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https://github.com/pret/pokeplatinum.git
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Sound documentation followup (#466)
* Start polishing sound documentation * Sound_SetScene consts * Surfing theme * Sound_GetBGMByMapID * Trainer encounter bgm doc * A couple of more constants * Review suggestions * TrainerId -> TrainerID
This commit is contained in:
parent
4dc33aeff4
commit
a7a218da2c
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@ -1376,9 +1376,9 @@
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.short \arg0
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.endm
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.macro ScrCmd_0EA arg0
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.macro PlayTrainerEncounterBGM trainerID
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.short 234
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.short \arg0
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.short \trainerID
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.endm
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.macro BlackOutFromBattle
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@ -84,7 +84,7 @@ metang_generators = {
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'species': { 'type': 'enum', 'tag': 'Species' },
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'species_data_params': { 'type': 'enum', 'tag': 'SpeciesDataParam' },
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'text_banks': { 'type': 'enum', 'tag': 'TextBank' },
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'trainers': { 'type': 'enum', 'tag': 'Trainer' },
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'trainers': { 'type': 'enum', 'tag': 'TrainerID' },
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'trainer_classes': { 'type': 'enum', 'tag': 'TrainerClass' },
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'trainer_score_events': { 'type': 'enum', 'tag': 'TrainerScoreEvent' },
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'trainer_types': { 'type': 'enum', 'tag': 'TrainerType' },
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@ -1048,7 +1048,8 @@ BANK_SE_SHIP
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BANK_SE_SLOT
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BANK_SE_SCRATCH
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BANK_SE_HIROBA
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SEQ_PV001 = 1
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SEQ_NONE = 0
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SEQ_PV001
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SEQ_PV
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SEQ_PV_END
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SEQ_DUMMY = 1000
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@ -5,6 +5,8 @@
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#include <nitro/spi.h>
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#include <nnsys.h>
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#include "generated/sdat.h"
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#include "sound_system.h"
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#define FIELD_BGM_BANK_STATE_IDLE 0
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@ -29,14 +31,76 @@
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enum SoundScene {
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SOUND_SCENE_NONE = 0,
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SOUND_SCENE_FIELD = 4,
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SOUND_SCENE_1,
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SOUND_SCENE_2,
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SOUND_SCENE_3,
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SOUND_SCENE_FIELD,
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SOUND_SCENE_BATTLE,
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SOUND_SCENE_CONTEST,
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SOUND_SCENE_7,
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SOUND_SCENE_8,
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SOUND_SCENE_9,
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SOUND_SCENE_10,
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SOUND_SCENE_11,
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SOUND_SCENE_12,
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SOUND_SCENE_13,
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SOUND_SCENE_14,
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SOUND_SCENE_15,
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SOUND_SCENE_16,
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SOUND_SCENE_17,
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SOUND_SCENE_18,
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SOUND_SCENE_19,
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SOUND_SCENE_20,
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SOUND_SCENE_21,
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SOUND_SCENE_22,
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SOUND_SCENE_23,
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SOUND_SCENE_24,
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SOUND_SCENE_25,
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SOUND_SCENE_26,
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SOUND_SCENE_27,
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SOUND_SCENE_28,
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SOUND_SCENE_29,
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SOUND_SCENE_30,
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SOUND_SCENE_31,
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SOUND_SCENE_32,
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SOUND_SCENE_33,
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SOUND_SCENE_34,
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SOUND_SCENE_35,
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SOUND_SCENE_36,
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SOUND_SCENE_37,
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SOUND_SCENE_38,
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SOUND_SCENE_39,
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SOUND_SCENE_40,
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SOUND_SCENE_41,
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SOUND_SCENE_42,
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SOUND_SCENE_43,
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SOUND_SCENE_44,
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SOUND_SCENE_45,
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SOUND_SCENE_46,
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SOUND_SCENE_47,
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SOUND_SCENE_48,
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SOUND_SCENE_49,
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SOUND_SCENE_50,
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SOUND_SCENE_MAX,
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SOUND_SCENE_MAX = 51,
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SOUND_SCENE_SUB_BAG = 51,
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SOUND_SCENE_SUB_BAG = SOUND_SCENE_MAX,
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SOUND_SCENE_SUB_52,
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SOUND_SCENE_SUB_53,
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SOUND_SCENE_SUB_54,
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SOUND_SCENE_SUB_55,
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SOUND_SCENE_SUB_56,
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SOUND_SCENE_SUB_57,
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SOUND_SCENE_SUB_58,
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SOUND_SCENE_SUB_59,
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SOUND_SCENE_SUB_60,
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SOUND_SCENE_SUB_61,
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SOUND_SCENE_SUB_62,
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SOUND_SCENE_SUB_63,
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SOUND_SCENE_SUB_64,
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SOUND_SCENE_SUB_65,
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SOUND_SCENE_SUB_66,
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SOUND_SCENE_SUB_67,
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SOUND_SCENE_SUB_68,
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};
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enum WaveOutChannel {
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@ -75,7 +139,7 @@ void Sound_SetSubScene(u8 scene);
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int Sound_LoadSoundEffectsForScene(u8 scene);
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BOOL Sound_SetSceneAndPlayBGM(u8 scene, u16 bgmID, int unused);
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void Sound_LoadSoundDataForFieldBGM(u16 seqID, u16 currentBankID);
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void sub_02004950(u16 param0);
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void Sound_SwapBGM(u16 bgmID);
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void Sound_LoadHeapStateBGM(void);
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int Sound_GetHeapState(enum SoundHeapState state);
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void Sound_SetBGMPlayerPaused(u8 playerID, BOOL paused); // playerID can be either PLAYER_FIELD or PLAYER_BGM
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@ -13,7 +13,7 @@ BOOL ScrCmd_StartTagBattle(ScriptContext *ctx);
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BOOL ScrCmd_0E7(ScriptContext *param0);
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BOOL ScrCmd_0E8(ScriptContext *param0);
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BOOL ScrCmd_0E9(ScriptContext *param0);
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BOOL ScrCmd_0EA(ScriptContext *param0);
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BOOL ScrCmd_PlayTrainerEncounterBGM(ScriptContext *ctx);
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BOOL ScrCmd_BlackOutFromBattle(ScriptContext *param0);
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BOOL ScrCmd_CheckWonBattle(ScriptContext *ctx);
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BOOL ScrCmd_CheckLostBattle(ScriptContext *ctx);
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@ -1,18 +1,21 @@
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#ifndef POKEPLATINUM_UNK_020553DC_H
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#define POKEPLATINUM_UNK_020553DC_H
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#include "generated/map_headers.h"
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#include "generated/trainers.h"
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#include "field/field_system_decl.h"
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void sub_020553DC(void);
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void Sound_SetSpecialBGM(FieldSystem *fieldSystem, u16 sdatID);
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u16 Sound_GetSpecialBGM(FieldSystem *fieldSystem);
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void Sound_ClearSpecialBGM(FieldSystem *fieldSystem);
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u16 sub_02055428(FieldSystem *fieldSystem, int param1);
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u16 sub_020554A4(FieldSystem *fieldSystem, int headerID);
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u16 Sound_GetOverrideBGM(FieldSystem *fieldSystem, enum MapHeader mapID);
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u16 Sound_GetBGMByMapID(FieldSystem *fieldSystem, int mapID);
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BOOL sub_02055554(FieldSystem *fieldSystem, u16 param1, int param2);
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u16 sub_0205560C(int param0);
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void Sound_TryFadeInBGM(FieldSystem *fieldSystem, int param1);
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void Sound_PlayMapBGM(FieldSystem *fieldSystem, int param1);
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void sub_020556A0(FieldSystem *fieldSystem, int param1);
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u16 Trainer_GetEncounterBGM(enum TrainerID trainerID);
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void Sound_TryFadeInBGM(FieldSystem *fieldSystem, int mapID);
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void Sound_PlayMapBGM(FieldSystem *fieldSystem, int mapID);
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void sub_020556A0(FieldSystem *fieldSystem, int mapID);
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#endif // POKEPLATINUM_UNK_020553DC_H
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@ -148,7 +148,7 @@ _01C9:
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LockAll
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FacePlayer
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GoToIfGe 0x40AE, 1, _0211
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ScrCmd_0EA TRAINER_LASS_CAROLINE
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PlayTrainerEncounterBGM TRAINER_LASS_CAROLINE
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Message 6
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CloseMessage
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StartTrainerBattle TRAINER_LASS_CAROLINE
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@ -174,7 +174,7 @@ _021C:
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LockAll
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FacePlayer
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GoToIfGe 0x40AE, 2, _0270
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ScrCmd_0EA TRAINER_AROMA_LADY_JENNA
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PlayTrainerEncounterBGM TRAINER_AROMA_LADY_JENNA
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SetVar 0x8007, 3
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Call _02DA
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Message 8
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@ -202,7 +202,7 @@ _027B:
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LockAll
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FacePlayer
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GoToIfGe 0x40AE, 3, _02CF
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ScrCmd_0EA TRAINER_AROMA_LADY_ANGELA
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PlayTrainerEncounterBGM TRAINER_AROMA_LADY_ANGELA
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SetVar 0x8007, 4
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Call _02DA
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Message 10
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@ -12,7 +12,7 @@ _000A:
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00B0, _00AC
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ScrCmd_0EA TRAINER_ELITE_FOUR_AARON
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PlayTrainerEncounterBGM TRAINER_ELITE_FOUR_AARON
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Message 0
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CloseMessage
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CallIfUnset FLAG_UNK_0x00D6, _007A
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@ -12,7 +12,7 @@ _000A:
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00B1, _00AC
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ScrCmd_0EA TRAINER_ELITE_FOUR_BERTHA
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PlayTrainerEncounterBGM TRAINER_ELITE_FOUR_BERTHA
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Message 0
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CloseMessage
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CallIfUnset FLAG_UNK_0x00D6, _007A
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@ -14,7 +14,7 @@ _000A:
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_000E:
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ApplyMovement LOCALID_PLAYER, _012C
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WaitMovement
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ScrCmd_0EA TRAINER_CHAMPION_CYNTHIA
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PlayTrainerEncounterBGM TRAINER_CHAMPION_CYNTHIA
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CallIfUnset FLAG_GAME_COMPLETED, _00EB
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CallIfSet FLAG_GAME_COMPLETED, _00F0
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CloseMessage
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@ -12,7 +12,7 @@ _000A:
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00B2, _00D2
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ScrCmd_0EA TRAINER_ELITE_FOUR_FLINT
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PlayTrainerEncounterBGM TRAINER_ELITE_FOUR_FLINT
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CallIfUnset FLAG_GAME_COMPLETED, _00F0
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CallIfSet FLAG_GAME_COMPLETED, _0104
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CloseMessage
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@ -12,7 +12,7 @@ _000A:
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00B3, _00AC
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ScrCmd_0EA 0x108
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PlayTrainerEncounterBGM TRAINER_ELITE_FOUR_LUCIAN
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Message 0
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CloseMessage
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CallIfUnset FLAG_UNK_0x00D6, _007A
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@ -953,7 +953,7 @@ _0E86:
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End
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_0F01:
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ScrCmd_0EA 0x8004
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PlayTrainerEncounterBGM 0x8004
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OpenMessage
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ScrCmd_0E7 0x8000, 0x8001, 0x8002
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ScrCmd_0E6 0x8004, 0x8000
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@ -995,7 +995,7 @@ _0F73:
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End
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_0FA3:
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ScrCmd_0EA 0x8004
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PlayTrainerEncounterBGM 0x8004
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OpenMessage
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ScrCmd_0E8 0x8000, 0x8001, 0x8002
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ScrCmd_0E6 0x8004, 0x8000
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@ -1060,7 +1060,7 @@ _1054:
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_1083:
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ScrCmd_0B9 0, 0x800C
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SetVar 0x8004, 0x800C
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ScrCmd_0EA 0x8004
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PlayTrainerEncounterBGM 0x8004
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ScrCmd_0B6 0
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Call _10DE
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ScrCmd_0B9 0, 0x800C
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@ -1085,7 +1085,7 @@ _10DE:
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_10F3:
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ScrCmd_0B9 0, 0x800C
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SetVar 0x8004, 0x800C
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ScrCmd_0EA 0x8004
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PlayTrainerEncounterBGM 0x8004
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ScrCmd_0B6 0
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ScrCmd_0B6 1
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Call _1178
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@ -1121,7 +1121,7 @@ _1178:
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_11A0:
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ScrCmd_0B9 0, 0x800C
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SetVar 0x8004, 0x800C
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ScrCmd_0EA 0x8004
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PlayTrainerEncounterBGM 0x8004
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ScrCmd_0B6 0
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Call _123B
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ScrCmd_0B9 0, 0x800C
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@ -1131,7 +1131,7 @@ _11A0:
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CloseMessage
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ScrCmd_0B9 1, 0x800C
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SetVar 0x8005, 0x800C
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ScrCmd_0EA 0x8005
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PlayTrainerEncounterBGM 0x8005
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ScrCmd_0B6 1
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Call _1250
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ScrCmd_0B9 1, 0x800C
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@ -104,7 +104,7 @@ int JournalController_Init(OverlayManager *ovyManager, int *state)
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GXLayers_TurnBothDispOn();
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sub_02039734();
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GXLayers_EngineAToggleLayers(GX_PLANEMASK_OBJ, 1);
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Sound_SetSceneAndPlayBGM(67, 0, 0);
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Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_67, SEQ_NONE, 0);
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return TRUE;
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}
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@ -254,7 +254,7 @@ static int PokemonSummaryScreen_Init(OverlayManager *ovyManager, int *state)
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PokemonSummaryScreen_SetupCamera(summaryScreen);
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SetVBlankCallback(PokemonSummaryScreenVBlank, summaryScreen);
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GXLayers_TurnBothDispOn();
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Sound_SetSceneAndPlayBGM(61, 0, 0);
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Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_61, SEQ_NONE, 0);
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DrawWifiConnectionIcon();
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NARC_dtor(narc);
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@ -10688,7 +10688,7 @@ static void BattleScript_CatchMonTask(SysTask *param0, void *param1)
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v2->tmpData[1] = 30;
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v2->seqNum = 9;
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Sound_PlayBGM(1127);
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Sound_PlayBGM(SEQ_VICTORY_WILD_POKEMON);
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BattleSystem_SetRedHPSoundFlag(v2->battleSys, 2);
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}
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}
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@ -366,7 +366,7 @@ BOOL ChooseStarter_Init(OverlayManager *param0, int *param1)
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StartCursorMovement(&app->unk_658);
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MakePreviewWindow(&app->unk_6A8, app, HEAP_ID_CHOOSE_STARTER_APP);
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Sound_SetSceneAndPlayBGM(60, 0, 0);
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Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_60, SEQ_NONE, 0);
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return TRUE;
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}
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@ -294,8 +294,8 @@ static BOOL FieldTask_WiFiEncounter(FieldTask *task)
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switch (*state) {
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case 0:
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Sound_SetScene(0);
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Sound_SetSceneAndPlayBGM(5, encounter->battleBGM, 1);
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Sound_SetScene(SOUND_SCENE_NONE);
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Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, encounter->battleBGM, 1);
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CallBattleTask(task, encounter->dto);
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(*state)++;
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break;
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@ -5,7 +5,6 @@
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#include "constants/field/map_load.h"
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#include "constants/overworld_weather.h"
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#include "generated/map_headers.h"
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#include "struct_decls/struct_0203A790_decl.h"
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#include "struct_defs/map_load_mode.h"
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@ -1229,7 +1228,7 @@ BOOL FieldTask_MapChangeToUnderground(FieldTask *task)
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break;
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}
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Sound_SetScene(0);
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Sound_SetScene(SOUND_SCENE_NONE);
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Sound_ClearSpecialBGM(fieldSystem);
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FieldTransition_StartMap(task);
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mapChangeUndergroundData->state++;
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@ -1296,7 +1295,7 @@ BOOL FieldTask_MapChangeFromUnderground(FieldTask *task)
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break;
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}
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Sound_SetScene(0);
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Sound_SetScene(SOUND_SCENE_NONE);
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Sound_ClearSpecialBGM(fieldSystem);
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FieldTransition_StartMap(task);
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mapChangeUndergroundData->state++;
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@ -30,7 +30,7 @@ static BOOL FieldTask_RunEncounterEffect(FieldTask *task)
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switch (data->taskState) {
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case 0:
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EncounterEffect_Start(data->encEffectID, fieldSystem, &data->done);
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Sound_SetSceneAndPlayBGM(5, data->battleBGM, 1);
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Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, data->battleBGM, 1);
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data->taskState++;
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break;
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@ -427,7 +427,7 @@ static BOOL FieldMap_ChangeZone(FieldSystem *fieldSystem)
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sub_0206184C(fieldSystem->mapObjMan, mapId, v0, objEventCount, objEventList);
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RadarChain_Clear(fieldSystem->chain);
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sub_02055554(fieldSystem, sub_02055428(fieldSystem, fieldSystem->location->mapId), 1);
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sub_02055554(fieldSystem, Sound_GetOverrideBGM(fieldSystem, fieldSystem->location->mapId), 1);
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sub_0203A418(fieldSystem);
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if (fieldSystem->unk_04->unk_0C != NULL) {
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@ -471,7 +471,7 @@ void ov5_021D12D0(FieldSystem *fieldSystem, u32 param1)
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sub_0206184C(fieldSystem->mapObjMan, mapId, param1, objEventCount, objEventList);
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|
||||
sub_02055554(fieldSystem, sub_02055428(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
sub_02055554(fieldSystem, Sound_GetOverrideBGM(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
sub_0203A418(fieldSystem);
|
||||
|
||||
if (fieldSystem->unk_04->unk_0C != NULL) {
|
||||
|
|
|
|||
|
|
@ -783,7 +783,7 @@ static BOOL ov5_021E03C8(FieldTask *param0)
|
|||
|
||||
sub_0205EC00(v0->playerAvatar, NULL);
|
||||
PlayerAvatar_SetPlayerState(v0->playerAvatar, 0x0);
|
||||
sub_02055554(v0->fieldSystem, sub_020554A4(v0->fieldSystem, v0->fieldSystem->location->mapId), 1);
|
||||
sub_02055554(v0->fieldSystem, Sound_GetBGMByMapID(v0->fieldSystem, v0->fieldSystem->location->mapId), 1);
|
||||
ov5_021E1134(v0);
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -252,7 +252,7 @@ int ov17_0223B140(OverlayManager *param0, int *param1)
|
|||
GXLayers_TurnBothDispOn();
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
GXLayers_EngineBToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
Sound_SetSceneAndPlayBGM(6, 1135, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_CONTEST, SEQ_CONTEST_DRESSING_ROOM, 1);
|
||||
sub_020959F4(v0->unk_00->unk_155);
|
||||
SetVBlankCallback(ov17_0223B6BC, v0);
|
||||
|
||||
|
|
|
|||
|
|
@ -213,8 +213,8 @@ int ov17_0223CB1C(OverlayManager *param0, int *param1)
|
|||
GXLayers_TurnBothDispOn();
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
GXLayers_EngineBToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
Sound_SetScene(0);
|
||||
Sound_SetSceneAndPlayBGM(6, 1135, 1);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_CONTEST, SEQ_CONTEST_DRESSING_ROOM, 1);
|
||||
sub_020959F4(v0->unk_00->unk_155);
|
||||
SetVBlankCallback(ov17_0223D0C8, v0);
|
||||
Sound_PlayEffect(SEQ_SE_DP_DOOR_OPEN);
|
||||
|
|
|
|||
|
|
@ -319,7 +319,7 @@ int ov17_0223DAD0(OverlayManager *param0, int *param1)
|
|||
GXLayers_TurnBothDispOn();
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
GXLayers_EngineBToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
Sound_SetSceneAndPlayBGM(6, 1135, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_CONTEST, SEQ_CONTEST_DRESSING_ROOM, 1);
|
||||
sub_020959F4(v0->unk_00->unk_155);
|
||||
|
||||
G2_SetBlendBrightness((GX_BLEND_PLANEMASK_BG0 | GX_BLEND_PLANEMASK_BG3 | GX_BLEND_PLANEMASK_BD | GX_BLEND_PLANEMASK_OBJ), -6);
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ static void ov17_0224D1E8(UnkStruct_ov17_0224F30C *param0, void *param1, const U
|
|||
|
||||
SysTask_Start(ov17_0224D240, v1, 30000);
|
||||
v0->unk_1078 = 0;
|
||||
Sound_PlayBGM(1135);
|
||||
Sound_PlayBGM(SEQ_CONTEST_DRESSING_ROOM);
|
||||
}
|
||||
|
||||
static void ov17_0224D240(SysTask *param0, void *param1)
|
||||
|
|
@ -1488,7 +1488,7 @@ static void ov17_0224E86C(SysTask *param0, void *param1)
|
|||
}
|
||||
break;
|
||||
case 4:
|
||||
Sound_PlayBGM(1135);
|
||||
Sound_PlayBGM(SEQ_CONTEST_DRESSING_ROOM);
|
||||
Sound_PlayEffect(SEQ_SE_DP_CON_007);
|
||||
v0->unk_4C++;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@ int ov17_0224F4D4(OverlayManager *param0, int *param1)
|
|||
GXLayers_TurnBothDispOn();
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
GXLayers_EngineBToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
Sound_SetSceneAndPlayBGM(6, 1135, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_CONTEST, SEQ_CONTEST_DRESSING_ROOM, 1);
|
||||
sub_020959F4(v0->unk_00->unk_155);
|
||||
SetVBlankCallback(ov17_0224FA24, v0);
|
||||
|
||||
|
|
|
|||
|
|
@ -481,7 +481,7 @@ static void ov17_022523AC(SysTask *param0, void *param1)
|
|||
break;
|
||||
case 2:
|
||||
StartScreenTransition(0, 0, 0, 0x0, 6, 1, HEAP_ID_24);
|
||||
Sound_StopBGM(1135, 30);
|
||||
Sound_StopBGM(SEQ_CONTEST_DRESSING_ROOM, 30);
|
||||
v0->unk_10++;
|
||||
break;
|
||||
case 3:
|
||||
|
|
@ -522,7 +522,7 @@ static void ov17_022523AC(SysTask *param0, void *param1)
|
|||
break;
|
||||
case 6:
|
||||
if (IsScreenTransitionDone() == 1) {
|
||||
Sound_PlayBGM(1181);
|
||||
Sound_PlayBGM(SEQ_CO_KEKKA);
|
||||
v0->unk_10++;
|
||||
}
|
||||
break;
|
||||
|
|
@ -629,7 +629,7 @@ static void ov17_0225266C(SysTask *param0, void *param1)
|
|||
case 0:
|
||||
ov17_02250FE4(v0->unk_00);
|
||||
ov17_02251598(v0->unk_00, 0, &v0->unk_12);
|
||||
Sound_PlayBGM(1182);
|
||||
Sound_PlayBGM(SEQ_CO_FANFA);
|
||||
Sound_PlayEffect(SEQ_SE_DP_CON_007);
|
||||
v0->unk_10++;
|
||||
break;
|
||||
|
|
@ -822,7 +822,7 @@ static void ov17_022529C8(SysTask *param0, void *param1)
|
|||
switch (v0->unk_10) {
|
||||
case 0:
|
||||
BrightnessController_StartTransition(90, 16, 0, (GX_BLEND_PLANEMASK_BG0 | GX_BLEND_PLANEMASK_BG1 | GX_BLEND_PLANEMASK_BG2 | GX_BLEND_PLANEMASK_BG3 | GX_BLEND_PLANEMASK_OBJ | GX_BLEND_PLANEMASK_BD), BRIGHTNESS_BOTH_SCREENS);
|
||||
Sound_StopBGM(1182, 90);
|
||||
Sound_StopBGM(SEQ_CO_FANFA, 90);
|
||||
v0->unk_10++;
|
||||
break;
|
||||
case 1:
|
||||
|
|
|
|||
|
|
@ -125,7 +125,7 @@ int ov20_021D0D80(OverlayManager *param0, int *param1)
|
|||
|
||||
switch (*param1) {
|
||||
case 0:
|
||||
Sound_SetSceneAndPlayBGM(62, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_62, SEQ_NONE, 0);
|
||||
Heap_Create(HEAP_ID_APPLICATION, HEAP_ID_34, 32768);
|
||||
Heap_Create(HEAP_ID_APPLICATION, HEAP_ID_35, 163840);
|
||||
v0 = ov20_021D0EC8(param0);
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ int PokedexMain_Init(OverlayManager *overlayMan, int *state)
|
|||
{
|
||||
PokedexOverlayArgs pokedexOverlayArgs;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(54, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_54, SEQ_NONE, 0);
|
||||
Heap_Create(HEAP_ID_APPLICATION, HEAP_ID_POKEDEX, 0x40000);
|
||||
|
||||
PokedexApp **appPtr = OverlayManager_NewData(overlayMan, sizeof(PokedexApp **), HEAP_ID_POKEDEX);
|
||||
|
|
|
|||
|
|
@ -229,7 +229,7 @@ int ov22_02255D44(OverlayManager *param0, int *param1)
|
|||
v0->unk_718 = Window_New(HEAP_ID_13, 1);
|
||||
v0->unk_70C = 0;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(53, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_53, SEQ_NONE, 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -554,7 +554,7 @@ int ov22_022562EC(OverlayManager *param0, int *param1)
|
|||
break;
|
||||
case 12:
|
||||
if (IsScreenTransitionDone()) {
|
||||
Sound_SetSceneAndPlayBGM(7, 1169, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_7, SEQ_CO_DRESS, 0);
|
||||
(*param1)++;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -1292,7 +1292,7 @@ static void ov23_0223EE80(UnkStruct_ov23_0223EE80 *param0)
|
|||
void *v4;
|
||||
int v5;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(58, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_58, SEQ_NONE, 0);
|
||||
ov23_0223E140();
|
||||
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_BG0, 0);
|
||||
|
|
|
|||
|
|
@ -385,7 +385,7 @@ static void ov23_0224A6E4(UnkStruct_ov23_0224A570 *param0, BOOL param1, SecretBa
|
|||
ov23_02253F40(ov23_022421AC(), 11, 1, ov23_0224A5B0);
|
||||
}
|
||||
|
||||
Sound_FadeOutAndPlayBGM(4, 1060, 60, 0, 0xff, NULL);
|
||||
Sound_FadeOutAndPlayBGM(4, SEQ_TANKOU, 60, 0, 0xff, NULL);
|
||||
Sound_PlayEffect(SEQ_SE_DP_CARD10);
|
||||
}
|
||||
|
||||
|
|
@ -406,7 +406,7 @@ void ov23_0224A77C(int param0, int param1, void *param2, void *param3)
|
|||
if (v1->unk_01 == CommSys_CurNetId()) {
|
||||
sub_020594FC();
|
||||
ov23_02253F40(ov23_022421AC(), 2, 1, ov23_0224A308);
|
||||
Sound_FadeOutAndPlayBGM(4, 1060, 60, 0, 0xff, NULL);
|
||||
Sound_FadeOutAndPlayBGM(4, SEQ_TANKOU, 60, 0, 0xff, NULL);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
@ -443,7 +443,7 @@ void ov23_0224A77C(int param0, int param1, void *param2, void *param3)
|
|||
sub_02059464(0x1);
|
||||
ov23_02254068(ov23_022421AC(), CommInfo_TrainerInfo(v1->unk_02));
|
||||
ov23_02253F40(ov23_022421AC(), 12, 1, ov23_0224A328);
|
||||
Sound_PlayBGM(1061);
|
||||
Sound_PlayBGM(SEQ_HATANIGE);
|
||||
Sound_PlayEffect(SEQ_SE_DP_UG_021);
|
||||
} else if (v1->unk_02 == CommSys_CurNetId()) {
|
||||
ov23_0224A6E4(v1, 1, v4);
|
||||
|
|
@ -492,7 +492,7 @@ void ov23_0224A77C(int param0, int param1, void *param2, void *param3)
|
|||
CommSys_SendDataFixedSize(96, &v6);
|
||||
}
|
||||
|
||||
Sound_FadeOutAndPlayBGM(4, 1060, 60, 0, 0xff, NULL);
|
||||
Sound_FadeOutAndPlayBGM(4, SEQ_TANKOU, 60, 0, 0xff, NULL);
|
||||
}
|
||||
|
||||
if (commPlayerMan->unk_290[v1->unk_01]) {
|
||||
|
|
|
|||
|
|
@ -941,7 +941,7 @@ void ov23_02252178(int param0, int param1, void *param2, void *param3)
|
|||
if (CommSys_CurNetId() == v1->unk_00) {
|
||||
ov23_02254068(ov23_022421AC(), CommInfo_TrainerInfo(v1->unk_01));
|
||||
ov23_02253F40(ov23_022421AC(), 8, 1, ov23_022513A4);
|
||||
Sound_PlayBGM(1061);
|
||||
Sound_PlayBGM(SEQ_HATANIGE);
|
||||
}
|
||||
|
||||
ov23_0224AEC4(v1->unk_00, v1->unk_01);
|
||||
|
|
|
|||
|
|
@ -203,7 +203,7 @@ int ov58_021D0D80(OverlayManager *param0, int *param1)
|
|||
ov58_021D16D8(v0);
|
||||
ov58_021D18AC(v0, param0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(52, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_52, SEQ_NONE, 0);
|
||||
|
||||
GX_SetDispSelect(GX_DISP_SELECT_SUB_MAIN);
|
||||
|
||||
|
|
|
|||
|
|
@ -204,7 +204,7 @@ int ov59_021D0D80(OverlayManager *param0, int *param1)
|
|||
ov59_021D1598(v0);
|
||||
ov59_021D16A0(v0, param0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(52, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_52, SEQ_NONE, 0);
|
||||
sub_020961E8(v0);
|
||||
sub_02037878();
|
||||
sub_02037B58(3);
|
||||
|
|
|
|||
|
|
@ -1616,7 +1616,7 @@ static int ov65_0222F010(UnkStruct_ov65_0222EBE0 *param0, int param1)
|
|||
param0->unk_3A8 = 61;
|
||||
}
|
||||
} else {
|
||||
Sound_SetSceneAndPlayBGM(11, 1175, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_11, SEQ_WIFILOBBY, 1);
|
||||
ov65_0222EE98(param0);
|
||||
|
||||
if (!DWC_CheckHasProfile(sub_0202AD28(param0->unk_00))) {
|
||||
|
|
@ -3797,19 +3797,19 @@ static u32 ov65_022319B8(UnkStruct_ov65_0222EBE0 *param0)
|
|||
|
||||
static void ov65_02231A0C(void)
|
||||
{
|
||||
u32 v0;
|
||||
u32 bgmID;
|
||||
|
||||
ov4_021D2584(0);
|
||||
|
||||
if (ov65_02231A54() == 0) {
|
||||
if (IsNight() == 0) {
|
||||
v0 = 1085;
|
||||
if (IsNight() == FALSE) {
|
||||
bgmID = SEQ_PC_01;
|
||||
} else {
|
||||
v0 = 1086;
|
||||
bgmID = SEQ_PC_02;
|
||||
}
|
||||
|
||||
Sound_SetScene(0);
|
||||
Sound_SetSceneAndPlayBGM(11, v0, 1);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_11, bgmID, 1);
|
||||
} else {
|
||||
Sound_SetInitialVolumeForSequence(Sound_GetCurrentBGM(), 120);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -771,10 +771,10 @@ void ov66_0222E2C4(UnkStruct_ov66_0222DFF8 *param0, BOOL param1)
|
|||
void ov66_0222E2CC(const UnkStruct_ov66_0222DFF8 *param0)
|
||||
{
|
||||
if ((param0->unk_1FC.unk_00_4 == 1) && (param0->unk_1FC.unk_0A <= 0)) {
|
||||
Sound_SetSceneAndPlayBGM(21, 1213, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_21, SEQ_PL_WIFIPARADE, 0);
|
||||
ov66_0222FBAC(¶m0->unk_1FC);
|
||||
} else {
|
||||
Sound_SetSceneAndPlayBGM(21, 1212, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_21, SEQ_PL_WIFIUNION, 0);
|
||||
ov66_0222FBAC(¶m0->unk_1FC);
|
||||
}
|
||||
}
|
||||
|
|
@ -2453,7 +2453,7 @@ static void ov66_0222FA88(UnkStruct_ov66_0222FB64 *param0, UnkStruct_ov66_0222FA
|
|||
ov66_022302D0(param2);
|
||||
|
||||
if (param0->unk_0C == 0) {
|
||||
Sound_PlayBGM(1213);
|
||||
Sound_PlayBGM(SEQ_PL_WIFIPARADE);
|
||||
}
|
||||
|
||||
param0->unk_00_4 = 1;
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ int ov67_0225C700(OverlayManager *param0, int *param1)
|
|||
v1 = OverlayManager_Args(param0);
|
||||
|
||||
v0->unk_00 = v1->unk_00;
|
||||
Sound_SetSceneAndPlayBGM(11, 1175, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_11, SEQ_WIFILOBBY, 0);
|
||||
v1->unk_10 = 0;
|
||||
|
||||
ov67_0225CE30(v0, 112);
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ int ov71_0223B140(OverlayManager *param0, int *param1)
|
|||
|
||||
sub_0201E3D8();
|
||||
sub_0201E450(4);
|
||||
Sound_SetSceneAndPlayBGM(56, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_56, SEQ_NONE, 0);
|
||||
ov71_0223D324(&v0->unk_3354);
|
||||
Sound_PlayEffect(SEQ_SE_DP_CARD3);
|
||||
ov71_0223CF0C(&v0->unk_30E4, v1);
|
||||
|
|
|
|||
|
|
@ -156,7 +156,7 @@ int ov72_0223D7A0(OverlayManager *param0, int *param1)
|
|||
ov72_0223DF58(v0);
|
||||
ov72_0223E0A0(v0, param0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(56, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_56, SEQ_NONE, 0);
|
||||
GX_SetDispSelect(GX_DISP_SELECT_SUB_MAIN);
|
||||
NARC_dtor(v1);
|
||||
(*param1)++;
|
||||
|
|
|
|||
|
|
@ -1416,8 +1416,8 @@ static BOOL ov73_021D2318(UnkStruct_ov73_021D1058 *param0)
|
|||
|
||||
switch (param0->unk_0C) {
|
||||
case 0:
|
||||
Sound_SetSceneAndPlayBGM(2, 1029, 1);
|
||||
Sound_StopBGM(1029, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_2, SEQ_OPENING, 1);
|
||||
Sound_StopBGM(SEQ_OPENING, 0);
|
||||
Bg_ToggleLayer(0, 1);
|
||||
Bg_ToggleLayer(7, 1);
|
||||
StartScreenTransition(0, 1, 1, 0x0, 6, 1, param0->heapId);
|
||||
|
|
@ -1439,7 +1439,7 @@ static BOOL ov73_021D2318(UnkStruct_ov73_021D1058 *param0)
|
|||
}
|
||||
break;
|
||||
case 3:
|
||||
Sound_PlayBGM(1029);
|
||||
Sound_PlayBGM(SEQ_OPENING);
|
||||
param0->unk_89 = 1;
|
||||
param0->unk_8A = 0;
|
||||
ov73_021D1A20(param0);
|
||||
|
|
|
|||
|
|
@ -96,8 +96,8 @@ int ov73_021D3280 (OverlayManager * param0, int * param1)
|
|||
if (v0->unk_24) {
|
||||
v0->unk_24--;
|
||||
} else {
|
||||
Sound_SetFieldBGM(1030);
|
||||
Sound_SetSceneAndPlayBGM(4, 1030, 1);
|
||||
Sound_SetFieldBGM(SEQ_TV_HOUSOU);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, SEQ_TV_HOUSOU, 1);
|
||||
|
||||
v0->unk_24 = 3 * 30;
|
||||
*param1 = 2;
|
||||
|
|
|
|||
|
|
@ -224,8 +224,8 @@ static int ov77_021D0E3C(OverlayManager *param0, int *param1)
|
|||
}
|
||||
break;
|
||||
case 2:
|
||||
Sound_SetScene(0);
|
||||
Sound_SetSceneAndPlayBGM(1, 1173, 1);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_1, SEQ_TITLE01, 1);
|
||||
*param1 = 3;
|
||||
break;
|
||||
case 3:
|
||||
|
|
@ -278,7 +278,7 @@ static int ov77_021D0E3C(OverlayManager *param0, int *param1)
|
|||
}
|
||||
|
||||
if ((Sound_IsPokemonCryPlaying() == 0) && (IsScreenTransitionDone() == 1) && (v0->unk_4FC >= 10)) {
|
||||
Sound_StopBGM(1173, 0);
|
||||
Sound_StopBGM(SEQ_TITLE01, 0);
|
||||
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_BG0, 0);
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_BG1, 0);
|
||||
|
|
@ -297,7 +297,7 @@ static int ov77_021D0E3C(OverlayManager *param0, int *param1)
|
|||
ov77_021D20E4(&v0->unk_238, v0->unk_04, v0->heapID);
|
||||
|
||||
if (Sound_IsFadeActive() == FALSE) {
|
||||
Sound_StopBGM(1173, 0);
|
||||
Sound_StopBGM(SEQ_TITLE01, 0);
|
||||
StartScreenTransition(0, 0, 0, 0x7fff, 6, 1, v0->heapID);
|
||||
*param1 = 6;
|
||||
}
|
||||
|
|
@ -337,7 +337,7 @@ static int ov77_021D10FC(OverlayManager *param0, int *param1)
|
|||
EnqueueApplication(0xffffffff, &Unk_020F8A48);
|
||||
break;
|
||||
case 3:
|
||||
Sound_SetScene(0);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
EnqueueApplication(FS_OVERLAY_ID(overlay77), &gOpeningCutsceneOverlayTemplate);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1111,7 +1111,7 @@ static BOOL ov77_021D30D0(UnkStruct_ov77_021D2F38 *param0, const int param1)
|
|||
param0->unk_06 = 0;
|
||||
param0->unk_08 = 0;
|
||||
param0->unk_10 = SysTask_Start(ov77_021D32A4, param0, 0);
|
||||
Sound_SetSceneAndPlayBGM(1, 1172, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_1, SEQ_TITLE00, 1);
|
||||
(*v0)++;
|
||||
break;
|
||||
case 1:
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ int ov80_021D0D80(OverlayManager *param0, int *param1)
|
|||
v0->unk_02 = v1->unk_13C;
|
||||
v0->heapID = HEAP_ID_17;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(55, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_55, SEQ_NONE, 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -134,7 +134,7 @@ int ov83_0223B5B0(OverlayManager *param0, int *param1)
|
|||
|
||||
SetVBlankCallback(ov83_0223B5A0, v0);
|
||||
DisableHBlank();
|
||||
Sound_SetSceneAndPlayBGM(12, 1183, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_12, SEQ_KINOMI1, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -442,7 +442,7 @@ int ov84_0223B5A0(OverlayManager *param0, int *param1)
|
|||
}
|
||||
|
||||
SetVBlankCallback(ov84_0223BA14, v0);
|
||||
Sound_SetSceneAndPlayBGM(51, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_BAG, SEQ_NONE, 0);
|
||||
DrawWifiConnectionIcon();
|
||||
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -334,7 +334,7 @@ int ov86_0223B140(OverlayManager *param0, int *param1)
|
|||
v0->unk_00 = 0;
|
||||
v0->unk_1C28 = ov86_0223B744(ov86_0223B6CC, v0, 6);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(8, 1171, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_8, SEQ_BLD_EV_DENDO2, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -318,11 +318,11 @@ int ov88_0223B140(OverlayManager *param0, int *param1)
|
|||
sub_02038A1C(26, v0->unk_174);
|
||||
sub_02039734();
|
||||
|
||||
if (IsNight() == 0) {
|
||||
Sound_SetSceneAndPlayBGM(4, 1085, 1);
|
||||
if (IsNight() == FALSE) {
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, SEQ_PC_01, 1);
|
||||
Sound_AdjustVolumeForVoiceChat(1085);
|
||||
} else {
|
||||
Sound_SetSceneAndPlayBGM(4, 1086, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, SEQ_PC_02, 1);
|
||||
Sound_AdjustVolumeForVoiceChat(1086);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ int ov94_0223BCB0(OverlayManager *param0, int *param1)
|
|||
ov94_0223C03C(v0, param0);
|
||||
ov94_0223C4E0(v0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(11, 1175, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_11, SEQ_WIFILOBBY, 1);
|
||||
|
||||
v0->unk_4C = Heap_AllocFromHeap(HEAP_ID_62, 0x20000 + 32);
|
||||
v0->unk_50 = NNS_FndCreateExpHeap((void *)(((u32)v0->unk_4C + 31) / 32 * 32), 0x20000);
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ int ov94_0223C610(UnkStruct_ov94_0223FD4C *param0, int param1)
|
|||
ov94_02245934(param0);
|
||||
ov94_0223CF3C(param0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(23, 1097, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_23, SEQ_BLD_BLD_GTC, 1);
|
||||
|
||||
if (param0->unk_34 == 0) {
|
||||
ov94_0223C85C(param0);
|
||||
|
|
|
|||
|
|
@ -131,7 +131,7 @@ int ov95_02246C20(OverlayManager *param0, int *param1)
|
|||
Heap_Create(HEAP_ID_APPLICATION, HEAP_ID_57, 98304);
|
||||
Heap_Create(HEAP_ID_APPLICATION, HEAP_ID_58, 98304);
|
||||
ov95_02247688();
|
||||
Sound_SetSceneAndPlayBGM(3, 1170, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_3, SEQ_KOUKAN, 1);
|
||||
|
||||
v0 = OverlayManager_NewData(param0, sizeof(UnkStruct_ov95_02247628), HEAP_ID_57);
|
||||
|
||||
|
|
|
|||
|
|
@ -96,12 +96,12 @@ int ov96_0223B6A0(OverlayManager *param0, int *param1)
|
|||
SetAutorepeat(4, 8);
|
||||
ov96_0223B980(v0, param0);
|
||||
ov96_0223BC64(v0);
|
||||
Sound_SetSceneAndPlayBGM(52, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_52, SEQ_NONE, 0);
|
||||
|
||||
v0->unk_24 = Heap_AllocFromHeap(HEAP_ID_68, 0x20000 + 32);
|
||||
v0->unk_28 = NNS_FndCreateExpHeap((void *)(((u32)v0->unk_24 + 31) / 32 * 32), 0x20000);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(11, 1175, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_11, SEQ_WIFILOBBY, 1);
|
||||
|
||||
*param1 = 1;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -1837,7 +1837,7 @@ static int GBAMigrator_Init(OverlayManager *param0, int *state)
|
|||
migrator->unk_12668 = Strbuf_Init(256, HEAP_ID_MIGRATE_FROM_GBA);
|
||||
migrator->unk_1266C = Strbuf_Init(256, HEAP_ID_MIGRATE_FROM_GBA);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(9, 1174, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_9, SEQ_PRESENT, 1);
|
||||
|
||||
if (OS_IsTickAvailable() == 0) {
|
||||
OS_InitTick();
|
||||
|
|
|
|||
|
|
@ -995,7 +995,7 @@ static int ov97_0222BD70(OverlayManager *param0, int *param1)
|
|||
}
|
||||
|
||||
Sound_ConfigureBGMChannelsAndReverb(SOUND_CHANNEL_CONFIG_DEFAULT);
|
||||
Sound_SetScene(0);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -688,7 +688,7 @@ static int ov97_0222C6F8(OverlayManager *param0, int *param1)
|
|||
v0->unk_158 = 0;
|
||||
|
||||
Heap_Create(HEAP_ID_SYSTEM, HEAP_ID_91, 0x300);
|
||||
Sound_SetSceneAndPlayBGM(9, 1174, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_9, SEQ_PRESENT, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1090,7 +1090,7 @@ static int ov97_0222E2DC(OverlayManager *param0, int *param1)
|
|||
sub_0200F344(0, 0x0);
|
||||
sub_0200F344(1, 0x0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(10, 1174, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_10, SEQ_PRESENT, 1);
|
||||
ov97_02237520(86);
|
||||
|
||||
if (ov97_02237624()) {
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@ int ov98_02246C20(OverlayManager *param0, int *param1)
|
|||
v0->unk_08 = SaveData_GetOptions(v0->saveData);
|
||||
v0->unk_114 = Strbuf_Init(100, HEAP_ID_108);
|
||||
v0->unk_118 = Strbuf_Init(100, HEAP_ID_108);
|
||||
Sound_SetSceneAndPlayBGM(17, 1175, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_17, SEQ_WIFILOBBY, 1);
|
||||
v0->unk_8C = 0;
|
||||
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ int ov99_021D0D80(OverlayManager *param0, int *param1)
|
|||
v0->unk_14 = SysTask_Start(ov99_021D1244, v0, 60000);
|
||||
|
||||
SetVBlankCallback(ov99_021D1350, v0);
|
||||
Sound_SetSceneAndPlayBGM(14, 1186, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_14, SEQ_BLD_ENDING, 1);
|
||||
|
||||
BrightnessController_SetScreenBrightness(-16, (GX_BLEND_PLANEMASK_BG0 | GX_BLEND_PLANEMASK_BG2 | GX_BLEND_PLANEMASK_BG3 | GX_BLEND_PLANEMASK_OBJ | GX_BLEND_PLANEMASK_OBJ | GX_BLEND_PLANEMASK_BD), BRIGHTNESS_BOTH_SCREENS);
|
||||
sub_0200F44C(0, 0);
|
||||
|
|
|
|||
|
|
@ -110,8 +110,8 @@ BOOL ov100_021D14A8(void *param0)
|
|||
break;
|
||||
}
|
||||
|
||||
Sound_SetSceneAndPlayBGM(18, 1065, 0);
|
||||
Sound_SetSceneAndPlayBGM(63, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_18, SEQ_D_RYAYHY, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_63, SEQ_NONE, 0);
|
||||
v0->unk_00 = 2;
|
||||
break;
|
||||
case 2:
|
||||
|
|
|
|||
|
|
@ -455,8 +455,8 @@ BOOL ov100_021D2428(void *param0)
|
|||
case 11:
|
||||
v0->unk_1A0.unk_10DC[0].unk_160 = 1;
|
||||
Easy3DObject_SetVisibility(&v0->unk_1A0.unk_10DC[0].unk_00, 1);
|
||||
Sound_PlayBGM(1214);
|
||||
Sound_SetSceneAndPlayBGM(63, 0, 0);
|
||||
Sound_PlayBGM(SEQ_PL_EV_GIRA);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_63, SEQ_NONE, 0);
|
||||
v0->unk_00++;
|
||||
break;
|
||||
case 12:
|
||||
|
|
@ -586,7 +586,7 @@ BOOL ov100_021D2428(void *param0)
|
|||
ov100_021D4788(v0->unk_1EBC);
|
||||
}
|
||||
|
||||
Sound_PlayBGM(1215);
|
||||
Sound_PlayBGM(SEQ_PL_EV_GIRA2);
|
||||
|
||||
v0->unk_1A0.unk_934[4].unk_160 = 1;
|
||||
|
||||
|
|
@ -631,9 +631,9 @@ BOOL ov100_021D2428(void *param0)
|
|||
G2S_SetBlendBrightness((GX_BLEND_PLANEMASK_BG0 | GX_BLEND_PLANEMASK_BG1 | GX_BLEND_PLANEMASK_OBJ | GX_BLEND_PLANEMASK_BD), v0->unk_1EBC->unk_50.unk_03);
|
||||
|
||||
{
|
||||
u16 v2 = Sound_GetCurrentBGM();
|
||||
u16 currentBGM = Sound_GetCurrentBGM();
|
||||
|
||||
Sound_StopBGM(v2, 0);
|
||||
Sound_StopBGM(currentBGM, 0);
|
||||
}
|
||||
|
||||
ov100_021D4788(v0->unk_1EBC);
|
||||
|
|
|
|||
|
|
@ -277,7 +277,7 @@ void *ov100_021D3620(UnkStruct_ov100_021D4DD8 *param0)
|
|||
v0->unk_1D28->unk_44.z = FX32_CONST(34);
|
||||
|
||||
ov100_021D3504(v0->unk_1D28->camera, &v0->unk_1D28->unk_44);
|
||||
Sound_SetSceneAndPlayBGM(63, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_63, SEQ_NONE, 0);
|
||||
|
||||
return v0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ int ov101_021D0D80(OverlayManager *param0, int *param1)
|
|||
ov101_021D59AC(v1);
|
||||
ov101_021D5AF0(v1);
|
||||
ov101_021D5C28(v1);
|
||||
Sound_SetSceneAndPlayBGM(66, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_66, SEQ_NONE, 0);
|
||||
ov101_021D18C0(v1);
|
||||
StartScreenTransition(0, 1, 1, 0x0, 8, 1, HEAP_ID_79);
|
||||
|
||||
|
|
@ -625,10 +625,10 @@ static void ov101_021D18F4(SysTask *param0, void *param1)
|
|||
Sound_SetBGMPlayerPaused(1, 1);
|
||||
break;
|
||||
case UnkEnum_ov101_021D1894_01:
|
||||
Sound_StopBGM(1184, 0);
|
||||
Sound_StopBGM(SEQ_SLOT_ATARI, 0);
|
||||
break;
|
||||
case UnkEnum_ov101_021D1894_02:
|
||||
Sound_StopBGM(1185, 0);
|
||||
Sound_StopBGM(SEQ_SLOT_OOATARI, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -640,10 +640,10 @@ static void ov101_021D18F4(SysTask *param0, void *param1)
|
|||
Sound_SetBGMPlayerPaused(1, 0);
|
||||
break;
|
||||
case UnkEnum_ov101_021D1894_01:
|
||||
Sound_PlayBasicBGM(1184);
|
||||
Sound_PlayBasicBGM(SEQ_SLOT_ATARI);
|
||||
break;
|
||||
case UnkEnum_ov101_021D1894_02:
|
||||
Sound_PlayBasicBGM(1185);
|
||||
Sound_PlayBasicBGM(SEQ_SLOT_OOATARI);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1642,7 +1642,7 @@ static BOOL ov104_02230B50(UnkStruct_ov104_0222E930 *param0)
|
|||
MI_CpuClear8(v1, sizeof(FieldBattleDTO));
|
||||
|
||||
sub_0202F298(v2->saveData, 11, &v0, v1, 0);
|
||||
Sound_SetSceneAndPlayBGM(5, 1119, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, SEQ_BATTLE_TRAINER, 1);
|
||||
sub_0209B988(param0->unk_00->unk_00, &gBattleOverlayTemplate, v1, 1, NULL);
|
||||
|
||||
return 1;
|
||||
|
|
@ -2477,7 +2477,7 @@ static BOOL ov104_02231A28(UnkStruct_ov104_0222E930 *param0)
|
|||
v0 = sub_0209B970(param0->unk_00->unk_00);
|
||||
param0->unk_78[0] = ov104_0222FC00(param0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(5, 1119, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, SEQ_BATTLE_TRAINER, 1);
|
||||
|
||||
v1 = Heap_AllocFromHeap(HEAP_ID_FIELDMAP, sizeof(UnkStruct_ov104_02231148));
|
||||
v1->unk_14 = sub_0209B978(param0->unk_00->unk_00);
|
||||
|
|
@ -2720,7 +2720,7 @@ static BOOL ov104_02231DAC(UnkStruct_ov104_0222E930 *param0)
|
|||
|
||||
ov104_0223D554(v0, &v2, &v3);
|
||||
ov104_0223DC7C(v1, v0->unk_00, v0->unk_34.unk_00, v0->unk_34.unk_04, v0->unk_04, ¶m0->unk_78[0], v2, v3);
|
||||
Sound_SetSceneAndPlayBGM(5, 1202, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, SEQ_BATTLE_FRONTIER_BRAIN, 1);
|
||||
ov104_0222E974(param0, ov104_02231E14);
|
||||
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ BOOL ov104_022349B8(UnkStruct_ov104_0222E930 *param0)
|
|||
|
||||
v1->unk_700 = v0;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(5, 1119, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, SEQ_BATTLE_TRAINER, 1);
|
||||
sub_0209B988(param0->unk_00->unk_00, &gBattleOverlayTemplate, v0, 0, NULL);
|
||||
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -196,7 +196,7 @@ BOOL ov104_02239314(UnkStruct_ov104_0222E930 *param0)
|
|||
|
||||
v1->unk_8D0 = v0;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(5, 1119, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, SEQ_BATTLE_TRAINER, 1);
|
||||
sub_0209B988(param0->unk_00->unk_00, &gBattleOverlayTemplate, v0, 0, NULL);
|
||||
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ UnkStruct_ov104_0223C4CC *ov104_0223C2D4(UnkStruct_0209B75C *param0)
|
|||
GXLayers_TurnBothDispOn();
|
||||
GXLayers_EngineAToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
GXLayers_EngineBToggleLayers(GX_PLANEMASK_OBJ, 1);
|
||||
Sound_SetSceneAndPlayBGM(4, ov104_0222EA90(v2, 3), 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, ov104_0222EA90(v2, 3), 1);
|
||||
|
||||
RenderControlFlags_SetAutoScrollFlags(1);
|
||||
RenderControlFlags_SetCanABSpeedUpPrint(0);
|
||||
|
|
|
|||
|
|
@ -785,7 +785,7 @@ static int ov109_021D122C(UnkStruct_ov109_021D0F70 *param0)
|
|||
param0->unk_D4.unk_40 = (FX32_ONE * (v1->unk_04));
|
||||
param0->unk_00 = 17;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(15, 1210, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_15, SEQ_PL_GURUGURU, 1);
|
||||
ov109_021D2788(param0);
|
||||
|
||||
return 1;
|
||||
|
|
@ -1455,7 +1455,7 @@ static int ov109_021D1BA4(UnkStruct_ov109_021D0F70 *param0)
|
|||
StartScreenTransition(2, 0, 0, 0x0, 8, 1, HEAP_ID_95);
|
||||
|
||||
if (param0->unk_1C != Sound_Impl_GetCurrentBGM()) {
|
||||
Sound_SetSceneAndPlayBGM(4, param0->unk_1C, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, param0->unk_1C, 1);
|
||||
}
|
||||
|
||||
param0->unk_00 = 52;
|
||||
|
|
|
|||
|
|
@ -204,7 +204,7 @@ int ov109_021D3D50(OverlayManager *param0, int *param1)
|
|||
ov109_021D441C(v0, v1);
|
||||
ov109_021D4518(v0);
|
||||
ov109_021D45F4(v0);
|
||||
Sound_SetSceneAndPlayBGM(52, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_52, SEQ_NONE, 0);
|
||||
sub_0209BE50(v2->unk_34);
|
||||
sub_020378B8();
|
||||
sub_02037B58(3);
|
||||
|
|
|
|||
|
|
@ -351,7 +351,7 @@ int ov111_021D0D80(OverlayManager *param0, int *param1)
|
|||
|
||||
ov111_021D1D68(v1);
|
||||
(*param1) = 0;
|
||||
Sound_SetSceneAndPlayBGM(68, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_68, SEQ_NONE, 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1621,7 +1621,7 @@ static UnkStruct_ov114_0225D678 *ov114_0225D48C(const UnkStruct_ov114_0225C76C *
|
|||
UnkStruct_ov114_0225D678 *v0;
|
||||
int v1;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(19, 1211, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_19, SEQ_PL_WIFIGAME, 0);
|
||||
|
||||
v0 = Heap_AllocFromHeap(heapID, sizeof(UnkStruct_ov114_0225D678));
|
||||
memset(v0, 0, sizeof(UnkStruct_ov114_0225D678));
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ static BOOL ov119_021D1930(UnkStruct_ov119_021D0FD0 *param0)
|
|||
case 2:
|
||||
if (IsScreenTransitionDone() == 1) {
|
||||
Sound_StopWaveOutAndSequences();
|
||||
Sound_SetSceneAndPlayBGM(13, 1141, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_13, SEQ_SHINKA, 1);
|
||||
param0->unk_60++;
|
||||
}
|
||||
break;
|
||||
|
|
@ -255,7 +255,7 @@ static BOOL ov119_021D1BD0(UnkStruct_ov119_021D0FD0 *param0)
|
|||
param0->unk_60++;
|
||||
case 2:
|
||||
if (IsScreenTransitionDone() == 1) {
|
||||
Sound_SetSceneAndPlayBGM(13, 1141, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_13, SEQ_SHINKA, 1);
|
||||
param0->unk_60++;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ BOOL RadarSpawnPatches(FieldSystem *fieldSystem, const int param1, const int par
|
|||
|
||||
if (v7 == 0) {
|
||||
RadarChain_Clear(chain);
|
||||
sub_02055554(fieldSystem, sub_02055428(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
sub_02055554(fieldSystem, Sound_GetOverrideBGM(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
} else {
|
||||
chain->active = TRUE;
|
||||
}
|
||||
|
|
@ -291,7 +291,7 @@ void sub_0206979C(FieldSystem *fieldSystem)
|
|||
|
||||
if (v3 == 4) {
|
||||
RadarChain_Clear(fieldSystem->chain);
|
||||
sub_02055554(fieldSystem, sub_02055428(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
sub_02055554(fieldSystem, Sound_GetOverrideBGM(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -125,10 +125,10 @@ BOOL IsNight(void)
|
|||
switch (GetTimeOfDay()) {
|
||||
case TIMEOFDAY_LATE_NIGHT:
|
||||
case TIMEOFDAY_NIGHT:
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
enum TimeOfDay GetTimeOfDay(void)
|
||||
|
|
|
|||
|
|
@ -999,7 +999,7 @@ const ScrCmdFunc Unk_020EAC58[] = {
|
|||
ScrCmd_0E7,
|
||||
ScrCmd_0E8,
|
||||
ScrCmd_0E9,
|
||||
ScrCmd_0EA,
|
||||
ScrCmd_PlayTrainerEncounterBGM,
|
||||
ScrCmd_BlackOutFromBattle,
|
||||
ScrCmd_CheckWonBattle,
|
||||
ScrCmd_CheckLostBattle,
|
||||
|
|
@ -4712,7 +4712,7 @@ static BOOL ScrCmd_SetPlayerBike(ScriptContext *ctx)
|
|||
PlayerAvatar_SetRequestStateBit(ctx->fieldSystem->playerAvatar, (1 << 0));
|
||||
PlayerAvatar_RequestChangeState(ctx->fieldSystem->playerAvatar);
|
||||
Sound_SetSpecialBGM(ctx->fieldSystem, 0);
|
||||
sub_02055554(ctx->fieldSystem, sub_02055428(ctx->fieldSystem, ctx->fieldSystem->location->mapId), 1);
|
||||
sub_02055554(ctx->fieldSystem, Sound_GetOverrideBGM(ctx->fieldSystem, ctx->fieldSystem->location->mapId), 1);
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
|
|
@ -6366,7 +6366,7 @@ static BOOL ScrCmd_20F(ScriptContext *ctx)
|
|||
u16 *v0 = ScriptContext_GetVarPointer(ctx);
|
||||
u16 v1 = ScriptContext_ReadHalfWord(ctx);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(65, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_65, SEQ_NONE, 0);
|
||||
ov6_02242B58(ctx->fieldSystem, *v0, v1);
|
||||
|
||||
return 1;
|
||||
|
|
|
|||
49
src/sound.c
49
src/sound.c
|
|
@ -4,7 +4,6 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "constants/species.h"
|
||||
#include "generated/sdat.h"
|
||||
|
||||
#include "global/utility.h"
|
||||
|
||||
|
|
@ -55,7 +54,7 @@ void Sound_SetCurrentBGM(u16 bgmID)
|
|||
u16 *param = SoundSystem_GetParam(SOUND_SYSTEM_PARAM_CURRENT_BGM);
|
||||
*param = bgmID;
|
||||
|
||||
Sound_SetNextBGM(0);
|
||||
Sound_SetNextBGM(SEQ_NONE);
|
||||
}
|
||||
|
||||
u16 Sound_Impl_GetCurrentBGM(void)
|
||||
|
|
@ -278,7 +277,7 @@ BOOL Sound_SetSceneAndPlayBGM(u8 scene, u16 bgmID, int unused)
|
|||
case SOUND_SCENE_CONTEST:
|
||||
Sound_Impl_PlayContestBGM(bgmID, unused);
|
||||
break;
|
||||
case 7:
|
||||
case SOUND_SCENE_7:
|
||||
sub_020048F0(bgmID, unused);
|
||||
break;
|
||||
case SOUND_SCENE_SUB_BAG:
|
||||
|
|
@ -301,35 +300,35 @@ BOOL Sound_SetSceneAndPlayBGM(u8 scene, u16 bgmID, int unused)
|
|||
case 68:
|
||||
Sound_Impl_LoadSubSceneSoundData(scene);
|
||||
break;
|
||||
case 1:
|
||||
case SOUND_SCENE_1:
|
||||
Sound_ConfigureBGMChannelsAndReverb(SOUND_CHANNEL_CONFIG_TITLE);
|
||||
Sound_Impl_PlayCutsceneBGM(scene, bgmID, unused);
|
||||
break;
|
||||
case 14:
|
||||
case SOUND_SCENE_14:
|
||||
Sound_ConfigureBGMChannelsAndReverb(SOUND_CHANNEL_CONFIG_ENDING);
|
||||
Sound_Impl_PlayCutsceneBGM(scene, bgmID, unused);
|
||||
break;
|
||||
case 2:
|
||||
case SOUND_SCENE_2:
|
||||
Sound_ConfigureBGMChannelsAndReverb(SOUND_CHANNEL_CONFIG_DEFAULT);
|
||||
Sound_Impl_PlayCutsceneBGM(scene, bgmID, unused);
|
||||
break;
|
||||
case 3:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 12:
|
||||
case 13:
|
||||
case 15:
|
||||
case 16:
|
||||
case 17:
|
||||
case 18:
|
||||
case 19:
|
||||
case 20:
|
||||
case 21:
|
||||
case 23:
|
||||
case SOUND_SCENE_3:
|
||||
case SOUND_SCENE_8:
|
||||
case SOUND_SCENE_9:
|
||||
case SOUND_SCENE_10:
|
||||
case SOUND_SCENE_12:
|
||||
case SOUND_SCENE_13:
|
||||
case SOUND_SCENE_15:
|
||||
case SOUND_SCENE_16:
|
||||
case SOUND_SCENE_17:
|
||||
case SOUND_SCENE_18:
|
||||
case SOUND_SCENE_19:
|
||||
case SOUND_SCENE_20:
|
||||
case SOUND_SCENE_21:
|
||||
case SOUND_SCENE_23:
|
||||
Sound_Impl_PlayCutsceneBGM(scene, bgmID, unused);
|
||||
break;
|
||||
case 22:
|
||||
case SOUND_SCENE_22:
|
||||
Sound_Impl_PlayCutsceneBGM(scene, bgmID, unused);
|
||||
break;
|
||||
}
|
||||
|
|
@ -488,14 +487,14 @@ static void Sound_Impl_PlayCutsceneBGM(u8 scene, u16 bgmID, int unused)
|
|||
Sound_PlayBGM(bgmID);
|
||||
}
|
||||
|
||||
void sub_02004950(u16 param0)
|
||||
void Sound_SwapBGM(u16 bgmID)
|
||||
{
|
||||
int v0;
|
||||
BOOL v0;
|
||||
SoundSystem *v1 = SoundSystem_Get();
|
||||
|
||||
Sound_Impl_PauseOrStopFieldBGM();
|
||||
|
||||
v0 = Sound_PlayBGM(param0);
|
||||
v0 = Sound_PlayBGM(bgmID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1091,7 +1090,7 @@ static void Sound_Impl_FadeToBGM(u8 unused1, u16 bgmID, int fadeOutFrames, int f
|
|||
const NNSSndArcBankInfo **currentBankInfo = SoundSystem_GetParam(SOUND_SYSTEM_PARAM_CURRENT_BANK_INFO);
|
||||
|
||||
Sound_FadeOutBGM(SOUND_VOLUME_MIN, fadeOutFrames);
|
||||
Sound_SetCurrentBGM(0);
|
||||
Sound_SetCurrentBGM(SEQ_NONE);
|
||||
|
||||
Sound_SetNextBGM(bgmID);
|
||||
Sound_SetFollowUpWaitFrames(fadeInFrames);
|
||||
|
|
|
|||
|
|
@ -151,8 +151,8 @@ void Sound_StopBGM(u16 bgmID, int fadeOutFrames)
|
|||
|
||||
static void Sound_Impl_ResetBGM(void)
|
||||
{
|
||||
Sound_SetCurrentBGM(0);
|
||||
Sound_SetNextBGM(0);
|
||||
Sound_SetCurrentBGM(SEQ_NONE);
|
||||
Sound_SetNextBGM(SEQ_NONE);
|
||||
SoundSystem_SetState(SOUND_SYSTEM_STATE_IDLE);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1921,8 +1921,8 @@ static void StartMenu_Evolve(FieldTask *taskMan)
|
|||
if (sub_0207B0D0(menu->taskData) == 1) {
|
||||
sub_0207B0E0(menu->taskData);
|
||||
Heap_Destroy(HEAP_ID_73);
|
||||
Sound_StopBGM(1141, 0);
|
||||
Sound_SetScene(0);
|
||||
Sound_StopBGM(SEQ_SHINKA, 0);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
sub_020556A0(fieldSystem, fieldSystem->location->mapId);
|
||||
|
||||
menu->taskData = sub_0203D20C(fieldSystem, &menu->unk_230);
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ int sub_02017498(OverlayManager *param0, int *param1)
|
|||
MI_CpuClear8(v0, sizeof(UnkStruct_02017498));
|
||||
v0->unk_00 = OverlayManager_Args(param0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(11, 1175, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_11, SEQ_WIFILOBBY, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1513,7 +1513,7 @@ void sub_0203E2FC(FieldSystem *fieldSystem)
|
|||
v0.unk_00 = v2;
|
||||
v0.unk_04 = SaveData_GetOptions(fieldSystem->saveData);
|
||||
v0.unk_08 = SaveData_GetTrainerInfo(fieldSystem->saveData);
|
||||
v0.unk_0C = sub_02055428(fieldSystem, fieldSystem->location->mapId);
|
||||
v0.unk_0C = Sound_GetOverrideBGM(fieldSystem, fieldSystem->location->mapId);
|
||||
|
||||
sub_020985AC(fieldSystem->task, &v0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ BOOL ScrCmd_StopMusic(ScriptContext *ctx)
|
|||
|
||||
BOOL ScrCmd_PlayDefaultMusic(ScriptContext *ctx)
|
||||
{
|
||||
Sound_PlayBGM(sub_020554A4(ctx->fieldSystem, ctx->fieldSystem->location->mapId));
|
||||
Sound_PlayBGM(Sound_GetBGMByMapID(ctx->fieldSystem, ctx->fieldSystem->location->mapId));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
@ -219,7 +219,7 @@ BOOL ScrCmd_05C(ScriptContext *param0)
|
|||
|
||||
BOOL ScrCmd_05D(ScriptContext *param0)
|
||||
{
|
||||
Sound_SetSceneAndPlayBGM(63, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_63, SEQ_NONE, 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -235,9 +235,9 @@ BOOL ScrCmd_283(ScriptContext *param0)
|
|||
BOOL ScrCmd_2F8(ScriptContext *param0)
|
||||
{
|
||||
if (gSystem.heldKeys & PAD_KEY_UP) {
|
||||
Sound_SetSceneAndPlayBGM(22, 1218, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_22, SEQ_PL_TOWN02, 1);
|
||||
} else {
|
||||
Sound_SetSceneAndPlayBGM(22, 1218, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_22, SEQ_PL_TOWN02, 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
|
@ -245,9 +245,9 @@ BOOL ScrCmd_2F8(ScriptContext *param0)
|
|||
|
||||
BOOL ScrCmd_2F9(ScriptContext *param0)
|
||||
{
|
||||
u16 v0 = ScriptContext_GetVar(param0);
|
||||
u16 bgmID = ScriptContext_GetVar(param0);
|
||||
|
||||
Sound_SetSceneAndPlayBGM(4, v0, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, bgmID, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -35,7 +35,6 @@ BOOL ScrCmd_StartTagBattle(ScriptContext *ctx);
|
|||
BOOL ScrCmd_0E7(ScriptContext *param0);
|
||||
BOOL ScrCmd_0E8(ScriptContext *param0);
|
||||
BOOL ScrCmd_0E9(ScriptContext *param0);
|
||||
BOOL ScrCmd_0EA(ScriptContext *param0);
|
||||
BOOL ScrCmd_BlackOutFromBattle(ScriptContext *param0);
|
||||
BOOL ScrCmd_CheckHasTwoAliveMons(ScriptContext *param0);
|
||||
BOOL ScrCmd_StartDummyTrainerBattle(ScriptContext *ctx);
|
||||
|
|
@ -256,12 +255,12 @@ BOOL ScrCmd_0E9(ScriptContext *param0)
|
|||
return 0;
|
||||
}
|
||||
|
||||
BOOL ScrCmd_0EA(ScriptContext *param0)
|
||||
BOOL ScrCmd_PlayTrainerEncounterBGM(ScriptContext *ctx)
|
||||
{
|
||||
u16 v0 = ScriptContext_GetVar(param0);
|
||||
u16 trainerID = ScriptContext_GetVar(ctx);
|
||||
|
||||
sub_02004950(sub_0205560C(v0));
|
||||
return 1;
|
||||
Sound_SwapBGM(Trainer_GetEncounterBGM(trainerID));
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL ScrCmd_BlackOutFromBattle(ScriptContext *param0)
|
||||
|
|
|
|||
|
|
@ -20,101 +20,101 @@
|
|||
#include "trainer_data.h"
|
||||
#include "vars_flags.h"
|
||||
|
||||
const static u16 Unk_020EC3E0[][2] = {
|
||||
{ 0x7, 0x450 },
|
||||
{ 0x30, 0x451 },
|
||||
{ 0x52, 0x458 },
|
||||
{ 0x2D, 0x44D },
|
||||
{ 0x2C, 0x44D },
|
||||
{ 0x2F, 0x457 },
|
||||
{ 0x19, 0x455 },
|
||||
{ 0x18, 0x455 },
|
||||
{ 0x21, 0x452 },
|
||||
{ 0x24, 0x450 },
|
||||
{ 0x20, 0x452 },
|
||||
{ 0x2A, 0x457 },
|
||||
{ 0xE, 0x44E },
|
||||
{ 0x34, 0x44E },
|
||||
{ 0x4, 0x44C },
|
||||
{ 0x32, 0x44E },
|
||||
{ 0x31, 0x44E },
|
||||
{ 0x22, 0x452 },
|
||||
{ 0x3D, 0x456 },
|
||||
{ 0x3C, 0x44C },
|
||||
{ 0x15, 0x458 },
|
||||
{ 0x14, 0x458 },
|
||||
{ 0x2, 0x44C },
|
||||
{ 0xB, 0x453 },
|
||||
{ 0x1D, 0x455 },
|
||||
{ 0x1E, 0x457 },
|
||||
{ 0x1C, 0x44D },
|
||||
{ 0xA, 0x44E },
|
||||
{ 0x50, 0x450 },
|
||||
{ 0x2B, 0x450 },
|
||||
{ 0x5, 0x456 },
|
||||
{ 0x8, 0x44D },
|
||||
{ 0x2E, 0x453 },
|
||||
{ 0x25, 0x454 },
|
||||
{ 0x11, 0x450 },
|
||||
{ 0x10, 0x44C },
|
||||
{ 0x28, 0x455 },
|
||||
{ 0x27, 0x455 },
|
||||
{ 0x3, 0x456 },
|
||||
{ 0x6, 0x44C },
|
||||
{ 0x9, 0x451 },
|
||||
{ 0x17, 0x458 },
|
||||
{ 0xC, 0x457 },
|
||||
{ 0xD, 0x457 },
|
||||
{ 0x49, 0x44F },
|
||||
{ 0x59, 0x44F },
|
||||
{ 0x48, 0x44F },
|
||||
{ 0x57, 0x44F },
|
||||
{ 0x58, 0x44F },
|
||||
{ 0x23, 0x452 },
|
||||
{ 0x51, 0x458 },
|
||||
{ 0x1A, 0x458 },
|
||||
{ 0x3B, 0x458 },
|
||||
{ 0x47, 0x451 },
|
||||
{ 0x12, 0x451 },
|
||||
{ 0x46, 0x451 },
|
||||
{ 0x3A, 0x458 },
|
||||
{ 0x55, 0x456 },
|
||||
{ 0xF, 0x458 },
|
||||
{ 0x16, 0x44D },
|
||||
{ 0x26, 0x44E },
|
||||
{ 0x1F, 0x455 },
|
||||
{ 0x37, 0x457 },
|
||||
{ 0x38, 0x457 },
|
||||
{ 0x39, 0x44E },
|
||||
{ 0x29, 0x454 },
|
||||
{ 0x13, 0x457 },
|
||||
{ 0x1B, 0x455 },
|
||||
{ 0x53, 0x458 },
|
||||
{ 0x54, 0x458 },
|
||||
{ 0x33, 0x452 },
|
||||
{ 0x36, 0x455 },
|
||||
{ 0x35, 0x455 },
|
||||
{ 0x41, 0x459 },
|
||||
{ 0x42, 0x459 },
|
||||
{ 0x43, 0x459 },
|
||||
{ 0x44, 0x459 },
|
||||
{ 0x45, 0x45A },
|
||||
{ 0x62, 0x458 }
|
||||
// clang-format off
|
||||
// Class, Eyes meet theme
|
||||
const static u16 sTrainerEncounterBGMs[][2] = {
|
||||
{ TRAINER_CLASS_AROMA_LADY, SEQ_EYE_LADY },
|
||||
{ TRAINER_CLASS_RUIN_MANIAC, SEQ_EYE_MOUNT },
|
||||
{ TRAINER_CLASS_INTERVIEWERS, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_TUBER_FEMALE, SEQ_EYE_KID },
|
||||
{ TRAINER_CLASS_TUBER_MALE, SEQ_EYE_KID },
|
||||
{ TRAINER_CLASS_SIS_AND_BRO, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_ACE_TRAINER_FEMALE, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_ACE_TRAINER_MALE, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_LADY, SEQ_EYE_RICH },
|
||||
{ TRAINER_CLASS_BEAUTY, SEQ_EYE_LADY },
|
||||
{ TRAINER_CLASS_RICH_BOY, SEQ_EYE_RICH },
|
||||
{ TRAINER_CLASS_SWIMMER_MALE, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_BLACK_BELT, SEQ_EYE_FIGHT },
|
||||
{ TRAINER_CLASS_GUITARIST, SEQ_EYE_FIGHT },
|
||||
{ TRAINER_CLASS_CAMPER, SEQ_EYE_BOY },
|
||||
{ TRAINER_CLASS_PSYCHIC_FEMALE, SEQ_EYE_FIGHT },
|
||||
{ TRAINER_CLASS_PSYCHIC_MALE, SEQ_EYE_FIGHT },
|
||||
{ TRAINER_CLASS_GENTLEMAN, SEQ_EYE_RICH },
|
||||
{ TRAINER_CLASS_SCHOOL_KID_FEMALE, SEQ_EYE_GIRL },
|
||||
{ TRAINER_CLASS_SCHOOL_KID_MALE, SEQ_EYE_BOY },
|
||||
{ TRAINER_CLASS_POKEFAN_FEMALE, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_POKEFAN_MALE, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_YOUNGSTER, SEQ_EYE_BOY },
|
||||
{ TRAINER_CLASS_FISHERMAN, SEQ_EYE_ENKA },
|
||||
{ TRAINER_CLASS_DRAGON_TAMER, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_BIRD_KEEPER, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_NINJA_BOY, SEQ_EYE_KID },
|
||||
{ TRAINER_CLASS_BATTLE_GIRL, SEQ_EYE_FIGHT },
|
||||
{ TRAINER_CLASS_PARASOL_LADY, SEQ_EYE_LADY },
|
||||
{ TRAINER_CLASS_SWIMMER_FEMALE, SEQ_EYE_LADY },
|
||||
{ TRAINER_CLASS_PICNICKER, SEQ_EYE_GIRL },
|
||||
{ TRAINER_CLASS_TWINS, SEQ_EYE_KID },
|
||||
{ TRAINER_CLASS_SAILOR, SEQ_EYE_ENKA },
|
||||
{ TRAINER_CLASS_COLLECTOR, SEQ_EYE_MYS },
|
||||
{ TRAINER_CLASS_BREEDER_FEMALE, SEQ_EYE_LADY },
|
||||
{ TRAINER_CLASS_BREEDER_MALE, SEQ_EYE_BOY },
|
||||
{ TRAINER_CLASS_RANGER_FEMALE, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_RANGER_MALE, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_LASS, SEQ_EYE_GIRL },
|
||||
{ TRAINER_CLASS_BUG_CATCHER, SEQ_EYE_BOY },
|
||||
{ TRAINER_CLASS_HIKER, SEQ_EYE_MOUNT },
|
||||
{ TRAINER_CLASS_YOUNG_COUPLE, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_CYCLIST_MALE, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_CYCLIST_FEMALE, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_GALACTIC_GRUNT_MALE, SEQ_EYE_GINGA },
|
||||
{ TRAINER_CLASS_GALACTIC_GRUNT_FEMALE, SEQ_EYE_GINGA },
|
||||
{ TRAINER_CLASS_COMMANDER_MARS, SEQ_EYE_GINGA },
|
||||
{ TRAINER_CLASS_COMMANDER_JUPITER, SEQ_EYE_GINGA },
|
||||
{ TRAINER_CLASS_COMMANDER_SATURN, SEQ_EYE_GINGA },
|
||||
{ TRAINER_CLASS_SOCIALITE, SEQ_EYE_RICH },
|
||||
{ TRAINER_CLASS_WAITER, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_WAITRESS, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_WORKER, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_RANCHER, SEQ_EYE_MOUNT },
|
||||
{ TRAINER_CLASS_COWGIRL, SEQ_EYE_MOUNT },
|
||||
{ TRAINER_CLASS_BELLE_AND_PA, SEQ_EYE_MOUNT },
|
||||
{ TRAINER_CLASS_CLOWN, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_IDOL, SEQ_EYE_GIRL },
|
||||
{ TRAINER_CLASS_ARTIST, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_POKE_KID, SEQ_EYE_KID },
|
||||
{ TRAINER_CLASS_POLICEMAN, SEQ_EYE_FIGHT },
|
||||
{ TRAINER_CLASS_DOUBLE_TEAM, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_SKIER_MALE, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_SKIER_FEMALE, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_ROUGHNECK, SEQ_EYE_FIGHT },
|
||||
{ TRAINER_CLASS_SCIENTIST, SEQ_EYE_MYS },
|
||||
{ TRAINER_CLASS_JOGGER, SEQ_EYE_SPORT },
|
||||
{ TRAINER_CLASS_VETERAN, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_CAMERAMAN, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_REPORTER, SEQ_EYE_FUN },
|
||||
{ TRAINER_CLASS_PI, SEQ_EYE_RICH },
|
||||
{ TRAINER_CLASS_ACE_TRAINER_SNOW_FEMALE, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_ACE_TRAINER_SNOW_MALE, SEQ_EYE_ELITE },
|
||||
{ TRAINER_CLASS_ELITE_FOUR_AARON, SEQ_EYE_TENNO },
|
||||
{ TRAINER_CLASS_ELITE_FOUR_BERTHA, SEQ_EYE_TENNO },
|
||||
{ TRAINER_CLASS_ELITE_FOUR_FLINT, SEQ_EYE_TENNO },
|
||||
{ TRAINER_CLASS_ELITE_FOUR_LUCIAN, SEQ_EYE_TENNO },
|
||||
{ TRAINER_CLASS_CHAMPION_CYNTHIA, SEQ_EYE_CHAMP },
|
||||
{ TRAINER_CLASS_MAID, SEQ_EYE_FUN }
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
void sub_020553DC(void);
|
||||
u16 sub_02055428(FieldSystem *fieldSystem, int param1);
|
||||
u16 sub_020554A4(FieldSystem *fieldSystem, int param1);
|
||||
static u16 sub_020554E8(FieldSystem *fieldSystem, int param1);
|
||||
static u16 FieldSystem_GetAltMusicForCyclingRoad(FieldSystem *fieldSystem, int headerID);
|
||||
BOOL sub_02055554(FieldSystem *fieldSystem, u16 param1, int param2);
|
||||
static void sub_020555CC(FieldSystem *fieldSystem, int param1, int *param2, int *param3);
|
||||
u16 sub_0205560C(int param0);
|
||||
|
||||
void sub_020553DC()
|
||||
{
|
||||
Sound_StopWaveOutAndSequences();
|
||||
Sound_ClearBGMPauseFlags();
|
||||
Sound_SetScene(0);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
}
|
||||
|
||||
void Sound_SetSpecialBGM(FieldSystem *fieldSystem, u16 sdatID)
|
||||
|
|
@ -137,71 +137,68 @@ void Sound_ClearSpecialBGM(FieldSystem *fieldSystem)
|
|||
*bgm = 0;
|
||||
}
|
||||
|
||||
u16 sub_02055428(FieldSystem *fieldSystem, int param1)
|
||||
u16 Sound_GetOverrideBGM(FieldSystem *fieldSystem, enum MapHeader mapID)
|
||||
{
|
||||
PlayerAvatar *playerAvatar = fieldSystem->playerAvatar;
|
||||
int v1;
|
||||
u16 v2, v3;
|
||||
int playerState = PlayerAvatar_GetPlayerState(playerAvatar);
|
||||
|
||||
v1 = PlayerAvatar_GetPlayerState(playerAvatar);
|
||||
|
||||
if (v1 == 0x2) {
|
||||
switch (param1) {
|
||||
case 573:
|
||||
case 574:
|
||||
case 575:
|
||||
case 576:
|
||||
case 577:
|
||||
case 579:
|
||||
case 580:
|
||||
case 581:
|
||||
case 582:
|
||||
case 583:
|
||||
if (playerState == PLAYER_STATE_SURFING) {
|
||||
switch (mapID) {
|
||||
case MAP_HEADER_DISTORTION_WORLD_1F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_B1F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_B2F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_B3F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_B4F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_B5F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_B6F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_B7F:
|
||||
case MAP_HEADER_DISTORTION_WORLD_GIRATINA_ROOM:
|
||||
case MAP_HEADER_DISTORTION_WORLD_TURNBACK_CAVE_ROOM:
|
||||
break;
|
||||
default:
|
||||
return 1151;
|
||||
return SEQ_NAMINORI;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetRadarChainActive(fieldSystem->chain) == 1) {
|
||||
return 1150;
|
||||
if (GetRadarChainActive(fieldSystem->chain) == TRUE) {
|
||||
return SEQ_POKERADAR;
|
||||
}
|
||||
|
||||
v2 = sub_020554A4(fieldSystem, param1);
|
||||
u16 bgmID = Sound_GetBGMByMapID(fieldSystem, mapID);
|
||||
|
||||
if (Sound_GetSpecialBGM(fieldSystem) != 0) {
|
||||
v2 = Sound_GetSpecialBGM(fieldSystem);
|
||||
if (Sound_GetSpecialBGM(fieldSystem) != SEQ_NONE) {
|
||||
bgmID = Sound_GetSpecialBGM(fieldSystem);
|
||||
}
|
||||
|
||||
return v2;
|
||||
return bgmID;
|
||||
}
|
||||
|
||||
u16 sub_020554A4(FieldSystem *fieldSystem, int headerID)
|
||||
u16 Sound_GetBGMByMapID(FieldSystem *fieldSystem, int mapID)
|
||||
{
|
||||
u16 sdatID;
|
||||
|
||||
if (IsNight() == FALSE) {
|
||||
sdatID = MapHeader_GetDayMusicID(headerID);
|
||||
sdatID = MapHeader_GetDayMusicID(mapID);
|
||||
} else {
|
||||
sdatID = MapHeader_GetNightMusicID(headerID);
|
||||
sdatID = MapHeader_GetNightMusicID(mapID);
|
||||
}
|
||||
|
||||
u16 v1 = SystemFlag_GetAltMusicForHeader(SaveData_GetVarsFlags(fieldSystem->saveData), headerID);
|
||||
u16 altSdatID = SystemFlag_GetAltMusicForHeader(SaveData_GetVarsFlags(fieldSystem->saveData), mapID);
|
||||
|
||||
if (v1 != 0) {
|
||||
sdatID = v1;
|
||||
if (altSdatID != SEQ_NONE) {
|
||||
sdatID = altSdatID;
|
||||
}
|
||||
|
||||
v1 = sub_020554E8(fieldSystem, headerID);
|
||||
altSdatID = FieldSystem_GetAltMusicForCyclingRoad(fieldSystem, mapID);
|
||||
|
||||
if (v1 != 0) {
|
||||
sdatID = v1;
|
||||
if (altSdatID != SEQ_NONE) {
|
||||
sdatID = altSdatID;
|
||||
}
|
||||
|
||||
return sdatID;
|
||||
}
|
||||
|
||||
static u16 sub_020554E8(FieldSystem *fieldSystem, int param1)
|
||||
static u16 FieldSystem_GetAltMusicForCyclingRoad(FieldSystem *fieldSystem, int headerID)
|
||||
{
|
||||
int x, y;
|
||||
FieldOverworldState *fieldState = SaveData_GetFieldOverworldState(fieldSystem->saveData);
|
||||
|
|
@ -210,8 +207,8 @@ static u16 sub_020554E8(FieldSystem *fieldSystem, int param1)
|
|||
x = Player_GetXPos(fieldSystem->playerAvatar);
|
||||
y = Player_GetZPos(fieldSystem->playerAvatar);
|
||||
|
||||
if (param1 != 350) {
|
||||
return 0;
|
||||
if (headerID != MAP_HEADER_ROUTE_206) {
|
||||
return SEQ_NONE;
|
||||
}
|
||||
|
||||
if ((location->mapId == 80) || (location->mapId == 351)) {
|
||||
|
|
@ -224,36 +221,36 @@ static u16 sub_020554E8(FieldSystem *fieldSystem, int param1)
|
|||
}
|
||||
|
||||
if ((y == 576) || (y == 681)) {
|
||||
return 1189;
|
||||
return SEQ_PL_BICYCLE;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL sub_02055554(FieldSystem *fieldSystem, u16 param1, int param2)
|
||||
BOOL sub_02055554(FieldSystem *fieldSystem, u16 bgmID, int param2)
|
||||
{
|
||||
PlayerAvatar *playerAvatar;
|
||||
int v1, v2, v3;
|
||||
int v1, v2, playerState;
|
||||
|
||||
playerAvatar = fieldSystem->playerAvatar;
|
||||
v3 = PlayerAvatar_GetPlayerState(playerAvatar);
|
||||
playerState = PlayerAvatar_GetPlayerState(playerAvatar);
|
||||
|
||||
if (Sound_IsBGMFixed() == 1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (param1 == Sound_GetCurrentBGM1(fieldSystem)) {
|
||||
if (bgmID == Sound_GetCurrentBGM1(fieldSystem)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Sound_ClearBGMPauseFlags();
|
||||
sub_020555CC(fieldSystem, param2, &v1, &v2);
|
||||
|
||||
if ((v3 == 0x1) || (v3 == 0x1)) {
|
||||
Sound_FadeToBGM(4, param1, v1, v2, 30, 0, NULL);
|
||||
if ((playerState == PLAYER_STATE_CYCLING) || (playerState == PLAYER_STATE_CYCLING)) { // Yes, it's checking bike twice. Maybe there was a point were Acro and Mach Bikes were still a thing?
|
||||
Sound_FadeToBGM(4, bgmID, v1, v2, 30, 0, NULL);
|
||||
} else {
|
||||
Sound_FadeOutAndPlayBGM(4, param1, v1, v2, 0, NULL);
|
||||
Sound_FadeOutAndPlayBGM(4, bgmID, v1, v2, 0, NULL);
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
|
@ -281,52 +278,52 @@ static void sub_020555CC(FieldSystem *fieldSystem, int param1, int *param2, int
|
|||
}
|
||||
}
|
||||
|
||||
u16 sub_0205560C(int param0)
|
||||
u16 Trainer_GetEncounterBGM(enum TrainerID trainerID)
|
||||
{
|
||||
u8 v0 = (u8)Trainer_LoadParam(param0, 1);
|
||||
u16 i, v1 = 1101;
|
||||
u8 class = (u8)Trainer_LoadParam(trainerID, TRDATA_CLASS);
|
||||
u16 i, bgmID = SEQ_EYE_KID;
|
||||
|
||||
for (i = 0; i < 79; i++) {
|
||||
if (Unk_020EC3E0[i][0] == v0) {
|
||||
v1 = Unk_020EC3E0[i][1];
|
||||
for (i = 0; i < NELEMS(sTrainerEncounterBGMs); i++) {
|
||||
if (sTrainerEncounterBGMs[i][0] == class) {
|
||||
bgmID = sTrainerEncounterBGMs[i][1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return v1;
|
||||
return bgmID;
|
||||
}
|
||||
|
||||
void Sound_TryFadeInBGM(FieldSystem *fieldSystem, int param1)
|
||||
void Sound_TryFadeInBGM(FieldSystem *fieldSystem, int mapID)
|
||||
{
|
||||
if (Sound_IsBGMFixed() == 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Sound_GetCurrentBGM() != sub_020554A4(fieldSystem, param1)) {
|
||||
if (Sound_GetCurrentBGM() != Sound_GetBGMByMapID(fieldSystem, mapID)) {
|
||||
Sound_FadeOutBGM(0, 40);
|
||||
}
|
||||
}
|
||||
|
||||
void Sound_PlayMapBGM(FieldSystem *fieldSystem, int param1)
|
||||
void Sound_PlayMapBGM(FieldSystem *fieldSystem, int mapID)
|
||||
{
|
||||
u16 v0;
|
||||
u16 bgmID;
|
||||
|
||||
if (Sound_IsBGMFixed() == 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
Sound_SetScene(0);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
|
||||
v0 = sub_020554A4(fieldSystem, param1);
|
||||
bgmID = Sound_GetBGMByMapID(fieldSystem, mapID);
|
||||
|
||||
Sound_SetFieldBGM(v0);
|
||||
Sound_SetSceneAndPlayBGM(4, v0, 1);
|
||||
Sound_SetFieldBGM(bgmID);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, bgmID, 1);
|
||||
}
|
||||
|
||||
void sub_020556A0(FieldSystem *fieldSystem, int param1)
|
||||
void sub_020556A0(FieldSystem *fieldSystem, int mapID)
|
||||
{
|
||||
u16 v0 = sub_02055428(fieldSystem, param1);
|
||||
u16 bgmID = Sound_GetOverrideBGM(fieldSystem, mapID);
|
||||
|
||||
Sound_SetFieldBGM(sub_020554A4(fieldSystem, param1));
|
||||
Sound_SetSceneAndPlayBGM(4, v0, 1);
|
||||
Sound_SetFieldBGM(Sound_GetBGMByMapID(fieldSystem, mapID));
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, bgmID, 1);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -488,7 +488,7 @@ static BOOL sub_02068884(FieldTask *task)
|
|||
|
||||
Sound_SetSpecialBGM(fieldSystem, 0);
|
||||
sub_02055554(
|
||||
fieldSystem, sub_02055428(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
fieldSystem, Sound_GetOverrideBGM(fieldSystem, fieldSystem->location->mapId), 1);
|
||||
} else {
|
||||
Sound_SetSpecialBGM(fieldSystem, 1152);
|
||||
sub_02055554(fieldSystem, 1152, 1);
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ typedef struct {
|
|||
int unk_0C;
|
||||
fx32 unk_10;
|
||||
fx32 unk_14;
|
||||
int unk_18;
|
||||
int mapID;
|
||||
int unk_1C;
|
||||
int unk_20;
|
||||
VecFx32 unk_24;
|
||||
|
|
@ -69,7 +69,7 @@ void sub_0206C784(FieldSystem *fieldSystem, const u8 param1, const u8 param2, co
|
|||
|
||||
v0->unk_01 = param1;
|
||||
v0->unk_04 = param2;
|
||||
v0->unk_18 = param3;
|
||||
v0->mapID = param3;
|
||||
v0->unk_1C = param4;
|
||||
v0->unk_20 = param5;
|
||||
v0->unk_34 = *(fieldSystem->areaModelAttrs);
|
||||
|
|
@ -80,7 +80,7 @@ void sub_0206C784(FieldSystem *fieldSystem, const u8 param1, const u8 param2, co
|
|||
v0->unk_05 = 0;
|
||||
v0->unk_08 = 0;
|
||||
|
||||
Sound_SetSceneAndPlayBGM(64, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_64, SEQ_NONE, 0);
|
||||
|
||||
if (param1 == 3) {
|
||||
v4 = MAP_PROP_MODEL_REGULAR_SHIP;
|
||||
|
|
@ -221,11 +221,11 @@ static BOOL sub_0206C964(FieldTask *taskMan)
|
|||
v1->unk_00 = 5;
|
||||
break;
|
||||
case 5:
|
||||
FieldTask_ChangeMapToLocation(taskMan, v1->unk_18, -1, v1->unk_1C, v1->unk_20, v1->unk_04);
|
||||
FieldTask_ChangeMapToLocation(taskMan, v1->mapID, -1, v1->unk_1C, v1->unk_20, v1->unk_04);
|
||||
v1->unk_00 = 6;
|
||||
break;
|
||||
case 6:
|
||||
Sound_PlayMapBGM(fieldSystem, v1->unk_18);
|
||||
Sound_PlayMapBGM(fieldSystem, v1->mapID);
|
||||
FieldTransition_StartMapAndFadeIn(taskMan);
|
||||
v1->unk_00 = 7;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -300,7 +300,7 @@ static void sub_0207B180(UnkStruct_0207AE68 *param0)
|
|||
case 5:
|
||||
if ((Text_IsPrinterActive(param0->unk_65) == 0) && (Sound_IsPokemonCryPlaying() == 0) && (sub_020160F4(param0->unk_44, 0) == 1) && (PokemonSprite_IsAnimActive(param0->unk_1C[0]) == 0)) {
|
||||
sub_02015738(param0->unk_58, 1);
|
||||
Sound_PlayBasicBGM(1141);
|
||||
Sound_PlayBasicBGM(SEQ_SHINKA);
|
||||
param0->unk_66 = 20;
|
||||
param0->unk_64 = 6;
|
||||
}
|
||||
|
|
@ -635,7 +635,7 @@ static void sub_0207B180(UnkStruct_0207AE68 *param0)
|
|||
param0->unk_74 = 0xff;
|
||||
param0->unk_75 = 0xa0;
|
||||
param0->unk_70 = 0;
|
||||
Sound_StopBGM(1141, 0);
|
||||
Sound_StopBGM(SEQ_SHINKA, 0);
|
||||
sub_0207C8F4(param0->unk_30);
|
||||
param0->unk_64++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -269,7 +269,7 @@ static int sub_0207E0B8(OverlayManager *param0, int *param1)
|
|||
sub_0207EB6C(v0, v1);
|
||||
sub_0201E3D8();
|
||||
sub_0201E450(4);
|
||||
Sound_SetSceneAndPlayBGM(57, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_57, SEQ_NONE, 0);
|
||||
sub_02081A24(v0);
|
||||
sub_02082C2C(v0);
|
||||
sub_02082E58(v0);
|
||||
|
|
|
|||
|
|
@ -909,7 +909,7 @@ static int sub_0208694C(OverlayManager *param0, int *param1)
|
|||
sub_02087A10(v0);
|
||||
sub_02087FC0(v0, param0, v1);
|
||||
sub_02088754(&v0->unk_41C[4], v0->unk_D8, v0->unk_158, v0->unk_15A, v0->unk_528, v0->unk_17C);
|
||||
Sound_SetSceneAndPlayBGM(52, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_52, SEQ_NONE, 0);
|
||||
StartScreenTransition(0, 1, 1, 0x0, 16, 1, HEAP_ID_18);
|
||||
sub_0208732C(1);
|
||||
|
||||
|
|
|
|||
|
|
@ -289,9 +289,9 @@ static BOOL sub_0208BC8C(UnkStruct_0208BC3C *param0, int heapID)
|
|||
sub_02005464(1);
|
||||
|
||||
if (sub_0208BE80(param0->unk_10->trainer[1].header.trainerType) == 1) {
|
||||
Sound_SetSceneAndPlayBGM(5, 1202, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, SEQ_BATTLE_FRONTIER_BRAIN, 1);
|
||||
} else {
|
||||
Sound_SetSceneAndPlayBGM(5, 1119, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_BATTLE, SEQ_BATTLE_TRAINER, 1);
|
||||
}
|
||||
}
|
||||
param0->unk_08 = OverlayManager_New(&gBattleOverlayTemplate, param0->unk_10, heapID);
|
||||
|
|
@ -315,15 +315,15 @@ static BOOL sub_0208BC8C(UnkStruct_0208BC3C *param0, int heapID)
|
|||
OverlayManager_Free(param0->unk_08);
|
||||
|
||||
{
|
||||
u16 v1;
|
||||
u16 bgmID;
|
||||
|
||||
sub_02005464(0);
|
||||
Sound_SetScene(0);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
|
||||
v1 = sub_02055428(param0->fieldSystem, param0->fieldSystem->location->mapId);
|
||||
bgmID = Sound_GetOverrideBGM(param0->fieldSystem, param0->fieldSystem->location->mapId);
|
||||
|
||||
Sound_SetFieldBGM(sub_020554A4(param0->fieldSystem, param0->fieldSystem->location->mapId));
|
||||
Sound_SetSceneAndPlayBGM(4, v1, 1);
|
||||
Sound_SetFieldBGM(Sound_GetBGMByMapID(param0->fieldSystem, param0->fieldSystem->location->mapId));
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, bgmID, 1);
|
||||
}
|
||||
|
||||
param0->unk_00 = 0;
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ static int sub_0208BEBC(OverlayManager *param0, int *param1, int param2)
|
|||
Sound_SetPlayerVolume(1, (127 / 3));
|
||||
|
||||
if (param2 != 0) {
|
||||
Sound_SetSceneAndPlayBGM(4, 1196, 1);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_FIELD, SEQ_PL_WIFITOWER, 1);
|
||||
}
|
||||
|
||||
if (param2 == 0) {
|
||||
|
|
|
|||
|
|
@ -180,7 +180,7 @@ static int sub_02097B18(OverlayManager *param0, int *param1)
|
|||
ov76_0223DCC0(v0);
|
||||
SetVBlankCallback(ov76_0223ECB0, v0);
|
||||
ov76_0223B8A8(v0);
|
||||
Sound_SetSceneAndPlayBGM(59, 0, 0);
|
||||
Sound_SetSceneAndPlayBGM(SOUND_SCENE_SUB_59, SEQ_NONE, 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -101,9 +101,9 @@ int sub_02099E38(OverlayManager *param0, int *param1)
|
|||
|
||||
switch (*param1) {
|
||||
case 0:
|
||||
Sound_StopBGM(1173, 0);
|
||||
Sound_StopBGM(SEQ_TITLE01, 0);
|
||||
Sound_ConfigureBGMChannelsAndReverb(SOUND_CHANNEL_CONFIG_DEFAULT);
|
||||
Sound_SetScene(0);
|
||||
Sound_SetScene(SOUND_SCENE_NONE);
|
||||
sub_0200F344(0, 0x0);
|
||||
sub_0200F344(1, 0x0);
|
||||
SetVBlankCallback(NULL, NULL);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user