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Document some movement action functions
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#ifndef POKEPLATINUM_CONST_020EE31C_H
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#define POKEPLATINUM_CONST_020EE31C_H
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extern const int *const Unk_020EE31C[];
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#endif // POKEPLATINUM_CONST_020EE31C_H
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#ifndef POKEPLATINUM_CONST_020EE3A8_H
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#define POKEPLATINUM_CONST_020EE3A8_H
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#include "struct_defs/struct_020EDF0C.h"
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extern const UnkStruct_020EDF0C *const Unk_020EE3A8[];
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#endif // POKEPLATINUM_CONST_020EE3A8_H
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#ifndef POKEPLATINUM_CONST_020EE4B8_H
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#define POKEPLATINUM_CONST_020EE4B8_H
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#include "struct_decls/struct_02061AB4_decl.h"
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extern int (*const *const Unk_020EE4B8[0x9a])(MapObject *);
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#endif // POKEPLATINUM_CONST_020EE4B8_H
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