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Use MovementAction enum
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parent
f2dd23162f
commit
56306b5990
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@ -4,6 +4,7 @@
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#include <nitro/fx/fx.h>
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#include "constants/map_object.h"
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#include "generated/movement_actions.h"
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#include "struct_decls/struct_02061830_decl.h"
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#include "struct_decls/struct_02061AB4_decl.h"
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@ -166,8 +167,8 @@ void sub_02062B88(MapObject *mapObj, UnkFuncPtr_ov5_021FB0F0_3 param1);
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void sub_02062B90(MapObject *mapObj);
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void sub_02062B9C(MapObject *mapObj, UnkFuncPtr_ov5_021FB0F0_4 param1);
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void sub_02062BA4(MapObject *mapObj);
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void MapObject_SetMovementAction(MapObject *mapObj, int movementAction);
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int MapObject_GetMovementAction(const MapObject *mapObj);
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void MapObject_SetMovementAction(MapObject *mapObj, enum MovementAction movementAction);
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enum MovementAction MapObject_GetMovementAction(const MapObject *mapObj);
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void MapObject_SetMovementStep(MapObject *mapObj, int movementStep);
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void MapObject_AdvanceMovementStep(MapObject *mapObj);
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int MapObject_GetMovementStep(const MapObject *mapObj);
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@ -1,6 +1,8 @@
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#ifndef POKEPLATINUM_UNK_020655F4_H
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#define POKEPLATINUM_UNK_020655F4_H
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#include "generated/movement_actions.h"
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#include "struct_decls/struct_02061AB4_decl.h"
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#include "overlay005/map_object_anim_cmd.h"
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@ -8,16 +10,16 @@
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#include "sys_task_manager.h"
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BOOL LocalMapObj_IsAnimationSet(const MapObject *mapObj);
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void LocalMapObj_SetAnimationCode(MapObject *mapObj, int movementAction);
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void sub_02065668(MapObject *mapObj, int movementAction);
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void LocalMapObj_SetAnimationCode(MapObject *mapObj, enum MovementAction movementAction);
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void sub_02065668(MapObject *mapObj, enum MovementAction movementAction);
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BOOL LocalMapObj_CheckAnimationFinished(const MapObject *mapObj);
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BOOL sub_020656AC(MapObject *mapObj);
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void sub_020656DC(MapObject *mapObj);
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SysTask *MapObject_StartAnimation(MapObject *mapObj, const MapObjectAnimCmd *animCmd);
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BOOL MapObject_HasAnimationEnded(SysTask *task);
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void MapObject_FinishAnimation(SysTask *task);
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int MovementAction_TurnActionTowardsDir(int targetDir, int movementAction);
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int MovementAction_GetDirFromAction(int movementAction);
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enum MovementAction MovementAction_TurnActionTowardsDir(int targetDir, enum MovementAction movementAction);
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int MovementAction_GetDirFromAction(enum MovementAction movementAction);
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void MapObject_DoMovementAction(MapObject *mapObj);
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BOOL sub_020658DC(MapObject *mapObj);
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@ -79,7 +79,7 @@ typedef struct MapObject {
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VecFx32 unk_88;
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VecFx32 unk_94;
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u32 unk_A0;
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int movementAction;
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enum MovementAction movementAction;
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int movementStep;
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u16 currTileBehavior;
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u16 prevTileBehavior;
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@ -1579,12 +1579,12 @@ void sub_02062BA4(MapObject *mapObj)
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mapObj->unk_D4(mapObj);
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}
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void MapObject_SetMovementAction(MapObject *mapObj, int movementAction)
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void MapObject_SetMovementAction(MapObject *mapObj, enum MovementAction movementAction)
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{
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mapObj->movementAction = movementAction;
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}
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int MapObject_GetMovementAction(const MapObject *mapObj)
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enum MovementAction MapObject_GetMovementAction(const MapObject *mapObj)
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{
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return mapObj->movementAction;
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}
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@ -105,7 +105,7 @@ typedef struct PlayerGiveReceiveMovementData {
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} PlayerGiveReceiveMovementData;
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static void MapObject_DoAnimation(SysTask *task, void *data);
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static BOOL MapObject_DoMovementActionStep(MapObject *mapObj, int movementAction, int movementStep);
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static BOOL MapObject_DoMovementActionStep(MapObject *mapObj, enum MovementAction movementAction, int movementStep);
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static const fx32 *sJumpHeightsTable[];
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static const fx32 sStepSizes_WalkEverSoSlightlyFast[7];
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@ -129,7 +129,7 @@ BOOL LocalMapObj_IsAnimationSet(const MapObject *mapObj)
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return TRUE;
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}
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void LocalMapObj_SetAnimationCode(MapObject *mapObj, int movementAction)
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void LocalMapObj_SetAnimationCode(MapObject *mapObj, enum MovementAction movementAction)
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{
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GF_ASSERT(movementAction < MAX_MOVEMENT_ACTION);
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@ -139,7 +139,7 @@ void LocalMapObj_SetAnimationCode(MapObject *mapObj, int movementAction)
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MapObject_SetStatusFlagOff(mapObj, MAP_OBJ_STATUS_5);
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}
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void sub_02065668(MapObject *mapObj, int movementAction)
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void sub_02065668(MapObject *mapObj, enum MovementAction movementAction)
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{
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MapObject_SetMovementAction(mapObj, movementAction);
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MapObject_SetMovementStep(mapObj, 0);
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@ -308,7 +308,7 @@ static BOOL MovementAnimation_End(MoveAnimData *data)
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return FALSE;
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}
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int MovementAction_TurnActionTowardsDir(int targetDir, int movementAction)
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enum MovementAction MovementAction_TurnActionTowardsDir(int targetDir, enum MovementAction movementAction)
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{
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int dir;
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GF_ASSERT(targetDir < MAX_DIR);
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@ -333,7 +333,7 @@ int MovementAction_TurnActionTowardsDir(int targetDir, int movementAction)
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return movementAction;
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}
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int MovementAction_GetDirFromAction(int movementAction)
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int MovementAction_GetDirFromAction(enum MovementAction movementAction)
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{
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int dir;
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const int *const *movementActionCodes = gMovementActionCodes;
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@ -358,7 +358,7 @@ int MovementAction_GetDirFromAction(int movementAction)
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void MapObject_DoMovementAction(MapObject *mapObj)
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{
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int movementAction, movementStep;
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enum MovementAction movementAction, movementStep;
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do {
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movementAction = MapObject_GetMovementAction(mapObj);
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@ -386,7 +386,7 @@ BOOL sub_020658DC(MapObject *mapObj)
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return TRUE;
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}
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static BOOL MapObject_DoMovementActionStep(MapObject *mapObj, int movementAction, int movementStep)
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static BOOL MapObject_DoMovementActionStep(MapObject *mapObj, enum MovementAction movementAction, int movementStep)
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{
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return gMovementActionFuncs[movementAction][movementStep](mapObj);
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}
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