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Default to release + check; add GDB setup to INSTALL.md
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INSTALL.md
19
INSTALL.md
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@ -17,6 +17,7 @@
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- [Windows (including WSL 1)](#windows-including-wsl-1)
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- [Unix Systems](#unix-systems)
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- [4. Building the Repository](#4-building-the-repository)
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- [5. Debugger Support](#5-debugger-support)
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<!--toc:end-->
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This document details the steps necessary to build a copy of Pokémon Platinum
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@ -347,3 +348,21 @@ If everything works, then the following ROM should be built:
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If you need further assistance, feel free to ask a question in the `#pokeplatinum`
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channel of the `pret` Discord (see `README.md` for contact information) or [open
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an issue](https://github.com/pret/pokeplatinum/issues/new).
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## 5. Debugger Support
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This step is optional, but useful. `pokeplatinum` ships with support for GDB
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debugging and a target to build a debug-enabled ROM:
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```bash
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make debug
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```
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For convenience, a template `launch.json` configuration for VS Code is provided
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in the `.vscode` folder of the repository.
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Due to the nature of the Nintendo DS, use of standard builds of GDB for debugging
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is insufficient. A fork of `binutils-gdb` which supports the overlay system
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employed by the console is available [here](https://github.com/joshua-smith-12/binutils-gdb-nds).
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For installation instructions, refer to [the `README.md`](https://github.com/joshua-smith-12/binutils-gdb-nds/blob/master/README.md).
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18
Makefile
18
Makefile
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@ -69,25 +69,27 @@ ROOT := $(CWD)
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NINJA_STATUS := "[%p %f/%t] "
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all: release check
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release: setup_release rom
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debug: setup_debug rom
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NINJA_STATUS=$(NINJA_STATUS) $(MESON) compile -C $(POKEPLATINUM_BUILD) "debug.nef" "overlay.map"
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@NINJA_STATUS=$(NINJA_STATUS) $(MESON) compile -C $(POKEPLATINUM_BUILD) "debug.nef" "overlay.map"
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setup_release:
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$(MESON) configure build "-Dgdb_debugging=false"
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@$(MESON) configure build "-Dgdb_debugging=false"
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setup_debug:
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$(MESON) configure build "-Dgdb_debugging=true"
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@$(MESON) configure build "-Dgdb_debugging=true"
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rom:
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NINJA_STATUS=$(NINJA_STATUS) $(MESON) compile -C $(POKEPLATINUM_BUILD) "pokeplatinum.us.nds"
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@NINJA_STATUS=$(NINJA_STATUS) $(MESON) compile -C $(POKEPLATINUM_BUILD) "pokeplatinum.us.nds"
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check:
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NINJA_STATUS=$(NINJA_STATUS) $(MESON) test -C $(POKEPLATINUM_BUILD)
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@NINJA_STATUS=$(NINJA_STATUS) $(MESON) test -C $(POKEPLATINUM_BUILD)
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target:
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NINJA_STATUS=$(NINJA_STATUS) $(MESON) compile -C $(POKEPLATINUM_BUILD) $(MESON_TARGET)
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@NINJA_STATUS=$(NINJA_STATUS) $(MESON) compile -C $(POKEPLATINUM_BUILD) $(MESON_TARGET)
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$(MWRAP):
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rm -rf $(MWRAP) $(WRAP_BUILD)
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@ -124,7 +126,7 @@ endif
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-- $(POKEPLATINUM_BUILD)
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format:
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$(NINJA) -C $(POKEPLATINUM_BUILD) clang-format
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@$(NINJA) -C $(POKEPLATINUM_BUILD) clang-format
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clean:
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$(MESON) compile -C $(POKEPLATINUM_BUILD) --clean
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@$(MESON) compile -C $(POKEPLATINUM_BUILD) --clean
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