT_MON",
|
||||
"BTLVAR_FAINTED_MON",
|
||||
"BTLVAR_SWITCHED_MON",
|
||||
"BTLVAR_MSG_BATTLER_TEMP",
|
||||
"BTLVAR_ATTACKER_STORED_DAMAGE",
|
||||
"BTLVAR_MSG_TEMP",
|
||||
"BTLVAR_PAY_DAY_COUNT",
|
||||
"BTLVAR_CURRENT_MOVE",
|
||||
"BTLVAR_TOTAL_TURNS",
|
||||
"BTLVAR_MSG_ATTACKER",
|
||||
"BTLVAR_MSG_DEFENDER",
|
||||
"BTLVAR_MOVE_TEMP",
|
||||
"BTLVAR_LAST_BATTLER_ID",
|
||||
"BTLVAR_MOVE_POWER",
|
||||
"BTLVAR_AFTER_MOVE_MESSAGE_TYPE",
|
||||
"BTLVAR_HP_CALC_TEMP",
|
||||
"BTLVAR_RESULT_MASK",
|
||||
"BTLVAR_SIDE_EFFECT_PARAM",
|
||||
"BTLVAR_MSG_MOVE_TEMP",
|
||||
"BTLVAR_MSG_ITEM_TEMP",
|
||||
"BTLVAR_MSG_ABILITY_TEMP",
|
||||
"BTLVAR_WEATHER_TURNS",
|
||||
"BTLVAR_BATTLER_SPEED_TEMP",
|
||||
"BTLVAR_MULTI_HIT_LOOP",
|
||||
"BTLVAR_ATTACKER_PHYSICAL_DAMAGE_MASK",
|
||||
"BTLVAR_ATTACKER_SPECIAL_DAMAGE_MASK",
|
||||
"BTLVAR_SCRIPT_TEMP",
|
||||
"BTLVAR_CRITICAL_MUL",
|
||||
"BTLVAR_ATTACKER_LAST_DAMAGE_TAKEN",
|
||||
"BTLVAR_DEFENDER_LAST_DAMAGE_TAKEN",
|
||||
"BTLVAR_ATTACKER_SELF_TURN_STATUS_FLAGS",
|
||||
"BTLVAR_DEFENDER_SELF_TURN_STATUS_FLAGS",
|
||||
"BTLVAR_SIDE_EFFECT_MON_SELF_TURN_STATUS_FLAGS",
|
||||
"BTLVAR_FLING_TEMP",
|
||||
"BTLVAR_FLING_SCRIPT",
|
||||
"BTLVAR_BATTLE_SYS_STATUS",
|
||||
"BTLVAR_ATTACKER_LOCKED_MOVE",
|
||||
"BTLVAR_HIT_DAMAGE",
|
||||
"BTLVAR_NUM_SAFARI_BALLS",
|
||||
"BTLVAR_SWITCHED_MON_TEMP",
|
||||
"BTLVAR_MOVE_TYPE",
|
||||
"BTLVAR_MOVE_EFFECT_CHANCE",
|
||||
"BTLVAR_REGULATION_FLAG",
|
||||
"BTLVAR_BATTLE_CTX_STATUS_2",
|
||||
"BTLVAR_TURN_ORDER_COUNTER",
|
||||
"BTLVAR_MAX_BATTLERS",
|
||||
"BTLVAR_ATTACKER_TEMP",
|
||||
"BTLVAR_DEFENDER_TEMP",
|
||||
"BTLVAR_DEFENDER_PHYSICAL_DAMAGE_TAKEN",
|
||||
"BTLVAR_MSG_BATTLER_TEMP_ASSURANCE_DAMAGE_MASK",
|
||||
"BTLVAR_DEFENDER_ASSURANCE_DAMAGE_MASK",
|
||||
"BTLVAR_ATTACKER_SHELL_BELL_DAMAGE_DEALT",
|
||||
"BTLVAR_WAITING_BATTLERS"
|
||||
]
|
||||
},
|
||||
"@BattlerID": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"BTLSCR_ALL_BATTLERS",
|
||||
"BTLSCR_ATTACKER",
|
||||
"BTLSCR_DEFENDER",
|
||||
"BTLSCR_PLAYER",
|
||||
"BTLSCR_ENEMY",
|
||||
"BTLSCR_FAINTED_MON",
|
||||
"BTLSCR_SWITCHED_MON",
|
||||
"BTLSCR_SIDE_EFFECT_MON",
|
||||
"BTLSCR_ABILITY_MON",
|
||||
"BTLSCR_PLAYER_SLOT_1",
|
||||
"BTLSCR_ENEMY_SLOT_1",
|
||||
"BTLSCR_PLAYER_SLOT_2",
|
||||
"BTLSCR_ENEMY_SLOT_2",
|
||||
"BTLSCR_UNUSED_13",
|
||||
"BTLSCR_MSG_ATTACKER",
|
||||
"BTLSCR_MSG_DEFENDER",
|
||||
"BTLSCR_ATTACKER_PARTNER",
|
||||
"BTLSCR_DEFENDER_PARTNER",
|
||||
"BTLSCR_FORCED_OUT",
|
||||
"BTLSCR_ATTACKER_ENEMY",
|
||||
"BTLSCR_DEFENDER_ENEMY",
|
||||
"BTLSCR_MSG_BATTLER_TEMP",
|
||||
"BTLSCR_SWITCHED_MON_AFTER"
|
||||
]
|
||||
},
|
||||
"@OpCode": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"OPCODE_EQU",
|
||||
"OPCODE_NEQ",
|
||||
"OPCODE_GT",
|
||||
"OPCODE_LTE",
|
||||
"OPCODE_FLAG_SET",
|
||||
"OPCODE_FLAG_NOT",
|
||||
"OPCODE_AND",
|
||||
"OPCODE_SET",
|
||||
"OPCODE_ADD",
|
||||
"OPCODE_SUB",
|
||||
"OPCODE_FLAG_ON",
|
||||
"OPCODE_FLAG_OFF",
|
||||
"OPCODE_MUL",
|
||||
"OPCODE_DIV",
|
||||
"OPCODE_LEFT_SHIFT",
|
||||
"OPCODE_RIGHT_SHIFT",
|
||||
"OPCODE_FLAG_INDEX",
|
||||
"OPCODE_GET",
|
||||
"OPCODE_SUB_TO_ZERO",
|
||||
"OPCODE_BITWISE_XOR",
|
||||
"OPCODE_BITWISE_AND"
|
||||
]
|
||||
},
|
||||
"@CheckHaveOp": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"CHECK_HAVE",
|
||||
"CHECK_NOT_HAVE"
|
||||
]
|
||||
},
|
||||
"@MessageStatusCondition": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"MSGCOND_SLEEP",
|
||||
"MSGCOND_POISON",
|
||||
"MSGCOND_BURN",
|
||||
"MSGCOND_PARALYSIS",
|
||||
"MSGCOND_FREEZE",
|
||||
"MSGCOND_CONFUSION",
|
||||
"MSGCOND_INFATUATION"
|
||||
]
|
||||
},
|
||||
"@TurnFlag": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"TURN_FLAG_STRUGGLING",
|
||||
"TURN_FLAG_PP_DECREMENTED",
|
||||
"TURN_FLAG_PROTECTING",
|
||||
"TURN_FLAG_HELPING_HAND",
|
||||
"TURN_FLAG_MAGIC_COAT",
|
||||
"TURN_FLAG_SNATCHING",
|
||||
"TURN_FLAG_ROOSTING"
|
||||
]
|
||||
},
|
||||
"@CheckSideConditionOp": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"CHECK_SIDE_COND_VAL_ZERO",
|
||||
"CHECK_SIDE_COND_VAL_NOT_ZERO",
|
||||
"CHECK_SIDE_COND_CLEAR"
|
||||
]
|
||||
},
|
||||
"@SideCondition": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"SIDE_COND_REFLECT_TURNS",
|
||||
"SIDE_COND_LIGHT_SCREEN_TURNS",
|
||||
"SIDE_COND_MIST_TURNS",
|
||||
"SIDE_COND_SAFEGUARD_TURNS",
|
||||
"SIDE_COND_SPIKES_LAYERS",
|
||||
"SIDE_COND_TOXIC_SPIKES_LAYERS"
|
||||
]
|
||||
},
|
||||
"@BattleContextParam": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"BATTLECTX_SIDE_CONDITIONS_MASK",
|
||||
"BATTLECTX_SIDE_MIST_TURNS",
|
||||
"BATTLECTX_SELECTED_PARTY_SLOT",
|
||||
"BATTLECTX_TOTAL_TURNS",
|
||||
"BATTLECTX_LEVEL_UP_MONS",
|
||||
"BATTLECTX_SAFARI_ESCAPE_COUNT",
|
||||
"BATTLECTX_TOTAL_FAINTED_FOR",
|
||||
"BATTLECTX_TOTAL_DAMAGE_FOR",
|
||||
"BATTLECTX_ACTION_FOR",
|
||||
"BATTLECTX_AICTX_DEFENDER",
|
||||
"BATTLECTX_SWITCHING_MASK",
|
||||
"BATTLECTX_AICTX_SELECTED_TARGET",
|
||||
"BATTLECTX_ACTION_TEMP_FOR",
|
||||
"BATTLECTX_CONTROL_COMMAND",
|
||||
"BATTLECTX_NEXT_CONTROL_COMMAND"
|
||||
]
|
||||
},
|
||||
"@BattleMonParam": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"BATTLEMON_SPECIES",
|
||||
"BATTLEMON_ATTACK",
|
||||
"BATTLEMON_DEFENSE",
|
||||
"BATTLEMON_SPEED",
|
||||
"BATTLEMON_SP_ATTACK",
|
||||
"BATTLEMON_SP_DEFENSE",
|
||||
"BATTLEMON_MOVE_1",
|
||||
"BATTLEMON_MOVE_2",
|
||||
"BATTLEMON_MOVE_3",
|
||||
"BATTLEMON_MOVE_4",
|
||||
"BATTLEMON_HP_IV",
|
||||
"BATTLEMON_ATTACK_IV",
|
||||
"BATTLEMON_DEFENSE_IV",
|
||||
"BATTLEMON_SPEED_IV",
|
||||
"BATTLEMON_SP_ATTACK_IV",
|
||||
"BATTLEMON_SP_DEFENSE_IV",
|
||||
"BATTLEMON_IS_EGG",
|
||||
"BATTLEMON_HAS_NICKNAME",
|
||||
"BATTLEMON_HP_STAGE",
|
||||
"BATTLEMON_ATTACK_STAGE",
|
||||
"BATTLEMON_DEFENSE_STAGE",
|
||||
"BATTLEMON_SPEED_STAGE",
|
||||
"BATTLEMON_SP_ATTACK_STAGE",
|
||||
"BATTLEMON_SP_DEFENSE_STAGE",
|
||||
"BATTLEMON_ACCURACY_STAGE",
|
||||
"BATTLEMON_EVASION_STAGE",
|
||||
"BATTLEMON_ABILITY",
|
||||
"BATTLEMON_TYPE_1",
|
||||
"BATTLEMON_TYPE_2",
|
||||
"BATTLEMON_GENDER",
|
||||
"BATTLEMON_IS_SHINY",
|
||||
"BATTLEMON_CUR_PP_1",
|
||||
"BATTLEMON_CUR_PP_2",
|
||||
"BATTLEMON_CUR_PP_3",
|
||||
"BATTLEMON_CUR_PP_4",
|
||||
"BATTLEMON_PP_UPS_1",
|
||||
"BATTLEMON_PP_UPS_2",
|
||||
"BATTLEMON_PP_UPS_3",
|
||||
"BATTLEMON_PP_UPS_4",
|
||||
"BATTLEMON_MAX_PP_1",
|
||||
"BATTLEMON_MAX_PP_2",
|
||||
"BATTLEMON_MAX_PP_3",
|
||||
"BATTLEMON_MAX_PP_4",
|
||||
"BATTLEMON_LEVEL",
|
||||
"BATTLEMON_FRIENDSHIP",
|
||||
"BATTLEMON_NICKNAME",
|
||||
"BATTLEMON_NICKNAME_STRBUF",
|
||||
"BATTLEMON_CUR_HP",
|
||||
"BATTLEMON_MAX_HP",
|
||||
"BATTLEMON_OT_NAME",
|
||||
"BATTLEMON_EXP",
|
||||
"BATTLEMON_PERSONALITY",
|
||||
"BATTLEMON_STATUS",
|
||||
"BATTLEMON_VOLATILE_STATUS",
|
||||
"BATTLEMON_OT_ID",
|
||||
"BATTLEMON_HELD_ITEM",
|
||||
"BATTLEMON_TIMES_DAMAGED",
|
||||
"BATTLEMON_TRAINER_MESSAGE_FLAGS",
|
||||
"BATTLEMON_OT_GENDER",
|
||||
"BATTLEMON_MOVE_EFFECTS_MASK",
|
||||
"BATTLEMON_MOVE_EFFECTS_TEMP",
|
||||
"BATTLEMON_DISABLED_TURNS",
|
||||
"BATTLEMON_ENCORED_TURNS",
|
||||
"BATTLEMON_CHARGED_TURNS",
|
||||
"BATTLEMON_TAUNTED_TURNS",
|
||||
"BATTLEMON_SUCCESSFUL_PROTECT_TURNS",
|
||||
"BATTLEMON_PERISH_SONG_TURNS",
|
||||
"BATTLEMON_ROLLOUT_COUNT",
|
||||
"BATTLEMON_FURY_CUTTER_COUNT",
|
||||
"BATTLEMON_STOCKPILE_COUNT",
|
||||
"BATTLEMON_STOCKPILE_DEF_BOOSTS",
|
||||
"BATTLEMON_STOCKPILE_SPDEF_BOOSTS",
|
||||
"BATTLEMON_TRUANT",
|
||||
"BATTLEMON_FLASH_FIRE",
|
||||
"BATTLEMON_LOCK_ON_TARGET",
|
||||
"BATTLEMON_MIMICKED_MOVE_SLOT",
|
||||
"BATTLEMON_BIND_TARGET",
|
||||
"BATTLEMON_MEAN_LOOK_TARGET",
|
||||
"BATTLEMON_LAST_RESORT_COUNT",
|
||||
"BATTLEMON_MAGNET_RISE_TURNS",
|
||||
"BATTLEMON_HEAL_BLOCK_TURNS",
|
||||
"BATTLEMON_EMBARGO_TURNS",
|
||||
"BATTLEMON_CAN_UNBURDEN",
|
||||
"BATTLEMON_METRONOME_TURNS",
|
||||
"BATTLEMON_MICLE_BERRY",
|
||||
"BATTLEMON_CUSTAP_BERRY",
|
||||
"BATTLEMON_QUICK_CLAW",
|
||||
"BATTLEMON_RECHARGE_TURN_NUMBER",
|
||||
"BATTLEMON_FAKE_OUT_TURN_NUMBER",
|
||||
"BATTLEMON_SLOW_START_TURN_NUMBER",
|
||||
"BATTLEMON_SUBSTITUTE_HP",
|
||||
"BATTLEMON_TRANSFORMED_PERSONALITY",
|
||||
"BATTLEMON_DISABLED_MOVE",
|
||||
"BATTLEMON_ENCORED_MOVE",
|
||||
"BATTLEMON_BINDING_MOVE",
|
||||
"BATTLEMON_ITEM_HP_RECOVERY",
|
||||
"BATTLEMON_SLOW_START_ANNOUNCED",
|
||||
"BATTLEMON_SLOW_START_FINISHED",
|
||||
"BATTLEMON_FORM_NUM",
|
||||
"BATTLEMON_UNUSED_99",
|
||||
"BATTLEMON_TEMP"
|
||||
]
|
||||
},
|
||||
"@AfterMoveMessageType": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"AFTER_MOVE_MESSAGE_ONE_HIT",
|
||||
"AFTER_MOVE_MESSAGE_MULTI_HIT"
|
||||
]
|
||||
},
|
||||
"@Throw": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"BTLSCR_THROW_POKE_BALL",
|
||||
"BTLSCR_THROW_SAFARI_BALL",
|
||||
"BTLSCR_THROW_SAFARI_ROCK",
|
||||
"BTLSCR_THROW_SAFARI_BAIT",
|
||||
"BTLSCR_THROW_PARK_BALL"
|
||||
]
|
||||
},
|
||||
"@Capture": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"CAPTURE_NORMAL",
|
||||
"CAPTURE_SAFARI"
|
||||
]
|
||||
},
|
||||
"@YesNoType": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"YES_NO_BASIC",
|
||||
"YES_NO_FORGET_MOVE",
|
||||
"YES_NO_GIVE_UP_ON_MOVE",
|
||||
"YES_NO_NEXT_MON",
|
||||
"YES_NO_CHANGE_MON",
|
||||
"YES_NO_GIVE_NICKNAME"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
867
consts/global.json
Normal file
867
consts/global.json
Normal file
|
|
@ -0,0 +1,867 @@
|
|||
{
|
||||
"targets": {
|
||||
"abilities": [
|
||||
"@Ability"
|
||||
],
|
||||
"moves": [
|
||||
"@MoveAttribute",
|
||||
"@Move"
|
||||
],
|
||||
"pokemon": [
|
||||
"@PokemonType",
|
||||
"@PokemonPersonalDataParam"
|
||||
],
|
||||
"items": [
|
||||
"@ItemHoldEffect"
|
||||
],
|
||||
"gender": [
|
||||
"@Gender"
|
||||
]
|
||||
},
|
||||
"definitions": {
|
||||
"@Ability": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"ABILITY_NONE",
|
||||
"ABILITY_STENCH",
|
||||
"ABILITY_DRIZZLE",
|
||||
"ABILITY_SPEED_BOOST",
|
||||
"ABILITY_BATTLE_ARMOR",
|
||||
"ABILITY_STURDY",
|
||||
"ABILITY_DAMP",
|
||||
"ABILITY_LIMBER",
|
||||
"ABILITY_SAND_VEIL",
|
||||
"ABILITY_STATIC",
|
||||
"ABILITY_VOLT_ABSORB",
|
||||
"ABILITY_WATER_ABSORB",
|
||||
"ABILITY_OBLIVIOUS",
|
||||
"ABILITY_CLOUD_NINE",
|
||||
"ABILITY_COMPOUND_EYES",
|
||||
"ABILITY_INSOMNIA",
|
||||
"ABILITY_COLOR_CHANGE",
|
||||
"ABILITY_IMMUNITY",
|
||||
"ABILITY_FLASH_FIRE",
|
||||
"ABILITY_SHIELD_DUST",
|
||||
"ABILITY_OWN_TEMPO",
|
||||
"ABILITY_SUCTION_CUPS",
|
||||
"ABILITY_INTIMIDATE",
|
||||
"ABILITY_SHADOW_TAG",
|
||||
"ABILITY_ROUGH_SKIN",
|
||||
"ABILITY_WONDER_GUARD",
|
||||
"ABILITY_LEVITATE",
|
||||
"ABILITY_EFFECT_SPORE",
|
||||
"ABILITY_SYNCHRONIZE",
|
||||
"ABILITY_CLEAR_BODY",
|
||||
"ABILITY_NATURAL_CURE",
|
||||
"ABILITY_LIGHTNING_ROD",
|
||||
"ABILITY_SERENE_GRACE",
|
||||
"ABILITY_SWIFT_SWIM",
|
||||
"ABILITY_CHLOROPHYLL",
|
||||
"ABILITY_ILLUMINATE",
|
||||
"ABILITY_TRACE",
|
||||
"ABILITY_HUGE_POWER",
|
||||
"ABILITY_POISON_POINT",
|
||||
"ABILITY_INNER_FOCUS",
|
||||
"ABILITY_MAGMA_ARMOR",
|
||||
"ABILITY_WATER_VEIL",
|
||||
"ABILITY_MAGNET_PULL",
|
||||
"ABILITY_SOUNDPROOF",
|
||||
"ABILITY_RAIN_DISH",
|
||||
"ABILITY_SAND_STREAM",
|
||||
"ABILITY_PRESSURE",
|
||||
"ABILITY_THICK_FAT",
|
||||
"ABILITY_EARLY_BIRD",
|
||||
"ABILITY_FLAME_BODY",
|
||||
"ABILITY_RUN_AWAY",
|
||||
"ABILITY_KEEN_EYE",
|
||||
"ABILITY_HYPER_CUTTER",
|
||||
"ABILITY_PICKUP",
|
||||
"ABILITY_TRUANT",
|
||||
"ABILITY_HUSTLE",
|
||||
"ABILITY_CUTE_CHARM",
|
||||
"ABILITY_PLUS",
|
||||
"ABILITY_MINUS",
|
||||
"ABILITY_FORECAST",
|
||||
"ABILITY_STICKY_HOLD",
|
||||
"ABILITY_SHED_SKIN",
|
||||
"ABILITY_GUTS",
|
||||
"ABILITY_MARVEL_SCALE",
|
||||
"ABILITY_LIQUID_OOZE",
|
||||
"ABILITY_OVERGROW",
|
||||
"ABILITY_BLAZE",
|
||||
"ABILITY_TORRENT",
|
||||
"ABILITY_SWARM",
|
||||
"ABILITY_ROCK_HEAD",
|
||||
"ABILITY_DROUGHT",
|
||||
"ABILITY_ARENA_TRAP",
|
||||
"ABILITY_VITAL_SPIRIT",
|
||||
"ABILITY_WHITE_SMOKE",
|
||||
"ABILITY_PURE_POWER",
|
||||
"ABILITY_SHELL_ARMOR",
|
||||
"ABILITY_AIR_LOCK",
|
||||
"ABILITY_TANGLED_FEET",
|
||||
"ABILITY_MOTOR_DRIVE",
|
||||
"ABILITY_RIVALRY",
|
||||
"ABILITY_STEADFAST",
|
||||
"ABILITY_SNOW_CLOAK",
|
||||
"ABILITY_GLUTTONY",
|
||||
"ABILITY_ANGER_POINT",
|
||||
"ABILITY_UNBURDEN",
|
||||
"ABILITY_HEATPROOF",
|
||||
"ABILITY_SIMPLE",
|
||||
"ABILITY_DRY_SKIN",
|
||||
"ABILITY_DOWNLOAD",
|
||||
"ABILITY_IRON_FIST",
|
||||
"ABILITY_POISON_HEAL",
|
||||
"ABILITY_ADAPTABILITY",
|
||||
"ABILITY_SKILL_LINK",
|
||||
"ABILITY_HYDRATION",
|
||||
"ABILITY_SOLAR_POWER",
|
||||
"ABILITY_QUICK_FEET",
|
||||
"ABILITY_NORMALIZE",
|
||||
"ABILITY_SNIPER",
|
||||
"ABILITY_MAGIC_GUARD",
|
||||
"ABILITY_NO_GUARD",
|
||||
"ABILITY_STALL",
|
||||
"ABILITY_TECHNICIAN",
|
||||
"ABILITY_LEAF_GUARD",
|
||||
"ABILITY_KLUTZ",
|
||||
"ABILITY_MOLD_BREAKER",
|
||||
"ABILITY_SUPER_LUCK",
|
||||
"ABILITY_AFTERMATH",
|
||||
"ABILITY_ANTICIPATION",
|
||||
"ABILITY_FOREWARN",
|
||||
"ABILITY_UNAWARE",
|
||||
"ABILITY_TINTED_LENS",
|
||||
"ABILITY_FILTER",
|
||||
"ABILITY_SLOW_START",
|
||||
"ABILITY_SCRAPPY",
|
||||
"ABILITY_STORM_DRAIN",
|
||||
"ABILITY_ICE_BODY",
|
||||
"ABILITY_SOLID_ROCK",
|
||||
"ABILITY_SNOW_WARNING",
|
||||
"ABILITY_HONEY_GATHER",
|
||||
"ABILITY_FRISK",
|
||||
"ABILITY_RECKLESS",
|
||||
"ABILITY_MULTITYPE",
|
||||
"ABILITY_FLOWER_GIFT",
|
||||
"ABILITY_BAD_DREAMS"
|
||||
]
|
||||
},
|
||||
"@MoveAttribute": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"MOVEATTRIBUTE_EFFECT",
|
||||
"MOVEATTRIBUTE_CLASS",
|
||||
"MOVEATTRIBUTE_POWER",
|
||||
"MOVEATTRIBUTE_TYPE",
|
||||
"MOVEATTRIBUTE_ACCURACY",
|
||||
"MOVEATTRIBUTE_PP",
|
||||
"MOVEATTRIBUTE_EFFECT_CHANCE",
|
||||
"MOVEATTRIBUTE_RANGE",
|
||||
"MOVEATTRIBUTE_PRIORTY",
|
||||
"MOVEATTRIBUTE_FLAGS",
|
||||
"MOVEATTRIBUTE_CONTEST_EFFECT",
|
||||
"MOVEATTRIBUTE_CONTEST_TYPE"
|
||||
]
|
||||
},
|
||||
"@Move": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"MOVE_NONE",
|
||||
"MOVE_POUND",
|
||||
"MOVE_KARATE_CHOP",
|
||||
"MOVE_DOUBLE_SLAP",
|
||||
"MOVE_COMET_PUNCH",
|
||||
"MOVE_MEGA_PUNCH",
|
||||
"MOVE_PAY_DAY",
|
||||
"MOVE_FIRE_PUNCH",
|
||||
"MOVE_ICE_PUNCH",
|
||||
"MOVE_THUNDER_PUNCH",
|
||||
"MOVE_SCRATCH",
|
||||
"MOVE_VICE_GRIP",
|
||||
"MOVE_GUILLOTINE",
|
||||
"MOVE_RAZOR_WIND",
|
||||
"MOVE_SWORDS_DANCE",
|
||||
"MOVE_CUT",
|
||||
"MOVE_GUST",
|
||||
"MOVE_WING_ATTACK",
|
||||
"MOVE_WHIRLWIND",
|
||||
"MOVE_FLY",
|
||||
"MOVE_BIND",
|
||||
"MOVE_SLAM",
|
||||
"MOVE_VINE_WHIP",
|
||||
"MOVE_STOMP",
|
||||
"MOVE_DOUBLE_KICK",
|
||||
"MOVE_MEGA_KICK",
|
||||
"MOVE_JUMP_KICK",
|
||||
"MOVE_ROLLING_KICK",
|
||||
"MOVE_SAND_ATTACK",
|
||||
"MOVE_HEADBUTT",
|
||||
"MOVE_HORN_ATTACK",
|
||||
"MOVE_FURY_ATTACK",
|
||||
"MOVE_HORN_DRILL",
|
||||
"MOVE_TACKLE",
|
||||
"MOVE_BODY_SLAM",
|
||||
"MOVE_WRAP",
|
||||
"MOVE_TAKE_DOWN",
|
||||
"MOVE_THRASH",
|
||||
"MOVE_DOUBLE_EDGE",
|
||||
"MOVE_TAIL_WHIP",
|
||||
"MOVE_POISON_STING",
|
||||
"MOVE_TWINEEDLE",
|
||||
"MOVE_PIN_MISSILE",
|
||||
"MOVE_LEER",
|
||||
"MOVE_BITE",
|
||||
"MOVE_GROWL",
|
||||
"MOVE_ROAR",
|
||||
"MOVE_SING",
|
||||
"MOVE_SUPERSONIC",
|
||||
"MOVE_SONIC_BOOM",
|
||||
"MOVE_DISABLE",
|
||||
"MOVE_ACID",
|
||||
"MOVE_EMBER",
|
||||
"MOVE_FLAMETHROWER",
|
||||
"MOVE_MIST",
|
||||
"MOVE_WATER_GUN",
|
||||
"MOVE_HYDRO_PUMP",
|
||||
"MOVE_SURF",
|
||||
"MOVE_ICE_BEAM",
|
||||
"MOVE_BLIZZARD",
|
||||
"MOVE_PSYBEAM",
|
||||
"MOVE_BUBBLE_BEAM",
|
||||
"MOVE_AURORA_BEAM",
|
||||
"MOVE_HYPER_BEAM",
|
||||
"MOVE_PECK",
|
||||
"MOVE_DRILL_PECK",
|
||||
"MOVE_SUBMISSION",
|
||||
"MOVE_LOW_KICK",
|
||||
"MOVE_COUNTER",
|
||||
"MOVE_SEISMIC_TOSS",
|
||||
"MOVE_STRENGTH",
|
||||
"MOVE_ABSORB",
|
||||
"MOVE_MEGA_DRAIN",
|
||||
"MOVE_LEECH_SEED",
|
||||
"MOVE_GROWTH",
|
||||
"MOVE_RAZOR_LEAF",
|
||||
"MOVE_SOLAR_BEAM",
|
||||
"MOVE_POISON_POWDER",
|
||||
"MOVE_STUN_SPORE",
|
||||
"MOVE_SLEEP_POWDER",
|
||||
"MOVE_PETAL_DANCE",
|
||||
"MOVE_STRING_SHOT",
|
||||
"MOVE_DRAGON_RAGE",
|
||||
"MOVE_FIRE_SPIN",
|
||||
"MOVE_THUNDER_SHOCK",
|
||||
"MOVE_THUNDERBOLT",
|
||||
"MOVE_THUNDER_WAVE",
|
||||
"MOVE_THUNDER",
|
||||
"MOVE_ROCK_THROW",
|
||||
"MOVE_EARTHQUAKE",
|
||||
"MOVE_FISSURE",
|
||||
"MOVE_DIG",
|
||||
"MOVE_TOXIC",
|
||||
"MOVE_CONFUSION",
|
||||
"MOVE_PSYCHIC",
|
||||
"MOVE_HYPNOSIS",
|
||||
"MOVE_MEDITATE",
|
||||
"MOVE_AGILITY",
|
||||
"MOVE_QUICK_ATTACK",
|
||||
"MOVE_RAGE",
|
||||
"MOVE_TELEPORT",
|
||||
"MOVE_NIGHT_SHADE",
|
||||
"MOVE_MIMIC",
|
||||
"MOVE_SCREECH",
|
||||
"MOVE_DOUBLE_TEAM",
|
||||
"MOVE_RECOVER",
|
||||
"MOVE_HARDEN",
|
||||
"MOVE_MINIMIZE",
|
||||
"MOVE_SMOKE_SCREEN",
|
||||
"MOVE_CONFUSE_RAY",
|
||||
"MOVE_WITHDRAW",
|
||||
"MOVE_DEFENSE_CURL",
|
||||
"MOVE_BARRIER",
|
||||
"MOVE_LIGHT_SCREEN",
|
||||
"MOVE_HAZE",
|
||||
"MOVE_REFLECT",
|
||||
"MOVE_FOCUS_ENERGY",
|
||||
"MOVE_BIDE",
|
||||
"MOVE_METRONOME",
|
||||
"MOVE_MIRROR_MOVE",
|
||||
"MOVE_SELFDESTRUCT",
|
||||
"MOVE_EGG_BOMB",
|
||||
"MOVE_LICK",
|
||||
"MOVE_SMOG",
|
||||
"MOVE_SLUDGE",
|
||||
"MOVE_BONE_CLUB",
|
||||
"MOVE_FIRE_BLAST",
|
||||
"MOVE_WATERFALL",
|
||||
"MOVE_CLAMP",
|
||||
"MOVE_SWIFT",
|
||||
"MOVE_SKULL_BASH",
|
||||
"MOVE_SPIKE_CANNON",
|
||||
"MOVE_CONSTRICT",
|
||||
"MOVE_AMNESIA",
|
||||
"MOVE_KINESIS",
|
||||
"MOVE_SOFTBOILED",
|
||||
"MOVE_HI_JUMP_KICK",
|
||||
"MOVE_GLARE",
|
||||
"MOVE_DREAM_EATER",
|
||||
"MOVE_POISON_GAS",
|
||||
"MOVE_BARRAGE",
|
||||
"MOVE_LEECH_LIFE",
|
||||
"MOVE_LOVELY_KISS",
|
||||
"MOVE_SKY_ATTACK",
|
||||
"MOVE_TRANSFORM",
|
||||
"MOVE_BUBBLE",
|
||||
"MOVE_DIZZY_PUNCH",
|
||||
"MOVE_SPORE",
|
||||
"MOVE_FLASH",
|
||||
"MOVE_PSYWAVE",
|
||||
"MOVE_SPLASH",
|
||||
"MOVE_ACID_ARMOR",
|
||||
"MOVE_CRABHAMMER",
|
||||
"MOVE_EXPLOSION",
|
||||
"MOVE_FURY_SWIPES",
|
||||
"MOVE_BONEMERANG",
|
||||
"MOVE_REST",
|
||||
"MOVE_ROCK_SLIDE",
|
||||
"MOVE_HYPER_FANG",
|
||||
"MOVE_SHARPEN",
|
||||
"MOVE_CONVERSION",
|
||||
"MOVE_TRI_ATTACK",
|
||||
"MOVE_SUPER_FANG",
|
||||
"MOVE_SLASH",
|
||||
"MOVE_SUBSTITUTE",
|
||||
"MOVE_STRUGGLE",
|
||||
"MOVE_SKETCH",
|
||||
"MOVE_TRIPLE_KICK",
|
||||
"MOVE_THIEF",
|
||||
"MOVE_SPIDER_WEB",
|
||||
"MOVE_MIND_READER",
|
||||
"MOVE_NIGHTMARE",
|
||||
"MOVE_FLAME_WHEEL",
|
||||
"MOVE_SNORE",
|
||||
"MOVE_CURSE",
|
||||
"MOVE_FLAIL",
|
||||
"MOVE_CONVERSION_2",
|
||||
"MOVE_AEROBLAST",
|
||||
"MOVE_COTTON_SPORE",
|
||||
"MOVE_REVERSAL",
|
||||
"MOVE_SPITE",
|
||||
"MOVE_POWDER_SNOW",
|
||||
"MOVE_PROTECT",
|
||||
"MOVE_MACH_PUNCH",
|
||||
"MOVE_SCARY_FACE",
|
||||
"MOVE_FAINT_ATTACK",
|
||||
"MOVE_SWEET_KISS",
|
||||
"MOVE_BELLY_DRUM",
|
||||
"MOVE_SLUDGE_BOMB",
|
||||
"MOVE_MUD_SLAP",
|
||||
"MOVE_OCTAZOOKA",
|
||||
"MOVE_SPIKES",
|
||||
"MOVE_ZAP_CANNON",
|
||||
"MOVE_FORESIGHT",
|
||||
"MOVE_DESTINY_BOND",
|
||||
"MOVE_PERISH_SONG",
|
||||
"MOVE_ICY_WIND",
|
||||
"MOVE_DETECT",
|
||||
"MOVE_BONE_RUSH",
|
||||
"MOVE_LOCK_ON",
|
||||
"MOVE_OUTRAGE",
|
||||
"MOVE_SANDSTORM",
|
||||
"MOVE_GIGA_DRAIN",
|
||||
"MOVE_ENDURE",
|
||||
"MOVE_CHARM",
|
||||
"MOVE_ROLLOUT",
|
||||
"MOVE_FALSE_SWIPE",
|
||||
"MOVE_SWAGGER",
|
||||
"MOVE_MILK_DRINK",
|
||||
"MOVE_SPARK",
|
||||
"MOVE_FURY_CUTTER",
|
||||
"MOVE_STEEL_WING",
|
||||
"MOVE_MEAN_LOOK",
|
||||
"MOVE_ATTRACT",
|
||||
"MOVE_SLEEP_TALK",
|
||||
"MOVE_HEAL_BELL",
|
||||
"MOVE_RETURN",
|
||||
"MOVE_PRESENT",
|
||||
"MOVE_FRUSTRATION",
|
||||
"MOVE_SAFEGUARD",
|
||||
"MOVE_PAIN_SPLIT",
|
||||
"MOVE_SACRED_FIRE",
|
||||
"MOVE_MAGNITUDE",
|
||||
"MOVE_DYNAMIC_PUNCH",
|
||||
"MOVE_MEGAHORN",
|
||||
"MOVE_DRAGON_BREATH",
|
||||
"MOVE_BATON_PASS",
|
||||
"MOVE_ENCORE",
|
||||
"MOVE_PURSUIT",
|
||||
"MOVE_RAPID_SPIN",
|
||||
"MOVE_SWEET_SCENT",
|
||||
"MOVE_IRON_TAIL",
|
||||
"MOVE_METAL_CLAW",
|
||||
"MOVE_VITAL_THROW",
|
||||
"MOVE_MORNING_SUN",
|
||||
"MOVE_SYNTHESIS",
|
||||
"MOVE_MOONLIGHT",
|
||||
"MOVE_HIDDEN_POWER",
|
||||
"MOVE_CROSS_CHOP",
|
||||
"MOVE_TWISTER",
|
||||
"MOVE_RAIN_DANCE",
|
||||
"MOVE_SUNNY_DAY",
|
||||
"MOVE_CRUNCH",
|
||||
"MOVE_MIRROR_COAT",
|
||||
"MOVE_PSYCH_UP",
|
||||
"MOVE_EXTREME_SPEED",
|
||||
"MOVE_ANCIENT_POWER",
|
||||
"MOVE_SHADOW_BALL",
|
||||
"MOVE_FUTURE_SIGHT",
|
||||
"MOVE_ROCK_SMASH",
|
||||
"MOVE_WHIRLPOOL",
|
||||
"MOVE_BEAT_UP",
|
||||
"MOVE_FAKE_OUT",
|
||||
"MOVE_UPROAR",
|
||||
"MOVE_STOCKPILE",
|
||||
"MOVE_SPIT_UP",
|
||||
"MOVE_SWALLOW",
|
||||
"MOVE_HEAT_WAVE",
|
||||
"MOVE_HAIL",
|
||||
"MOVE_TORMENT",
|
||||
"MOVE_FLATTER",
|
||||
"MOVE_WILL_O_WISP",
|
||||
"MOVE_MEMENTO",
|
||||
"MOVE_FACADE",
|
||||
"MOVE_FOCUS_PUNCH",
|
||||
"MOVE_SMELLING_SALT",
|
||||
"MOVE_FOLLOW_ME",
|
||||
"MOVE_NATURE_POWER",
|
||||
"MOVE_CHARGE",
|
||||
"MOVE_TAUNT",
|
||||
"MOVE_HELPING_HAND",
|
||||
"MOVE_TRICK",
|
||||
"MOVE_ROLE_PLAY",
|
||||
"MOVE_WISH",
|
||||
"MOVE_ASSIST",
|
||||
"MOVE_INGRAIN",
|
||||
"MOVE_SUPERPOWER",
|
||||
"MOVE_MAGIC_COAT",
|
||||
"MOVE_RECYCLE",
|
||||
"MOVE_REVENGE",
|
||||
"MOVE_BRICK_BREAK",
|
||||
"MOVE_YAWN",
|
||||
"MOVE_KNOCK_OFF",
|
||||
"MOVE_ENDEAVOR",
|
||||
"MOVE_ERUPTION",
|
||||
"MOVE_SKILL_SWAP",
|
||||
"MOVE_IMPRISON",
|
||||
"MOVE_REFRESH",
|
||||
"MOVE_GRUDGE",
|
||||
"MOVE_SNATCH",
|
||||
"MOVE_SECRET_POWER",
|
||||
"MOVE_DIVE",
|
||||
"MOVE_ARM_THRUST",
|
||||
"MOVE_CAMOUFLAGE",
|
||||
"MOVE_TAIL_GLOW",
|
||||
"MOVE_LUSTER_PURGE",
|
||||
"MOVE_MIST_BALL",
|
||||
"MOVE_FEATHER_DANCE",
|
||||
"MOVE_TEETER_DANCE",
|
||||
"MOVE_BLAZE_KICK",
|
||||
"MOVE_MUD_SPORT",
|
||||
"MOVE_ICE_BALL",
|
||||
"MOVE_NEEDLE_ARM",
|
||||
"MOVE_SLACK_OFF",
|
||||
"MOVE_HYPER_VOICE",
|
||||
"MOVE_POISON_FANG",
|
||||
"MOVE_CRUSH_CLAW",
|
||||
"MOVE_BLAST_BURN",
|
||||
"MOVE_HYDRO_CANNON",
|
||||
"MOVE_METEOR_MASH",
|
||||
"MOVE_ASTONISH",
|
||||
"MOVE_WEATHER_BALL",
|
||||
"MOVE_AROMATHERAPY",
|
||||
"MOVE_FAKE_TEARS",
|
||||
"MOVE_AIR_CUTTER",
|
||||
"MOVE_OVERHEAT",
|
||||
"MOVE_ODOR_SLEUTH",
|
||||
"MOVE_ROCK_TOMB",
|
||||
"MOVE_SILVER_WIND",
|
||||
"MOVE_METAL_SOUND",
|
||||
"MOVE_GRASS_WHISTLE",
|
||||
"MOVE_TICKLE",
|
||||
"MOVE_COSMIC_POWER",
|
||||
"MOVE_WATER_SPOUT",
|
||||
"MOVE_SIGNAL_BEAM",
|
||||
"MOVE_SHADOW_PUNCH",
|
||||
"MOVE_EXTRASENSORY",
|
||||
"MOVE_SKY_UPPERCUT",
|
||||
"MOVE_SAND_TOMB",
|
||||
"MOVE_SHEER_COLD",
|
||||
"MOVE_MUDDY_WATER",
|
||||
"MOVE_BULLET_SEED",
|
||||
"MOVE_AERIAL_ACE",
|
||||
"MOVE_ICICLE_SPEAR",
|
||||
"MOVE_IRON_DEFENSE",
|
||||
"MOVE_BLOCK",
|
||||
"MOVE_HOWL",
|
||||
"MOVE_DRAGON_CLAW",
|
||||
"MOVE_FRENZY_PLANT",
|
||||
"MOVE_BULK_UP",
|
||||
"MOVE_BOUNCE",
|
||||
"MOVE_MUD_SHOT",
|
||||
"MOVE_POISON_TAIL",
|
||||
"MOVE_COVET",
|
||||
"MOVE_VOLT_TACKLE",
|
||||
"MOVE_MAGICAL_LEAF",
|
||||
"MOVE_WATER_SPORT",
|
||||
"MOVE_CALM_MIND",
|
||||
"MOVE_LEAF_BLADE",
|
||||
"MOVE_DRAGON_DANCE",
|
||||
"MOVE_ROCK_BLAST",
|
||||
"MOVE_SHOCK_WAVE",
|
||||
"MOVE_WATER_PULSE",
|
||||
"MOVE_DOOM_DESIRE",
|
||||
"MOVE_PSYCHO_BOOST",
|
||||
"MOVE_ROOST",
|
||||
"MOVE_GRAVITY",
|
||||
"MOVE_MIRACLE_EYE",
|
||||
"MOVE_WAKE_UP_SLAP",
|
||||
"MOVE_HAMMER_ARM",
|
||||
"MOVE_GYRO_BALL",
|
||||
"MOVE_HEALING_WISH",
|
||||
"MOVE_BRINE",
|
||||
"MOVE_NATURAL_GIFT",
|
||||
"MOVE_FEINT",
|
||||
"MOVE_PLUCK",
|
||||
"MOVE_TAILWIND",
|
||||
"MOVE_ACUPRESSURE",
|
||||
"MOVE_METAL_BURST",
|
||||
"MOVE_U_TURN",
|
||||
"MOVE_CLOSE_COMBAT",
|
||||
"MOVE_PAYBACK",
|
||||
"MOVE_ASSURANCE",
|
||||
"MOVE_EMBARGO",
|
||||
"MOVE_FLING",
|
||||
"MOVE_PSYCHO_SHIFT",
|
||||
"MOVE_TRUMP_CARD",
|
||||
"MOVE_HEAL_BLOCK",
|
||||
"MOVE_WRING_OUT",
|
||||
"MOVE_POWER_TRICK",
|
||||
"MOVE_GASTRO_ACID",
|
||||
"MOVE_LUCKY_CHANT",
|
||||
"MOVE_ME_FIRST",
|
||||
"MOVE_COPYCAT",
|
||||
"MOVE_POWER_SWAP",
|
||||
"MOVE_GUARD_SWAP",
|
||||
"MOVE_PUNISHMENT",
|
||||
"MOVE_LAST_RESORT",
|
||||
"MOVE_WORRY_SEED",
|
||||
"MOVE_SUCKER_PUNCH",
|
||||
"MOVE_TOXIC_SPIKES",
|
||||
"MOVE_HEART_SWAP",
|
||||
"MOVE_AQUA_RING",
|
||||
"MOVE_MAGNET_RISE",
|
||||
"MOVE_FLARE_BLITZ",
|
||||
"MOVE_FORCE_PALM",
|
||||
"MOVE_AURA_SPHERE",
|
||||
"MOVE_ROCK_POLISH",
|
||||
"MOVE_POISON_JAB",
|
||||
"MOVE_DARK_PULSE",
|
||||
"MOVE_NIGHT_SLASH",
|
||||
"MOVE_AQUA_TAIL",
|
||||
"MOVE_SEED_BOMB",
|
||||
"MOVE_AIR_SLASH",
|
||||
"MOVE_X_SCISSOR",
|
||||
"MOVE_BUG_BUZZ",
|
||||
"MOVE_DRAGON_PULSE",
|
||||
"MOVE_DRAGON_RUSH",
|
||||
"MOVE_POWER_GEM",
|
||||
"MOVE_DRAIN_PUNCH",
|
||||
"MOVE_VACUUM_WAVE",
|
||||
"MOVE_FOCUS_BLAST",
|
||||
"MOVE_ENERGY_BALL",
|
||||
"MOVE_BRAVE_BIRD",
|
||||
"MOVE_EARTH_POWER",
|
||||
"MOVE_SWITCHEROO",
|
||||
"MOVE_GIGA_IMPACT",
|
||||
"MOVE_NASTY_PLOT",
|
||||
"MOVE_BULLET_PUNCH",
|
||||
"MOVE_AVALANCHE",
|
||||
"MOVE_ICE_SHARD",
|
||||
"MOVE_SHADOW_CLAW",
|
||||
"MOVE_THUNDER_FANG",
|
||||
"MOVE_ICE_FANG",
|
||||
"MOVE_FIRE_FANG",
|
||||
"MOVE_SHADOW_SNEAK",
|
||||
"MOVE_MUD_BOMB",
|
||||
"MOVE_PSYCHO_CUT",
|
||||
"MOVE_ZEN_HEADBUTT",
|
||||
"MOVE_MIRROR_SHOT",
|
||||
"MOVE_FLASH_CANNON",
|
||||
"MOVE_ROCK_CLIMB",
|
||||
"MOVE_DEFOG",
|
||||
"MOVE_TRICK_ROOM",
|
||||
"MOVE_DRACO_METEOR",
|
||||
"MOVE_DISCHARGE",
|
||||
"MOVE_LAVA_PLUME",
|
||||
"MOVE_LEAF_STORM",
|
||||
"MOVE_POWER_WHIP",
|
||||
"MOVE_ROCK_WRECKER",
|
||||
"MOVE_CROSS_POISON",
|
||||
"MOVE_GUNK_SHOT",
|
||||
"MOVE_IRON_HEAD",
|
||||
"MOVE_MAGNET_BOMB",
|
||||
"MOVE_STONE_EDGE",
|
||||
"MOVE_CAPTIVATE",
|
||||
"MOVE_STEALTH_ROCK",
|
||||
"MOVE_GRASS_KNOT",
|
||||
"MOVE_CHATTER",
|
||||
"MOVE_JUDGMENT",
|
||||
"MOVE_BUG_BITE",
|
||||
"MOVE_CHARGE_BEAM",
|
||||
"MOVE_WOOD_HAMMER",
|
||||
"MOVE_AQUA_JET",
|
||||
"MOVE_ATTACK_ORDER",
|
||||
"MOVE_DEFEND_ORDER",
|
||||
"MOVE_HEAL_ORDER",
|
||||
"MOVE_HEAD_SMASH",
|
||||
"MOVE_DOUBLE_HIT",
|
||||
"MOVE_ROAR_OF_TIME",
|
||||
"MOVE_SPACIAL_REND",
|
||||
"MOVE_LUNAR_DANCE",
|
||||
"MOVE_CRUSH_GRIP",
|
||||
"MOVE_MAGMA_STORM",
|
||||
"MOVE_DARK_VOID",
|
||||
"MOVE_SEED_FLARE",
|
||||
"MOVE_OMINOUS_WIND",
|
||||
"MOVE_SHADOW_FORCE",
|
||||
"MAX_MOVES"
|
||||
]
|
||||
},
|
||||
"@PokemonType": {
|
||||
"type": "enum",
|
||||
"as_preproc": true,
|
||||
"values": [
|
||||
"TYPE_NORMAL",
|
||||
"TYPE_FIGHTING",
|
||||
"TYPE_FLYING",
|
||||
"TYPE_POISON",
|
||||
"TYPE_GROUND",
|
||||
"TYPE_ROCK",
|
||||
"TYPE_BUG",
|
||||
"TYPE_GHOST",
|
||||
"TYPE_STEEL",
|
||||
"TYPE_MYSTERY",
|
||||
"TYPE_FIRE",
|
||||
"TYPE_WATER",
|
||||
"TYPE_GRASS",
|
||||
"TYPE_ELECTRIC",
|
||||
"TYPE_PSYCHIC",
|
||||
"TYPE_ICE",
|
||||
"TYPE_DRAGON",
|
||||
"TYPE_DARK",
|
||||
"NUMBER_OF_MON_TYPES"
|
||||
]
|
||||
},
|
||||
"@PokemonPersonalDataParam": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"MON_DATA_PERSONAL_BASE_HP",
|
||||
"MON_DATA_PERSONAL_BASE_ATK",
|
||||
"MON_DATA_PERSONAL_BASE_DEF",
|
||||
"MON_DATA_PERSONAL_BASE_SPEED",
|
||||
"MON_DATA_PERSONAL_BASE_SP_ATK",
|
||||
"MON_DATA_PERSONAL_BASE_SP_DEF",
|
||||
"MON_DATA_PERSONAL_TYPE_1",
|
||||
"MON_DATA_PERSONAL_TYPE_2",
|
||||
"MON_DATA_PERSONAL_CATCH_RATE",
|
||||
"MON_DATA_PERSONAL_BASE_EXP",
|
||||
"MON_DATA_PERSONAL_EV_HP_YIELD",
|
||||
"MON_DATA_PERSONAL_EV_ATK_YIELD",
|
||||
"MON_DATA_PERSONAL_EV_DEF_YIELD",
|
||||
"MON_DATA_PERSONAL_EV_SPEED_YIELD",
|
||||
"MON_DATA_PERSONAL_EV_SP_ATK_YIELD",
|
||||
"MON_DATA_PERSONAL_EV_SP_DEF_YIELD",
|
||||
"MON_DATA_PERSONAL_ITEM1",
|
||||
"MON_DATA_PERSONAL_ITEM2",
|
||||
"MON_DATA_PERSONAL_GENDER",
|
||||
"MON_DATA_PERSONAL_HATCH_CYCLE",
|
||||
"MON_DATA_PERSONAL_BASE_FRIENDSHIP",
|
||||
"MON_DATA_PERSONAL_EXP_RATE",
|
||||
"MON_DATA_PERSONAL_EGG_GROUP_1",
|
||||
"MON_DATA_PERSONAL_EGG_GROUP_2",
|
||||
"MON_DATA_PERSONAL_ABILITY_1",
|
||||
"MON_DATA_PERSONAL_ABILITY_2",
|
||||
"MON_DATA_PERSONAL_GREAT_MARSH_FLEE_RATE",
|
||||
"MON_DATA_PERSONAL_COLOR",
|
||||
"MON_DATA_PERSONAL_FLIP_SPRITE",
|
||||
"MON_DATA_PERSONAL_TM_LEARNSET_MASK_1",
|
||||
"MON_DATA_PERSONAL_TM_LEARNSET_MASK_2",
|
||||
"MON_DATA_PERSONAL_TM_LEARNSET_MASK_3",
|
||||
"MON_DATA_PERSONAL_TM_LEARNSET_MASK_4"
|
||||
]
|
||||
},
|
||||
"@ItemHoldEffect": {
|
||||
"type": "enum",
|
||||
"as_preproc": true,
|
||||
"values": [
|
||||
"HOLD_EFFECT_NONE",
|
||||
"HOLD_EFFECT_HP_RESTORE",
|
||||
"HOLD_EFFECT_GIRATINA_BOOST",
|
||||
"HOLD_EFFECT_DIALGA_BOOST",
|
||||
"HOLD_EFFECT_PALKIA_BOOST",
|
||||
"HOLD_EFFECT_PRZ_RESTORE",
|
||||
"HOLD_EFFECT_SLP_RESTORE",
|
||||
"HOLD_EFFECT_PSN_RESTORE",
|
||||
"HOLD_EFFECT_BRN_RESTORE",
|
||||
"HOLD_EFFECT_FRZ_RESTORE",
|
||||
"HOLD_EFFECT_PP_RESTORE",
|
||||
"HOLD_EFFECT_CONFUSE_RESTORE",
|
||||
"HOLD_EFFECT_STATUS_RESTORE",
|
||||
"HOLD_EFFECT_HP_PCT_RESTORE",
|
||||
"HOLD_EFFECT_HP_RESTORE_SPICY",
|
||||
"HOLD_EFFECT_HP_RESTORE_DRY",
|
||||
"HOLD_EFFECT_HP_RESTORE_SWEET",
|
||||
"HOLD_EFFECT_HP_RESTORE_BITTER",
|
||||
"HOLD_EFFECT_HP_RESTORE_SOUR",
|
||||
"HOLD_EFFECT_WEAKEN_SE_FIRE",
|
||||
"HOLD_EFFECT_WEAKEN_SE_WATER",
|
||||
"HOLD_EFFECT_WEAKEN_SE_ELECTRIC",
|
||||
"HOLD_EFFECT_WEAKEN_SE_GRASS",
|
||||
"HOLD_EFFECT_WEAKEN_SE_ICE",
|
||||
"HOLD_EFFECT_WEAKEN_SE_FIGHT",
|
||||
"HOLD_EFFECT_WEAKEN_SE_POISON",
|
||||
"HOLD_EFFECT_WEAKEN_SE_GROUND",
|
||||
"HOLD_EFFECT_WEAKEN_SE_FLYING",
|
||||
"HOLD_EFFECT_WEAKEN_SE_PSYCHIC",
|
||||
"HOLD_EFFECT_WEAKEN_SE_BUG",
|
||||
"HOLD_EFFECT_WEAKEN_SE_ROCK",
|
||||
"HOLD_EFFECT_WEAKEN_SE_GHOST",
|
||||
"HOLD_EFFECT_WEAKEN_SE_DRAGON",
|
||||
"HOLD_EFFECT_WEAKEN_SE_DARK",
|
||||
"HOLD_EFFECT_WEAKEN_SE_STEEL",
|
||||
"HOLD_EFFECT_WEAKEN_NORMAL",
|
||||
"HOLD_EFFECT_PINCH_ATK_UP",
|
||||
"HOLD_EFFECT_PINCH_DEF_UP",
|
||||
"HOLD_EFFECT_PINCH_SPEED_UP",
|
||||
"HOLD_EFFECT_PINCH_SPATK_UP",
|
||||
"HOLD_EFFECT_PINCH_SPDEF_UP",
|
||||
"HOLD_EFFECT_PINCH_CRITRATE_UP",
|
||||
"HOLD_EFFECT_PINCH_RANDOM_UP",
|
||||
"HOLD_EFFECT_HP_RESTORE_SE",
|
||||
"HOLD_EFFECT_PINCH_ACC_UP",
|
||||
"HOLD_EFFECT_PINCH_PRIORITY",
|
||||
"HOLD_EFFECT_RECOIL_PHYSICAL",
|
||||
"HOLD_EFFECT_RECOIL_SPECIAL",
|
||||
"HOLD_EFFECT_ACC_REDUCE",
|
||||
"HOLD_EFFECT_STATDOWN_RESTORE",
|
||||
"HOLD_EFFECT_EVS_UP_SPEED_DOWN",
|
||||
"HOLD_EFFECT_EXP_SHARE",
|
||||
"HOLD_EFFECT_SOMETIMES_PRIORITY",
|
||||
"HOLD_EFFECT_FRIENDSHIP_UP",
|
||||
"HOLD_EFFECT_HEAL_INFATUATION",
|
||||
"HOLD_EFFECT_CHOICE_ATK",
|
||||
"HOLD_EFFECT_SOMETIMES_FLINCH",
|
||||
"HOLD_EFFECT_STRENGTHEN_BUG",
|
||||
"HOLD_EFFECT_MONEY_UP",
|
||||
"HOLD_EFFECT_ENCOUNTERS_DOWN",
|
||||
"HOLD_EFFECT_LATI_SPECIAL",
|
||||
"HOLD_EFFECT_CLAMPERL_SPATK",
|
||||
"HOLD_EFFECT_CLAMPERL_SPDEF",
|
||||
"HOLD_EFFECT_FLEE",
|
||||
"HOLD_EFFECT_NO_EVOLVE",
|
||||
"HOLD_EFFECT_MAYBE_ENDURE",
|
||||
"HOLD_EFFECT_EXP_UP",
|
||||
"HOLD_EFFECT_CRITRATE_UP",
|
||||
"HOLD_EFFECT_STRENGTHEN_STEEL",
|
||||
"HOLD_EFFECT_HP_RESTORE_GRADUAL",
|
||||
"HOLD_EFFECT_EVOLVE_SEADRA",
|
||||
"HOLD_EFFECT_PIKA_SPATK_UP",
|
||||
"HOLD_EFFECT_STRENGTHEN_GROUND",
|
||||
"HOLD_EFFECT_STRENGTHEN_ROCK",
|
||||
"HOLD_EFFECT_STRENGTHEN_GRASS",
|
||||
"HOLD_EFFECT_STRENGTHEN_DARK",
|
||||
"HOLD_EFFECT_STRENGTHEN_FIGHT",
|
||||
"HOLD_EFFECT_STRENGTHEN_ELECTRIC",
|
||||
"HOLD_EFFECT_STRENGTHEN_WATER",
|
||||
"HOLD_EFFECT_STRENGTHEN_FLYING",
|
||||
"HOLD_EFFECT_STRENGTHEN_POISON",
|
||||
"HOLD_EFFECT_STRENGTHEN_ICE",
|
||||
"HOLD_EFFECT_STRENGTHEN_GHOST",
|
||||
"HOLD_EFFECT_STRENGTHEN_PSYCHIC",
|
||||
"HOLD_EFFECT_STRENGTHEN_FIRE",
|
||||
"HOLD_EFFECT_STRENGTHEN_DRAGON",
|
||||
"HOLD_EFFECT_STRENGTHEN_NORMAL",
|
||||
"HOLD_EFFECT_EVOLVE_PORYGON",
|
||||
"HOLD_EFFECT_HP_RESTORE_ON_DMG",
|
||||
"HOLD_EFFECT_CHANSEY_CRITRATE_UP",
|
||||
"HOLD_EFFECT_DITTO_DEF_UP",
|
||||
"HOLD_EFFECT_CUBONE_ATK_UP",
|
||||
"HOLD_EFFECT_FARFETCHD_CRITRATE_UP",
|
||||
"HOLD_EFFECT_ACCURACY_UP",
|
||||
"HOLD_EFFECT_POWER_UP_PHYS",
|
||||
"HOLD_EFFECT_POWER_UP_SPEC",
|
||||
"HOLD_EFFECT_POWER_UP_SE",
|
||||
"HOLD_EFFECT_EXTEND_SCREENS",
|
||||
"HOLD_EFFECT_HP_DRAIN_ON_ATK",
|
||||
"HOLD_EFFECT_CHARGE_SKIP",
|
||||
"HOLD_EFFECT_PSN_USER",
|
||||
"HOLD_EFFECT_BRN_USER",
|
||||
"HOLD_EFFECT_DITTO_SPEED_UP",
|
||||
"HOLD_EFFECT_ENDURE",
|
||||
"HOLD_EFFECT_ACCURACY_UP_SLOWER",
|
||||
"HOLD_EFFECT_BOOST_REPEATED",
|
||||
"HOLD_EFFECT_SPEED_DOWN_GROUNDED",
|
||||
"HOLD_EFFECT_PRIORITY_DOWN",
|
||||
"HOLD_EFFECT_RECIPROCATE_INFAT",
|
||||
"HOLD_EFFECT_HP_RESTORE_PSN_TYPE",
|
||||
"HOLD_EFFECT_EXTEND_HAIL",
|
||||
"HOLD_EFFECT_EXTEND_SANDSTORM",
|
||||
"HOLD_EFFECT_EXTEND_SUN",
|
||||
"HOLD_EFFECT_EXTEND_RAIN",
|
||||
"HOLD_EFFECT_EXTEND_TRAPPING",
|
||||
"HOLD_EFFECT_CHOICE_SPEED",
|
||||
"HOLD_EFFECT_DMG_USER_CONTACT_XFR",
|
||||
"HOLD_EFFECT_LVLUP_ATK_EV_UP",
|
||||
"HOLD_EFFECT_LVLUP_DEF_EV_UP",
|
||||
"HOLD_EFFECT_LVLUP_SPATK_EV_UP",
|
||||
"HOLD_EFFECT_LVLUP_SPDEF_EV_UP",
|
||||
"HOLD_EFFECT_LVLUP_SPEED_EV_UP",
|
||||
"HOLD_EFFECT_LVLUP_HP_EV_UP",
|
||||
"HOLD_EFFECT_SWITCH",
|
||||
"HOLD_EFFECT_LEECH_BOOST",
|
||||
"HOLD_EFFECT_CHOICE_SPATK",
|
||||
"HOLD_EFFECT_ARCEUS_FIRE",
|
||||
"HOLD_EFFECT_ARCEUS_WATER",
|
||||
"HOLD_EFFECT_ARCEUS_ELECTRIC",
|
||||
"HOLD_EFFECT_ARCEUS_GRASS",
|
||||
"HOLD_EFFECT_ARCEUS_ICE",
|
||||
"HOLD_EFFECT_ARCEUS_FIGHTING",
|
||||
"HOLD_EFFECT_ARCEUS_POISON",
|
||||
"HOLD_EFFECT_ARCEUS_GROUND",
|
||||
"HOLD_EFFECT_ARCEUS_FLYING",
|
||||
"HOLD_EFFECT_ARCEUS_PSYCHIC",
|
||||
"HOLD_EFFECT_ARCEUS_BUG",
|
||||
"HOLD_EFFECT_ARCEUS_ROCK",
|
||||
"HOLD_EFFECT_ARCEUS_GHOST",
|
||||
"HOLD_EFFECT_ARCEUS_DRAGON",
|
||||
"HOLD_EFFECT_ARCEUS_DARK",
|
||||
"HOLD_EFFECT_ARCEUS_STEEL",
|
||||
"HOLD_EFFECT_EVOLVE_RHYDON",
|
||||
"HOLD_EFFECT_EVOLVE_ELECTABUZZ",
|
||||
"HOLD_EFFECT_EVOLVE_MAGMAR",
|
||||
"HOLD_EFFECT_EVOLVE_PORYGON2",
|
||||
"HOLD_EFFECT_EVOLVE_DUSCLOPS"
|
||||
]
|
||||
},
|
||||
"@Gender": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"GENDER_MALE",
|
||||
"GENDER_FEMALE",
|
||||
"GENDER_NONE"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,17 +1,17 @@
|
|||
consts_manifests = files(
|
||||
'battle.json'
|
||||
'battle.json',
|
||||
'global.json',
|
||||
'narc_files.json',
|
||||
)
|
||||
|
||||
gen_consts_includes = include_directories('.')
|
||||
|
||||
gen_consts_root = meson.current_build_dir() / 'generated'
|
||||
gen_c_consts_root = gen_consts_root / 'c'
|
||||
gen_asm_consts_root = gen_consts_root / 'asm'
|
||||
|
||||
generated_c_consts = custom_target('gen_c_consts',
|
||||
custom_target('generated_consts_c',
|
||||
build_by_default: true,
|
||||
capture: true,
|
||||
output: 'gen_c_consts',
|
||||
output: 'generated_consts_c',
|
||||
input: consts_manifests,
|
||||
command: [
|
||||
constgen_py,
|
||||
|
|
@ -20,3 +20,16 @@ generated_c_consts = custom_target('gen_c_consts',
|
|||
'-l', 'c'
|
||||
]
|
||||
)
|
||||
|
||||
generated_consts_asm = custom_target('generated_consts_asm',
|
||||
build_by_default: true,
|
||||
capture: true,
|
||||
output: 'generated_consts_asm',
|
||||
input: consts_manifests,
|
||||
command: [
|
||||
constgen_py,
|
||||
'-f', '@INPUT@',
|
||||
'-r', gen_asm_consts_root,
|
||||
'-l', 'asm'
|
||||
]
|
||||
)
|
||||
|
|
|
|||
311
consts/narc_files.json
Normal file
311
consts/narc_files.json
Normal file
|
|
@ -0,0 +1,311 @@
|
|||
{
|
||||
"targets": {
|
||||
"battle_subscripts": [
|
||||
"@BattleSubscriptNARC"
|
||||
]
|
||||
},
|
||||
"definitions": {
|
||||
"@BattleSubscriptNARC": {
|
||||
"type": "enum",
|
||||
"values": [
|
||||
"BATTLE_SUBSCRIPT_START_ENCOUNTER",
|
||||
"BATTLE_SUBSCRIPT_USE_MOVE",
|
||||
"BATTLE_SUBSCRIPT_UPDATE_HP",
|
||||
"BATTLE_SUBSCRIPT_ESCAPE",
|
||||
"BATTLE_SUBSCRIPT_BATTLE_WON",
|
||||
"BATTLE_SUBSCRIPT_BATTLE_LOST",
|
||||
"BATTLE_SUBSCRIPT_FAINT_MON",
|
||||
"BATTLE_SUBSCRIPT_MISSED",
|
||||
"BATTLE_SUBSCRIPT_ESCAPE_FAILED",
|
||||
"BATTLE_SUBSCRIPT_SWITCH_POKEMON",
|
||||
"BATTLE_SUBSCRIPT_SHOW_PARTY_LIST",
|
||||
"BATTLE_SUBSCRIPT_THROW_POKEBALL",
|
||||
"BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE",
|
||||
"BATTLE_SUBSCRIPT_VANISH_ON_CHARGE_TURN",
|
||||
"BATTLE_SUBSCRIPT_FLINCH_MON",
|
||||
"BATTLE_SUBSCRIPT_FLINCHED",
|
||||
"BATTLE_SUBSCRIPT_CRITICAL_HIT",
|
||||
"BATTLE_SUBSCRIPT_HIT_X_TIMES",
|
||||
"BATTLE_SUBSCRIPT_FALL_ASLEEP",
|
||||
"BATTLE_SUBSCRIPT_WAKE_UP",
|
||||
"BATTLE_SUBSCRIPT_SLEEPING",
|
||||
"BATTLE_SUBSCRIPT_MOVE_FOLLOWUP_MESSAGE",
|
||||
"BATTLE_SUBSCRIPT_POISON",
|
||||
"BATTLE_SUBSCRIPT_POISON_DAMAGE",
|
||||
"BATTLE_SUBSCRIPT_DRAIN_HALF_DAMAGE_DEALT",
|
||||
"BATTLE_SUBSCRIPT_BURN",
|
||||
"BATTLE_SUBSCRIPT_BURN_DAMAGE",
|
||||
"BATTLE_SUBSCRIPT_FREEZE",
|
||||
"BATTLE_SUBSCRIPT_FROZEN",
|
||||
"BATTLE_SUBSCRIPT_THAW_OUT",
|
||||
"BATTLE_SUBSCRIPT_DEFROSTED_BY_MOVE",
|
||||
"BATTLE_SUBSCRIPT_PARALYZE",
|
||||
"BATTLE_SUBSCRIPT_FULLY_PARALYZED",
|
||||
"BATTLE_SUBSCRIPT_DREAM_EATER",
|
||||
"BATTLE_SUBSCRIPT_RESET_ALL_STAT_STAGES",
|
||||
"BATTLE_SUBSCRIPT_BIDE_START",
|
||||
"BATTLE_SUBSCRIPT_BIDE_END",
|
||||
"BATTLE_SUBSCRIPT_CONFUSE",
|
||||
"BATTLE_SUBSCRIPT_CONFUSED",
|
||||
"BATTLE_SUBSCRIPT_HURT_SELF_IN_CONFUSION",
|
||||
"BATTLE_SUBSCRIPT_SNAP_OUT_OF_CONFUSION",
|
||||
"BATTLE_SUBSCRIPT_TRAINER_MESSAGE",
|
||||
"BATTLE_SUBSCRIPT_NO_PP",
|
||||
"BATTLE_SUBSCRIPT_STRUGGLE",
|
||||
"BATTLE_SUBSCRIPT_THRASH",
|
||||
"BATTLE_SUBSCRIPT_CONVERSION",
|
||||
"BATTLE_SUBSCRIPT_RECOVER_HALF_MAX_HP",
|
||||
"BATTLE_SUBSCRIPT_BADLY_POISON",
|
||||
"BATTLE_SUBSCRIPT_PAY_DAY",
|
||||
"BATTLE_SUBSCRIPT_LIGHT_SCREEN",
|
||||
"BATTLE_SUBSCRIPT_MOVE_EFFECT_END",
|
||||
"BATTLE_SUBSCRIPT_THRASH_END",
|
||||
"BATTLE_SUBSCRIPT_REFLECT",
|
||||
"BATTLE_SUBSCRIPT_ANIMATION_PREPARED_MESSAGE",
|
||||
"BATTLE_SUBSCRIPT_MIST",
|
||||
"BATTLE_SUBSCRIPT_REST",
|
||||
"BATTLE_SUBSCRIPT_UPROAR",
|
||||
"BATTLE_SUBSCRIPT_SHOW_PREPARED_MESSAGE",
|
||||
"BATTLE_SUBSCRIPT_BIND_START",
|
||||
"BATTLE_SUBSCRIPT_BIND_EFFECT",
|
||||
"BATTLE_SUBSCRIPT_BIND_END",
|
||||
"BATTLE_SUBSCRIPT_CRASH_ON_MISS",
|
||||
"BATTLE_SUBSCRIPT_FOCUS_ENERGY",
|
||||
"BATTLE_SUBSCRIPT_RECOIL_1_4",
|
||||
"BATTLE_SUBSCRIPT_RECHARGE_TURN",
|
||||
"BATTLE_SUBSCRIPT_RECHARGING",
|
||||
"BATTLE_SUBSCRIPT_SET_RAGE_FLAG",
|
||||
"BATTLE_SUBSCRIPT_MIMIC",
|
||||
"BATTLE_SUBSCRIPT_LEECH_SEED_START",
|
||||
"BATTLE_SUBSCRIPT_LEECH_SEED_EFFECT",
|
||||
"BATTLE_SUBSCRIPT_DISABLE_START",
|
||||
"BATTLE_SUBSCRIPT_MOVE_IS_DISABLED",
|
||||
"BATTLE_SUBSCRIPT_DISABLE_END",
|
||||
"BATTLE_SUBSCRIPT_ENCORE_START",
|
||||
"BATTLE_SUBSCRIPT_ENCORE_END",
|
||||
"BATTLE_SUBSCRIPT_BUT_IT_FAILED",
|
||||
"BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION",
|
||||
"BATTLE_SUBSCRIPT_PAIN_SPLIT",
|
||||
"BATTLE_SUBSCRIPT_CONVERSION_2",
|
||||
"BATTLE_SUBSCRIPT_LOCK_ON",
|
||||
"BATTLE_SUBSCRIPT_SKETCH",
|
||||
"BATTLE_SUBSCRIPT_FEINT",
|
||||
"BATTLE_SUBSCRIPT_DESTINY_BOND",
|
||||
"BATTLE_SUBSCRIPT_FAINT_CHECK_DESTINY_BOND",
|
||||
"BATTLE_SUBSCRIPT_REDUCE_TARGET_PP",
|
||||
"BATTLE_SUBSCRIPT_STEAL_ITEM",
|
||||
"BATTLE_SUBSCRIPT_MEAN_LOOK",
|
||||
"BATTLE_SUBSCRIPT_PROTECT",
|
||||
"BATTLE_SUBSCRIPT_HEAL_BELL",
|
||||
"BATTLE_SUBSCRIPT_TRY_SUBSTITUTE",
|
||||
"BATTLE_SUBSCRIPT_HIT_SUBSTITUTE",
|
||||
"BATTLE_SUBSCRIPT_FORCE_TARGET_TO_SWITCH_OR_FLEE",
|
||||
"BATTLE_SUBSCRIPT_TRANSFORM_INTO_TARGET",
|
||||
"BATTLE_SUBSCRIPT_NIGHTMARE_START",
|
||||
"BATTLE_SUBSCRIPT_NIGHTMARE_EFFECT",
|
||||
"BATTLE_SUBSCRIPT_MINIMIZE",
|
||||
"BATTLE_SUBSCRIPT_CURSE_NORMAL",
|
||||
"BATTLE_SUBSCRIPT_CURSE_GHOST",
|
||||
"BATTLE_SUBSCRIPT_CURSE_DAMAGE",
|
||||
"BATTLE_SUBSCRIPT_HAZARDS_CHECK",
|
||||
"BATTLE_SUBSCRIPT_FORESIGHT",
|
||||
"BATTLE_SUBSCRIPT_PERISH_SONG_START",
|
||||
"BATTLE_SUBSCRIPT_CONTINUE_PERISH_SONG",
|
||||
"BATTLE_SUBSCRIPT_WEATHER_START",
|
||||
"BATTLE_SUBSCRIPT_WEATHER_CONTINUES",
|
||||
"BATTLE_SUBSCRIPT_SWAGGER",
|
||||
"BATTLE_SUBSCRIPT_INFATUATE",
|
||||
"BATTLE_SUBSCRIPT_INFATUATED",
|
||||
"BATTLE_SUBSCRIPT_IMMOBILIZED_BY_LOVE",
|
||||
"BATTLE_SUBSCRIPT_SAFEGUARD_START",
|
||||
"BATTLE_SUBSCRIPT_SAFEGUARD_END",
|
||||
"BATTLE_SUBSCRIPT_RECOVER_HP",
|
||||
"BATTLE_SUBSCRIPT_PRESENT_HEAL",
|
||||
"BATTLE_SUBSCRIPT_MAGNITUDE",
|
||||
"BATTLE_SUBSCRIPT_BATON_PASS",
|
||||
"BATTLE_SUBSCRIPT_RAPID_SPIN",
|
||||
"BATTLE_SUBSCRIPT_BREAK_BIND_EFFECT",
|
||||
"BATTLE_SUBSCRIPT_BLOW_AWAY_HAZARDS",
|
||||
"BATTLE_SUBSCRIPT_GIVE_TARGET_OWN_STATUS",
|
||||
"BATTLE_SUBSCRIPT_BOOST_ALL_STATS",
|
||||
"BATTLE_SUBSCRIPT_BELLY_DRUM",
|
||||
"BATTLE_SUBSCRIPT_FUTURE_SIGHT_DAMAGE",
|
||||
"BATTLE_SUBSCRIPT_TELEPORT",
|
||||
"BATTLE_SUBSCRIPT_FUTURE_SIGHT_START",
|
||||
"BATTLE_SUBSCRIPT_STOCKPILE",
|
||||
"BATTLE_SUBSCRIPT_SWALLOW",
|
||||
"BATTLE_SUBSCRIPT_PRINT_MESSAGE_AND_PLAY_ANIMATION",
|
||||
"BATTLE_SUBSCRIPT_TORMENT_START",
|
||||
"BATTLE_SUBSCRIPT_FLATTER",
|
||||
"BATTLE_SUBSCRIPT_MEMENTO",
|
||||
"BATTLE_SUBSCRIPT_HEAL_TARGET_PARALYSIS",
|
||||
"BATTLE_SUBSCRIPT_CHARGE",
|
||||
"BATTLE_SUBSCRIPT_TAUNT_START",
|
||||
"BATTLE_SUBSCRIPT_MOVE_FAIL_TAUNTED",
|
||||
"BATTLE_SUBSCRIPT_EXCHANGE_ITEMS",
|
||||
"BATTLE_SUBSCRIPT_COPY_ABILITY",
|
||||
"BATTLE_SUBSCRIPT_WISH_HEAL",
|
||||
"BATTLE_SUBSCRIPT_INGRAIN_HEAL",
|
||||
"BATTLE_SUBSCRIPT_USER_ATK_AND_DEF_DOWN_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_MAGIC_COAT",
|
||||
"BATTLE_SUBSCRIPT_BREAK_SCREENS",
|
||||
"BATTLE_SUBSCRIPT_YAWN",
|
||||
"BATTLE_SUBSCRIPT_KNOCK_OFF",
|
||||
"BATTLE_SUBSCRIPT_EXCHANGE_ABILITIES",
|
||||
"BATTLE_SUBSCRIPT_MOVE_IS_IMPRISONED",
|
||||
"BATTLE_SUBSCRIPT_RECOVER_PSN_PRZ_BRN",
|
||||
"BATTLE_SUBSCRIPT_SNATCH",
|
||||
"BATTLE_SUBSCRIPT_RECOIL_1_3",
|
||||
"BATTLE_SUBSCRIPT_TARGET_ATK_AND_DEF_DOWN_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_USER_DEF_AND_SPDEF_UP_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_USER_ATK_AND_DEF_UP_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_USER_SPATK_AND_SPDEF_UP_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_USER_ATK_AND_SPEED_UP_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_PURSUIT",
|
||||
"BATTLE_SUBSCRIPT_ROOST",
|
||||
"BATTLE_SUBSCRIPT_HEAL_TARGET_SLEEP",
|
||||
"BATTLE_SUBSCRIPT_GRAVITY_START",
|
||||
"BATTLE_SUBSCRIPT_MOVE_FAIL_GRAVITY",
|
||||
"BATTLE_SUBSCRIPT_MIRACLE_EYE",
|
||||
"BATTLE_SUBSCRIPT_HEALING_WISH",
|
||||
"BATTLE_SUBSCRIPT_TAILWIND_START",
|
||||
"BATTLE_SUBSCRIPT_USER_DEF_AND_SPDEF_DOWN_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_USER_SWAP_ATK_AND_DEF",
|
||||
"BATTLE_SUBSCRIPT_SUPPRESS_TARGET_ABILITY",
|
||||
"BATTLE_SUBSCRIPT_LUCKY_CHANT_START",
|
||||
"BATTLE_SUBSCRIPT_EXCHANGE_ATK_AND_SPATK_STAGES",
|
||||
"BATTLE_SUBSCRIPT_EXCHANGE_DEF_AND_SPDEF_STAGES",
|
||||
"BATTLE_SUBSCRIPT_GIVE_TARGET_INSOMNIA",
|
||||
"BATTLE_SUBSCRIPT_EXCHANGE_ALL_STAT_STAGES",
|
||||
"BATTLE_SUBSCRIPT_AQUA_RING_HEAL",
|
||||
"BATTLE_SUBSCRIPT_RECOIL_1_3_CHANCE_TO_BURN",
|
||||
"BATTLE_SUBSCRIPT_DEFOG",
|
||||
"BATTLE_SUBSCRIPT_DEFOG_MESSAGE",
|
||||
"BATTLE_SUBSCRIPT_HEAL_BLOCK_START",
|
||||
"BATTLE_SUBSCRIPT_MOVE_IS_HEAL_BLOCKED",
|
||||
"BATTLE_SUBSCRIPT_ATTACK_THEN_SWITCH_OUT",
|
||||
"BATTLE_SUBSCRIPT_MOVE_FAIL_MISSED",
|
||||
"BATTLE_SUBSCRIPT_MOLD_BREAKER",
|
||||
"BATTLE_SUBSCRIPT_ABILITY_RESTORES_HP",
|
||||
"BATTLE_SUBSCRIPT_ABSORB_AND_BOOST_FIRE_TYPE_MOVES",
|
||||
"BATTLE_SUBSCRIPT_LIGHTNING_ROD_REDIRECTED",
|
||||
"BATTLE_SUBSCRIPT_BLOCKED_BY_SOUNDPROOF",
|
||||
"BATTLE_SUBSCRIPT_ABSORB_AND_SPEED_UP_1_STAGE",
|
||||
"BATTLE_SUBSCRIPT_DRIZZLE",
|
||||
"BATTLE_SUBSCRIPT_SAND_STREAM",
|
||||
"BATTLE_SUBSCRIPT_DROUGHT",
|
||||
"BATTLE_SUBSCRIPT_INTIMIDATE",
|
||||
"BATTLE_SUBSCRIPT_TRACE",
|
||||
"BATTLE_SUBSCRIPT_COLOR_CHANGE",
|
||||
"BATTLE_SUBSCRIPT_ROUGH_SKIN",
|
||||
"BATTLE_SUBSCRIPT_ABILITY_RESTORE_STATUS",
|
||||
"BATTLE_SUBSCRIPT_LOAFING_AROUND",
|
||||
"BATTLE_SUBSCRIPT_ABILITY_HP_RESTORE_GRADUAL",
|
||||
"BATTLE_SUBSCRIPT_AFTERMATH",
|
||||
"BATTLE_SUBSCRIPT_ANTICIPATION",
|
||||
"BATTLE_SUBSCRIPT_FOREWARN",
|
||||
"BATTLE_SUBSCRIPT_SLOW_START",
|
||||
"BATTLE_SUBSCRIPT_SLOW_START_END",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_HP_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_PRZ_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_SLP_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_PSN_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_BRN_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_FRZ_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_PP_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_CNF_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_MULTI_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_DISLIKE_FLAVOR",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_RAISE_STAT",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_RAISE_CRIT",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_SHARPLY_RAISE_STAT",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_STATDOWN_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_HEAL_INFATUATION",
|
||||
"BATTLE_SUBSCRIPT_RESTORE_A_LITTLE_HP",
|
||||
"BATTLE_SUBSCRIPT_LOSE_HP_FROM_ITEM",
|
||||
"BATTLE_SUBSCRIPT_LOSE_HP_FROM_ITEM_WITH_MESSAGE",
|
||||
"BATTLE_SUBSCRIPT_TRANSFER_STICKY_BARB",
|
||||
"BATTLE_SUBSCRIPT_ITEM_SKIP_CHARGE_TURN",
|
||||
"BATTLE_SUBSCRIPT_EMBARGO_START",
|
||||
"BATTLE_SUBSCRIPT_PLUCK",
|
||||
"BATTLE_SUBSCRIPT_FLING",
|
||||
"BATTLE_SUBSCRIPT_ABILITY_FORBIDS_STATUS",
|
||||
"BATTLE_SUBSCRIPT_ESCAPE_ITEM",
|
||||
"BATTLE_SUBSCRIPT_BATTLE_ITEM",
|
||||
"BATTLE_SUBSCRIPT_BAG_ITEM_HP_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_BAG_ITEM_PP_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_RECOIL_1_3_CHANCE_TO_PARALYZE",
|
||||
"BATTLE_SUBSCRIPT_SAFARI_THROW_BAIT",
|
||||
"BATTLE_SUBSCRIPT_SAFARI_THROW_ROCK",
|
||||
"BATTLE_SUBSCRIPT_SAFARI_ESCAPE",
|
||||
"BATTLE_SUBSCRIPT_ENEMY_ESCAPE",
|
||||
"BATTLE_SUBSCRIPT_REPLACE_FAINTED",
|
||||
"BATTLE_SUBSCRIPT_TIGHTEN_FOCUS",
|
||||
"BATTLE_SUBSCRIPT_TAILWIND_END",
|
||||
"BATTLE_SUBSCRIPT_RAINING_END",
|
||||
"BATTLE_SUBSCRIPT_SANDSTORM_END",
|
||||
"BATTLE_SUBSCRIPT_SUNNY_END",
|
||||
"BATTLE_SUBSCRIPT_HAILING_END",
|
||||
"BATTLE_SUBSCRIPT_GRAVITY_END",
|
||||
"BATTLE_SUBSCRIPT_CANNOT_HEAL",
|
||||
"BATTLE_SUBSCRIPT_UPROAR_CONTINUES",
|
||||
"BATTLE_SUBSCRIPT_UPROAR_END",
|
||||
"BATTLE_SUBSCRIPT_MAGNET_RISE_END",
|
||||
"BATTLE_SUBSCRIPT_HEAL_BLOCK_END",
|
||||
"BATTLE_SUBSCRIPT_EMBARGO_END",
|
||||
"BATTLE_SUBSCRIPT_RAGE_IS_BUILDING",
|
||||
"BATTLE_SUBSCRIPT_RECOIL_1_2",
|
||||
"BATTLE_SUBSCRIPT_BURN_OR_FLINCH",
|
||||
"BATTLE_SUBSCRIPT_FREEZE_OR_FLINCH",
|
||||
"BATTLE_SUBSCRIPT_PARALYZE_OR_FLINCH",
|
||||
"BATTLE_SUBSCRIPT_LUCKY_CHANT_END",
|
||||
"BATTLE_SUBSCRIPT_TRICK_ROOM_END",
|
||||
"BATTLE_SUBSCRIPT_SNOW_WARNING",
|
||||
"BATTLE_SUBSCRIPT_FRISK",
|
||||
"BATTLE_SUBSCRIPT_DISOBEY_WHILE_ASLEEP",
|
||||
"BATTLE_SUBSCRIPT_DISOBEY_DO_NOTHING",
|
||||
"BATTLE_SUBSCRIPT_DISOBEY_ORDERS",
|
||||
"BATTLE_SUBSCRIPT_DISOBEY_SLEEP",
|
||||
"BATTLE_SUBSCRIPT_DISOBEY_HIT_SELF",
|
||||
"BATTLE_SUBSCRIPT_CHARGE_MOVE_CLEANUP",
|
||||
"BATTLE_SUBSCRIPT_CHATTER",
|
||||
"BATTLE_SUBSCRIPT_LUNAR_DANCE",
|
||||
"BATTLE_SUBSCRIPT_FORM_CHANGE",
|
||||
"BATTLE_SUBSCRIPT_BAD_DREAMS",
|
||||
"BATTLE_SUBSCRIPT_TYPE_RESIST_BERRY",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_TEMP_ACC_UP",
|
||||
"BATTLE_SUBSCRIPT_HELD_ITEM_RECOIL_WHEN_HIT",
|
||||
"BATTLE_SUBSCRIPT_USE_POTION",
|
||||
"BATTLE_SUBSCRIPT_USE_STATUS_RECOVERY",
|
||||
"BATTLE_SUBSCRIPT_USE_STAT_BOOSTER",
|
||||
"BATTLE_SUBSCRIPT_USE_GUARD_SPEC",
|
||||
"BATTLE_SUBSCRIPT_OVERWORLD_RAIN",
|
||||
"BATTLE_SUBSCRIPT_OVERWORLD_HAIL",
|
||||
"BATTLE_SUBSCRIPT_OVERWORLD_SAND",
|
||||
"BATTLE_SUBSCRIPT_OVERWORLD_FOG",
|
||||
"BATTLE_SUBSCRIPT_THROW_SAFARI_BALL",
|
||||
"BATTLE_SUBSCRIPT_GRANT_EXP",
|
||||
"BATTLE_SUBSCRIPT_AFTER_SELFDESTRUCT",
|
||||
"BATTLE_SUBSCRIPT_CHECK_QUICK_CLAW",
|
||||
"BATTLE_SUBSCRIPT_PUSH_ATTACKER_AND_DEFENDER",
|
||||
"BATTLE_SUBSCRIPT_POP_ATTACKER_AND_DEFENDER",
|
||||
"BATTLE_SUBSCRIPT_NO_TARGET",
|
||||
"BATTLE_SUBSCRIPT_BIDE_NO_TARGET",
|
||||
"BATTLE_SUBSCRIPT_LINK_WIN_LOSE",
|
||||
"BATTLE_SUBSCRIPT_ESCAPE_SUCCESS",
|
||||
"BATTLE_SUBSCRIPT_PRESSURE",
|
||||
"BATTLE_SUBSCRIPT_ENEMY_ESCAPE_FAILED",
|
||||
"BATTLE_SUBSCRIPT_VANISH_OFF",
|
||||
"BATTLE_SUBSCRIPT_TAUNT_END",
|
||||
"BATTLE_SUBSCRIPT_USE_FULL_RESTORE",
|
||||
"BATTLE_SUBSCRIPT_PLUCK_CHECK",
|
||||
"BATTLE_SUBSCRIPT_WAIT_MOVE_ANIMATION",
|
||||
"BATTLE_SUBSCRIPT_POWER_HERB_SKULL_BASH",
|
||||
"BATTLE_SUBSCRIPT_CHECK_SHAYMIN_FORM",
|
||||
"BATTLE_SUBSCRIPT_OVERWORLD_SUN",
|
||||
"BATTLE_SUBSCRIPT_OVERWORLD_TRICK_ROOM",
|
||||
"BATTLE_SUBSCRIPT_GIRATINA_FORM_CHANGE"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10,126 +10,7 @@
|
|||
#include "battle/battle_message.h"
|
||||
#include "battle/btlcmd.h"
|
||||
|
||||
enum BattleContextParam {
|
||||
BATTLECTX_SIDE_CONDITIONS_MASK = 0,
|
||||
BATTLECTX_SIDE_MIST_TURNS,
|
||||
BATTLECTX_SELECTED_PARTY_SLOT,
|
||||
BATTLECTX_TOTAL_TURNS,
|
||||
BATTLECTX_LEVEL_UP_MONS,
|
||||
BATTLECTX_SAFARI_ESCAPE_COUNT,
|
||||
BATTLECTX_TOTAL_FAINTED_FOR,
|
||||
BATTLECTX_TOTAL_DAMAGE_FOR,
|
||||
BATTLECTX_ACTION_FOR,
|
||||
BATTLECTX_AICTX_DEFENDER,
|
||||
BATTLECTX_SWITCHING_MASK,
|
||||
BATTLECTX_AICTX_SELECTED_TARGET,
|
||||
BATTLECTX_ACTION_TEMP_FOR,
|
||||
BATTLECTX_CONTROL_COMMAND,
|
||||
BATTLECTX_NEXT_CONTROL_COMMAND
|
||||
};
|
||||
|
||||
enum BattleMonParam {
|
||||
BATTLEMON_SPECIES = 0,
|
||||
BATTLEMON_ATTACK,
|
||||
BATTLEMON_DEFENSE,
|
||||
BATTLEMON_SPEED,
|
||||
BATTLEMON_SP_ATTACK,
|
||||
BATTLEMON_SP_DEFENSE,
|
||||
BATTLEMON_MOVE_1,
|
||||
BATTLEMON_MOVE_2,
|
||||
BATTLEMON_MOVE_3,
|
||||
BATTLEMON_MOVE_4,
|
||||
BATTLEMON_HP_IV,
|
||||
BATTLEMON_ATTACK_IV,
|
||||
BATTLEMON_DEFENSE_IV,
|
||||
BATTLEMON_SPEED_IV,
|
||||
BATTLEMON_SP_ATTACK_IV,
|
||||
BATTLEMON_SP_DEFENSE_IV,
|
||||
BATTLEMON_IS_EGG,
|
||||
BATTLEMON_HAS_NICKNAME,
|
||||
BATTLEMON_HP_STAGE,
|
||||
BATTLEMON_ATTACK_STAGE,
|
||||
BATTLEMON_DEFENSE_STAGE,
|
||||
BATTLEMON_SPEED_STAGE,
|
||||
BATTLEMON_SP_ATTACK_STAGE,
|
||||
BATTLEMON_SP_DEFENSE_STAGE,
|
||||
BATTLEMON_ACCURACY_STAGE,
|
||||
BATTLEMON_EVASION_STAGE,
|
||||
BATTLEMON_ABILITY,
|
||||
BATTLEMON_TYPE_1,
|
||||
BATTLEMON_TYPE_2,
|
||||
BATTLEMON_GENDER,
|
||||
BATTLEMON_IS_SHINY,
|
||||
BATTLEMON_CUR_PP_1,
|
||||
BATTLEMON_CUR_PP_2,
|
||||
BATTLEMON_CUR_PP_3,
|
||||
BATTLEMON_CUR_PP_4,
|
||||
BATTLEMON_PP_UPS_1,
|
||||
BATTLEMON_PP_UPS_2,
|
||||
BATTLEMON_PP_UPS_3,
|
||||
BATTLEMON_PP_UPS_4,
|
||||
BATTLEMON_MAX_PP_1,
|
||||
BATTLEMON_MAX_PP_2,
|
||||
BATTLEMON_MAX_PP_3,
|
||||
BATTLEMON_MAX_PP_4,
|
||||
BATTLEMON_LEVEL,
|
||||
BATTLEMON_FRIENDSHIP,
|
||||
BATTLEMON_NICKNAME,
|
||||
BATTLEMON_NICKNAME_STRBUF,
|
||||
BATTLEMON_CUR_HP,
|
||||
BATTLEMON_MAX_HP,
|
||||
BATTLEMON_OT_NAME,
|
||||
BATTLEMON_EXP,
|
||||
BATTLEMON_PERSONALITY,
|
||||
BATTLEMON_STATUS,
|
||||
BATTLEMON_VOLATILE_STATUS,
|
||||
BATTLEMON_OT_ID,
|
||||
BATTLEMON_HELD_ITEM,
|
||||
BATTLEMON_TIMES_DAMAGED,
|
||||
BATTLEMON_TRAINER_MESSAGE_FLAGS,
|
||||
BATTLEMON_OT_GENDER,
|
||||
BATTLEMON_MOVE_EFFECTS_MASK,
|
||||
BATTLEMON_MOVE_EFFECTS_TEMP,
|
||||
BATTLEMON_DISABLED_TURNS,
|
||||
BATTLEMON_ENCORED_TURNS,
|
||||
BATTLEMON_CHARGED_TURNS,
|
||||
BATTLEMON_TAUNTED_TURNS,
|
||||
BATTLEMON_SUCCESSFUL_PROTECT_TURNS,
|
||||
BATTLEMON_PERISH_SONG_TURNS,
|
||||
BATTLEMON_ROLLOUT_COUNT,
|
||||
BATTLEMON_FURY_CUTTER_COUNT,
|
||||
BATTLEMON_STOCKPILE_COUNT,
|
||||
BATTLEMON_STOCKPILE_DEF_BOOSTS,
|
||||
BATTLEMON_STOCKPILE_SPDEF_BOOSTS,
|
||||
BATTLEMON_TRUANT,
|
||||
BATTLEMON_FLASH_FIRE,
|
||||
BATTLEMON_LOCK_ON_TARGET,
|
||||
BATTLEMON_MIMICKED_MOVE_SLOT,
|
||||
BATTLEMON_BIND_TARGET,
|
||||
BATTLEMON_MEAN_LOOK_TARGET,
|
||||
BATTLEMON_LAST_RESORT_COUNT,
|
||||
BATTLEMON_MAGNET_RISE_TURNS,
|
||||
BATTLEMON_HEAL_BLOCK_TURNS,
|
||||
BATTLEMON_EMBARGO_TURNS,
|
||||
BATTLEMON_CAN_UNBURDEN,
|
||||
BATTLEMON_METRONOME_TURNS,
|
||||
BATTLEMON_MICLE_BERRY,
|
||||
BATTLEMON_CUSTAP_BERRY,
|
||||
BATTLEMON_QUICK_CLAW,
|
||||
BATTLEMON_RECHARGE_TURN_NUMBER,
|
||||
BATTLEMON_FAKE_OUT_TURN_NUMBER,
|
||||
BATTLEMON_SLOW_START_TURN_NUMBER,
|
||||
BATTLEMON_SUBSTITUTE_HP,
|
||||
BATTLEMON_TRANSFORMED_PERSONALITY,
|
||||
BATTLEMON_DISABLED_MOVE,
|
||||
BATTLEMON_ENCORED_MOVE,
|
||||
BATTLEMON_BINDING_MOVE,
|
||||
BATTLEMON_ITEM_HP_RECOVERY,
|
||||
BATTLEMON_SLOW_START_ANNOUNCED,
|
||||
BATTLEMON_SLOW_START_FINISHED,
|
||||
BATTLEMON_FORM_NUM,
|
||||
BATTLEMON_TEMP = 100,
|
||||
};
|
||||
#include "consts/generated/c/battle_lib_params.h" // defs for BattleContextParam and BattleMonParam
|
||||
|
||||
enum CountAbilityMode {
|
||||
COUNT_ALL_BATTLERS_OUR_SIDE = 0, //< Count all the battlers on our side with the ability
|
||||
|
|
@ -441,7 +322,7 @@ void Battler_UnlockMoveChoice(BattleSystem *battleSys, BattleContext *battleCtx,
|
|||
* @param battler
|
||||
* @return A value representing the battler's status non-volatile status.
|
||||
*/
|
||||
enum StatusEffect Battler_StatusCondition(BattleContext *battleCtx, int battler);
|
||||
enum BattleAnimation Battler_StatusCondition(BattleContext *battleCtx, int battler);
|
||||
|
||||
/**
|
||||
* @brief Check if the given trainer has a trainer message to be shown.
|
||||
|
|
|
|||
|
|
@ -1,198 +1,19 @@
|
|||
#ifndef POKEPLATINUM_BATTLE_BTLCMD_H
|
||||
#define POKEPLATINUM_BATTLE_BTLCMD_H
|
||||
|
||||
enum BattleScriptVars {
|
||||
BTLVAR_BATTLE_TYPE = 0,
|
||||
BTLVAR_CRITICAL_BOOSTS,
|
||||
BTLVAR_SIDE_EFFECT_FLAGS_DIRECT,
|
||||
BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT,
|
||||
BTLVAR_SIDE_EFFECT_FLAGS_ABILITY,
|
||||
BTLVAR_SIDE_EFFECT_TYPE,
|
||||
BTLVAR_BATTLE_CTX_STATUS,
|
||||
BTLVAR_FIELD_CONDITIONS,
|
||||
BTLVAR_POWER_MULTI,
|
||||
BTLVAR_CALC_TEMP,
|
||||
BTLVAR_MOVE_STATUS_FLAGS,
|
||||
BTLVAR_SIDE_CONDITIONS_ATTACKER,
|
||||
BTLVAR_SIDE_CONDITIONS_DEFENDER,
|
||||
BTLVAR_SIDE_CONDITIONS_EFFECT_MON,
|
||||
BTLVAR_DAMAGE,
|
||||
BTLVAR_ATTACKER,
|
||||
BTLVAR_DEFENDER,
|
||||
BTLVAR_SIDE_EFFECT_MON,
|
||||
BTLVAR_FAINTED_MON,
|
||||
BTLVAR_SWITCHED_MON,
|
||||
BTLVAR_MSG_BATTLER_TEMP,
|
||||
BTLVAR_ATTACKER_STORED_DAMAGE,
|
||||
BTLVAR_MSG_TEMP,
|
||||
BTLVAR_PAY_DAY_COUNT,
|
||||
BTLVAR_CURRENT_MOVE,
|
||||
BTLVAR_TOTAL_TURNS,
|
||||
BTLVAR_MSG_ATTACKER,
|
||||
BTLVAR_MSG_DEFENDER,
|
||||
BTLVAR_MOVE_TEMP,
|
||||
BTLVAR_LAST_BATTLER_ID,
|
||||
BTLVAR_MOVE_POWER,
|
||||
BTLVAR_AFTER_MOVE_MESSAGE_TYPE,
|
||||
BTLVAR_HP_CALC_TEMP,
|
||||
BTLVAR_RESULT_MASK,
|
||||
BTLVAR_SIDE_EFFECT_PARAM,
|
||||
BTLVAR_MSG_MOVE_TEMP,
|
||||
BTLVAR_MSG_ITEM_TEMP,
|
||||
BTLVAR_MSG_ABILITY_TEMP,
|
||||
BTLVAR_WEATHER_TURNS,
|
||||
BTLVAR_BATTLER_SPEED_TEMP,
|
||||
BTLVAR_MULTI_HIT_LOOP,
|
||||
BTLVAR_ATTACKER_PHYSICAL_DAMAGE_MASK,
|
||||
BTLVAR_ATTACKER_SPECIAL_DAMAGE_MASK,
|
||||
BTLVAR_SCRIPT_TEMP,
|
||||
BTLVAR_CRITICAL_MUL,
|
||||
BTLVAR_ATTACKER_LAST_DAMAGE_TAKEN,
|
||||
BTLVAR_DEFENDER_LAST_DAMAGE_TAKEN,
|
||||
BTLVAR_ATTACKER_SELF_TURN_STATUS_FLAGS,
|
||||
BTLVAR_DEFENDER_SELF_TURN_STATUS_FLAGS,
|
||||
BTLVAR_SIDE_EFFECT_MON_SELF_TURN_STATUS_FLAGS,
|
||||
BTLVAR_FLING_TEMP,
|
||||
BTLVAR_FLING_SCRIPT,
|
||||
BTLVAR_BATTLE_SYS_STATUS,
|
||||
BTLVAR_ATTACKER_LOCKED_MOVE,
|
||||
BTLVAR_HIT_DAMAGE,
|
||||
BTLVAR_NUM_SAFARI_BALLS,
|
||||
BTLVAR_SWITCHED_MON_TEMP,
|
||||
BTLVAR_MOVE_TYPE,
|
||||
BTLVAR_MOVE_EFFECT_CHANCE,
|
||||
BTLVAR_REGULATION_FLAG,
|
||||
BTLVAR_BATTLE_CTX_STATUS_2,
|
||||
BTLVAR_TURN_ORDER_COUNTER,
|
||||
BTLVAR_MAX_BATTLERS,
|
||||
BTLVAR_ATTACKER_TEMP,
|
||||
BTLVAR_DEFENDER_TEMP,
|
||||
BTLVAR_DEFENDER_PHYSICAL_DAMAGE_TAKEN,
|
||||
BTLVAR_MSG_BATTLER_TEMP_ASSURANCE_DAMAGE_MASK,
|
||||
BTLVAR_DEFENDER_ASSURANCE_DAMAGE_MASK,
|
||||
BTLVAR_ATTACKER_SHELL_BELL_DAMAGE_DEALT,
|
||||
BTLVAR_WAITING_BATTLERS,
|
||||
};
|
||||
#ifndef __ASM_PM_
|
||||
#include "consts/generated/c/btlcmd.h"
|
||||
#endif
|
||||
|
||||
// TODO: move these to constgen
|
||||
#define TRAINER_MESSAGE_LOSE 1
|
||||
#define TRAINER_MESSAGE_LOSE_1 4
|
||||
#define TRAINER_MESSAGE_LOSE_2 8
|
||||
#define TRAINER_MESSAGE_WIN 100
|
||||
|
||||
#define BTLSCR_ALL_BATTLERS 0
|
||||
#define BTLSCR_ATTACKER 1
|
||||
#define BTLSCR_DEFENDER 2
|
||||
#define BTLSCR_PLAYER 3
|
||||
#define BTLSCR_ENEMY 4
|
||||
#define BTLSCR_FAINTED_MON 5
|
||||
#define BTLSCR_SWITCHED_MON 6
|
||||
#define BTLSCR_SIDE_EFFECT_MON 7
|
||||
#define BTLSCR_ABILITY_MON 8
|
||||
#define BTLSCR_PLAYER_SLOT_1 9
|
||||
#define BTLSCR_ENEMY_SLOT_1 10
|
||||
#define BTLSCR_PLAYER_SLOT_2 11
|
||||
#define BTLSCR_ENEMY_SLOT_2 12
|
||||
// 13 undefined
|
||||
#define BTLSCR_MSG_ATTACKER 14
|
||||
#define BTLSCR_MSG_DEFENDER 15
|
||||
#define BTLSCR_ATTACKER_PARTNER 16
|
||||
#define BTLSCR_DEFENDER_PARTNER 17
|
||||
#define BTLSCR_FORCED_OUT 18
|
||||
#define BTLSCR_ATTACKER_ENEMY 19
|
||||
#define BTLSCR_DEFENDER_ENEMY 20
|
||||
#define BTLSCR_MSG_BATTLER_TEMP 21
|
||||
#define BTLSCR_SWITCHED_MON_AFTER 22
|
||||
#define BTLSCR_MSG_TEMP (0xFF)
|
||||
|
||||
#define WEATHER_EFFECT_HYDRATION 1
|
||||
#define WEATHER_EFFECT_SOLAR_POWER 2
|
||||
|
||||
enum OpCode {
|
||||
IFOP_EQU = 0,
|
||||
IFOP_NEQ,
|
||||
IFOP_GT,
|
||||
IFOP_LTE,
|
||||
IFOP_FLAG_SET,
|
||||
IFOP_FLAG_NOT,
|
||||
IFOP_AND,
|
||||
|
||||
VALOP_SET,
|
||||
VALOP_ADD,
|
||||
VALOP_SUB,
|
||||
VALOP_FLAG_ON,
|
||||
VALOP_FLAG_OFF,
|
||||
VALOP_MUL,
|
||||
VALOP_DIV,
|
||||
VALOP_LSH,
|
||||
VALOP_RSH,
|
||||
VALOP_FLAG_INDEX,
|
||||
VALOP_GET,
|
||||
VALOP_SUB_TO_ZERO,
|
||||
VALOP_XOR,
|
||||
VALOP_AND,
|
||||
};
|
||||
|
||||
enum CheckHaveOp {
|
||||
CHECK_HAVE,
|
||||
CHECK_NOT_HAVE,
|
||||
};
|
||||
|
||||
enum StatusEffect {
|
||||
STATUS_EFFECT_NONE = 0,
|
||||
|
||||
STATUS_EFFECT_SLEEP,
|
||||
STATUS_EFFECT_POISON,
|
||||
STATUS_EFFECT_BURN,
|
||||
STATUS_EFFECT_FREEZE,
|
||||
STATUS_EFFECT_PARALYSIS,
|
||||
|
||||
STATUS_EFFECT_LEVEL_UP = 8,
|
||||
|
||||
STATUS_EFFECT_STAGE_UP = 12,
|
||||
STATUS_EFFECT_STAGE_DOWN,
|
||||
|
||||
STATUS_EFFECT_CHANGE_FORM_OUT = 15,
|
||||
STATUS_EFFECT_CHANGE_FORM_IN,
|
||||
STATUS_EFFECT_ITEM_ESCAPE,
|
||||
STATUS_EFFECT_WEATHER_FOG,
|
||||
STATUS_EFFECT_WEATHER_RAIN,
|
||||
STATUS_EFFECT_WEATHER_HAIL,
|
||||
STATUS_EFFECT_WEATHER_SAND,
|
||||
STATUS_EFFECT_WEATHER_SUN,
|
||||
|
||||
STATUS_EFFECT_SUBSTITUTE_ON = 25,
|
||||
STATUS_EFFECT_SUBSTITUTE_OFF,
|
||||
};
|
||||
|
||||
enum MessageStatusCondition {
|
||||
MSGCOND_SLEEP = 0,
|
||||
MSGCOND_POISON,
|
||||
MSGCOND_BURN,
|
||||
MSGCOND_PARALYSIS,
|
||||
MSGCOND_FREEZE,
|
||||
MSGCOND_CONFUSION,
|
||||
MSGCOND_INFATUATION,
|
||||
};
|
||||
|
||||
enum TurnFlag {
|
||||
TURN_FLAG_STRUGGLING = 0,
|
||||
TURN_FLAG_PP_DECREMENTED,
|
||||
TURN_FLAG_PROTECTING,
|
||||
TURN_FLAG_HELPING_HAND,
|
||||
TURN_FLAG_MAGIC_COAT,
|
||||
TURN_FLAG_SNATCHING,
|
||||
TURN_FLAG_ROOSTING,
|
||||
};
|
||||
|
||||
enum CheckSideConditionOp {
|
||||
CHECK_SIDE_COND_VAL_ZERO = 0,
|
||||
CHECK_SIDE_COND_VAL_NOT_ZERO,
|
||||
CHECK_SIDE_COND_CLEAR,
|
||||
};
|
||||
|
||||
enum SideCondition {
|
||||
SIDE_COND_REFLECT_TURNS = 0,
|
||||
SIDE_COND_LIGHT_SCREEN_TURNS,
|
||||
SIDE_COND_MIST_TURNS,
|
||||
SIDE_COND_SAFEGUARD_TURNS,
|
||||
SIDE_COND_SPIKES_LAYERS,
|
||||
SIDE_COND_TOXIC_SPIKES_LAYERS,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_BATTLE_BTLCMD_H
|
||||
|
||||
|
|
|
|||
|
|
@ -1,131 +0,0 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_ABILITIES_H
|
||||
#define POKEPLATINUM_CONSTANTS_ABILITIES_H
|
||||
|
||||
enum Ability {
|
||||
ABILITY_NONE = 0,
|
||||
ABILITY_STENCH,
|
||||
ABILITY_DRIZZLE,
|
||||
ABILITY_SPEED_BOOST,
|
||||
ABILITY_BATTLE_ARMOR,
|
||||
ABILITY_STURDY,
|
||||
ABILITY_DAMP,
|
||||
ABILITY_LIMBER,
|
||||
ABILITY_SAND_VEIL,
|
||||
ABILITY_STATIC,
|
||||
ABILITY_VOLT_ABSORB,
|
||||
ABILITY_WATER_ABSORB,
|
||||
ABILITY_OBLIVIOUS,
|
||||
ABILITY_CLOUD_NINE,
|
||||
ABILITY_COMPOUND_EYES,
|
||||
ABILITY_INSOMNIA,
|
||||
ABILITY_COLOR_CHANGE,
|
||||
ABILITY_IMMUNITY,
|
||||
ABILITY_FLASH_FIRE,
|
||||
ABILITY_SHIELD_DUST,
|
||||
ABILITY_OWN_TEMPO,
|
||||
ABILITY_SUCTION_CUPS,
|
||||
ABILITY_INTIMIDATE,
|
||||
ABILITY_SHADOW_TAG,
|
||||
ABILITY_ROUGH_SKIN,
|
||||
ABILITY_WONDER_GUARD,
|
||||
ABILITY_LEVITATE,
|
||||
ABILITY_EFFECT_SPORE,
|
||||
ABILITY_SYNCHRONIZE,
|
||||
ABILITY_CLEAR_BODY,
|
||||
ABILITY_NATURAL_CURE,
|
||||
ABILITY_LIGHTNING_ROD,
|
||||
ABILITY_SERENE_GRACE,
|
||||
ABILITY_SWIFT_SWIM,
|
||||
ABILITY_CHLOROPHYLL,
|
||||
ABILITY_ILLUMINATE,
|
||||
ABILITY_TRACE,
|
||||
ABILITY_HUGE_POWER,
|
||||
ABILITY_POISON_POINT,
|
||||
ABILITY_INNER_FOCUS,
|
||||
ABILITY_MAGMA_ARMOR,
|
||||
ABILITY_WATER_VEIL,
|
||||
ABILITY_MAGNET_PULL,
|
||||
ABILITY_SOUNDPROOF,
|
||||
ABILITY_RAIN_DISH,
|
||||
ABILITY_SAND_STREAM,
|
||||
ABILITY_PRESSURE,
|
||||
ABILITY_THICK_FAT,
|
||||
ABILITY_EARLY_BIRD,
|
||||
ABILITY_FLAME_BODY,
|
||||
ABILITY_RUN_AWAY,
|
||||
ABILITY_KEEN_EYE,
|
||||
ABILITY_HYPER_CUTTER,
|
||||
ABILITY_PICKUP,
|
||||
ABILITY_TRUANT,
|
||||
ABILITY_HUSTLE,
|
||||
ABILITY_CUTE_CHARM,
|
||||
ABILITY_PLUS,
|
||||
ABILITY_MINUS,
|
||||
ABILITY_FORECAST,
|
||||
ABILITY_STICKY_HOLD,
|
||||
ABILITY_SHED_SKIN,
|
||||
ABILITY_GUTS,
|
||||
ABILITY_MARVEL_SCALE,
|
||||
ABILITY_LIQUID_OOZE,
|
||||
ABILITY_OVERGROW,
|
||||
ABILITY_BLAZE,
|
||||
ABILITY_TORRENT,
|
||||
ABILITY_SWARM,
|
||||
ABILITY_ROCK_HEAD,
|
||||
ABILITY_DROUGHT,
|
||||
ABILITY_ARENA_TRAP,
|
||||
ABILITY_VITAL_SPIRIT,
|
||||
ABILITY_WHITE_SMOKE,
|
||||
ABILITY_PURE_POWER,
|
||||
ABILITY_SHELL_ARMOR,
|
||||
ABILITY_AIR_LOCK,
|
||||
ABILITY_TANGLED_FEET,
|
||||
ABILITY_MOTOR_DRIVE,
|
||||
ABILITY_RIVALRY,
|
||||
ABILITY_STEADFAST,
|
||||
ABILITY_SNOW_CLOAK,
|
||||
ABILITY_GLUTTONY,
|
||||
ABILITY_ANGER_POINT,
|
||||
ABILITY_UNBURDEN,
|
||||
ABILITY_HEATPROOF,
|
||||
ABILITY_SIMPLE,
|
||||
ABILITY_DRY_SKIN,
|
||||
ABILITY_DOWNLOAD,
|
||||
ABILITY_IRON_FIST,
|
||||
ABILITY_POISON_HEAL,
|
||||
ABILITY_ADAPTABILITY,
|
||||
ABILITY_SKILL_LINK,
|
||||
ABILITY_HYDRATION,
|
||||
ABILITY_SOLAR_POWER,
|
||||
ABILITY_QUICK_FEET,
|
||||
ABILITY_NORMALIZE,
|
||||
ABILITY_SNIPER,
|
||||
ABILITY_MAGIC_GUARD,
|
||||
ABILITY_NO_GUARD,
|
||||
ABILITY_STALL,
|
||||
ABILITY_TECHNICIAN,
|
||||
ABILITY_LEAF_GUARD,
|
||||
ABILITY_KLUTZ,
|
||||
ABILITY_MOLD_BREAKER,
|
||||
ABILITY_SUPER_LUCK,
|
||||
ABILITY_AFTERMATH,
|
||||
ABILITY_ANTICIPATION,
|
||||
ABILITY_FOREWARN,
|
||||
ABILITY_UNAWARE,
|
||||
ABILITY_TINTED_LENS,
|
||||
ABILITY_FILTER,
|
||||
ABILITY_SLOW_START,
|
||||
ABILITY_SCRAPPY,
|
||||
ABILITY_STORM_DRAIN,
|
||||
ABILITY_ICE_BODY,
|
||||
ABILITY_SOLID_ROCK,
|
||||
ABILITY_SNOW_WARNING,
|
||||
ABILITY_HONEY_GATHER,
|
||||
ABILITY_FRISK,
|
||||
ABILITY_RECKLESS,
|
||||
ABILITY_MULTITYPE,
|
||||
ABILITY_FLOWER_GIFT,
|
||||
ABILITY_BAD_DREAMS,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_ABILITIES_H
|
||||
|
|
@ -1,17 +1,33 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_BATTLE_H
|
||||
#define POKEPLATINUM_CONSTANTS_BATTLE_H
|
||||
|
||||
#ifndef __ASM_PM_
|
||||
#include "consts/generated/c/battle.h"
|
||||
|
||||
enum BattleActions {
|
||||
BATTLE_ACTION_PICK_COMMAND = 0,
|
||||
BATTLE_ACTION_CHOOSE_TARGET,
|
||||
BATTLE_ACTION_TEMP_VALUE,
|
||||
BATTLE_ACTION_SELECTED_COMMAND,
|
||||
|
||||
MAX_BATTLE_ACTIONS
|
||||
};
|
||||
|
||||
enum BattlerBootState {
|
||||
BATTLER_BOOT_STATE_NORMAL = 0,
|
||||
BATTLER_BOOT_STATE_AI,
|
||||
BATTLER_BOOT_STATE_LINK,
|
||||
};
|
||||
#endif
|
||||
|
||||
#include "constants/battle/condition.h"
|
||||
#include "constants/battle/message_tags.h"
|
||||
#include "constants/battle/moves.h"
|
||||
#include "constants/battle/scripts.h"
|
||||
#include "constants/battle/side_effects.h"
|
||||
#include "constants/battle/system_control.h"
|
||||
#include "constants/battle/terrain.h"
|
||||
#include "constants/battle/turn_flags.h"
|
||||
|
||||
#include "consts/generated/c/battle.h"
|
||||
|
||||
#define BATTLE_TYPE_SINGLES (0 << 0)
|
||||
#define BATTLE_TYPE_WILD_MON (0 << 0)
|
||||
#define BATTLE_TYPE_TRAINER (1 << 0)
|
||||
|
|
@ -147,19 +163,4 @@
|
|||
#define NO_PARTNER_SLOT_1 (1 << 2)
|
||||
#define NO_PARTNER_SLOT_2 (1 << 3)
|
||||
|
||||
enum BattleActions {
|
||||
BATTLE_ACTION_PICK_COMMAND = 0,
|
||||
BATTLE_ACTION_CHOOSE_TARGET,
|
||||
BATTLE_ACTION_TEMP_VALUE,
|
||||
BATTLE_ACTION_SELECTED_COMMAND,
|
||||
|
||||
MAX_BATTLE_ACTIONS
|
||||
};
|
||||
|
||||
enum BattlerBootState {
|
||||
BATTLER_BOOT_STATE_NORMAL = 0,
|
||||
BATTLER_BOOT_STATE_AI,
|
||||
BATTLER_BOOT_STATE_LINK,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_H
|
||||
|
|
|
|||
|
|
@ -2,31 +2,51 @@
|
|||
#define POKEPLATINUM_CONSTANTS_BATTLE_CONDITION_H
|
||||
|
||||
#define MON_CONDITION_NONE 0
|
||||
#define MON_CONDITION_SLEEP ((1 << 0) | (1 << 1) | (1 << 2)) // counter for the number of sleep turns remaining
|
||||
#define MON_CONDITION_SLEEP_0 (1 << 0)
|
||||
#define MON_CONDITION_SLEEP_1 (1 << 1)
|
||||
#define MON_CONDITION_SLEEP_2 (1 << 2)
|
||||
#define MON_CONDITION_POISON (1 << 3)
|
||||
#define MON_CONDITION_BURN (1 << 4)
|
||||
#define MON_CONDITION_FREEZE (1 << 5)
|
||||
#define MON_CONDITION_PARALYSIS (1 << 6)
|
||||
#define MON_CONDITION_TOXIC (1 << 7)
|
||||
#define MON_CONDITION_TOXIC_COUNTER ((1 << 8) | (1 << 9) | (1 << 10) | (1 << 11)) // counter for increasing Toxic damage
|
||||
#define MON_CONDITION_TOXIC_COUNT_INC ((1 << 8)) // increment value for the Toxic counter
|
||||
#define MON_CONDITION_TOXIC_COUNTER_0 (1 << 8)
|
||||
#define MON_CONDITION_TOXIC_COUNTER_1 (1 << 9)
|
||||
#define MON_CONDITION_TOXIC_COUNTER_2 (1 << 10)
|
||||
#define MON_CONDITION_TOXIC_COUNTER_3 (1 << 11)
|
||||
|
||||
#define MON_CONDITION_TOXIC_COUNT_INC MON_CONDITION_TOXIC_COUNTER_0
|
||||
|
||||
#define MON_CONDITION_SLEEP (MON_CONDITION_SLEEP_0 | MON_CONDITION_SLEEP_1 | MON_CONDITION_SLEEP_2)
|
||||
#define MON_CONDITION_TOXIC_COUNTER (MON_CONDITION_TOXIC_COUNTER_0 | MON_CONDITION_TOXIC_COUNTER_1 | MON_CONDITION_TOXIC_COUNTER_2 | MON_CONDITION_TOXIC_COUNTER_3)
|
||||
#define MON_CONDITION_ANY_POISON (MON_CONDITION_POISON | MON_CONDITION_TOXIC | MON_CONDITION_TOXIC_COUNTER)
|
||||
#define MON_CONDITION_ANY (MON_CONDITION_SLEEP | MON_CONDITION_POISON | MON_CONDITION_BURN | MON_CONDITION_FREEZE | MON_CONDITION_PARALYSIS | MON_CONDITION_TOXIC)
|
||||
|
||||
#define MON_CONDITION_NOT_SLEEP ~MON_CONDITION_SLEEP
|
||||
#define MON_CONDITION_CAN_SYNCHRONIZE (MON_CONDITION_POISON | MON_CONDITION_BURN | MON_CONDITION_PARALYSIS)
|
||||
#define MON_CONDITION_FACADE_BOOST (MON_CONDITION_TOXIC | MON_CONDITION_POISON | MON_CONDITION_BURN | MON_CONDITION_PARALYSIS)
|
||||
|
||||
#define VOLATILE_CONDITION_NONE 0
|
||||
#define VOLATILE_CONDITION_CONFUSION ((1 << 0) | (1 << 1) | (1 << 2)) // counter for the number of confusion turns remaining
|
||||
#define VOLATILE_CONDITION_CONFUSION_0 (1 << 0)
|
||||
#define VOLATILE_CONDITION_CONFUSION_1 (1 << 1)
|
||||
#define VOLATILE_CONDITION_CONFUSION_2 (1 << 2)
|
||||
#define VOLATILE_CONDITION_FLINCH (1 << 3)
|
||||
#define VOLATILE_CONDITION_UPROAR ((1 << 4) | (1 << 5) | (1 << 6)) // counter for the number of Uproar turns remaining
|
||||
#define VOLATILE_CONDITION_UPROAR_0 (1 << 4)
|
||||
#define VOLATILE_CONDITION_UPROAR_1 (1 << 5)
|
||||
#define VOLATILE_CONDITION_UPROAR_2 (1 << 6)
|
||||
// unused flag: 1 << 7
|
||||
#define VOLATILE_CONDITION_BIDE ((1 << 8) | (1 << 9)) // counter for the number of Bide turns remaining
|
||||
#define VOLATILE_CONDITION_THRASH ((1 << 10) | (1 << 11)) // counter for the number of Thrash turns remaining
|
||||
#define VOLATILE_CONDITION_BIDE_0 (1 << 8)
|
||||
#define VOLATILE_CONDITION_BIDE_1 (1 << 9)
|
||||
#define VOLATILE_CONDITION_THRASH_0 (1 << 10)
|
||||
#define VOLATILE_CONDITION_THRASH_1 (1 << 11)
|
||||
#define VOLATILE_CONDITION_MOVE_LOCKED (1 << 12)
|
||||
#define VOLATILE_CONDITION_BIND ((1 << 13) | (1 << 14) | (1 << 15)) // counter for the number of Bind turns remaining
|
||||
#define VOLATILE_CONDITION_ATTRACT ((1 << 16) | (1 << 17) | (1 << 18) | (1 << 19)) // each bit here defines which battlers the mon is infatuated with
|
||||
#define VOLATILE_CONDITION_BIND_0 (1 << 13)
|
||||
#define VOLATILE_CONDITION_BIND_1 (1 << 14)
|
||||
#define VOLATILE_CONDITION_BIND_2 (1 << 15)
|
||||
#define VOLATILE_CONDITION_ATTRACT_0 (1 << 16)
|
||||
#define VOLATILE_CONDITION_ATTRACT_1 (1 << 17)
|
||||
#define VOLATILE_CONDITION_ATTRACT_2 (1 << 18)
|
||||
#define VOLATILE_CONDITION_ATTRACT_3 (1 << 19)
|
||||
#define VOLATILE_CONDITION_FOCUS_ENERGY (1 << 20)
|
||||
#define VOLATILE_CONDITION_TRANSFORM (1 << 21)
|
||||
#define VOLATILE_CONDITION_RECHARGING (1 << 22)
|
||||
|
|
@ -40,6 +60,13 @@
|
|||
#define VOLATILE_CONDITION_DEFENSE_CURL (1 << 30)
|
||||
#define VOLATILE_CONDITION_TORMENT (1 << 31)
|
||||
|
||||
#define VOLATILE_CONDITION_CONFUSION (VOLATILE_CONDITION_CONFUSION_0 | VOLATILE_CONDITION_CONFUSION_1 | VOLATILE_CONDITION_CONFUSION_2)
|
||||
#define VOLATILE_CONDITION_UPROAR (VOLATILE_CONDITION_UPROAR_0 | VOLATILE_CONDITION_UPROAR_1 | VOLATILE_CONDITION_UPROAR_2)
|
||||
#define VOLATILE_CONDITION_BIDE (VOLATILE_CONDITION_BIDE_0 | VOLATILE_CONDITION_BIDE_1)
|
||||
#define VOLATILE_CONDITION_THRASH (VOLATILE_CONDITION_THRASH_0 | VOLATILE_CONDITION_THRASH_1)
|
||||
#define VOLATILE_CONDITION_BIND (VOLATILE_CONDITION_BIND_0 | VOLATILE_CONDITION_BIND_1 | VOLATILE_CONDITION_BIND_2)
|
||||
#define VOLATILE_CONDITION_ATTRACT (VOLATILE_CONDITION_ATTRACT_0 | VOLATILE_CONDITION_ATTRACT_1 | VOLATILE_CONDITION_ATTRACT_2 | VOLATILE_CONDITION_ATTRACT_3)
|
||||
|
||||
#define VOLATILE_CONDITION_BATON_PASSED (VOLATILE_CONDITION_FOCUS_ENERGY \
|
||||
| VOLATILE_CONDITION_MEAN_LOOK \
|
||||
| VOLATILE_CONDITION_CONFUSION \
|
||||
|
|
@ -55,21 +82,27 @@
|
|||
#define VOLATILE_CONDITION_BIND_SHIFT 13
|
||||
#define VOLATILE_CONDITION_ATTRACT_SHIFT 16
|
||||
|
||||
#define SIDE_CONDITION_REFLECT (1 << 0)
|
||||
#define SIDE_CONDITION_LIGHT_SCREEN (1 << 1)
|
||||
#define SIDE_CONDITION_SPIKES (1 << 2)
|
||||
#define SIDE_CONDITION_SAFEGUARD (1 << 3)
|
||||
#define SIDE_CONDITION_FUTURE_SIGHT (1 << 4)
|
||||
#define SIDE_CONDITION_WISH (1 << 5)
|
||||
#define SIDE_CONDITION_MIST (1 << 6)
|
||||
#define SIDE_CONDITION_STEALTH_ROCK (1 << 7)
|
||||
#define SIDE_CONDITION_TAILWIND ((1 << 8) | (1 << 9)) // counter for the number of Tailwind turns remaining
|
||||
#define SIDE_CONDITION_TOXIC_SPIKES (1 << 10)
|
||||
#define SIDE_CONDITION_REFLECT (1 << 0)
|
||||
#define SIDE_CONDITION_LIGHT_SCREEN (1 << 1)
|
||||
#define SIDE_CONDITION_SPIKES (1 << 2)
|
||||
#define SIDE_CONDITION_SAFEGUARD (1 << 3)
|
||||
#define SIDE_CONDITION_FUTURE_SIGHT (1 << 4)
|
||||
#define SIDE_CONDITION_WISH (1 << 5)
|
||||
#define SIDE_CONDITION_MIST (1 << 6)
|
||||
#define SIDE_CONDITION_STEALTH_ROCK (1 << 7)
|
||||
#define SIDE_CONDITION_TAILWIND_0 (1 << 8)
|
||||
#define SIDE_CONDITION_TAILWIND_1 (1 << 9)
|
||||
#define SIDE_CONDITION_TOXIC_SPIKES (1 << 10)
|
||||
// unused flag: 1 << 11
|
||||
#define SIDE_CONDITION_LUCKY_CHANT ((1 << 12) | (1 << 13) | (1 << 14)) // counter for the number of Lucky Chant turns remaining
|
||||
#define SIDE_CONDITION_LUCKY_CHANT_0 (1 << 12)
|
||||
#define SIDE_CONDITION_LUCKY_CHANT_1 (1 << 13)
|
||||
#define SIDE_CONDITION_LUCKY_CHANT_2 (1 << 14)
|
||||
|
||||
#define SIDE_CONDITION_TAILWIND_SHIFT (1 << 8)
|
||||
#define SIDE_CONDITION_LUCKY_CHANT_SHIFT (1 << 12)
|
||||
#define SIDE_CONDITION_TAILWIND (SIDE_CONDITION_TAILWIND_0 | SIDE_CONDITION_TAILWIND_1)
|
||||
#define SIDE_CONDITION_LUCKY_CHANT (SIDE_CONDITION_LUCKY_CHANT_0 | SIDE_CONDITION_LUCKY_CHANT_1 | SIDE_CONDITION_LUCKY_CHANT_2)
|
||||
|
||||
#define SIDE_CONDITION_TAILWIND_SHIFT SIDE_CONDITION_TAILWIND_0
|
||||
#define SIDE_CONDITION_LUCKY_CHANT_SHIFT SIDE_CONDITION_LUCKY_CHANT_0
|
||||
|
||||
#define FIELD_CONDITION_RAINING_TEMP (1 << 0)
|
||||
#define FIELD_CONDITION_RAINING_PERM (1 << 1)
|
||||
|
|
@ -80,9 +113,13 @@
|
|||
#define FIELD_CONDITION_HAILING_TEMP (1 << 6)
|
||||
#define FIELD_CONDITION_HAILING_PERM (1 << 7)
|
||||
#define FIELD_CONDITION_UPROAR ((1 << 8) | (1 << 9) | (1 << 10) | (1 << 11)) // mask for which clients are in an Uproar
|
||||
#define FIELD_CONDITION_GRAVITY ((1 << 12) | (1 << 13) | (1 << 14)) // counter for the number of Gravity turns remaining
|
||||
#define FIELD_CONDITION_GRAVITY_0 (1 << 12)
|
||||
#define FIELD_CONDITION_GRAVITY_1 (1 << 13)
|
||||
#define FIELD_CONDITION_GRAVITY_2 (1 << 14)
|
||||
#define FIELD_CONDITION_DEEP_FOG (1 << 15)
|
||||
#define FIELD_CONDITION_TRICK_ROOM ((1 << 16) | (1 << 17) | (1 << 18)) // counter for the number of Trick Room turns remaining
|
||||
#define FIELD_CONDITION_TRICK_ROOM_0 (1 << 16)
|
||||
#define FIELD_CONDITION_TRICK_ROOM_1 (1 << 17)
|
||||
#define FIELD_CONDITION_TRICK_ROOM_2 (1 << 18)
|
||||
|
||||
#define FIELD_CONDITION_RAINING (FIELD_CONDITION_RAINING_TEMP | FIELD_CONDITION_RAINING_PERM)
|
||||
#define FIELD_CONDITION_SANDSTORM (FIELD_CONDITION_SANDSTORM_TEMP | FIELD_CONDITION_SANDSTORM_PERM)
|
||||
|
|
@ -99,6 +136,11 @@
|
|||
| FIELD_CONDITION_DEEP_FOG)
|
||||
#define FIELD_CONDITION_CASTFORM (FIELD_CONDITION_RAINING | FIELD_CONDITION_SUNNY | FIELD_CONDITION_HAILING)
|
||||
|
||||
#define FIELD_CONDITION_GRAVITY (FIELD_CONDITION_GRAVITY_0 | FIELD_CONDITION_GRAVITY_1 | FIELD_CONDITION_GRAVITY_2)
|
||||
#define FIELD_CONDITION_GRAVITY_INIT (FIELD_CONDITION_GRAVITY_0 | FIELD_CONDITION_GRAVITY_2)
|
||||
#define FIELD_CONDITION_TRICK_ROOM (FIELD_CONDITION_TRICK_ROOM_0 | FIELD_CONDITION_TRICK_ROOM_1 | FIELD_CONDITION_TRICK_ROOM_2)
|
||||
#define FIELD_CONDITION_TRICK_ROOM_INIT (FIELD_CONDITION_TRICK_ROOM_0 | FIELD_CONDITION_TRICK_ROOM_2)
|
||||
|
||||
#define FIELD_CONDITION_UPROAR_SHIFT 8
|
||||
#define FIELD_CONDITION_GRAVITY_SHIFT 12
|
||||
#define FIELD_CONDITION_TRICK_ROOM_SHIFT 16
|
||||
|
|
@ -125,4 +167,4 @@
|
|||
#define OVERWORLD_WEATHER_HARSH_SUN 1001
|
||||
#define OVERWORLD_WEATHER_TRICK_ROOM 1002
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_CONDITION_H
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_CONDITION_H
|
||||
|
|
|
|||
|
|
@ -3,6 +3,5 @@
|
|||
|
||||
#define TAG_SIDE_LOCAL_MESSAGE (1 << 6) // adjust the message for the side's source (e.g. "The foe's X used Y!")
|
||||
#define TAG_GLOBAL_MESSAGE (1 << 7) // do not perform any message adjustment for a calling side
|
||||
#define TAG_IGNORE_SIDES ~(TAG_USE_DIRECTION | TAG_SKIP_DIRECTION)
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_MESSAGE_TAGS_H
|
||||
|
|
|
|||
|
|
@ -2,16 +2,19 @@
|
|||
#define POKEPLATINUM_CONSTANTS_BATTLE_MOVES_H
|
||||
|
||||
#define MOVE_EFFECT_NONE 0
|
||||
#define MOVE_EFFECT_LEECH_SEED_RECIPIENT ((1 << 0) | (1 << 1)) // each bit defines which opponent receives the healing effect
|
||||
#define MOVE_EFFECT_LEECH_SEED_RECIPIENT_0 (1 << 0)
|
||||
#define MOVE_EFFECT_LEECH_SEED_RECIPIENT_1 (1 << 1)
|
||||
#define MOVE_EFFECT_LEECH_SEED (1 << 2)
|
||||
#define MOVE_EFFECT_LOCK_ON ((1 << 3) | (1 << 4)) // counter for the number of Lock On turns remaining
|
||||
#define MOVE_EFFECT_LOCK_ON_0 (1 << 3)
|
||||
#define MOVE_EFFECT_LOCK_ON_1 (1 << 4)
|
||||
#define MOVE_EFFECT_PERISH_SONG (1 << 5)
|
||||
#define MOVE_EFFECT_AIRBORNE (1 << 6) // Fly, Bounce
|
||||
#define MOVE_EFFECT_UNDERGROUND (1 << 7) // Dig
|
||||
#define MOVE_EFFECT_MINIMIZE (1 << 8)
|
||||
#define MOVE_EFFECT_CHARGE (1 << 9)
|
||||
#define MOVE_EFFECT_INGRAIN (1 << 10)
|
||||
#define MOVE_EFFECT_YAWN ((1 << 11) | (1 << 12))
|
||||
#define MOVE_EFFECT_YAWN_0 (1 << 11)
|
||||
#define MOVE_EFFECT_YAWN_1 (1 << 12)
|
||||
#define MOVE_EFFECT_IMPRISON (1 << 13) // applied to mons which use Imprison
|
||||
#define MOVE_EFFECT_GRUDGE (1 << 14)
|
||||
#define MOVE_EFFECT_NO_CRITICAL (1 << 15) // checked for, but never set
|
||||
|
|
@ -31,25 +34,17 @@
|
|||
#define MOVE_EFFECT_SHADOW_FORCE (1 << 29)
|
||||
#define MOVE_EFFECT_IMPRISONED (1 << 30) // applied to mons which are affected by Imprison
|
||||
|
||||
#define MOVE_EFFECT_SEMI_INVULNERABLE (MOVE_EFFECT_AIRBORNE \
|
||||
| MOVE_EFFECT_UNDERGROUND \
|
||||
| MOVE_EFFECT_UNDERWATER \
|
||||
| MOVE_EFFECT_SHADOW_FORCE)
|
||||
#define MOVE_EFFECT_BATON_PASSED (MOVE_EFFECT_LEECH_SEED_RECIPIENT \
|
||||
| MOVE_EFFECT_LEECH_SEED \
|
||||
| MOVE_EFFECT_LOCK_ON \
|
||||
| MOVE_EFFECT_PERISH_SONG \
|
||||
| MOVE_EFFECT_INGRAIN \
|
||||
| MOVE_EFFECT_MUD_SPORT \
|
||||
| MOVE_EFFECT_WATER_SPORT \
|
||||
| MOVE_EFFECT_NO_CRITICAL \
|
||||
| MOVE_EFFECT_POWER_TRICK \
|
||||
| MOVE_EFFECT_AQUA_RING \
|
||||
| MOVE_EFFECT_ABILITY_SUPPRESSED \
|
||||
| MOVE_EFFECT_EMBARGO \
|
||||
| MOVE_EFFECT_HEAL_BLOCK \
|
||||
| MOVE_EFFECT_MAGNET_RISE)
|
||||
#define MOVE_EFFECT_NO_WEATHER_DAMAGE (MOVE_EFFECT_UNDERGROUND | MOVE_EFFECT_UNDERWATER)
|
||||
#define MOVE_EFFECT_LEECH_SEED_RECIPIENT (MOVE_EFFECT_LEECH_SEED_RECIPIENT_0 | MOVE_EFFECT_LEECH_SEED_RECIPIENT_1)
|
||||
#define MOVE_EFFECT_LOCK_ON (MOVE_EFFECT_LOCK_ON_0 | MOVE_EFFECT_LOCK_ON_1)
|
||||
#define MOVE_EFFECT_YAWN (MOVE_EFFECT_YAWN_0 | MOVE_EFFECT_YAWN_1)
|
||||
|
||||
#define MOVE_EFFECT_SEMI_INVULNERABLE (MOVE_EFFECT_AIRBORNE | MOVE_EFFECT_UNDERGROUND | MOVE_EFFECT_UNDERWATER | MOVE_EFFECT_SHADOW_FORCE)
|
||||
|
||||
#define MOVE_EFFECT_BATON_PASSED (MOVE_EFFECT_LEECH_SEED_RECIPIENT | MOVE_EFFECT_LEECH_SEED | MOVE_EFFECT_LOCK_ON | MOVE_EFFECT_PERISH_SONG | MOVE_EFFECT_INGRAIN \
|
||||
| MOVE_EFFECT_MUD_SPORT | MOVE_EFFECT_WATER_SPORT | MOVE_EFFECT_NO_CRITICAL | MOVE_EFFECT_POWER_TRICK|MOVE_EFFECT_AQUA_RING \
|
||||
| MOVE_EFFECT_ABILITY_SUPPRESSED | MOVE_EFFECT_EMBARGO | MOVE_EFFECT_HEAL_BLOCK | MOVE_EFFECT_MAGNET_RISE)
|
||||
|
||||
#define MOVE_EFFECT_NO_WEATHER_DAMAGE (MOVE_EFFECT_UNDERGROUND | MOVE_EFFECT_UNDERWATER)
|
||||
|
||||
#define MOVE_EFFECT_LOCK_ON_SHIFT 3
|
||||
#define MOVE_EFFECT_YAWN_SHIFT 11
|
||||
|
|
@ -80,23 +75,11 @@
|
|||
|
||||
#define MOVE_STATUS_NO_MORE_WORK (1 << 31)
|
||||
|
||||
#define MOVE_STATUS_DID_NOT_HIT (MOVE_STATUS_MISSED \
|
||||
| MOVE_STATUS_INEFFECTIVE \
|
||||
| MOVE_STATUS_FAILED \
|
||||
| MOVE_STATUS_LEVITATED \
|
||||
| MOVE_STATUS_ONE_HIT_KO_FAILED \
|
||||
| MOVE_STATUS_MULTI_HIT_DISRUPTED \
|
||||
| MOVE_STATUS_PROTECTED \
|
||||
| MOVE_STATUS_SEMI_INVULNERABLE \
|
||||
| MOVE_STATUS_LOST_FOCUS \
|
||||
| MOVE_STATUS_WONDER_GUARD \
|
||||
| MOVE_STATUS_STURDY \
|
||||
| MOVE_STATUS_MAGNET_RISE)
|
||||
|
||||
#define MOVE_STATUS_NO_EFFECTS (MOVE_STATUS_DID_NOT_HIT \
|
||||
| MOVE_STATUS_NO_PP \
|
||||
| MOVE_STATUS_NO_MORE_WORK)
|
||||
#define MOVE_STATUS_DID_NOT_HIT (MOVE_STATUS_MISSED | MOVE_STATUS_INEFFECTIVE | MOVE_STATUS_FAILED | MOVE_STATUS_LEVITATED \
|
||||
| MOVE_STATUS_ONE_HIT_KO_FAILED | MOVE_STATUS_MULTI_HIT_DISRUPTED | MOVE_STATUS_PROTECTED | MOVE_STATUS_SEMI_INVULNERABLE \
|
||||
| MOVE_STATUS_LOST_FOCUS | MOVE_STATUS_WONDER_GUARD | MOVE_STATUS_STURDY | MOVE_STATUS_MAGNET_RISE)
|
||||
|
||||
#define MOVE_STATUS_NO_EFFECTS (MOVE_STATUS_DID_NOT_HIT | MOVE_STATUS_NO_PP | MOVE_STATUS_NO_MORE_WORK)
|
||||
#define MOVE_STATUS_DID_NOT_AFFECT (MOVE_STATUS_INEFFECTIVE | MOVE_STATUS_WONDER_GUARD)
|
||||
#define MOVE_STATUS_IMMUNE (MOVE_STATUS_DID_NOT_AFFECT | MOVE_STATUS_LEVITATED | MOVE_STATUS_MAGNET_RISE)
|
||||
#define MOVE_STATUS_GENERAL_MISS (MOVE_STATUS_MISSED | MOVE_STATUS_SEMI_INVULNERABLE)
|
||||
|
|
@ -115,10 +98,7 @@
|
|||
#define RANGE_USER_OR_ALLY (1 << 9)
|
||||
#define RANGE_SINGLE_TARGET_ME_FIRST (1 << 10)
|
||||
|
||||
#define RANGE_MY_SIDE (RANGE_SINGLE_TARGET_SPECIAL \
|
||||
| RANGE_USER \
|
||||
| RANGE_FIELD \
|
||||
| RANGE_USER_OR_ALLY)
|
||||
#define RANGE_MY_SIDE (RANGE_SINGLE_TARGET_SPECIAL | RANGE_USER | RANGE_FIELD | RANGE_USER_OR_ALLY)
|
||||
|
||||
#define MOVE_FLAG_MAKES_CONTACT (1 << 0)
|
||||
#define MOVE_FLAG_CAN_PROTECT (1 << 1)
|
||||
|
|
@ -129,4 +109,4 @@
|
|||
#define MOVE_FLAG_HIDES_HP_GAUGES (1 << 6)
|
||||
#define MOVE_FLAG_HIDES_SHADOWS (1 << 7)
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_MOVES_H
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_MOVES_H
|
||||
|
|
|
|||
|
|
@ -1,12 +0,0 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_BATTLE_SCRIPTS_H
|
||||
#define POKEPLATINUM_CONSTANTS_BATTLE_SCRIPTS_H
|
||||
|
||||
enum {
|
||||
BATTLE_SCRIPT_ANIMATION_DEEP_FOG = 18,
|
||||
BATTLE_SCRIPT_ANIMATION_RAINING,
|
||||
BATTLE_SCRIPT_ANIMATION_HAILING,
|
||||
BATTLE_SCRIPT_ANIMATION_SANDSTORM,
|
||||
BATTLE_SCRIPT_ANIMATION_SUNNY,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_SCRIPTS_H
|
||||
|
|
@ -11,15 +11,10 @@
|
|||
#define MOVE_SIDE_EFFECT_TO_ATTACKER (1 << 30)
|
||||
#define MOVE_SIDE_EFFECT_TO_DEFENDER (1 << 31)
|
||||
|
||||
#define MOVE_SIDE_EFFECT_FLAGS (MOVE_SIDE_EFFECT_BREAK_SCREENS \
|
||||
| MOVE_SIDE_EFFECT_CHECK_SUBSTITUTE \
|
||||
| MOVE_SIDE_EFFECT_CHECK_HP_AND_SUBSTITUTE \
|
||||
| MOVE_SIDE_EFFECT_PROBABILISTIC \
|
||||
| MOVE_SIDE_EFFECT_CANNOT_PREVENT \
|
||||
| MOVE_SIDE_EFFECT_CHECK_HP \
|
||||
| MOVE_SIDE_EFFECT_ON_HIT \
|
||||
| MOVE_SIDE_EFFECT_TO_ATTACKER \
|
||||
| MOVE_SIDE_EFFECT_TO_DEFENDER)
|
||||
#define MOVE_SIDE_EFFECT_FLAGS (MOVE_SIDE_EFFECT_BREAK_SCREENS | MOVE_SIDE_EFFECT_CHECK_SUBSTITUTE | MOVE_SIDE_EFFECT_CHECK_HP_AND_SUBSTITUTE \
|
||||
| MOVE_SIDE_EFFECT_PROBABILISTIC | MOVE_SIDE_EFFECT_CANNOT_PREVENT | MOVE_SIDE_EFFECT_CHECK_HP \
|
||||
| MOVE_SIDE_EFFECT_ON_HIT | MOVE_SIDE_EFFECT_TO_ATTACKER | MOVE_SIDE_EFFECT_TO_DEFENDER)
|
||||
|
||||
#define MOVE_SIDE_EFFECT_SUBSCRIPT_POINTER (~MOVE_SIDE_EFFECT_FLAGS)
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_BATTLE_SIDE_EFFECTS_H
|
||||
|
|
|
|||
|
|
@ -28,51 +28,41 @@
|
|||
#define SYSCTL_MON_FAINTED ((1 << 24) | (1 << 25) | (1 << 26) | (1 << 27))
|
||||
#define SYSCTL_MON_SELFDESTRUCTED ((1 << 28) | (1 << 29) | (1 << 30) | (1 << 31))
|
||||
|
||||
#define SYSCTL_INIT (~(SYSCTL_SKIP_ATTACK_MESSAGE \
|
||||
| SYSCTL_CHECK_LOOP_ONLY_ONCE \
|
||||
| SYSCTL_HIT_DURING_FLY \
|
||||
| SYSCTL_HIT_DURING_DIG \
|
||||
| SYSCTL_HIT_DURING_DIVE \
|
||||
| SYSCTL_FIRST_OF_MULTI_TURN \
|
||||
| SYSCTL_SKIP_SPRITE_BLINK \
|
||||
| SYSCTL_TRY_SYNCHRONIZE_STATUS \
|
||||
| SYSCTL_BATON_PASS \
|
||||
| SYSCTL_LAST_OF_MULTI_TURN \
|
||||
| SYSCTL_NONSTANDARD_ACC_CHECK \
|
||||
| SYSCTL_IGNORE_TYPE_CHECKS \
|
||||
| SYSCTL_CRASH_DAMAGE \
|
||||
| SYSCTL_MOVE_HIT \
|
||||
| SYSCTL_PLAYED_MOVE_ANIMATION \
|
||||
| SYSCTL_IGNORE_IMMUNITIES \
|
||||
| SYSCTL_MULTI_HIT_SKIP_MESSAGE \
|
||||
| SYSCTL_FAIL_STAT_STAGE_CHANGE \
|
||||
| SYSCTL_MESSAGE_AFTER_MISS \
|
||||
| SYSCTL_HIT_DURING_SHADOW_FORCE \
|
||||
| SYSCTL_REUSE_LAST_MOVE \
|
||||
| SYSCTL_TURN_OFF_MESSAGES \
|
||||
| SYSCTL_APPLY_SECONDARY_EFFECT))
|
||||
#define SYSCTL_INIT_P1 (SYSCTL_SKIP_ATTACK_MESSAGE | SYSCTL_CHECK_LOOP_ONLY_ONCE | SYSCTL_HIT_DURING_FLY \
|
||||
| SYSCTL_HIT_DURING_DIG | SYSCTL_HIT_DURING_DIVE | SYSCTL_FIRST_OF_MULTI_TURN \
|
||||
| SYSCTL_SKIP_SPRITE_BLINK | SYSCTL_TRY_SYNCHRONIZE_STATUS | SYSCTL_BATON_PASS \
|
||||
| SYSCTL_LAST_OF_MULTI_TURN | SYSCTL_NONSTANDARD_ACC_CHECK | SYSCTL_IGNORE_TYPE_CHECKS)
|
||||
#define SYSCTL_INIT_P2 (SYSCTL_CRASH_DAMAGE | SYSCTL_MOVE_HIT | SYSCTL_PLAYED_MOVE_ANIMATION \
|
||||
| SYSCTL_IGNORE_IMMUNITIES | SYSCTL_MULTI_HIT_SKIP_MESSAGE | SYSCTL_FAIL_STAT_STAGE_CHANGE \
|
||||
| SYSCTL_MESSAGE_AFTER_MISS | SYSCTL_HIT_DURING_SHADOW_FORCE | SYSCTL_REUSE_LAST_MOVE \
|
||||
| SYSCTL_TURN_OFF_MESSAGES | SYSCTL_APPLY_SECONDARY_EFFECT)
|
||||
|
||||
#define SYSCTL_INIT (~(SYSCTL_INIT_P1 | SYSCTL_INIT_P2))
|
||||
|
||||
#define SYSCTL_MON_FAINTED_SHIFT 24
|
||||
#define SYSCTL_MON_SELFDESTRUCTED_SHIFT 28
|
||||
|
||||
#define SYSCTL_NO_EXPERIENCE_GIVEN (1 << 0)
|
||||
#define SYSCTL_UPDATE_STAT_STAGES (1 << 1)
|
||||
#define SYSCTL_ATTACK_MESSAGE_SHOWN (1 << 2)
|
||||
#define SYSCTL_MAGIC_COAT_REFLECTED (1 << 3)
|
||||
#define SYSCTL_UTURN_ACTIVE (1 << 4)
|
||||
#define SYSCTL_FIRST_DAMAGE_MSG_SHOWN (1 << 5)
|
||||
#define SYSCTL_MOVE_SUCCEEDED (1 << 6) // this only reflects that the move is executed, not whether it hit or missed
|
||||
#define SYSCTL_STAT_STAGE_CHANGE_SHOWN (1 << 7)
|
||||
#define SYSCTL_RECOVER_HP_VISUAL (1 << 8)
|
||||
#define SYSCTL_FORM_CHANGE (1 << 26)
|
||||
#define SYSCTL_RECALC_MON_STATS (1 << 27)
|
||||
|
||||
#define SYSCTL_LINK_WAITING ((1 << 24) | (1 << 25) | SYSCTL_FORM_CHANGE | (1 << 27))
|
||||
#define SYSCTL_LINK_WAITING ((1 << 24) | (1 << 25) | SYSCTL_FORM_CHANGE | SYSCTL_RECALC_MON_STATS)
|
||||
#define SYSCTL_PAYOUT_EXP ((1 << 28) | (1 << 29) | (1 << 30) | (1 << 31))
|
||||
|
||||
#define SYSCTL_INIT2 (~(SYSCTL_UPDATE_STAT_STAGES \
|
||||
| SYSCTL_ATTACK_MESSAGE_SHOWN \
|
||||
| SYSCTL_MAGIC_COAT_REFLECTED \
|
||||
| SYSCTL_UTURN_ACTIVE \
|
||||
| SYSCTL_MOVE_SUCCEEDED \
|
||||
| SYSCTL_RECOVER_HP_VISUAL))
|
||||
#define SYSCTL_INIT2 (~(SYSCTL_UPDATE_STAT_STAGES \
|
||||
| SYSCTL_ATTACK_MESSAGE_SHOWN \
|
||||
| SYSCTL_MAGIC_COAT_REFLECTED \
|
||||
| SYSCTL_UTURN_ACTIVE \
|
||||
| SYSCTL_MOVE_SUCCEEDED \
|
||||
| SYSCTL_RECOVER_HP_VISUAL))
|
||||
|
||||
#define SYSCTL_LINK_WAITING_SHIFT 24
|
||||
#define SYSCTL_PAYOUT_EXP_SHIFT 28
|
||||
|
|
@ -88,6 +78,12 @@
|
|||
|
||||
#define SYSCTL_HIT_MULTIPLE_TARGETS (SYSCTL_SKIP_OBEDIENCE_CHECK | SYSCTL_SKIP_STATUS_CHECK | SYSCTL_SKIP_PP_DECREMENT)
|
||||
#define SYSCTL_TWO_HITS (SYSCTL_SKIP_OBEDIENCE_CHECK | SYSCTL_SKIP_STATUS_CHECK | SYSCTL_SKIP_PP_DECREMENT)
|
||||
#define SYSCTL_TRIPLE_KICK (SYSCTL_SKIP_OBEDIENCE_CHECK \
|
||||
| SYSCTL_SKIP_STATUS_CHECK \
|
||||
| SYSCTL_SKIP_PP_DECREMENT \
|
||||
| SYSCTL_SKIP_IMMUNITY_TRIGGERS \
|
||||
| SYSCTL_SKIP_ACCURACY_OVERRIDES \
|
||||
| SYSCTL_SKIP_STOLEN_CHECK)
|
||||
#define SYSCTL_MULTI_HIT_MOVE (SYSCTL_SKIP_OBEDIENCE_CHECK \
|
||||
| SYSCTL_SKIP_STATUS_CHECK \
|
||||
| SYSCTL_SKIP_PP_DECREMENT \
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_BATTLE_TURN_FLAGS_H
|
||||
#define POKEPLATINUM_CONSTANTS_BATTLE_TURN_FLAGS_H
|
||||
|
||||
#define SELF_TURN_FLAG_CLEAR 0
|
||||
// unused: 1 << 0
|
||||
#define SELF_TURN_FLAG_PLUCK_BERRY (1 << 1)
|
||||
#define SELF_TURN_FLAG_INFATUATED (1 << 2)
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_GENDER_H
|
||||
#define POKEPLATINUM_CONSTANTS_GENDER_H
|
||||
|
||||
enum Gender {
|
||||
GENDER_MALE,
|
||||
GENDER_FEMALE,
|
||||
GENDER_NONE
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_GENDER_H
|
||||
|
|
@ -1,15 +1,8 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_ITEMS_H
|
||||
#define POKEPLATINUM_CONSTANTS_ITEMS_H
|
||||
|
||||
#define POCKET_ITEMS 0
|
||||
#define POCKET_MEDICINE 1
|
||||
#define POCKET_BALLS 2
|
||||
#define POCKET_TMHMS 3
|
||||
#define POCKET_BERRIES 4
|
||||
#define POCKET_MAIL 5
|
||||
#define POCKET_BATTLE_ITEMS 6
|
||||
#define POCKET_KEY_ITEMS 7
|
||||
#define POCKET_MAX 8
|
||||
#ifndef __ASM_PM_
|
||||
#include "consts/generated/c/items.h"
|
||||
|
||||
enum {
|
||||
BATTLE_POCKET_RECOVER_HP = 0,
|
||||
|
|
@ -29,6 +22,17 @@ enum {
|
|||
|
||||
ITEM_TYPE_MAX
|
||||
};
|
||||
#endif // __ASM_PM_
|
||||
|
||||
#define POCKET_ITEMS 0
|
||||
#define POCKET_MEDICINE 1
|
||||
#define POCKET_BALLS 2
|
||||
#define POCKET_TMHMS 3
|
||||
#define POCKET_BERRIES 4
|
||||
#define POCKET_MAIL 5
|
||||
#define POCKET_BATTLE_ITEMS 6
|
||||
#define POCKET_KEY_ITEMS 7
|
||||
#define POCKET_MAX 8
|
||||
|
||||
#define ITEM_RECOVER_CONFUSION (1 << 0)
|
||||
#define ITEM_RECOVER_PARALYSIS (1 << 1)
|
||||
|
|
@ -42,154 +46,6 @@ enum {
|
|||
| ITEM_RECOVER_FREEZE \
|
||||
| ITEM_RECOVER_PARALYSIS)
|
||||
|
||||
#define HOLD_EFFECT_NONE 0
|
||||
#define HOLD_EFFECT_HP_RESTORE 1
|
||||
#define HOLD_EFFECT_GIRATINA_BOOST 2
|
||||
#define HOLD_EFFECT_DIALGA_BOOST 3
|
||||
#define HOLD_EFFECT_PALKIA_BOOST 4
|
||||
#define HOLD_EFFECT_PRZ_RESTORE 5
|
||||
#define HOLD_EFFECT_SLP_RESTORE 6
|
||||
#define HOLD_EFFECT_PSN_RESTORE 7
|
||||
#define HOLD_EFFECT_BRN_RESTORE 8
|
||||
#define HOLD_EFFECT_FRZ_RESTORE 9
|
||||
#define HOLD_EFFECT_PP_RESTORE 10
|
||||
#define HOLD_EFFECT_CONFUSE_RESTORE 11
|
||||
#define HOLD_EFFECT_STATUS_RESTORE 12
|
||||
#define HOLD_EFFECT_HP_PCT_RESTORE 13
|
||||
#define HOLD_EFFECT_HP_RESTORE_SPICY 14
|
||||
#define HOLD_EFFECT_HP_RESTORE_DRY 15
|
||||
#define HOLD_EFFECT_HP_RESTORE_SWEET 16
|
||||
#define HOLD_EFFECT_HP_RESTORE_BITTER 17
|
||||
#define HOLD_EFFECT_HP_RESTORE_SOUR 18
|
||||
#define HOLD_EFFECT_WEAKEN_SE_FIRE 19
|
||||
#define HOLD_EFFECT_WEAKEN_SE_WATER 20
|
||||
#define HOLD_EFFECT_WEAKEN_SE_ELECTRIC 21
|
||||
#define HOLD_EFFECT_WEAKEN_SE_GRASS 22
|
||||
#define HOLD_EFFECT_WEAKEN_SE_ICE 23
|
||||
#define HOLD_EFFECT_WEAKEN_SE_FIGHT 24
|
||||
#define HOLD_EFFECT_WEAKEN_SE_POISON 25
|
||||
#define HOLD_EFFECT_WEAKEN_SE_GROUND 26
|
||||
#define HOLD_EFFECT_WEAKEN_SE_FLYING 27
|
||||
#define HOLD_EFFECT_WEAKEN_SE_PSYCHIC 28
|
||||
#define HOLD_EFFECT_WEAKEN_SE_BUG 29
|
||||
#define HOLD_EFFECT_WEAKEN_SE_ROCK 30
|
||||
#define HOLD_EFFECT_WEAKEN_SE_GHOST 31
|
||||
#define HOLD_EFFECT_WEAKEN_SE_DRAGON 32
|
||||
#define HOLD_EFFECT_WEAKEN_SE_DARK 33
|
||||
#define HOLD_EFFECT_WEAKEN_SE_STEEL 34
|
||||
#define HOLD_EFFECT_WEAKEN_NORMAL 35
|
||||
#define HOLD_EFFECT_PINCH_ATK_UP 36
|
||||
#define HOLD_EFFECT_PINCH_DEF_UP 37
|
||||
#define HOLD_EFFECT_PINCH_SPEED_UP 38
|
||||
#define HOLD_EFFECT_PINCH_SPATK_UP 39
|
||||
#define HOLD_EFFECT_PINCH_SPDEF_UP 40
|
||||
#define HOLD_EFFECT_PINCH_CRITRATE_UP 41
|
||||
#define HOLD_EFFECT_PINCH_RANDOM_UP 42
|
||||
#define HOLD_EFFECT_HP_RESTORE_SE 43
|
||||
#define HOLD_EFFECT_PINCH_ACC_UP 44
|
||||
#define HOLD_EFFECT_PINCH_PRIORITY 45
|
||||
#define HOLD_EFFECT_RECOIL_PHYSICAL 46
|
||||
#define HOLD_EFFECT_RECOIL_SPECIAL 47
|
||||
#define HOLD_EFFECT_ACC_REDUCE 48
|
||||
#define HOLD_EFFECT_STATDOWN_RESTORE 49
|
||||
#define HOLD_EFFECT_EVS_UP_SPEED_DOWN 50
|
||||
#define HOLD_EFFECT_EXP_SHARE 51
|
||||
#define HOLD_EFFECT_SOMETIMES_PRIORITY 52
|
||||
#define HOLD_EFFECT_FRIENDSHIP_UP 53
|
||||
#define HOLD_EFFECT_HEAL_INFATUATION 54
|
||||
#define HOLD_EFFECT_CHOICE_ATK 55
|
||||
#define HOLD_EFFECT_SOMETIMES_FLINCH 56
|
||||
#define HOLD_EFFECT_STRENGTHEN_BUG 57
|
||||
#define HOLD_EFFECT_MONEY_UP 58
|
||||
#define HOLD_EFFECT_ENCOUNTERS_DOWN 59
|
||||
#define HOLD_EFFECT_LATI_SPECIAL 60
|
||||
#define HOLD_EFFECT_CLAMPERL_SPATK 61
|
||||
#define HOLD_EFFECT_CLAMPERL_SPDEF 62
|
||||
#define HOLD_EFFECT_FLEE 63
|
||||
#define HOLD_EFFECT_NO_EVOLVE 64
|
||||
#define HOLD_EFFECT_MAYBE_ENDURE 65
|
||||
#define HOLD_EFFECT_EXP_UP 66
|
||||
#define HOLD_EFFECT_CRITRATE_UP 67
|
||||
#define HOLD_EFFECT_STRENGTHEN_STEEL 68
|
||||
#define HOLD_EFFECT_HP_RESTORE_GRADUAL 69
|
||||
#define HOLD_EFFECT_EVOLVE_SEADRA 70
|
||||
#define HOLD_EFFECT_PIKA_SPATK_UP 71
|
||||
#define HOLD_EFFECT_STRENGTHEN_GROUND 72
|
||||
#define HOLD_EFFECT_STRENGTHEN_ROCK 73
|
||||
#define HOLD_EFFECT_STRENGTHEN_GRASS 74
|
||||
#define HOLD_EFFECT_STRENGTHEN_DARK 75
|
||||
#define HOLD_EFFECT_STRENGTHEN_FIGHT 76
|
||||
#define HOLD_EFFECT_STRENGTHEN_ELECTRIC 77
|
||||
#define HOLD_EFFECT_STRENGTHEN_WATER 78
|
||||
#define HOLD_EFFECT_STRENGTHEN_FLYING 79
|
||||
#define HOLD_EFFECT_STRENGTHEN_POISON 80
|
||||
#define HOLD_EFFECT_STRENGTHEN_ICE 81
|
||||
#define HOLD_EFFECT_STRENGTHEN_GHOST 82
|
||||
#define HOLD_EFFECT_STRENGTHEN_PSYCHIC 83
|
||||
#define HOLD_EFFECT_STRENGTHEN_FIRE 84
|
||||
#define HOLD_EFFECT_STRENGTHEN_DRAGON 85
|
||||
#define HOLD_EFFECT_STRENGTHEN_NORMAL 86
|
||||
#define HOLD_EFFECT_EVOLVE_PORYGON 87
|
||||
#define HOLD_EFFECT_HP_RESTORE_ON_DMG 88
|
||||
#define HOLD_EFFECT_CHANSEY_CRITRATE_UP 89
|
||||
#define HOLD_EFFECT_DITTO_DEF_UP 90
|
||||
#define HOLD_EFFECT_CUBONE_ATK_UP 91
|
||||
#define HOLD_EFFECT_FARFETCHD_CRITRATE_UP 92
|
||||
#define HOLD_EFFECT_ACCURACY_UP 93
|
||||
#define HOLD_EFFECT_POWER_UP_PHYS 94
|
||||
#define HOLD_EFFECT_POWER_UP_SPEC 95
|
||||
#define HOLD_EFFECT_POWER_UP_SE 96
|
||||
#define HOLD_EFFECT_EXTEND_SCREENS 97
|
||||
#define HOLD_EFFECT_HP_DRAIN_ON_ATK 98
|
||||
#define HOLD_EFFECT_CHARGE_SKIP 99
|
||||
#define HOLD_EFFECT_PSN_USER 100
|
||||
#define HOLD_EFFECT_BRN_USER 101
|
||||
#define HOLD_EFFECT_DITTO_SPEED_UP 102
|
||||
#define HOLD_EFFECT_ENDURE 103
|
||||
#define HOLD_EFFECT_ACCURACY_UP_SLOWER 104
|
||||
#define HOLD_EFFECT_BOOST_REPEATED 105
|
||||
#define HOLD_EFFECT_SPEED_DOWN_GROUNDED 106
|
||||
#define HOLD_EFFECT_PRIORITY_DOWN 107
|
||||
#define HOLD_EFFECT_RECIPROCATE_INFAT 108
|
||||
#define HOLD_EFFECT_HP_RESTORE_PSN_TYPE 109
|
||||
#define HOLD_EFFECT_EXTEND_HAIL 110
|
||||
#define HOLD_EFFECT_EXTEND_SANDSTORM 111
|
||||
#define HOLD_EFFECT_EXTEND_SUN 112
|
||||
#define HOLD_EFFECT_EXTEND_RAIN 113
|
||||
#define HOLD_EFFECT_EXTEND_TRAPPING 114
|
||||
#define HOLD_EFFECT_CHOICE_SPEED 115
|
||||
#define HOLD_EFFECT_DMG_USER_CONTACT_XFR 116
|
||||
#define HOLD_EFFECT_LVLUP_ATK_EV_UP 117
|
||||
#define HOLD_EFFECT_LVLUP_DEF_EV_UP 118
|
||||
#define HOLD_EFFECT_LVLUP_SPATK_EV_UP 119
|
||||
#define HOLD_EFFECT_LVLUP_SPDEF_EV_UP 120
|
||||
#define HOLD_EFFECT_LVLUP_SPEED_EV_UP 121
|
||||
#define HOLD_EFFECT_LVLUP_HP_EV_UP 122
|
||||
#define HOLD_EFFECT_SWITCH 123
|
||||
#define HOLD_EFFECT_LEECH_BOOST 124
|
||||
#define HOLD_EFFECT_CHOICE_SPATK 125
|
||||
#define HOLD_EFFECT_ARCEUS_FIRE 126
|
||||
#define HOLD_EFFECT_ARCEUS_WATER 127
|
||||
#define HOLD_EFFECT_ARCEUS_ELECTRIC 128
|
||||
#define HOLD_EFFECT_ARCEUS_GRASS 129
|
||||
#define HOLD_EFFECT_ARCEUS_ICE 130
|
||||
#define HOLD_EFFECT_ARCEUS_FIGHTING 131
|
||||
#define HOLD_EFFECT_ARCEUS_POISON 132
|
||||
#define HOLD_EFFECT_ARCEUS_GROUND 133
|
||||
#define HOLD_EFFECT_ARCEUS_FLYING 134
|
||||
#define HOLD_EFFECT_ARCEUS_PSYCHIC 135
|
||||
#define HOLD_EFFECT_ARCEUS_BUG 136
|
||||
#define HOLD_EFFECT_ARCEUS_ROCK 137
|
||||
#define HOLD_EFFECT_ARCEUS_GHOST 138
|
||||
#define HOLD_EFFECT_ARCEUS_DRAGON 139
|
||||
#define HOLD_EFFECT_ARCEUS_DARK 140
|
||||
#define HOLD_EFFECT_ARCEUS_STEEL 141
|
||||
#define HOLD_EFFECT_EVOLVE_RHYDON 142
|
||||
#define HOLD_EFFECT_EVOLVE_ELECTABUZZ 143
|
||||
#define HOLD_EFFECT_EVOLVE_MAGMAR 144
|
||||
#define HOLD_EFFECT_EVOLVE_PORYGON2 145
|
||||
#define HOLD_EFFECT_EVOLVE_DUSCLOPS 146
|
||||
|
||||
#define FLING_EFFECT_NONE 0
|
||||
#define FLING_EFFECT_PRZ_RESTORE 1
|
||||
#define FLING_EFFECT_SLP_RESTORE 2
|
||||
|
|
|
|||
|
|
@ -1,484 +1,14 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_MOVES_H
|
||||
#define POKEPLATINUM_CONSTANTS_MOVES_H
|
||||
|
||||
#include "consts/generated/c/moves.h"
|
||||
|
||||
#define LEARNED_MOVES_MAX 4
|
||||
|
||||
#define CLASS_PHYSICAL 0
|
||||
#define CLASS_SPECIAL 1
|
||||
#define CLASS_STATUS 2
|
||||
|
||||
enum {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_POUND,
|
||||
MOVE_KARATE_CHOP,
|
||||
MOVE_DOUBLE_SLAP,
|
||||
MOVE_COMET_PUNCH,
|
||||
MOVE_MEGA_PUNCH,
|
||||
MOVE_PAY_DAY,
|
||||
MOVE_FIRE_PUNCH,
|
||||
MOVE_ICE_PUNCH,
|
||||
MOVE_THUNDER_PUNCH,
|
||||
MOVE_SCRATCH,
|
||||
MOVE_VICE_GRIP,
|
||||
MOVE_GUILLOTINE,
|
||||
MOVE_RAZOR_WIND,
|
||||
MOVE_SWORDS_DANCE,
|
||||
MOVE_CUT,
|
||||
MOVE_GUST,
|
||||
MOVE_WING_ATTACK,
|
||||
MOVE_WHIRLWIND,
|
||||
MOVE_FLY,
|
||||
MOVE_BIND,
|
||||
MOVE_SLAM,
|
||||
MOVE_VINE_WHIP,
|
||||
MOVE_STOMP,
|
||||
MOVE_DOUBLE_KICK,
|
||||
MOVE_MEGA_KICK,
|
||||
MOVE_JUMP_KICK,
|
||||
MOVE_ROLLING_KICK,
|
||||
MOVE_SAND_ATTACK,
|
||||
MOVE_HEADBUTT,
|
||||
MOVE_HORN_ATTACK,
|
||||
MOVE_FURY_ATTACK,
|
||||
MOVE_HORN_DRILL,
|
||||
MOVE_TACKLE,
|
||||
MOVE_BODY_SLAM,
|
||||
MOVE_WRAP,
|
||||
MOVE_TAKE_DOWN,
|
||||
MOVE_THRASH,
|
||||
MOVE_DOUBLE_EDGE,
|
||||
MOVE_TAIL_WHIP,
|
||||
MOVE_POISON_STING,
|
||||
MOVE_TWINEEDLE,
|
||||
MOVE_PIN_MISSILE,
|
||||
MOVE_LEER,
|
||||
MOVE_BITE,
|
||||
MOVE_GROWL,
|
||||
MOVE_ROAR,
|
||||
MOVE_SING,
|
||||
MOVE_SUPERSONIC,
|
||||
MOVE_SONIC_BOOM,
|
||||
MOVE_DISABLE,
|
||||
MOVE_ACID,
|
||||
MOVE_EMBER,
|
||||
MOVE_FLAMETHROWER,
|
||||
MOVE_MIST,
|
||||
MOVE_WATER_GUN,
|
||||
MOVE_HYDRO_PUMP,
|
||||
MOVE_SURF,
|
||||
MOVE_ICE_BEAM,
|
||||
MOVE_BLIZZARD,
|
||||
MOVE_PSYBEAM,
|
||||
MOVE_BUBBLE_BEAM,
|
||||
MOVE_AURORA_BEAM,
|
||||
MOVE_HYPER_BEAM,
|
||||
MOVE_PECK,
|
||||
MOVE_DRILL_PECK,
|
||||
MOVE_SUBMISSION,
|
||||
MOVE_LOW_KICK,
|
||||
MOVE_COUNTER,
|
||||
MOVE_SEISMIC_TOSS,
|
||||
MOVE_STRENGTH,
|
||||
MOVE_ABSORB,
|
||||
MOVE_MEGA_DRAIN,
|
||||
MOVE_LEECH_SEED,
|
||||
MOVE_GROWTH,
|
||||
MOVE_RAZOR_LEAF,
|
||||
MOVE_SOLAR_BEAM,
|
||||
MOVE_POISON_POWDER,
|
||||
MOVE_STUN_SPORE,
|
||||
MOVE_SLEEP_POWDER,
|
||||
MOVE_PETAL_DANCE,
|
||||
MOVE_STRING_SHOT,
|
||||
MOVE_DRAGON_RAGE,
|
||||
MOVE_FIRE_SPIN,
|
||||
MOVE_THUNDER_SHOCK,
|
||||
MOVE_THUNDERBOLT,
|
||||
MOVE_THUNDER_WAVE,
|
||||
MOVE_THUNDER,
|
||||
MOVE_ROCK_THROW,
|
||||
MOVE_EARTHQUAKE,
|
||||
MOVE_FISSURE,
|
||||
MOVE_DIG,
|
||||
MOVE_TOXIC,
|
||||
MOVE_CONFUSION,
|
||||
MOVE_PSYCHIC,
|
||||
MOVE_HYPNOSIS,
|
||||
MOVE_MEDITATE,
|
||||
MOVE_AGILITY,
|
||||
MOVE_QUICK_ATTACK,
|
||||
MOVE_RAGE,
|
||||
MOVE_TELEPORT,
|
||||
MOVE_NIGHT_SHADE,
|
||||
MOVE_MIMIC,
|
||||
MOVE_SCREECH,
|
||||
MOVE_DOUBLE_TEAM,
|
||||
MOVE_RECOVER,
|
||||
MOVE_HARDEN,
|
||||
MOVE_MINIMIZE,
|
||||
MOVE_SMOKE_SCREEN,
|
||||
MOVE_CONFUSE_RAY,
|
||||
MOVE_WITHDRAW,
|
||||
MOVE_DEFENSE_CURL,
|
||||
MOVE_BARRIER,
|
||||
MOVE_LIGHT_SCREEN,
|
||||
MOVE_HAZE,
|
||||
MOVE_REFLECT,
|
||||
MOVE_FOCUS_ENERGY,
|
||||
MOVE_BIDE,
|
||||
MOVE_METRONOME,
|
||||
MOVE_MIRROR_MOVE,
|
||||
MOVE_SELFDESTRUCT,
|
||||
MOVE_EGG_BOMB,
|
||||
MOVE_LICK,
|
||||
MOVE_SMOG,
|
||||
MOVE_SLUDGE,
|
||||
MOVE_BONE_CLUB,
|
||||
MOVE_FIRE_BLAST,
|
||||
MOVE_WATERFALL,
|
||||
MOVE_CLAMP,
|
||||
MOVE_SWIFT,
|
||||
MOVE_SKULL_BASH,
|
||||
MOVE_SPIKE_CANNON,
|
||||
MOVE_CONSTRICT,
|
||||
MOVE_AMNESIA,
|
||||
MOVE_KINESIS,
|
||||
MOVE_SOFTBOILED,
|
||||
MOVE_HI_JUMP_KICK,
|
||||
MOVE_GLARE,
|
||||
MOVE_DREAM_EATER,
|
||||
MOVE_POISON_GAS,
|
||||
MOVE_BARRAGE,
|
||||
MOVE_LEECH_LIFE,
|
||||
MOVE_LOVELY_KISS,
|
||||
MOVE_SKY_ATTACK,
|
||||
MOVE_TRANSFORM,
|
||||
MOVE_BUBBLE,
|
||||
MOVE_DIZZY_PUNCH,
|
||||
MOVE_SPORE,
|
||||
MOVE_FLASH,
|
||||
MOVE_PSYWAVE,
|
||||
MOVE_SPLASH,
|
||||
MOVE_ACID_ARMOR,
|
||||
MOVE_CRABHAMMER,
|
||||
MOVE_EXPLOSION,
|
||||
MOVE_FURY_SWIPES,
|
||||
MOVE_BONEMERANG,
|
||||
MOVE_REST,
|
||||
MOVE_ROCK_SLIDE,
|
||||
MOVE_HYPER_FANG,
|
||||
MOVE_SHARPEN,
|
||||
MOVE_CONVERSION,
|
||||
MOVE_TRI_ATTACK,
|
||||
MOVE_SUPER_FANG,
|
||||
MOVE_SLASH,
|
||||
MOVE_SUBSTITUTE,
|
||||
MOVE_STRUGGLE,
|
||||
MOVE_SKETCH,
|
||||
MOVE_TRIPLE_KICK,
|
||||
MOVE_THIEF,
|
||||
MOVE_SPIDER_WEB,
|
||||
MOVE_MIND_READER,
|
||||
MOVE_NIGHTMARE,
|
||||
MOVE_FLAME_WHEEL,
|
||||
MOVE_SNORE,
|
||||
MOVE_CURSE,
|
||||
MOVE_FLAIL,
|
||||
MOVE_CONVERSION_2,
|
||||
MOVE_AEROBLAST,
|
||||
MOVE_COTTON_SPORE,
|
||||
MOVE_REVERSAL,
|
||||
MOVE_SPITE,
|
||||
MOVE_POWDER_SNOW,
|
||||
MOVE_PROTECT,
|
||||
MOVE_MACH_PUNCH,
|
||||
MOVE_SCARY_FACE,
|
||||
MOVE_FAINT_ATTACK,
|
||||
MOVE_SWEET_KISS,
|
||||
MOVE_BELLY_DRUM,
|
||||
MOVE_SLUDGE_BOMB,
|
||||
MOVE_MUD_SLAP,
|
||||
MOVE_OCTAZOOKA,
|
||||
MOVE_SPIKES,
|
||||
MOVE_ZAP_CANNON,
|
||||
MOVE_FORESIGHT,
|
||||
MOVE_DESTINY_BOND,
|
||||
MOVE_PERISH_SONG,
|
||||
MOVE_ICY_WIND,
|
||||
MOVE_DETECT,
|
||||
MOVE_BONE_RUSH,
|
||||
MOVE_LOCK_ON,
|
||||
MOVE_OUTRAGE,
|
||||
MOVE_SANDSTORM,
|
||||
MOVE_GIGA_DRAIN,
|
||||
MOVE_ENDURE,
|
||||
MOVE_CHARM,
|
||||
MOVE_ROLLOUT,
|
||||
MOVE_FALSE_SWIPE,
|
||||
MOVE_SWAGGER,
|
||||
MOVE_MILK_DRINK,
|
||||
MOVE_SPARK,
|
||||
MOVE_FURY_CUTTER,
|
||||
MOVE_STEEL_WING,
|
||||
MOVE_MEAN_LOOK,
|
||||
MOVE_ATTRACT,
|
||||
MOVE_SLEEP_TALK,
|
||||
MOVE_HEAL_BELL,
|
||||
MOVE_RETURN,
|
||||
MOVE_PRESENT,
|
||||
MOVE_FRUSTRATION,
|
||||
MOVE_SAFEGUARD,
|
||||
MOVE_PAIN_SPLIT,
|
||||
MOVE_SACRED_FIRE,
|
||||
MOVE_MAGNITUDE,
|
||||
MOVE_DYNAMIC_PUNCH,
|
||||
MOVE_MEGAHORN,
|
||||
MOVE_DRAGON_BREATH,
|
||||
MOVE_BATON_PASS,
|
||||
MOVE_ENCORE,
|
||||
MOVE_PURSUIT,
|
||||
MOVE_RAPID_SPIN,
|
||||
MOVE_SWEET_SCENT,
|
||||
MOVE_IRON_TAIL,
|
||||
MOVE_METAL_CLAW,
|
||||
MOVE_VITAL_THROW,
|
||||
MOVE_MORNING_SUN,
|
||||
MOVE_SYNTHESIS,
|
||||
MOVE_MOONLIGHT,
|
||||
MOVE_HIDDEN_POWER,
|
||||
MOVE_CROSS_CHOP,
|
||||
MOVE_TWISTER,
|
||||
MOVE_RAIN_DANCE,
|
||||
MOVE_SUNNY_DAY,
|
||||
MOVE_CRUNCH,
|
||||
MOVE_MIRROR_COAT,
|
||||
MOVE_PSYCH_UP,
|
||||
MOVE_EXTREME_SPEED,
|
||||
MOVE_ANCIENT_POWER,
|
||||
MOVE_SHADOW_BALL,
|
||||
MOVE_FUTURE_SIGHT,
|
||||
MOVE_ROCK_SMASH,
|
||||
MOVE_WHIRLPOOL,
|
||||
MOVE_BEAT_UP,
|
||||
MOVE_FAKE_OUT,
|
||||
MOVE_UPROAR,
|
||||
MOVE_STOCKPILE,
|
||||
MOVE_SPIT_UP,
|
||||
MOVE_SWALLOW,
|
||||
MOVE_HEAT_WAVE,
|
||||
MOVE_HAIL,
|
||||
MOVE_TORMENT,
|
||||
MOVE_FLATTER,
|
||||
MOVE_WILL_O_WISP,
|
||||
MOVE_MEMENTO,
|
||||
MOVE_FACADE,
|
||||
MOVE_FOCUS_PUNCH,
|
||||
MOVE_SMELLING_SALT,
|
||||
MOVE_FOLLOW_ME,
|
||||
MOVE_NATURE_POWER,
|
||||
MOVE_CHARGE,
|
||||
MOVE_TAUNT,
|
||||
MOVE_HELPING_HAND,
|
||||
MOVE_TRICK,
|
||||
MOVE_ROLE_PLAY,
|
||||
MOVE_WISH,
|
||||
MOVE_ASSIST,
|
||||
MOVE_INGRAIN,
|
||||
MOVE_SUPERPOWER,
|
||||
MOVE_MAGIC_COAT,
|
||||
MOVE_RECYCLE,
|
||||
MOVE_REVENGE,
|
||||
MOVE_BRICK_BREAK,
|
||||
MOVE_YAWN,
|
||||
MOVE_KNOCK_OFF,
|
||||
MOVE_ENDEAVOR,
|
||||
MOVE_ERUPTION,
|
||||
MOVE_SKILL_SWAP,
|
||||
MOVE_IMPRISON,
|
||||
MOVE_REFRESH,
|
||||
MOVE_GRUDGE,
|
||||
MOVE_SNATCH,
|
||||
MOVE_SECRET_POWER,
|
||||
MOVE_DIVE,
|
||||
MOVE_ARM_THRUST,
|
||||
MOVE_CAMOUFLAGE,
|
||||
MOVE_TAIL_GLOW,
|
||||
MOVE_LUSTER_PURGE,
|
||||
MOVE_MIST_BALL,
|
||||
MOVE_FEATHER_DANCE,
|
||||
MOVE_TEETER_DANCE,
|
||||
MOVE_BLAZE_KICK,
|
||||
MOVE_MUD_SPORT,
|
||||
MOVE_ICE_BALL,
|
||||
MOVE_NEEDLE_ARM,
|
||||
MOVE_SLACK_OFF,
|
||||
MOVE_HYPER_VOICE,
|
||||
MOVE_POISON_FANG,
|
||||
MOVE_CRUSH_CLAW,
|
||||
MOVE_BLAST_BURN,
|
||||
MOVE_HYDRO_CANNON,
|
||||
MOVE_METEOR_MASH,
|
||||
MOVE_ASTONISH,
|
||||
MOVE_WEATHER_BALL,
|
||||
MOVE_AROMATHERAPY,
|
||||
MOVE_FAKE_TEARS,
|
||||
MOVE_AIR_CUTTER,
|
||||
MOVE_OVERHEAT,
|
||||
MOVE_ODOR_SLEUTH,
|
||||
MOVE_ROCK_TOMB,
|
||||
MOVE_SILVER_WIND,
|
||||
MOVE_METAL_SOUND,
|
||||
MOVE_GRASS_WHISTLE,
|
||||
MOVE_TICKLE,
|
||||
MOVE_COSMIC_POWER,
|
||||
MOVE_WATER_SPOUT,
|
||||
MOVE_SIGNAL_BEAM,
|
||||
MOVE_SHADOW_PUNCH,
|
||||
MOVE_EXTRASENSORY,
|
||||
MOVE_SKY_UPPERCUT,
|
||||
MOVE_SAND_TOMB,
|
||||
MOVE_SHEER_COLD,
|
||||
MOVE_MUDDY_WATER,
|
||||
MOVE_BULLET_SEED,
|
||||
MOVE_AERIAL_ACE,
|
||||
MOVE_ICICLE_SPEAR,
|
||||
MOVE_IRON_DEFENSE,
|
||||
MOVE_BLOCK,
|
||||
MOVE_HOWL,
|
||||
MOVE_DRAGON_CLAW,
|
||||
MOVE_FRENZY_PLANT,
|
||||
MOVE_BULK_UP,
|
||||
MOVE_BOUNCE,
|
||||
MOVE_MUD_SHOT,
|
||||
MOVE_POISON_TAIL,
|
||||
MOVE_COVET,
|
||||
MOVE_VOLT_TACKLE,
|
||||
MOVE_MAGICAL_LEAF,
|
||||
MOVE_WATER_SPORT,
|
||||
MOVE_CALM_MIND,
|
||||
MOVE_LEAF_BLADE,
|
||||
MOVE_DRAGON_DANCE,
|
||||
MOVE_ROCK_BLAST,
|
||||
MOVE_SHOCK_WAVE,
|
||||
MOVE_WATER_PULSE,
|
||||
MOVE_DOOM_DESIRE,
|
||||
MOVE_PSYCHO_BOOST,
|
||||
MOVE_ROOST,
|
||||
MOVE_GRAVITY,
|
||||
MOVE_MIRACLE_EYE,
|
||||
MOVE_WAKE_UP_SLAP,
|
||||
MOVE_HAMMER_ARM,
|
||||
MOVE_GYRO_BALL,
|
||||
MOVE_HEALING_WISH,
|
||||
MOVE_BRINE,
|
||||
MOVE_NATURAL_GIFT,
|
||||
MOVE_FEINT,
|
||||
MOVE_PLUCK,
|
||||
MOVE_TAILWIND,
|
||||
MOVE_ACUPRESSURE,
|
||||
MOVE_METAL_BURST,
|
||||
MOVE_U_TURN,
|
||||
MOVE_CLOSE_COMBAT,
|
||||
MOVE_PAYBACK,
|
||||
MOVE_ASSURANCE,
|
||||
MOVE_EMBARGO,
|
||||
MOVE_FLING,
|
||||
MOVE_PSYCHO_SHIFT,
|
||||
MOVE_TRUMP_CARD,
|
||||
MOVE_HEAL_BLOCK,
|
||||
MOVE_WRING_OUT,
|
||||
MOVE_POWER_TRICK,
|
||||
MOVE_GASTRO_ACID,
|
||||
MOVE_LUCKY_CHANT,
|
||||
MOVE_ME_FIRST,
|
||||
MOVE_COPYCAT,
|
||||
MOVE_POWER_SWAP,
|
||||
MOVE_GUARD_SWAP,
|
||||
MOVE_PUNISHMENT,
|
||||
MOVE_LAST_RESORT,
|
||||
MOVE_WORRY_SEED,
|
||||
MOVE_SUCKER_PUNCH,
|
||||
MOVE_TOXIC_SPIKES,
|
||||
MOVE_HEART_SWAP,
|
||||
MOVE_AQUA_RING,
|
||||
MOVE_MAGNET_RISE,
|
||||
MOVE_FLARE_BLITZ,
|
||||
MOVE_FORCE_PALM,
|
||||
MOVE_AURA_SPHERE,
|
||||
MOVE_ROCK_POLISH,
|
||||
MOVE_POISON_JAB,
|
||||
MOVE_DARK_PULSE,
|
||||
MOVE_NIGHT_SLASH,
|
||||
MOVE_AQUA_TAIL,
|
||||
MOVE_SEED_BOMB,
|
||||
MOVE_AIR_SLASH,
|
||||
MOVE_X_SCISSOR,
|
||||
MOVE_BUG_BUZZ,
|
||||
MOVE_DRAGON_PULSE,
|
||||
MOVE_DRAGON_RUSH,
|
||||
MOVE_POWER_GEM,
|
||||
MOVE_DRAIN_PUNCH,
|
||||
MOVE_VACUUM_WAVE,
|
||||
MOVE_FOCUS_BLAST,
|
||||
MOVE_ENERGY_BALL,
|
||||
MOVE_BRAVE_BIRD,
|
||||
MOVE_EARTH_POWER,
|
||||
MOVE_SWITCHEROO,
|
||||
MOVE_GIGA_IMPACT,
|
||||
MOVE_NASTY_PLOT,
|
||||
MOVE_BULLET_PUNCH,
|
||||
MOVE_AVALANCHE,
|
||||
MOVE_ICE_SHARD,
|
||||
MOVE_SHADOW_CLAW,
|
||||
MOVE_THUNDER_FANG,
|
||||
MOVE_ICE_FANG,
|
||||
MOVE_FIRE_FANG,
|
||||
MOVE_SHADOW_SNEAK,
|
||||
MOVE_MUD_BOMB,
|
||||
MOVE_PSYCHO_CUT,
|
||||
MOVE_ZEN_HEADBUTT,
|
||||
MOVE_MIRROR_SHOT,
|
||||
MOVE_FLASH_CANNON,
|
||||
MOVE_ROCK_CLIMB,
|
||||
MOVE_DEFOG,
|
||||
MOVE_TRICK_ROOM,
|
||||
MOVE_DRACO_METEOR,
|
||||
MOVE_DISCHARGE,
|
||||
MOVE_LAVA_PLUME,
|
||||
MOVE_LEAF_STORM,
|
||||
MOVE_POWER_WHIP,
|
||||
MOVE_ROCK_WRECKER,
|
||||
MOVE_CROSS_POISON,
|
||||
MOVE_GUNK_SHOT,
|
||||
MOVE_IRON_HEAD,
|
||||
MOVE_MAGNET_BOMB,
|
||||
MOVE_STONE_EDGE,
|
||||
MOVE_CAPTIVATE,
|
||||
MOVE_STEALTH_ROCK,
|
||||
MOVE_GRASS_KNOT,
|
||||
MOVE_CHATTER,
|
||||
MOVE_JUDGMENT,
|
||||
MOVE_BUG_BITE,
|
||||
MOVE_CHARGE_BEAM,
|
||||
MOVE_WOOD_HAMMER,
|
||||
MOVE_AQUA_JET,
|
||||
MOVE_ATTACK_ORDER,
|
||||
MOVE_DEFEND_ORDER,
|
||||
MOVE_HEAL_ORDER,
|
||||
MOVE_HEAD_SMASH,
|
||||
MOVE_DOUBLE_HIT,
|
||||
MOVE_ROAR_OF_TIME,
|
||||
MOVE_SPACIAL_REND,
|
||||
MOVE_LUNAR_DANCE,
|
||||
MOVE_CRUSH_GRIP,
|
||||
MOVE_MAGMA_STORM,
|
||||
MOVE_DARK_VOID,
|
||||
MOVE_SEED_FLARE,
|
||||
MOVE_OMINOUS_WIND,
|
||||
MOVE_SHADOW_FORCE,
|
||||
|
||||
NUM_MOVES = MOVE_SHADOW_FORCE,
|
||||
MAX_MOVES
|
||||
};
|
||||
#define NUM_MOVES MOVE_SHADOW_FORCE
|
||||
|
||||
#endif //POKEPLATINUM_CONSTANTS_MOVES_H
|
||||
|
|
|
|||
|
|
@ -1,303 +0,0 @@
|
|||
#ifndef POKEPLATINUM_NARC_FILES_BATTLE_SKILL_SUBSEQ_H
|
||||
#define POKEPLATINUM_NARC_FILES_BATTLE_SKILL_SUBSEQ_H
|
||||
|
||||
enum NARCFilesBattleSubSeq {
|
||||
BATTLE_SUBSEQ_START_ENCOUNTER = 0,
|
||||
BATTLE_SUBSEQ_USE_MOVE,
|
||||
BATTLE_SUBSEQ_UPDATE_HP,
|
||||
BATTLE_SUBSEQ_ESCAPE,
|
||||
BATTLE_SUBSEQ_BATTLE_WON,
|
||||
BATTLE_SUBSEQ_BATTLE_LOST,
|
||||
BATTLE_SUBSEQ_FAINT_MON,
|
||||
BATTLE_SUBSEQ_MISSED,
|
||||
BATTLE_SUBSEQ_ESCAPE_FAILED,
|
||||
BATTLE_SUBSEQ_SWITCH_POKEMON,
|
||||
BATTLE_SUBSEQ_SHOW_PARTY_LIST,
|
||||
BATTLE_SUBSEQ_THROW_POKEBALL,
|
||||
BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
BATTLE_SUBSEQ_VANISH_ON_CHARGE_TURN,
|
||||
BATTLE_SUBSEQ_FLINCH_MON,
|
||||
BATTLE_SUBSEQ_FLINCHED,
|
||||
BATTLE_SUBSEQ_CRITICAL_HIT,
|
||||
BATTLE_SUBSEQ_HIT_X_TIMES,
|
||||
BATTLE_SUBSEQ_FALL_ASLEEP,
|
||||
BATTLE_SUBSEQ_WAKE_UP,
|
||||
BATTLE_SUBSEQ_SLEEPING,
|
||||
BATTLE_SUBSEQ_MOVE_FOLLOWUP_MESSAGE,
|
||||
BATTLE_SUBSEQ_POISON,
|
||||
BATTLE_SUBSEQ_POISON_DAMAGE,
|
||||
BATTLE_SUBSEQ_DRAIN_HALF_DAMAGE_DEALT,
|
||||
BATTLE_SUBSEQ_BURN,
|
||||
BATTLE_SUBSEQ_BURN_DAMAGE,
|
||||
BATTLE_SUBSEQ_FREEZE,
|
||||
BATTLE_SUBSEQ_FROZEN,
|
||||
BATTLE_SUBSEQ_THAW_OUT,
|
||||
BATTLE_SUBSEQ_DEFROSTED_BY_MOVE,
|
||||
BATTLE_SUBSEQ_PARALYZE,
|
||||
BATTLE_SUBSEQ_FULLY_PARALYZED,
|
||||
BATTLE_SUBSEQ_DREAM_EATER,
|
||||
BATTLE_SUBSEQ_RESET_ALL_STAT_STAGES,
|
||||
BATTLE_SUBSEQ_BIDE_START,
|
||||
BATTLE_SUBSEQ_BIDE_END,
|
||||
BATTLE_SUBSEQ_CONFUSE,
|
||||
BATTLE_SUBSEQ_CONFUSED,
|
||||
BATTLE_SUBSEQ_HURT_SELF_IN_CONFUSION,
|
||||
BATTLE_SUBSEQ_SNAP_OUT_OF_CONFUSION,
|
||||
BATTLE_SUBSEQ_TRAINER_MESSAGE,
|
||||
BATTLE_SUBSEQ_NO_PP,
|
||||
BATTLE_SUBSEQ_STRUGGLE,
|
||||
BATTLE_SUBSEQ_THRASH,
|
||||
BATTLE_SUBSEQ_CONVERSION,
|
||||
BATTLE_SUBSEQ_RECOVER_HALF_MAX_HP,
|
||||
BATTLE_SUBSEQ_BADLY_POISON,
|
||||
BATTLE_SUBSEQ_PAY_DAY,
|
||||
BATTLE_SUBSEQ_LIGHT_SCREEN,
|
||||
BATTLE_SUBSEQ_MOVE_EFFECT_END,
|
||||
BATTLE_SUBSEQ_THRASH_END,
|
||||
BATTLE_SUBSEQ_REFLECT,
|
||||
|
||||
BATTLE_SUBSEQ_MIST = 54,
|
||||
BATTLE_SUBSEQ_REST,
|
||||
BATTLE_SUBSEQ_UPROAR,
|
||||
|
||||
BATTLE_SUBSEQ_BIND_START = 58,
|
||||
BATTLE_SUBSEQ_BIND_EFFECT,
|
||||
BATTLE_SUBSEQ_BIND_END,
|
||||
|
||||
BATTLE_SUBSEQ_FOCUS_ENERGY = 62,
|
||||
BATTLE_SUBSEQ_RECOIL_1_4,
|
||||
BATTLE_SUBSEQ_RECHARGE_TURN,
|
||||
BATTLE_SUBSEQ_RECHARGING,
|
||||
BATTLE_SUBSEQ_SET_RAGE_FLAG,
|
||||
BATTLE_SUSBEQ_MIMIC,
|
||||
BATTLE_SUBSEQ_LEECH_SEED_START,
|
||||
BATTLE_SUBSEQ_LEECH_SEED_EFFECT,
|
||||
BATTLE_SUBSEQ_DISABLE_START,
|
||||
BATTLE_SUBSEQ_MOVE_IS_DISABLED,
|
||||
BATTLE_SUBSEQ_DISABLE_END,
|
||||
BATTLE_SUBSEQ_ENCORE_START,
|
||||
BATTLE_SUBSEQ_ENCORE_END,
|
||||
|
||||
BATTLE_SUBSEQ_PAIN_SPLIT = 77,
|
||||
BATTLE_SUBSEQ_CONVERSION_2,
|
||||
BATTLE_SUBSEQ_LOCK_ON,
|
||||
BATTLE_SUBSEQ_SKETCH,
|
||||
BATTLE_SUBSEQ_FEINT,
|
||||
BATTLE_SUBSEQ_DESTINY_BOND,
|
||||
BATTLE_SUBSEQ_FAINT_CHECK_DESTINY_BOND,
|
||||
BATTLE_SUBSEQ_REDUCE_TARGET_PP,
|
||||
BATTLE_SUBSEQ_STEAL_ITEM,
|
||||
BATTLE_SUBSEQ_MEAN_LOOK,
|
||||
BATTLE_SUBSEQ_PROTECT,
|
||||
BATTLE_SUBSEQ_HEAL_BELL,
|
||||
BATTLE_SUBSEQ_TRY_SUBSTITUTE,
|
||||
BATTLE_SUBSEQ_HIT_SUBSTITUTE,
|
||||
BATTLE_SUBSEQ_FORCE_TARGET_TO_SWITCH_OR_FLEE,
|
||||
BATTLE_SUSBEQ_TRANSFORM_INTO_TARGET,
|
||||
BATTLE_SUBSEQ_NIGHTMARE_START,
|
||||
BATTLE_SUBSEQ_NIGHTMARE_EFFECT,
|
||||
BATTLE_SUBSEQ_MINIMIZE,
|
||||
BATTLE_SUBSEQ_CURSE_NORMAL,
|
||||
BATTLE_SUBSEQ_CURSE_GHOST,
|
||||
BATTLE_SUBSEQ_CURSE_DAMAGE,
|
||||
BATTLE_SUBSEQ_HAZARDS_CHECK,
|
||||
BATTLE_SUBSEQ_FORESIGHT,
|
||||
BATTLE_SUBSEQ_PERISH_SONG_START,
|
||||
BATTLE_SUBSEQ_CONTINUE_PERISH_SONG,
|
||||
BATTLE_SUBSEQ_WEATHER_START,
|
||||
BATTLE_SUBSEQ_WEATHER_CONTINUES,
|
||||
BATTLE_SUBSEQ_SWAGGER,
|
||||
BATTLE_SUBSEQ_INFATUATE,
|
||||
BATTLE_SUBSEQ_INFATUATED,
|
||||
BATTLE_SUBSEQ_IMMOBILIZED_BY_LOVE,
|
||||
BATTLE_SUBSEQ_SAFEGUARD_START,
|
||||
BATTLE_SUBSEQ_SAFEGUARD_END,
|
||||
|
||||
BATTLE_SUBSEQ_PRESENT_HEAL = 112,
|
||||
BATTLE_SUBSEQ_MAGNITUDE,
|
||||
BATTLE_SUBSEQ_BATON_PASS,
|
||||
BATTLE_SUBSEQ_RAPID_SPIN,
|
||||
BATTLE_SUBSEQ_BREAK_BIND_EFFECT,
|
||||
BATTLE_SUBSEQ_BLOW_AWAY_HAZARDS,
|
||||
BATTLE_SUBSEQ_GIVE_TARGET_OWN_STATUS,
|
||||
BATTLE_SUBSEQ_BOOST_ALL_STATS,
|
||||
BATTLE_SUBSEQ_BELLY_DRUM,
|
||||
BATTLE_SUBSEQ_FUTURE_SIGHT_DAMAGE,
|
||||
BATTLE_SUBSEQ_TELEPORT,
|
||||
BATTLE_SUBSEQ_FUTURE_SIGHT_START,
|
||||
BATTLE_SUBSEQ_STOCKPILE,
|
||||
BATTLE_SUBSEQ_SWALLOW,
|
||||
BATTLE_SUBSEQ_PRINT_MESSAGE_AND_PLAY_ANIMATION,
|
||||
BATTLE_SUBSEQ_TORMENT_START,
|
||||
BATTLE_SUBSEQ_FLATTER,
|
||||
BATTLE_SUBSEQ_MEMENTO,
|
||||
BATTLE_SUBSEQ_HEAL_TARGET_PARALYSIS,
|
||||
BATTLE_SUBSEQ_CHARGE,
|
||||
BATTLE_SUBSEQ_TAUNT_START,
|
||||
BATTLE_SUBSEQ_MOVE_FAIL_TAUNTED,
|
||||
BATTLE_SUBSEQ_EXCHANGE_ITEMS,
|
||||
BATTLE_SUBSEQ_COPY_ABILITY,
|
||||
BATTLE_SUBSEQ_WISH_HEAL,
|
||||
BATTLE_SUBSEQ_INGRAIN_HEAL,
|
||||
BATTLE_SUBSEQ_USER_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
BATTLE_SUBSEQ_MAGIC_COAT,
|
||||
BATTLE_SUBSEQ_BREAK_SCREENS,
|
||||
BATTLE_SUBSEQ_YAWN,
|
||||
BATTLE_SUBSEQ_KNOCK_OFF,
|
||||
BATTLE_SUBSEQ_EXCHANGE_ABILITIES,
|
||||
BATTLE_SUBSEQ_MOVE_IS_IMPRISONED,
|
||||
BATTLE_SUBSEQ_RECOVER_PSN_PRZ_BRN,
|
||||
BATTLE_SUBSEQ_SNATCH,
|
||||
BATTLE_SUBSEQ_RECOIL_1_3,
|
||||
BATTLE_SUBSEQ_TARGET_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
|
||||
BATTLE_SUBSEQ_USER_DEF_AND_SPDEF_UP_1_STAGE = 149,
|
||||
BATTLE_SUBSEQ_USER_ATK_AND_DEF_UP_1_STAGE,
|
||||
BATTLE_SUBSEQ_USER_SPATK_AND_SPDEF_UP_1_STAGE,
|
||||
BATTLE_SUBSEQ_USER_ATK_AND_SPEED_UP_1_STAGE,
|
||||
BATTLE_SUBSEQ_PURSUIT,
|
||||
BATTLE_SUBSEQ_ROOST,
|
||||
BATTLE_SUBSEQ_HEAL_TARGET_SLEEP,
|
||||
BATTLE_SUBSEQ_GRAVITY_START,
|
||||
BATTLE_SUBSEQ_MOVE_FAIL_GRAVITY,
|
||||
BATTLE_SUBSEQ_MIRACLE_EYE,
|
||||
BATTLE_SUBSEQ_HEALING_WISH,
|
||||
BATTLE_SUBSEQ_TAILWIND_START,
|
||||
BATTLE_SUBSEQ_USER_DEF_AND_SPDEF_DOWN_1_STAGE,
|
||||
BATTLE_SUBSEQ_USER_SWAP_ATK_AND_DEF,
|
||||
BATTLE_SUBSEQ_SUPPRESS_TARGET_ABILITY,
|
||||
BATTLE_SUBSEQ_LUCKY_CHANT_START,
|
||||
BATTLE_SUBSEQ_EXCHANGE_ATK_AND_SPATK_STAGES,
|
||||
BATTLE_SUBSEQ_EXCHANGE_DEF_AND_SPDEF_STAGES,
|
||||
BATTLE_SUBSEQ_GIVE_TARGET_INSOMNIA,
|
||||
BATTLE_SUBSEQ_EXCHANGE_ALL_STAT_STAGES,
|
||||
BATTLE_SUBSEQ_AQUA_RING_HEAL,
|
||||
BATTLE_SUBSEQ_RECOIL_1_3_CHANCE_TO_BURN,
|
||||
BATTLE_SUBSEQ_DEFOG,
|
||||
|
||||
BATTLE_SUBSEQ_HEAL_BLOCK_START = 173,
|
||||
BATTLE_SUBSEQ_MOVE_IS_HEAL_BLOCKED,
|
||||
BATTLE_SUBSEQ_ATTACK_THEN_SWITCH_OUT,
|
||||
|
||||
BATTLE_SUBSEQ_MOLD_BREAKER = 177,
|
||||
BATTLE_SUBSEQ_ABILITY_RESTORES_HP,
|
||||
BATTLE_SUBSEQ_ABSORB_AND_BOOST_FIRE_TYPE_MOVES,
|
||||
BATTLE_SUBSEQ_LIGHTNING_ROD_REDIRECTED,
|
||||
BATTLE_SUBSEQ_BLOCKED_BY_SOUNDPROOF,
|
||||
BATTLE_SUBSEQ_ABSORB_AND_SPEED_UP_1_STAGE,
|
||||
BATTLE_SUBSEQ_DRIZZLE,
|
||||
BATTLE_SUBSEQ_SAND_STREAM,
|
||||
BATTLE_SUBSEQ_DROUGHT,
|
||||
BATTLE_SUBSEQ_INTIMIDATE,
|
||||
BATTLE_SUBSEQ_TRACE,
|
||||
BATTLE_SUBSEQ_COLOR_CHANGE,
|
||||
BATTLE_SUBSEQ_ROUGH_SKIN,
|
||||
BATTLE_SUBSEQ_ABILITY_RESTORE_STATUS,
|
||||
BATTLE_SUBSEQ_LOAFING_AROUND,
|
||||
|
||||
BATTLE_SUBSEQ_AFTERMATH = 193,
|
||||
BATTLE_SUBSEQ_ANTICIPATION,
|
||||
BATTLE_SUBSEQ_FOREWARN,
|
||||
BATTLE_SUBSEQ_SLOW_START,
|
||||
BATTLE_SUBSEQ_SLOW_START_END,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_HP_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_PRZ_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_SLP_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_PSN_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_BRN_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_FRZ_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_PP_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_CNF_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_MULTI_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_DISLIKE_FLAVOR,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_RAISE_STAT,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_RAISE_CRIT,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_SHARPLY_RAISE_STAT,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_STATDOWN_RESTORE,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_HEAL_INFATUATION,
|
||||
BATTLE_SUBSEQ_RESTORE_A_LITTLE_HP,
|
||||
BATTLE_SUBSEQ_LOSE_HP_FROM_ITEM,
|
||||
BATTLE_SUBSEQ_LOSE_HP_FROM_ITEM_WITH_MESSAGE,
|
||||
BATTLE_SUBSEQ_TRANSFER_STICKY_BARB = 216,
|
||||
|
||||
BATTLE_SUBSEQ_EMBARGO_START = 218,
|
||||
BATTLE_SUBSEQ_PLUCK,
|
||||
BATTLE_SUBSEQ_FLING,
|
||||
BATTLE_SUBSEQ_ABILITY_FORBIDS_STATUS,
|
||||
BATTLE_SUBSEQ_ESCAPE_ITEM,
|
||||
BATTLE_SUBSEQ_BATTLE_ITEM,
|
||||
|
||||
BATTLE_SUBSEQ_RECOIL_1_3_CHANCE_TO_PARALYZE = 226,
|
||||
BATTLE_SUBSEQ_SAFARI_THROW_BAIT,
|
||||
BATTLE_SUBSEQ_SAFARI_THROW_ROCK,
|
||||
BATTLE_SUBSEQ_SAFARI_ESCAPE,
|
||||
BATTLE_SUBSEQ_ENEMY_ESCAPE,
|
||||
BATTLE_SUBSEQ_REPLACE_FAINTED,
|
||||
BATTLE_SUBSEQ_TIGHTEN_FOCUS,
|
||||
BATTLE_SUBSEQ_TAILWIND_END,
|
||||
BATTLE_SUBSEQ_RAINING_END,
|
||||
BATTLE_SUBSEQ_SANDSTORM_END,
|
||||
BATTLE_SUBSEQ_SUNNY_END,
|
||||
BATTLE_SUBSEQ_HAILING_END,
|
||||
BATTLE_SUBSEQ_GRAVITY_END,
|
||||
BATTLE_SUBSEQ_CANNOT_HEAL,
|
||||
BATTLE_SUBSEQ_UPROAR_CONTINUES,
|
||||
BATTLE_SUBSEQ_UPROAR_END,
|
||||
BATTLE_SUBSEQ_MAGNET_RISE_END,
|
||||
BATTLE_SUBSEQ_HEAL_BLOCK_END,
|
||||
BATTLE_SUBSEQ_EMBARGO_END,
|
||||
BATTLE_SUBSEQ_RAGE_IS_BUILDING,
|
||||
BATTLE_SUBSEQ_RECOIL_1_2,
|
||||
BATTLE_SUBSEQ_BURN_OR_FLINCH,
|
||||
BATTLE_SUBSEQ_FREEZE_OR_FLINCH,
|
||||
BATTLE_SUBSEQ_PARALYZE_OR_FLINCH,
|
||||
|
||||
BATTLE_SUBSEQ_LUCKY_CHANT_END = 250,
|
||||
BATTLE_SUBSEQ_TRICK_ROOM_END,
|
||||
BATTLE_SUBSEQ_SNOW_WARNING,
|
||||
BATTLE_SUBSEQ_FRISK,
|
||||
BATTLE_SUBSEQ_DISOBEY_WHILE_ASLEEP,
|
||||
BATTLE_SUBSEQ_DISOBEY_DO_NOTHING,
|
||||
BATTLE_SUBSEQ_DISOBEY_ORDERS,
|
||||
BATTLE_SUBSEQ_DISOBEY_SLEEP,
|
||||
BATTLE_SUBSEQ_DISOBEY_HIT_SELF,
|
||||
|
||||
BATTLE_SUBSEQ_CHATTER = 260,
|
||||
BATTLE_SUBSEQ_LUNAR_DANCE,
|
||||
BATTLE_SUBSEQ_FORM_CHANGE,
|
||||
BATTLE_SUBSEQ_BAD_DREAMS,
|
||||
|
||||
BATTLE_SUBSEQ_HELD_ITEM_TEMP_ACC_UP = 265,
|
||||
BATTLE_SUBSEQ_HELD_ITEM_RECOIL_WHEN_HIT,
|
||||
BATTLE_SUBSEQ_USE_POTION,
|
||||
BATTLE_SUBSEQ_USE_STATUS_RECOVERY,
|
||||
BATTLE_SUBSEQ_USE_STAT_BOOSTER,
|
||||
BATTLE_SUBSEQ_USE_GUARD_SPEC,
|
||||
BATTLE_SUBSEQ_OVERWORLD_RAIN,
|
||||
BATTLE_SUBSEQ_OVERWORLD_HAIL,
|
||||
BATTLE_SUBSEQ_OVERWORLD_SAND,
|
||||
BATTLE_SUBSEQ_OVERWORLD_FOG,
|
||||
BATTLE_SUBSEQ_THROW_SAFARI_BALL,
|
||||
BATTLE_SUBSEQ_GRANT_EXP,
|
||||
BATTLE_SUBSEQ_AFTER_SELFDESTRUCT,
|
||||
BATTLE_SUBSEQ_CHECK_QUICK_CLAW,
|
||||
|
||||
BATTLE_SUBSEQ_NO_TARGET = 281,
|
||||
BATTLE_SUBSEQ_BIDE_NO_TARGET,
|
||||
|
||||
BATTLE_SUBSEQ_PRESSURE = 285,
|
||||
BATTLE_SUBSEQ_ENEMY_ESCAPE_FAILED,
|
||||
BATTLE_SUBSEQ_VANISH_OFF,
|
||||
|
||||
BATTLE_SUBSEQ_TAUNT_END = 288,
|
||||
BATTLE_SUBSEQ_USE_FULL_RESTORE,
|
||||
|
||||
BATTLE_SUBSEQ_WAIT_MOVE_ANIMATION = 291,
|
||||
|
||||
BATTLE_SUBSEQ_CHECK_SHAYMIN_FORM = 293,
|
||||
BATTLE_SUBSEQ_OVERWORLD_SUN,
|
||||
BATTLE_SUBSEQ_OVERWORLD_TRICK_ROOM,
|
||||
BATTLE_SUBSEQ_GIRATINA_FORM_CHANGE,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_NARC_FILES_BATTLE_SKILL_SUBSEQ_H
|
||||
|
|
@ -1,32 +1,7 @@
|
|||
#ifndef POKEPLATINUM_CONSTANTS_POKEMON_H
|
||||
#define POKEPLATINUM_CONSTANTS_POKEMON_H
|
||||
|
||||
/**
|
||||
* @brief Pokemon Types
|
||||
* (Can't make this an enum yet due to issues with csv2bin)
|
||||
*/
|
||||
// enum PokemonType {
|
||||
#define TYPE_NORMAL 0
|
||||
#define TYPE_FIGHTING 1
|
||||
#define TYPE_FLYING 2
|
||||
#define TYPE_POISON 3
|
||||
#define TYPE_GROUND 4
|
||||
#define TYPE_ROCK 5
|
||||
#define TYPE_BUG 6
|
||||
#define TYPE_GHOST 7
|
||||
#define TYPE_STEEL 8
|
||||
#define TYPE_MYSTERY 9
|
||||
#define TYPE_FIRE 10
|
||||
#define TYPE_WATER 11
|
||||
#define TYPE_GRASS 12
|
||||
#define TYPE_ELECTRIC 13
|
||||
#define TYPE_PSYCHIC 14
|
||||
#define TYPE_ICE 15
|
||||
#define TYPE_DRAGON 16
|
||||
#define TYPE_DARK 17
|
||||
#define NUMBER_OF_MON_TYPES 18
|
||||
#define TYPE_NONE 255
|
||||
// };
|
||||
#include "consts/generated/c/pokemon.h" // defs for PokemonType and PokemonPersonalDataParam
|
||||
|
||||
/**
|
||||
* @brief Pokemon Stats
|
||||
|
|
@ -239,43 +214,4 @@ enum PokemonDataParam {
|
|||
MON_DATA_179,
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief PokemonPersonalData Parameters
|
||||
*/
|
||||
enum PokemonPersonalDataParam {
|
||||
MON_DATA_PERSONAL_BASE_HP = 0,
|
||||
MON_DATA_PERSONAL_BASE_ATK,
|
||||
MON_DATA_PERSONAL_BASE_DEF,
|
||||
MON_DATA_PERSONAL_BASE_SPEED,
|
||||
MON_DATA_PERSONAL_BASE_SP_ATK,
|
||||
MON_DATA_PERSONAL_BASE_SP_DEF,
|
||||
MON_DATA_PERSONAL_TYPE_1,
|
||||
MON_DATA_PERSONAL_TYPE_2,
|
||||
MON_DATA_PERSONAL_CATCH_RATE,
|
||||
MON_DATA_PERSONAL_BASE_EXP,
|
||||
MON_DATA_PERSONAL_EV_HP_YIELD,
|
||||
MON_DATA_PERSONAL_EV_ATK_YIELD,
|
||||
MON_DATA_PERSONAL_EV_DEF_YIELD,
|
||||
MON_DATA_PERSONAL_EV_SPEED_YIELD,
|
||||
MON_DATA_PERSONAL_EV_SP_ATK_YIELD,
|
||||
MON_DATA_PERSONAL_EV_SP_DEF_YIELD,
|
||||
MON_DATA_PERSONAL_ITEM1,
|
||||
MON_DATA_PERSONAL_ITEM2,
|
||||
MON_DATA_PERSONAL_GENDER,
|
||||
MON_DATA_PERSONAL_HATCH_CYCLE,
|
||||
MON_DATA_PERSONAL_BASE_FRIENDSHIP,
|
||||
MON_DATA_PERSONAL_EXP_RATE,
|
||||
MON_DATA_PERSONAL_EGG_GROUP_1,
|
||||
MON_DATA_PERSONAL_EGG_GROUP_2,
|
||||
MON_DATA_PERSONAL_ABILITY_1,
|
||||
MON_DATA_PERSONAL_ABILITY_2,
|
||||
MON_DATA_PERSONAL_GREAT_MARSH_FLEE_RATE,
|
||||
MON_DATA_PERSONAL_COLOR,
|
||||
MON_DATA_PERSONAL_FLIP_SPRITE,
|
||||
MON_DATA_PERSONAL_TM_LEARNSET_MASK_1,
|
||||
MON_DATA_PERSONAL_TM_LEARNSET_MASK_2,
|
||||
MON_DATA_PERSONAL_TM_LEARNSET_MASK_3,
|
||||
MON_DATA_PERSONAL_TM_LEARNSET_MASK_4,
|
||||
};
|
||||
|
||||
#endif // POKEPLATINUM_CONSTANTS_POKEMON_H
|
||||
|
|
|
|||
|
|
@ -1,150 +1,152 @@
|
|||
#include "constants/battle/side_effects.h"
|
||||
#include "constants/narc_files/battle_skill_subseq.h"
|
||||
|
||||
#include "consts/generated/c/battle.h"
|
||||
#include "consts/generated/c/battle_subscripts.h"
|
||||
|
||||
static const int sSideEffectSubscripts[] = {
|
||||
[MOVE_SUBSCRIPT_PTR_NONE] = NULL,
|
||||
[MOVE_SUBSCRIPT_PTR_SLEEP] = BATTLE_SUBSEQ_FALL_ASLEEP,
|
||||
[MOVE_SUBSCRIPT_PTR_POISON] = BATTLE_SUBSEQ_POISON,
|
||||
[MOVE_SUBSCRIPT_PTR_BURN] = BATTLE_SUBSEQ_BURN,
|
||||
[MOVE_SUBSCRIPT_PTR_FREEZE] = BATTLE_SUBSEQ_FREEZE,
|
||||
[MOVE_SUBSCRIPT_PTR_PARALYZE] = BATTLE_SUBSEQ_PARALYZE,
|
||||
[MOVE_SUBSCRIPT_PTR_BADLY_POISON] = BATTLE_SUBSEQ_BADLY_POISON,
|
||||
[MOVE_SUBSCRIPT_PTR_CONFUSE] = BATTLE_SUBSEQ_CONFUSE,
|
||||
[MOVE_SUBSCRIPT_PTR_FLINCH] = BATTLE_SUBSEQ_FLINCH_MON,
|
||||
[MOVE_SUBSCRIPT_PTR_REST] = BATTLE_SUBSEQ_REST,
|
||||
[MOVE_SUBSCRIPT_PTR_UPROAR] = BATTLE_SUBSEQ_UPROAR,
|
||||
[MOVE_SUBSCRIPT_PTR_PAY_DAY] = BATTLE_SUBSEQ_PAY_DAY,
|
||||
[MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN] = BATTLE_SUBSEQ_VANISH_ON_CHARGE_TURN,
|
||||
[MOVE_SUBSCRIPT_PTR_BIND_TARGET] = BATTLE_SUBSEQ_BIND_START,
|
||||
[MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL] = BATTLE_SUBSEQ_RECOIL_1_4,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_UP_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_UP_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_UP_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_DOWN_1_STAGE] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_RECHARGE_TURN] = BATTLE_SUBSEQ_RECHARGE_TURN,
|
||||
[MOVE_SUBSCRIPT_PTR_SET_RAGE_FLAG] = BATTLE_SUBSEQ_SET_RAGE_FLAG,
|
||||
[MOVE_SUBSCRIPT_PTR_STEAL_ITEM] = BATTLE_SUBSEQ_STEAL_ITEM,
|
||||
[MOVE_SUBSCRIPT_PTR_MEAN_LOOK] = BATTLE_SUBSEQ_MEAN_LOOK,
|
||||
[MOVE_SUBSCRIPT_PTR_NIGHTMARE_START] = BATTLE_SUBSEQ_NIGHTMARE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_BOOST_ALL_STATS] = BATTLE_SUBSEQ_BOOST_ALL_STATS,
|
||||
[MOVE_SUBSCRIPT_PTR_RAPID_SPIN] = BATTLE_SUBSEQ_RAPID_SPIN,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_TARGET_PARALYSIS] = BATTLE_SUBSEQ_HEAL_TARGET_PARALYSIS,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_DOWN_1_STAGE] = BATTLE_SUBSEQ_USER_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3] = BATTLE_SUBSEQ_RECOIL_1_3,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_UP_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_UP_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_UP_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_UP_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_UP_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_DOWN_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_DOWN_2_STAGES] = BATTLE_SUBSEQ_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_THRASH] = BATTLE_SUBSEQ_THRASH,
|
||||
[MOVE_SUBSCRIPT_PTR_KNOCK_OFF] = BATTLE_SUBSEQ_KNOCK_OFF,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_UP_1_STAGE] = BATTLE_SUBSEQ_USER_DEF_AND_SPDEF_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_UP_1_STAGE] = BATTLE_SUBSEQ_USER_ATK_AND_DEF_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_TARGET_ATK_AND_DEF_DOWN_1_STAGE] = BATTLE_SUBSEQ_TARGET_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_SPATK_AND_SPDEF_UP_1_STAGE] = BATTLE_SUBSEQ_USER_SPATK_AND_SPDEF_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_SPEED_UP_1_STAGE] = BATTLE_SUBSEQ_USER_ATK_AND_SPEED_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DRAIN_HALF_DAMAGE_DEALT] = BATTLE_SUBSEQ_DRAIN_HALF_DAMAGE_DEALT,
|
||||
[MOVE_SUBSCRIPT_PTR_DREAM_EATER] = BATTLE_SUBSEQ_DREAM_EATER,
|
||||
[MOVE_SUBSCRIPT_PTR_RESET_ALL_STAT_STAGES] = BATTLE_SUBSEQ_RESET_ALL_STAT_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_BIDE_START] = BATTLE_SUBSEQ_BIDE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_STRUGGLE] = BATTLE_SUBSEQ_STRUGGLE,
|
||||
[MOVE_SUBSCRIPT_PTR_CONVERSION] = BATTLE_SUBSEQ_CONVERSION,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOVER_HALF_MAX_HP] = BATTLE_SUBSEQ_RECOVER_HALF_MAX_HP,
|
||||
[MOVE_SUBSCRIPT_PTR_LIGHT_SCREEN] = BATTLE_SUBSEQ_LIGHT_SCREEN,
|
||||
[MOVE_SUBSCRIPT_PTR_REFLECT] = BATTLE_SUBSEQ_REFLECT,
|
||||
[MOVE_SUBSCRIPT_PTR_MIST] = BATTLE_SUBSEQ_MIST,
|
||||
[MOVE_SUBSCRIPT_PTR_FOCUS_ENERGY] = BATTLE_SUBSEQ_FOCUS_ENERGY,
|
||||
[MOVE_SUBSCRIPT_PTR_MIMIC] = BATTLE_SUSBEQ_MIMIC,
|
||||
[MOVE_SUBSCRIPT_PTR_LEECH_SEED_START] = BATTLE_SUBSEQ_LEECH_SEED_START,
|
||||
[MOVE_SUBSCRIPT_PTR_DISABLE_START] = BATTLE_SUBSEQ_DISABLE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_ENCORE_START] = BATTLE_SUBSEQ_ENCORE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_PAIN_SPLIT] = BATTLE_SUBSEQ_PAIN_SPLIT,
|
||||
[MOVE_SUBSCRIPT_PTR_CONVERSION_2] = BATTLE_SUBSEQ_CONVERSION_2,
|
||||
[MOVE_SUBSCRIPT_PTR_LOCK_ON] = BATTLE_SUBSEQ_LOCK_ON,
|
||||
[MOVE_SUBSCRIPT_PTR_SKETCH] = BATTLE_SUBSEQ_SKETCH,
|
||||
[MOVE_SUBSCRIPT_PTR_FEINT] = BATTLE_SUBSEQ_FEINT,
|
||||
[MOVE_SUBSCRIPT_PTR_DESTINY_BOND] = BATTLE_SUBSEQ_DESTINY_BOND,
|
||||
[MOVE_SUBSCRIPT_PTR_REDUCE_TARGET_PP] = BATTLE_SUBSEQ_REDUCE_TARGET_PP,
|
||||
[MOVE_SUBSCRIPT_PTR_PROTECT] = BATTLE_SUBSEQ_PROTECT,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_BELL] = BATTLE_SUBSEQ_HEAL_BELL,
|
||||
[MOVE_SUBSCRIPT_PTR_TRY_SUBSTITUTE] = BATTLE_SUBSEQ_TRY_SUBSTITUTE,
|
||||
[MOVE_SUBSCRIPT_PTR_FORCE_TARGET_TO_SWITCH_OR_FLEE] = BATTLE_SUBSEQ_FORCE_TARGET_TO_SWITCH_OR_FLEE,
|
||||
[MOVE_SUBSCRIPT_PTR_TRANSFORM_INTO_TARGET] = BATTLE_SUSBEQ_TRANSFORM_INTO_TARGET,
|
||||
[MOVE_SUBSCRIPT_PTR_MINIMIZE] = BATTLE_SUBSEQ_MINIMIZE,
|
||||
[MOVE_SUBSCRIPT_PTR_CURSE_NORMAL] = BATTLE_SUBSEQ_CURSE_NORMAL,
|
||||
[MOVE_SUBSCRIPT_PTR_CURSE_GHOST] = BATTLE_SUBSEQ_CURSE_GHOST,
|
||||
[MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION] = BATTLE_SUBSEQ_PRINT_MESSAGE_AND_PLAY_ANIMATION,
|
||||
[MOVE_SUBSCRIPT_PTR_FORESIGHT] = BATTLE_SUBSEQ_FORESIGHT,
|
||||
[MOVE_SUBSCRIPT_PTR_PERISH_SONG_START] = BATTLE_SUBSEQ_PERISH_SONG_START,
|
||||
[MOVE_SUBSCRIPT_PTR_WEATHER_START] = BATTLE_SUBSEQ_WEATHER_START,
|
||||
[MOVE_SUBSCRIPT_PTR_SWAGGER] = BATTLE_SUBSEQ_SWAGGER,
|
||||
[MOVE_SUBSCRIPT_PTR_INFATUATE] = BATTLE_SUBSEQ_INFATUATE,
|
||||
[MOVE_SUBSCRIPT_PTR_SAFEGUARD_START] = BATTLE_SUBSEQ_SAFEGUARD_START,
|
||||
[MOVE_SUBSCRIPT_PTR_PRESENT_HEAL] = BATTLE_SUBSEQ_PRESENT_HEAL,
|
||||
[MOVE_SUBSCRIPT_PTR_MAGNITUDE] = BATTLE_SUBSEQ_MAGNITUDE,
|
||||
[MOVE_SUBSCRIPT_PTR_BATON_PASS] = BATTLE_SUBSEQ_BATON_PASS,
|
||||
[MOVE_SUBSCRIPT_PTR_BELLY_DRUM] = BATTLE_SUBSEQ_BELLY_DRUM,
|
||||
[MOVE_SUBSCRIPT_PTR_TELEPORT] = BATTLE_SUBSEQ_TELEPORT,
|
||||
[MOVE_SUBSCRIPT_PTR_FUTURE_SIGHT_START] = BATTLE_SUBSEQ_FUTURE_SIGHT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_STOCKPILE] = BATTLE_SUBSEQ_STOCKPILE,
|
||||
[MOVE_SUBSCRIPT_PTR_SWALLOW] = BATTLE_SUBSEQ_SWALLOW,
|
||||
[MOVE_SUBSCRIPT_PTR_TORMENT_START] = BATTLE_SUBSEQ_TORMENT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_FLATTER] = BATTLE_SUBSEQ_FLATTER,
|
||||
[MOVE_SUBSCRIPT_PTR_MEMENTO] = BATTLE_SUBSEQ_MEMENTO,
|
||||
[MOVE_SUBSCRIPT_PTR_CHARGE] = BATTLE_SUBSEQ_CHARGE,
|
||||
[MOVE_SUBSCRIPT_PTR_TAUNT_START] = BATTLE_SUBSEQ_TAUNT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ITEMS] = BATTLE_SUBSEQ_EXCHANGE_ITEMS,
|
||||
[MOVE_SUBSCRIPT_PTR_COPY_ABILITY] = BATTLE_SUBSEQ_COPY_ABILITY,
|
||||
[MOVE_SUBSCRIPT_PTR_BREAK_SCREENS] = BATTLE_SUBSEQ_BREAK_SCREENS,
|
||||
[MOVE_SUBSCRIPT_PTR_YAWN] = BATTLE_SUBSEQ_YAWN,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ABILITIES] = BATTLE_SUBSEQ_EXCHANGE_ABILITIES,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOVER_PSN_PRZ_BRN] = BATTLE_SUBSEQ_RECOVER_PSN_PRZ_BRN,
|
||||
[MOVE_SUBSCRIPT_PTR_ROOST] = BATTLE_SUBSEQ_ROOST,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_TARGET_SLEEP] = BATTLE_SUBSEQ_HEAL_TARGET_SLEEP,
|
||||
[MOVE_SUBSCRIPT_PTR_GRAVITY_START] = BATTLE_SUBSEQ_GRAVITY_START,
|
||||
[MOVE_SUBSCRIPT_PTR_MIRACLE_EYE] = BATTLE_SUBSEQ_MIRACLE_EYE,
|
||||
[MOVE_SUBSCRIPT_PTR_HEALING_WISH] = BATTLE_SUBSEQ_HEALING_WISH,
|
||||
[MOVE_SUBSCRIPT_PTR_TAILWIND_START] = BATTLE_SUBSEQ_TAILWIND_START,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_DOWN_1_STAGE] = BATTLE_SUBSEQ_USER_DEF_AND_SPDEF_DOWN_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_SWAP_ATK_AND_DEF] = BATTLE_SUBSEQ_USER_SWAP_ATK_AND_DEF,
|
||||
[MOVE_SUBSCRIPT_PTR_SUPPRESS_TARGET_ABILITY] = BATTLE_SUBSEQ_SUPPRESS_TARGET_ABILITY,
|
||||
[MOVE_SUBSCRIPT_PTR_LUCKY_CHANT_START] = BATTLE_SUBSEQ_LUCKY_CHANT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ATK_AND_SPATK_STAGES] = BATTLE_SUBSEQ_EXCHANGE_ATK_AND_SPATK_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_DEF_AND_SPDEF_STAGES] = BATTLE_SUBSEQ_EXCHANGE_DEF_AND_SPDEF_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_GIVE_TARGET_INSOMNIA] = BATTLE_SUBSEQ_GIVE_TARGET_INSOMNIA,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ALL_STAT_STAGES] = BATTLE_SUBSEQ_EXCHANGE_ALL_STAT_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_BURN] = BATTLE_SUBSEQ_RECOIL_1_3_CHANCE_TO_BURN,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFOG] = BATTLE_SUBSEQ_DEFOG,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_BLOCK_START] = BATTLE_SUBSEQ_HEAL_BLOCK_START,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_THEN_SWITCH_OUT] = BATTLE_SUBSEQ_ATTACK_THEN_SWITCH_OUT,
|
||||
[MOVE_SUBSCRIPT_PTR_EMBARGO_START] = BATTLE_SUBSEQ_EMBARGO_START,
|
||||
[MOVE_SUBSCRIPT_PTR_PLUCK] = BATTLE_SUBSEQ_PLUCK,
|
||||
[MOVE_SUBSCRIPT_PTR_FLING] = BATTLE_SUBSEQ_FLING,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_PARALYZE] = BATTLE_SUBSEQ_RECOIL_1_3_CHANCE_TO_PARALYZE,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_2] = BATTLE_SUBSEQ_RECOIL_1_2,
|
||||
[MOVE_SUBSCRIPT_PTR_BURN_OR_FLINCH] = BATTLE_SUBSEQ_BURN_OR_FLINCH,
|
||||
[MOVE_SUBSCRIPT_PTR_FREEZE_OR_FLINCH] = BATTLE_SUBSEQ_FREEZE_OR_FLINCH,
|
||||
[MOVE_SUBSCRIPT_PTR_PARALYZE_OR_FLINCH] = BATTLE_SUBSEQ_PARALYZE_OR_FLINCH,
|
||||
[MOVE_SUBSCRIPT_PTR_CHATTER] = BATTLE_SUBSEQ_CHATTER,
|
||||
[MOVE_SUBSCRIPT_PTR_LUNAR_DANCE] = BATTLE_SUBSEQ_LUNAR_DANCE,
|
||||
[MOVE_SUBSCRIPT_PTR_GIVE_TARGET_OWN_STATUS] = BATTLE_SUBSEQ_GIVE_TARGET_OWN_STATUS,
|
||||
[MOVE_SUBSCRIPT_PTR_SLEEP] = BATTLE_SUBSCRIPT_FALL_ASLEEP,
|
||||
[MOVE_SUBSCRIPT_PTR_POISON] = BATTLE_SUBSCRIPT_POISON,
|
||||
[MOVE_SUBSCRIPT_PTR_BURN] = BATTLE_SUBSCRIPT_BURN,
|
||||
[MOVE_SUBSCRIPT_PTR_FREEZE] = BATTLE_SUBSCRIPT_FREEZE,
|
||||
[MOVE_SUBSCRIPT_PTR_PARALYZE] = BATTLE_SUBSCRIPT_PARALYZE,
|
||||
[MOVE_SUBSCRIPT_PTR_BADLY_POISON] = BATTLE_SUBSCRIPT_BADLY_POISON,
|
||||
[MOVE_SUBSCRIPT_PTR_CONFUSE] = BATTLE_SUBSCRIPT_CONFUSE,
|
||||
[MOVE_SUBSCRIPT_PTR_FLINCH] = BATTLE_SUBSCRIPT_FLINCH_MON,
|
||||
[MOVE_SUBSCRIPT_PTR_REST] = BATTLE_SUBSCRIPT_REST,
|
||||
[MOVE_SUBSCRIPT_PTR_UPROAR] = BATTLE_SUBSCRIPT_UPROAR,
|
||||
[MOVE_SUBSCRIPT_PTR_PAY_DAY] = BATTLE_SUBSCRIPT_PAY_DAY,
|
||||
[MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN] = BATTLE_SUBSCRIPT_VANISH_ON_CHARGE_TURN,
|
||||
[MOVE_SUBSCRIPT_PTR_BIND_TARGET] = BATTLE_SUBSCRIPT_BIND_START,
|
||||
[MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL] = BATTLE_SUBSCRIPT_RECOIL_1_4,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_UP_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_UP_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_UP_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_RECHARGE_TURN] = BATTLE_SUBSCRIPT_RECHARGE_TURN,
|
||||
[MOVE_SUBSCRIPT_PTR_SET_RAGE_FLAG] = BATTLE_SUBSCRIPT_SET_RAGE_FLAG,
|
||||
[MOVE_SUBSCRIPT_PTR_STEAL_ITEM] = BATTLE_SUBSCRIPT_STEAL_ITEM,
|
||||
[MOVE_SUBSCRIPT_PTR_MEAN_LOOK] = BATTLE_SUBSCRIPT_MEAN_LOOK,
|
||||
[MOVE_SUBSCRIPT_PTR_NIGHTMARE_START] = BATTLE_SUBSCRIPT_NIGHTMARE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_BOOST_ALL_STATS] = BATTLE_SUBSCRIPT_BOOST_ALL_STATS,
|
||||
[MOVE_SUBSCRIPT_PTR_RAPID_SPIN] = BATTLE_SUBSCRIPT_RAPID_SPIN,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_TARGET_PARALYSIS] = BATTLE_SUBSCRIPT_HEAL_TARGET_PARALYSIS,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_USER_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3] = BATTLE_SUBSCRIPT_RECOIL_1_3,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_UP_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_UP_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_UP_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_UP_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_UP_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SPEED_DOWN_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_EVASION_DOWN_2_STAGES] = BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_THRASH] = BATTLE_SUBSCRIPT_THRASH,
|
||||
[MOVE_SUBSCRIPT_PTR_KNOCK_OFF] = BATTLE_SUBSCRIPT_KNOCK_OFF,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_UP_1_STAGE] = BATTLE_SUBSCRIPT_USER_DEF_AND_SPDEF_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_UP_1_STAGE] = BATTLE_SUBSCRIPT_USER_ATK_AND_DEF_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_TARGET_ATK_AND_DEF_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_TARGET_ATK_AND_DEF_DOWN_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_SPATK_AND_SPDEF_UP_1_STAGE] = BATTLE_SUBSCRIPT_USER_SPATK_AND_SPDEF_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_SPEED_UP_1_STAGE] = BATTLE_SUBSCRIPT_USER_ATK_AND_SPEED_UP_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_DRAIN_HALF_DAMAGE_DEALT] = BATTLE_SUBSCRIPT_DRAIN_HALF_DAMAGE_DEALT,
|
||||
[MOVE_SUBSCRIPT_PTR_DREAM_EATER] = BATTLE_SUBSCRIPT_DREAM_EATER,
|
||||
[MOVE_SUBSCRIPT_PTR_RESET_ALL_STAT_STAGES] = BATTLE_SUBSCRIPT_RESET_ALL_STAT_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_BIDE_START] = BATTLE_SUBSCRIPT_BIDE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_STRUGGLE] = BATTLE_SUBSCRIPT_STRUGGLE,
|
||||
[MOVE_SUBSCRIPT_PTR_CONVERSION] = BATTLE_SUBSCRIPT_CONVERSION,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOVER_HALF_MAX_HP] = BATTLE_SUBSCRIPT_RECOVER_HALF_MAX_HP,
|
||||
[MOVE_SUBSCRIPT_PTR_LIGHT_SCREEN] = BATTLE_SUBSCRIPT_LIGHT_SCREEN,
|
||||
[MOVE_SUBSCRIPT_PTR_REFLECT] = BATTLE_SUBSCRIPT_REFLECT,
|
||||
[MOVE_SUBSCRIPT_PTR_MIST] = BATTLE_SUBSCRIPT_MIST,
|
||||
[MOVE_SUBSCRIPT_PTR_FOCUS_ENERGY] = BATTLE_SUBSCRIPT_FOCUS_ENERGY,
|
||||
[MOVE_SUBSCRIPT_PTR_MIMIC] = BATTLE_SUBSCRIPT_MIMIC,
|
||||
[MOVE_SUBSCRIPT_PTR_LEECH_SEED_START] = BATTLE_SUBSCRIPT_LEECH_SEED_START,
|
||||
[MOVE_SUBSCRIPT_PTR_DISABLE_START] = BATTLE_SUBSCRIPT_DISABLE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_ENCORE_START] = BATTLE_SUBSCRIPT_ENCORE_START,
|
||||
[MOVE_SUBSCRIPT_PTR_PAIN_SPLIT] = BATTLE_SUBSCRIPT_PAIN_SPLIT,
|
||||
[MOVE_SUBSCRIPT_PTR_CONVERSION_2] = BATTLE_SUBSCRIPT_CONVERSION_2,
|
||||
[MOVE_SUBSCRIPT_PTR_LOCK_ON] = BATTLE_SUBSCRIPT_LOCK_ON,
|
||||
[MOVE_SUBSCRIPT_PTR_SKETCH] = BATTLE_SUBSCRIPT_SKETCH,
|
||||
[MOVE_SUBSCRIPT_PTR_FEINT] = BATTLE_SUBSCRIPT_FEINT,
|
||||
[MOVE_SUBSCRIPT_PTR_DESTINY_BOND] = BATTLE_SUBSCRIPT_DESTINY_BOND,
|
||||
[MOVE_SUBSCRIPT_PTR_REDUCE_TARGET_PP] = BATTLE_SUBSCRIPT_REDUCE_TARGET_PP,
|
||||
[MOVE_SUBSCRIPT_PTR_PROTECT] = BATTLE_SUBSCRIPT_PROTECT,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_BELL] = BATTLE_SUBSCRIPT_HEAL_BELL,
|
||||
[MOVE_SUBSCRIPT_PTR_TRY_SUBSTITUTE] = BATTLE_SUBSCRIPT_TRY_SUBSTITUTE,
|
||||
[MOVE_SUBSCRIPT_PTR_FORCE_TARGET_TO_SWITCH_OR_FLEE] = BATTLE_SUBSCRIPT_FORCE_TARGET_TO_SWITCH_OR_FLEE,
|
||||
[MOVE_SUBSCRIPT_PTR_TRANSFORM_INTO_TARGET] = BATTLE_SUBSCRIPT_TRANSFORM_INTO_TARGET,
|
||||
[MOVE_SUBSCRIPT_PTR_MINIMIZE] = BATTLE_SUBSCRIPT_MINIMIZE,
|
||||
[MOVE_SUBSCRIPT_PTR_CURSE_NORMAL] = BATTLE_SUBSCRIPT_CURSE_NORMAL,
|
||||
[MOVE_SUBSCRIPT_PTR_CURSE_GHOST] = BATTLE_SUBSCRIPT_CURSE_GHOST,
|
||||
[MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION] = BATTLE_SUBSCRIPT_PRINT_MESSAGE_AND_PLAY_ANIMATION,
|
||||
[MOVE_SUBSCRIPT_PTR_FORESIGHT] = BATTLE_SUBSCRIPT_FORESIGHT,
|
||||
[MOVE_SUBSCRIPT_PTR_PERISH_SONG_START] = BATTLE_SUBSCRIPT_PERISH_SONG_START,
|
||||
[MOVE_SUBSCRIPT_PTR_WEATHER_START] = BATTLE_SUBSCRIPT_WEATHER_START,
|
||||
[MOVE_SUBSCRIPT_PTR_SWAGGER] = BATTLE_SUBSCRIPT_SWAGGER,
|
||||
[MOVE_SUBSCRIPT_PTR_INFATUATE] = BATTLE_SUBSCRIPT_INFATUATE,
|
||||
[MOVE_SUBSCRIPT_PTR_SAFEGUARD_START] = BATTLE_SUBSCRIPT_SAFEGUARD_START,
|
||||
[MOVE_SUBSCRIPT_PTR_PRESENT_HEAL] = BATTLE_SUBSCRIPT_PRESENT_HEAL,
|
||||
[MOVE_SUBSCRIPT_PTR_MAGNITUDE] = BATTLE_SUBSCRIPT_MAGNITUDE,
|
||||
[MOVE_SUBSCRIPT_PTR_BATON_PASS] = BATTLE_SUBSCRIPT_BATON_PASS,
|
||||
[MOVE_SUBSCRIPT_PTR_BELLY_DRUM] = BATTLE_SUBSCRIPT_BELLY_DRUM,
|
||||
[MOVE_SUBSCRIPT_PTR_TELEPORT] = BATTLE_SUBSCRIPT_TELEPORT,
|
||||
[MOVE_SUBSCRIPT_PTR_FUTURE_SIGHT_START] = BATTLE_SUBSCRIPT_FUTURE_SIGHT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_STOCKPILE] = BATTLE_SUBSCRIPT_STOCKPILE,
|
||||
[MOVE_SUBSCRIPT_PTR_SWALLOW] = BATTLE_SUBSCRIPT_SWALLOW,
|
||||
[MOVE_SUBSCRIPT_PTR_TORMENT_START] = BATTLE_SUBSCRIPT_TORMENT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_FLATTER] = BATTLE_SUBSCRIPT_FLATTER,
|
||||
[MOVE_SUBSCRIPT_PTR_MEMENTO] = BATTLE_SUBSCRIPT_MEMENTO,
|
||||
[MOVE_SUBSCRIPT_PTR_CHARGE] = BATTLE_SUBSCRIPT_CHARGE,
|
||||
[MOVE_SUBSCRIPT_PTR_TAUNT_START] = BATTLE_SUBSCRIPT_TAUNT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ITEMS] = BATTLE_SUBSCRIPT_EXCHANGE_ITEMS,
|
||||
[MOVE_SUBSCRIPT_PTR_COPY_ABILITY] = BATTLE_SUBSCRIPT_COPY_ABILITY,
|
||||
[MOVE_SUBSCRIPT_PTR_BREAK_SCREENS] = BATTLE_SUBSCRIPT_BREAK_SCREENS,
|
||||
[MOVE_SUBSCRIPT_PTR_YAWN] = BATTLE_SUBSCRIPT_YAWN,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ABILITIES] = BATTLE_SUBSCRIPT_EXCHANGE_ABILITIES,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOVER_PSN_PRZ_BRN] = BATTLE_SUBSCRIPT_RECOVER_PSN_PRZ_BRN,
|
||||
[MOVE_SUBSCRIPT_PTR_ROOST] = BATTLE_SUBSCRIPT_ROOST,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_TARGET_SLEEP] = BATTLE_SUBSCRIPT_HEAL_TARGET_SLEEP,
|
||||
[MOVE_SUBSCRIPT_PTR_GRAVITY_START] = BATTLE_SUBSCRIPT_GRAVITY_START,
|
||||
[MOVE_SUBSCRIPT_PTR_MIRACLE_EYE] = BATTLE_SUBSCRIPT_MIRACLE_EYE,
|
||||
[MOVE_SUBSCRIPT_PTR_HEALING_WISH] = BATTLE_SUBSCRIPT_HEALING_WISH,
|
||||
[MOVE_SUBSCRIPT_PTR_TAILWIND_START] = BATTLE_SUBSCRIPT_TAILWIND_START,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_DOWN_1_STAGE] = BATTLE_SUBSCRIPT_USER_DEF_AND_SPDEF_DOWN_1_STAGE,
|
||||
[MOVE_SUBSCRIPT_PTR_USER_SWAP_ATK_AND_DEF] = BATTLE_SUBSCRIPT_USER_SWAP_ATK_AND_DEF,
|
||||
[MOVE_SUBSCRIPT_PTR_SUPPRESS_TARGET_ABILITY] = BATTLE_SUBSCRIPT_SUPPRESS_TARGET_ABILITY,
|
||||
[MOVE_SUBSCRIPT_PTR_LUCKY_CHANT_START] = BATTLE_SUBSCRIPT_LUCKY_CHANT_START,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ATK_AND_SPATK_STAGES] = BATTLE_SUBSCRIPT_EXCHANGE_ATK_AND_SPATK_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_DEF_AND_SPDEF_STAGES] = BATTLE_SUBSCRIPT_EXCHANGE_DEF_AND_SPDEF_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_GIVE_TARGET_INSOMNIA] = BATTLE_SUBSCRIPT_GIVE_TARGET_INSOMNIA,
|
||||
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ALL_STAT_STAGES] = BATTLE_SUBSCRIPT_EXCHANGE_ALL_STAT_STAGES,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_BURN] = BATTLE_SUBSCRIPT_RECOIL_1_3_CHANCE_TO_BURN,
|
||||
[MOVE_SUBSCRIPT_PTR_DEFOG] = BATTLE_SUBSCRIPT_DEFOG,
|
||||
[MOVE_SUBSCRIPT_PTR_HEAL_BLOCK_START] = BATTLE_SUBSCRIPT_HEAL_BLOCK_START,
|
||||
[MOVE_SUBSCRIPT_PTR_ATTACK_THEN_SWITCH_OUT] = BATTLE_SUBSCRIPT_ATTACK_THEN_SWITCH_OUT,
|
||||
[MOVE_SUBSCRIPT_PTR_EMBARGO_START] = BATTLE_SUBSCRIPT_EMBARGO_START,
|
||||
[MOVE_SUBSCRIPT_PTR_PLUCK] = BATTLE_SUBSCRIPT_PLUCK,
|
||||
[MOVE_SUBSCRIPT_PTR_FLING] = BATTLE_SUBSCRIPT_FLING,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_PARALYZE] = BATTLE_SUBSCRIPT_RECOIL_1_3_CHANCE_TO_PARALYZE,
|
||||
[MOVE_SUBSCRIPT_PTR_RECOIL_1_2] = BATTLE_SUBSCRIPT_RECOIL_1_2,
|
||||
[MOVE_SUBSCRIPT_PTR_BURN_OR_FLINCH] = BATTLE_SUBSCRIPT_BURN_OR_FLINCH,
|
||||
[MOVE_SUBSCRIPT_PTR_FREEZE_OR_FLINCH] = BATTLE_SUBSCRIPT_FREEZE_OR_FLINCH,
|
||||
[MOVE_SUBSCRIPT_PTR_PARALYZE_OR_FLINCH] = BATTLE_SUBSCRIPT_PARALYZE_OR_FLINCH,
|
||||
[MOVE_SUBSCRIPT_PTR_CHATTER] = BATTLE_SUBSCRIPT_CHATTER,
|
||||
[MOVE_SUBSCRIPT_PTR_LUNAR_DANCE] = BATTLE_SUBSCRIPT_LUNAR_DANCE,
|
||||
[MOVE_SUBSCRIPT_PTR_GIVE_TARGET_OWN_STATUS] = BATTLE_SUBSCRIPT_GIVE_TARGET_OWN_STATUS,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#include "constants/gender.h"
|
||||
#include "consts/generated/c/gender.h"
|
||||
#include "constants/trainer.h"
|
||||
|
||||
static const u8 sTrainerClassGender[] = {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef POKEPLATINUM_MOVE_TABLE_H
|
||||
#define POKEPLATINUM_MOVE_TABLE_H
|
||||
|
||||
#include "consts/generated/c/moves.h" // def for MoveAttribute
|
||||
|
||||
typedef struct MoveContestData {
|
||||
u8 effect;
|
||||
u8 type;
|
||||
|
|
@ -21,21 +23,6 @@ typedef struct MoveTable {
|
|||
MoveContestData contest;
|
||||
} MoveTable;
|
||||
|
||||
enum MoveAttribute {
|
||||
MOVEATTRIBUTE_EFFECT = 0,
|
||||
MOVEATTRIBUTE_CLASS,
|
||||
MOVEATTRIBUTE_POWER,
|
||||
MOVEATTRIBUTE_TYPE,
|
||||
MOVEATTRIBUTE_ACCURACY,
|
||||
MOVEATTRIBUTE_PP,
|
||||
MOVEATTRIBUTE_EFFECT_CHANCE,
|
||||
MOVEATTRIBUTE_RANGE,
|
||||
MOVEATTRIBUTE_PRIORTY,
|
||||
MOVEATTRIBUTE_FLAGS,
|
||||
MOVEATTRIBUTE_CONTEST_EFFECT,
|
||||
MOVEATTRIBUTE_CONTEST_TYPE,
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Load the full move table into a destination buffer.
|
||||
*
|
||||
|
|
|
|||
12
meson.build
12
meson.build
|
|
@ -121,18 +121,18 @@ subdir('platinum.us')
|
|||
subdir('lib')
|
||||
|
||||
|
||||
############################################################
|
||||
### FILE SYSTEM ###
|
||||
############################################################
|
||||
subdir('res')
|
||||
|
||||
|
||||
############################################################
|
||||
### CONSTS ###
|
||||
############################################################
|
||||
subdir('consts')
|
||||
|
||||
|
||||
############################################################
|
||||
### FILE SYSTEM ###
|
||||
############################################################
|
||||
subdir('res')
|
||||
|
||||
|
||||
############################################################
|
||||
### ARM9 BINARY ###
|
||||
############################################################
|
||||
|
|
|
|||
|
|
@ -242,9 +242,15 @@ RomSpec
|
|||
File battle/graphic/vs_demo_gra.narc
|
||||
File wazaeffect/we.arc
|
||||
File wazaeffect/we_sub.narc
|
||||
File battle/skill/be_seq.narc
|
||||
File battle/skill/sub_seq.narc
|
||||
File battle/skill/waza_seq.narc
|
||||
|
||||
Root /battle/skill
|
||||
HostRoot res/battle/scripts
|
||||
File be_seq.narc
|
||||
File sub_seq.narc
|
||||
File waza_seq.narc
|
||||
|
||||
Root /
|
||||
HostRoot res/prebuilt
|
||||
File wazaeffect/effectclact/wecell.narc
|
||||
File wazaeffect/effectclact/wecellanm.narc
|
||||
File wazaeffect/effectclact/wechar.narc
|
||||
|
|
|
|||
|
|
@ -1 +1,2 @@
|
|||
subdir('moves')
|
||||
subdir('moves')
|
||||
subdir('scripts')
|
||||
|
|
|
|||
8
res/battle/scripts/effects/effect_script_0000.s
Normal file
8
res/battle/scripts/effects/effect_script_0000.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0001.s
Normal file
7
res/battle/scripts/effects/effect_script_0001.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_SLEEP
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0002.s
Normal file
9
res/battle/scripts/effects/effect_script_0002.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_POISON
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0003.s
Normal file
9
res/battle/scripts/effects/effect_script_0003.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_DRAIN_HALF_DAMAGE_DEALT
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0004.s
Normal file
9
res/battle/scripts/effects/effect_script_0004.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_BURN
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0005.s
Normal file
9
res/battle/scripts/effects/effect_script_0005.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_FREEZE
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0006.s
Normal file
9
res/battle/scripts/effects/effect_script_0006.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_PARALYZE
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
32
res/battle/scripts/effects/effect_script_0007.s
Normal file
32
res/battle/scripts/effects/effect_script_0007.s
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CheckIgnorableAbility CHECK_HAVE, BTLSCR_ALL_BATTLERS, ABILITY_DAMP, _038
|
||||
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_MON_SELFDESTRUCTED, _035
|
||||
UpdateVar OPCODE_SET, BTLVAR_CALC_TEMP, 0x10000000
|
||||
UpdateVarFromVar OPCODE_LEFT_SHIFT, BTLVAR_CALC_TEMP, BTLVAR_ATTACKER
|
||||
UpdateVarFromVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, BTLVAR_CALC_TEMP
|
||||
UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, 0
|
||||
UpdateVar OPCODE_SET, BTLVAR_HP_CALC_TEMP, 32767
|
||||
UpdateHealthBar BTLSCR_ATTACKER
|
||||
Wait
|
||||
Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION
|
||||
|
||||
_035:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
|
||||
_038:
|
||||
PrintAttackMessage
|
||||
Wait
|
||||
WaitButtonABTime 30
|
||||
// {0}’s {1} prevents {2} from using {3}!
|
||||
PrintMessage pl_msg_00000368_00628, TAG_NICKNAME_ABILITY_NICKNAME_MOVE, BTLSCR_ABILITY_MON, BTLSCR_ABILITY_MON, BTLSCR_ATTACKER, BTLSCR_ATTACKER
|
||||
Wait
|
||||
WaitButtonABTime 30
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_CHECK_LOOP_ONLY_ONCE
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK
|
||||
End
|
||||
22
res/battle/scripts/effects/effect_script_0008.s
Normal file
22
res/battle/scripts/effects/effect_script_0008.s
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CheckSubstitute BTLSCR_DEFENDER, _015
|
||||
CompareMonDataToValue OPCODE_FLAG_NOT, BTLSCR_DEFENDER, BATTLEMON_STATUS, MON_CONDITION_SLEEP, _015
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_DREAM_EATER
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
|
||||
_015:
|
||||
PrintAttackMessage
|
||||
Wait
|
||||
WaitButtonABTime 30
|
||||
// {0} wasn’t affected!
|
||||
PrintMessage pl_msg_00000368_00060, TAG_NICKNAME, BTLSCR_DEFENDER
|
||||
Wait
|
||||
WaitButtonABTime 30
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK
|
||||
End
|
||||
15
res/battle/scripts/effects/effect_script_0009.s
Normal file
15
res/battle/scripts/effects/effect_script_0009.s
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
PrintAttackMessage
|
||||
Wait
|
||||
WaitButtonABTime 30
|
||||
SetMirrorMove
|
||||
// Mirror Move failed!
|
||||
PrintMessage pl_msg_00000368_00798, TAG_NONE
|
||||
Wait
|
||||
WaitButtonABTime 30
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0010.s
Normal file
7
res/battle/scripts/effects/effect_script_0010.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_ATTACK_UP_1_STAGE
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0011.s
Normal file
7
res/battle/scripts/effects/effect_script_0011.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0012.s
Normal file
8
res/battle/scripts/effects/effect_script_0012.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0013.s
Normal file
7
res/battle/scripts/effects/effect_script_0013.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_1_STAGE
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0014.s
Normal file
8
res/battle/scripts/effects/effect_script_0014.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0015.s
Normal file
8
res/battle/scripts/effects/effect_script_0015.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0016.s
Normal file
7
res/battle/scripts/effects/effect_script_0016.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_EVASION_UP_1_STAGE
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0017.s
Normal file
8
res/battle/scripts/effects/effect_script_0017.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0018.s
Normal file
7
res/battle/scripts/effects/effect_script_0018.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0019.s
Normal file
7
res/battle/scripts/effects/effect_script_0019.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0020.s
Normal file
7
res/battle/scripts/effects/effect_script_0020.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0021.s
Normal file
8
res/battle/scripts/effects/effect_script_0021.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0022.s
Normal file
8
res/battle/scripts/effects/effect_script_0022.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0023.s
Normal file
7
res/battle/scripts/effects/effect_script_0023.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_1_STAGE
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0024.s
Normal file
7
res/battle/scripts/effects/effect_script_0024.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_EVASION_DOWN_1_STAGE
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0025.s
Normal file
7
res/battle/scripts/effects/effect_script_0025.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_RESET_ALL_STAT_STAGES
|
||||
End
|
||||
13
res/battle/scripts/effects/effect_script_0026.s
Normal file
13
res/battle/scripts/effects/effect_script_0026.s
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_MOVE_LOCKED, _015
|
||||
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_LAST_OF_MULTI_TURN, _015
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_BIDE_START
|
||||
End
|
||||
|
||||
_015:
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE
|
||||
End
|
||||
12
res/battle/scripts/effects/effect_script_0027.s
Normal file
12
res/battle/scripts/effects/effect_script_0027.s
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_THRASH, _009
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_THRASH
|
||||
|
||||
_009:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0028.s
Normal file
7
res/battle/scripts/effects/effect_script_0028.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_FORCE_TARGET_TO_SWITCH_OR_FLEE
|
||||
End
|
||||
10
res/battle/scripts/effects/effect_script_0029.s
Normal file
10
res/battle/scripts/effects/effect_script_0029.s
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
SetMultiHit 0, SYSCTL_MULTI_HIT_MOVE
|
||||
UpdateVar OPCODE_SET, BTLVAR_AFTER_MOVE_MESSAGE_TYPE, AFTER_MOVE_MESSAGE_MULTI_HIT
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0030.s
Normal file
7
res/battle/scripts/effects/effect_script_0030.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_CONVERSION
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0031.s
Normal file
9
res/battle/scripts/effects/effect_script_0031.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_FLINCH
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0032.s
Normal file
7
res/battle/scripts/effects/effect_script_0032.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_RECOVER_HALF_MAX_HP
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0033.s
Normal file
7
res/battle/scripts/effects/effect_script_0033.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_BADLY_POISON
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0034.s
Normal file
9
res/battle/scripts/effects/effect_script_0034.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_CHECK_SUBSTITUTE|MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_PAY_DAY
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0035.s
Normal file
7
res/battle/scripts/effects/effect_script_0035.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_LIGHT_SCREEN
|
||||
End
|
||||
11
res/battle/scripts/effects/effect_script_0036.s
Normal file
11
res/battle/scripts/effects/effect_script_0036.s
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
Random 2, 3
|
||||
UpdateVar OPCODE_ADD, BTLVAR_CALC_TEMP, 0x80000000
|
||||
UpdateVarFromVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, BTLVAR_CALC_TEMP
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0037.s
Normal file
7
res/battle/scripts/effects/effect_script_0037.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_REST
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0038.s
Normal file
7
res/battle/scripts/effects/effect_script_0038.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
TryOHKOMove
|
||||
End
|
||||
24
res/battle/scripts/effects/effect_script_0039.s
Normal file
24
res/battle/scripts/effects/effect_script_0039.s
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_MOVE_LOCKED, _031
|
||||
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_LAST_OF_MULTI_TURN, _031
|
||||
CheckItemHoldEffect CHECK_HAVE, BTLSCR_ATTACKER, HOLD_EFFECT_CHARGE_SKIP, _024
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_CHECK_LOOP_ONLY_ONCE|SYSCTL_FIRST_OF_MULTI_TURN
|
||||
End
|
||||
|
||||
_024:
|
||||
Call BATTLE_SUBSCRIPT_ITEM_SKIP_CHARGE_TURN
|
||||
CompareVarToValue OPCODE_EQU, BTLVAR_DEFENDER, BATTLER_NONE, _037
|
||||
|
||||
_031:
|
||||
UpdateVar OPCODE_ADD, BTLVAR_CRITICAL_BOOSTS, 1
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
|
||||
_037:
|
||||
Call BATTLE_SUBSCRIPT_CHARGE_MOVE_CLEANUP
|
||||
End
|
||||
10
res/battle/scripts/effects/effect_script_0040.s
Normal file
10
res/battle/scripts/effects/effect_script_0040.s
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_IGNORE_TYPE_CHECKS
|
||||
UpdateMonDataFromVar OPCODE_GET, BTLSCR_DEFENDER, BATTLEMON_CUR_HP, BTLVAR_DAMAGE
|
||||
UpdateVar OPCODE_MUL, BTLVAR_DAMAGE, -1
|
||||
DivideVarByValue BTLVAR_DAMAGE, 2
|
||||
End
|
||||
13
res/battle/scripts/effects/effect_script_0041.s
Normal file
13
res/battle/scripts/effects/effect_script_0041.s
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_REGULATION_FLAG, 1, _013
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_IGNORE_TYPE_CHECKS
|
||||
UpdateVar OPCODE_SET, BTLVAR_DAMAGE, -40
|
||||
End
|
||||
|
||||
_013:
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0042.s
Normal file
9
res/battle/scripts/effects/effect_script_0042.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_CHECK_HP_AND_SUBSTITUTE|MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_BIND_TARGET
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0043.s
Normal file
9
res/battle/scripts/effects/effect_script_0043.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_ADD, BTLVAR_CRITICAL_BOOSTS, 1
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
10
res/battle/scripts/effects/effect_script_0044.s
Normal file
10
res/battle/scripts/effects/effect_script_0044.s
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
SetMultiHit 2, SYSCTL_MULTI_HIT_MOVE
|
||||
UpdateVar OPCODE_SET, BTLVAR_AFTER_MOVE_MESSAGE_TYPE, AFTER_MOVE_MESSAGE_MULTI_HIT
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
13
res/battle/scripts/effects/effect_script_0045.s
Normal file
13
res/battle/scripts/effects/effect_script_0045.s
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CheckAbility CHECK_NOT_HAVE, BTLSCR_ATTACKER, ABILITY_RECKLESS, _008
|
||||
UpdateVar OPCODE_SET, BTLVAR_POWER_MULTI, 12
|
||||
|
||||
_008:
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_CRASH_DAMAGE
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0046.s
Normal file
7
res/battle/scripts/effects/effect_script_0046.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_MIST
|
||||
End
|
||||
12
res/battle/scripts/effects/effect_script_0047.s
Normal file
12
res/battle/scripts/effects/effect_script_0047.s
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_FOCUS_ENERGY, _010
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_FOCUS_ENERGY
|
||||
End
|
||||
|
||||
_010:
|
||||
UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED
|
||||
End
|
||||
13
res/battle/scripts/effects/effect_script_0048.s
Normal file
13
res/battle/scripts/effects/effect_script_0048.s
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CheckAbility CHECK_NOT_HAVE, BTLSCR_ATTACKER, ABILITY_RECKLESS, _008
|
||||
UpdateVar OPCODE_SET, BTLVAR_POWER_MULTI, 12
|
||||
|
||||
_008:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0049.s
Normal file
7
res/battle/scripts/effects/effect_script_0049.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_CONFUSE
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0050.s
Normal file
7
res/battle/scripts/effects/effect_script_0050.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_ATTACK_UP_2_STAGES
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0051.s
Normal file
7
res/battle/scripts/effects/effect_script_0051.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_DEFENSE_UP_2_STAGES
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0052.s
Normal file
7
res/battle/scripts/effects/effect_script_0052.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_SPEED_UP_2_STAGES
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0053.s
Normal file
7
res/battle/scripts/effects/effect_script_0053.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_2_STAGES
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0054.s
Normal file
7
res/battle/scripts/effects/effect_script_0054.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_2_STAGES
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0055.s
Normal file
8
res/battle/scripts/effects/effect_script_0055.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0056.s
Normal file
8
res/battle/scripts/effects/effect_script_0056.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0057.s
Normal file
7
res/battle/scripts/effects/effect_script_0057.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_CHECK_HP|MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_TRANSFORM_INTO_TARGET
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0058.s
Normal file
7
res/battle/scripts/effects/effect_script_0058.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0059.s
Normal file
7
res/battle/scripts/effects/effect_script_0059.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_2_STAGES
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0060.s
Normal file
7
res/battle/scripts/effects/effect_script_0060.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_SPEED_DOWN_2_STAGES
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0061.s
Normal file
8
res/battle/scripts/effects/effect_script_0061.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0062.s
Normal file
7
res/battle/scripts/effects/effect_script_0062.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_2_STAGES
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0063.s
Normal file
8
res/battle/scripts/effects/effect_script_0063.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
8
res/battle/scripts/effects/effect_script_0064.s
Normal file
8
res/battle/scripts/effects/effect_script_0064.s
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0065.s
Normal file
7
res/battle/scripts/effects/effect_script_0065.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_REFLECT
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0066.s
Normal file
7
res/battle/scripts/effects/effect_script_0066.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_POISON
|
||||
End
|
||||
7
res/battle/scripts/effects/effect_script_0067.s
Normal file
7
res/battle/scripts/effects/effect_script_0067.s
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_PARALYZE
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0068.s
Normal file
9
res/battle/scripts/effects/effect_script_0068.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0069.s
Normal file
9
res/battle/scripts/effects/effect_script_0069.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
End
|
||||
9
res/battle/scripts/effects/effect_script_0070.s
Normal file
9
res/battle/scripts/effects/effect_script_0070.s
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
.include "macros/btlcmd.inc"
|
||||
|
||||
.data
|
||||
|
||||
_000:
|
||||
CalcCrit
|
||||
CalcDamage
|
||||
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE
|
||||
End
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user