diff --git a/include/player_avatar.h b/include/player_avatar.h index 7fbb435f2b..dce6b6674c 100644 --- a/include/player_avatar.h +++ b/include/player_avatar.h @@ -96,7 +96,7 @@ int sub_0205F060(PlayerAvatar * playerAvatar); void sub_0205F074(PlayerAvatar * playerAvatar, int param1); int sub_0205F08C(PlayerAvatar * playerAvatar); void PlayerAvatar_SetDistortionState(PlayerAvatar * playerAvatar, enum AvatarDistortionState state); -enum AvatarDistortionState PlayerAvatar_DistortionState(PlayerAvatar * const playerAvatar); +enum AvatarDistortionState PlayerAvatar_MapDistortionState(PlayerAvatar * const playerAvatar); BOOL PlayerAvatar_DistortionGravityChanged(PlayerAvatar * const playerAvatar); BOOL PlayerAvatar_DistortionStateOnFloor(PlayerAvatar * const playerAvatar); diff --git a/src/overlay005/field_control.c b/src/overlay005/field_control.c index 5bf057f08d..4d6fc7aa1b 100644 --- a/src/overlay005/field_control.c +++ b/src/overlay005/field_control.c @@ -89,7 +89,7 @@ static BOOL Field_CheckSign(FieldSystem *fieldSystem); static BOOL Field_UpdateRepel(FieldSystem *fieldSystem); static BOOL Field_UpdateFriendship(FieldSystem *fieldSystem); static void Field_CalculateFriendship(FieldSystem *fieldSystem); -static void Field_PlayerPos(const FieldSystem *fieldSystem, int *playerX, int *playerZ); +static void Field_GetPlayerPos(const FieldSystem *fieldSystem, int *playerX, int *playerZ); static void Field_Step(const FieldSystem *fieldSystem, int *playerX, int *playerZ); static void Field_StepInDirection(const FieldSystem *fieldSystem, int playerDir, int *playerX, int *playerZ); static u8 Field_CurrentTileBehavior(const FieldSystem *fieldSystem); @@ -280,7 +280,7 @@ BOOL FieldInput_Process (const FieldInput *input, FieldSystem *fieldSystem) return TRUE; } - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(fieldSystem->playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(fieldSystem->playerAvatar); if (distortionState == AVATAR_DISTORTION_STATE_NONE || distortionState == AVATAR_DISTORTION_STATE_ACTIVE) { int event = sub_0203CA6C(fieldSystem, sub_0203A440(fieldSystem), sub_0203A448(fieldSystem)); @@ -548,7 +548,7 @@ static BOOL Field_CheckWildEncounter (FieldSystem *fieldSystem) { int playerX, playerZ; - Field_PlayerPos(fieldSystem, &playerX, &playerZ); + Field_GetPlayerPos(fieldSystem, &playerX, &playerZ); if (sub_0206AE8C(SaveData_Events(fieldSystem->saveData)) == TRUE) { if (sub_02056374(fieldSystem, playerX, playerZ) == TRUE) { @@ -598,7 +598,7 @@ static BOOL Field_CheckMapTransition (FieldSystem *fieldSystem, const FieldInput } } - Field_PlayerPos(fieldSystem, &playerX, &playerZ); + Field_GetPlayerPos(fieldSystem, &playerX, &playerZ); tileBehavior = sub_02054F94(fieldSystem, playerX, playerZ); @@ -948,7 +948,7 @@ static BOOL Field_UpdateSafari (FieldSystem *fieldSystem) return FALSE; } -static void Field_PlayerPos (const FieldSystem *fieldSystem, int *playerX, int *playerZ) +static void Field_GetPlayerPos (const FieldSystem *fieldSystem, int *playerX, int *playerZ) { *playerX = Player_GetXPos(fieldSystem->playerAvatar); *playerZ = Player_GetZPos(fieldSystem->playerAvatar); @@ -962,7 +962,7 @@ static void Field_Step (const FieldSystem *fieldSystem, int *playerX, int *playe static void Field_StepInDirection (const FieldSystem *fieldSystem, int playerDir, int *playerX, int *playerZ) { - Field_PlayerPos(fieldSystem, playerX, playerZ); + Field_GetPlayerPos(fieldSystem, playerX, playerZ); switch (playerDir) { case DIR_NORTH: @@ -985,7 +985,7 @@ static void Field_StepInDirection (const FieldSystem *fieldSystem, int playerDir static u8 Field_CurrentTileBehavior (const FieldSystem *fieldSystem) { int playerX, playerZ; - Field_PlayerPos(fieldSystem, &playerX, &playerZ); + Field_GetPlayerPos(fieldSystem, &playerX, &playerZ); return sub_02054F94(fieldSystem, playerX, playerZ); } @@ -1047,7 +1047,7 @@ static void Field_SetMapConnection (FieldSystem *fieldSystem, const int playerX, static void Field_TrySetMapConnection (FieldSystem *fieldSystem) { int playerX, playerZ; - Field_PlayerPos(fieldSystem, &playerX, &playerZ); + Field_GetPlayerPos(fieldSystem, &playerX, &playerZ); Location nextMap; diff --git a/src/overlay005/ov5_021DFB54.c b/src/overlay005/ov5_021DFB54.c index 1baa9d6f71..1f81e9131c 100644 --- a/src/overlay005/ov5_021DFB54.c +++ b/src/overlay005/ov5_021DFB54.c @@ -200,7 +200,7 @@ static void PlayerAvatar_RequestStateWalking (PlayerAvatar * playerAvatar) int v0; int v1 = 0x0; - if (PlayerAvatar_DistortionState(playerAvatar) != AVATAR_DISTORTION_STATE_NONE) { + if (PlayerAvatar_MapDistortionState(playerAvatar) != AVATAR_DISTORTION_STATE_NONE) { v1 = 0x18; } else { MapObject * mapObj = Player_MapObject(playerAvatar); @@ -254,7 +254,7 @@ static void PlayerAvatar_RequestStateSurf (PlayerAvatar * playerAvatar) int v0, v1; MapObject * mapObj = Player_MapObject(playerAvatar); FieldSystem * fieldSystem = MapObject_FieldSystem(mapObj); - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(playerAvatar); UnkStruct_ov101_021D5D90 * v5 = sub_0205EC04(playerAvatar); if (v5 != NULL) { @@ -312,7 +312,7 @@ static void PlayerAvatar_RequestStatePoketch (PlayerAvatar * playerAvatar) int v0; int v1 = 0x14; - if (PlayerAvatar_DistortionState(playerAvatar) != AVATAR_DISTORTION_STATE_NONE) { + if (PlayerAvatar_MapDistortionState(playerAvatar) != AVATAR_DISTORTION_STATE_NONE) { v1 = 0x1b; } else { MapObject * mapObj = Player_MapObject(playerAvatar); @@ -332,7 +332,7 @@ static void PlayerAvatar_RequestStateSave (PlayerAvatar * playerAvatar) int v0; int v1 = 0x15; - if (PlayerAvatar_DistortionState(playerAvatar) != AVATAR_DISTORTION_STATE_NONE) { + if (PlayerAvatar_MapDistortionState(playerAvatar) != AVATAR_DISTORTION_STATE_NONE) { v1 = 0x1a; } else { MapObject * mapObj = Player_MapObject(playerAvatar); @@ -623,7 +623,7 @@ static BOOL ov5_021E0160 (TaskManager * taskMan) switch (v0->unk_00) { case 0: - if (PlayerAvatar_DistortionState(v0->playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { + if (PlayerAvatar_MapDistortionState(v0->playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { sub_020553F0(v0->fieldSystem, 0); sub_02055554(v0->fieldSystem, 1151, 1); } @@ -642,7 +642,7 @@ static BOOL ov5_021E0160 (TaskManager * taskMan) break; case 2: { - if (PlayerAvatar_DistortionState(v0->playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { + if (PlayerAvatar_MapDistortionState(v0->playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { int v1 = Player_GetXPos(v0->playerAvatar) + sub_0206419C(v0->unk_04); int v2 = Player_GetZPos(v0->playerAvatar) + sub_020641A8(v0->unk_04); @@ -651,7 +651,7 @@ static BOOL ov5_021E0160 (TaskManager * taskMan) int v3 = MapObject_GetXPos(v0->unk_24); int v4 = ((MapObject_GetYPos(v0->unk_24) / 2)); int v5 = MapObject_GetZPos(v0->unk_24); - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(v0->playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(v0->playerAvatar); sub_02061674(v0->playerAvatar, v0->unk_04, &v3, &v4, &v5); v0->unk_28 = ov5_021F85BC(v0->playerAvatar, v3, v4, v5, v0->unk_04, 0, distortionState); @@ -671,7 +671,7 @@ static BOOL ov5_021E0160 (TaskManager * taskMan) int v8[6] = { 0x34, 0x34, 0x34, 0x85, 0x89, 0x8d }; - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(v0->playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(v0->playerAvatar); v7 = sub_02065838(v0->unk_04, v8[distortionState]); LocalMapObj_SetAnimationCode(v0->unk_24, v7); @@ -685,7 +685,7 @@ static BOOL ov5_021E0160 (TaskManager * taskMan) sub_020656AC(v0->unk_24); - if (PlayerAvatar_DistortionState(v0->playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { + if (PlayerAvatar_MapDistortionState(v0->playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { int v10; ov5_021F2838(v0->unk_28, 1); @@ -762,7 +762,7 @@ static BOOL ov5_021E03C8 (TaskManager * param0) 0x34, 0x34, 0x34, 0x85, 0x89, 0x8d }; - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(v0->playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(v0->playerAvatar); if (distortionState == AVATAR_DISTORTION_STATE_NONE) { ov5_021F2838(v0->unk_14, 0); @@ -1726,7 +1726,7 @@ static void PlayerAvatar_Redraw (PlayerAvatar * playerAvatar, int param1) { MapObject * v0 = Player_MapObject(playerAvatar); - if (PlayerAvatar_DistortionState(playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { + if (PlayerAvatar_MapDistortionState(playerAvatar) == AVATAR_DISTORTION_STATE_NONE) { ov5_021EE3FC(v0, param1, NULL, NULL); } else { int v1; diff --git a/src/overlay005/ov5_021F8560.c b/src/overlay005/ov5_021F8560.c index 558eb5e6d3..25d8187ce5 100644 --- a/src/overlay005/ov5_021F8560.c +++ b/src/overlay005/ov5_021F8560.c @@ -170,7 +170,7 @@ static void ov5_021F86E4 (UnkStruct_ov101_021D5D90 * param0, void * param1) } v0->unk_04 = MapObject_GetMoveDir(v1); - v0->unk_34 = PlayerAvatar_DistortionState(playerAvatar); + v0->unk_34 = PlayerAvatar_MapDistortionState(playerAvatar); GF_ASSERT(v0->unk_04 != -1); diff --git a/src/player_avatar.c b/src/player_avatar.c index e02baa3fe5..67dd53f3ed 100644 --- a/src/player_avatar.c +++ b/src/player_avatar.c @@ -858,7 +858,7 @@ void PlayerAvatar_SetDistortionState (PlayerAvatar * playerAvatar, enum AvatarDi GF_ASSERT(0); } -enum AvatarDistortionState PlayerAvatar_DistortionState (PlayerAvatar * const playerAvatar) +enum AvatarDistortionState PlayerAvatar_MapDistortionState (PlayerAvatar * const playerAvatar) { enum AvatarDistortionState state = AVATAR_DISTORTION_STATE_NONE; u32 v1 = sub_0205EBB0(playerAvatar, ((1 << 8) | (1 << 9) | (1 << 10) | (1 << 11) | (1 << 12))); @@ -887,7 +887,7 @@ enum AvatarDistortionState PlayerAvatar_DistortionState (PlayerAvatar * const pl // this function can be simplified, but preserving matching reduces clarity BOOL PlayerAvatar_DistortionGravityChanged (PlayerAvatar * const playerAvatar) { - enum AvatarDistortionState state = PlayerAvatar_DistortionState(playerAvatar); + enum AvatarDistortionState state = PlayerAvatar_MapDistortionState(playerAvatar); if (state == AVATAR_DISTORTION_STATE_NONE || state == AVATAR_DISTORTION_STATE_ACTIVE) { return FALSE; @@ -898,7 +898,7 @@ BOOL PlayerAvatar_DistortionGravityChanged (PlayerAvatar * const playerAvatar) BOOL PlayerAvatar_DistortionStateOnFloor (PlayerAvatar * const playerAvatar) { - enum AvatarDistortionState state = PlayerAvatar_DistortionState(playerAvatar); + enum AvatarDistortionState state = PlayerAvatar_MapDistortionState(playerAvatar); return state == AVATAR_DISTORTION_STATE_NONE || state == AVATAR_DISTORTION_STATE_ACTIVE diff --git a/src/unk_0205F180.c b/src/unk_0205F180.c index 211cdce01b..d14f647d62 100644 --- a/src/unk_0205F180.c +++ b/src/unk_0205F180.c @@ -199,7 +199,7 @@ static int PlayerAvatar_CheckStartMoveInternal (PlayerAvatar * playerAvatar, int if (PlayerAvatar_DistortionGravityChanged(playerAvatar) == TRUE) { v2 = sub_020611FC(playerAvatar, mapObj, dir); - if ((v2 & (~(1 << 7))) && PlayerAvatar_DistortionState(playerAvatar) == AVATAR_DISTORTION_STATE_FLOOR) { + if ((v2 & (~(1 << 7))) && PlayerAvatar_MapDistortionState(playerAvatar) == AVATAR_DISTORTION_STATE_FLOOR) { FieldSystem * fieldSystem = MapObject_FieldSystem(mapObj); int xOut, x = MapObject_GetXPos(mapObj); int yOut, y = MapObject_GetYPos(mapObj); @@ -860,7 +860,7 @@ static int sub_0205FCC0 (PlayerAvatar * playerAvatar, int param1) v0 = PlayerAvatar_GetDir(playerAvatar); - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(playerAvatar); if (distortionState != AVATAR_DISTORTION_STATE_NONE && distortionState != AVATAR_DISTORTION_STATE_ACTIVE @@ -887,7 +887,7 @@ static void sub_0205FD20 (PlayerAvatar * playerAvatar, MapObject * param1, int p static void sub_0205FD40 (PlayerAvatar * playerAvatar, MapObject * param1, int param2, u16 param3, u16 param4) { - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(playerAvatar); switch (distortionState) { case AVATAR_DISTORTION_STATE_FLOOR: @@ -1129,7 +1129,7 @@ static void sub_02060258 (PlayerAvatar * playerAvatar, MapObject * mapObj, int p int v0, v1; v1 = param2; - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(playerAvatar); switch (distortionState) { case AVATAR_DISTORTION_STATE_WEST_WALL: @@ -2070,7 +2070,7 @@ static int sub_02061248 (PlayerAvatar * playerAvatar, MapObject * mapObj, int pa { BOOL v0 = 0; - if ((param2 != -1) && PlayerAvatar_DistortionState(playerAvatar) == AVATAR_DISTORTION_STATE_FLOOR) { + if ((param2 != -1) && PlayerAvatar_MapDistortionState(playerAvatar) == AVATAR_DISTORTION_STATE_FLOOR) { FieldSystem * fieldSystem = MapObject_FieldSystem(mapObj); if (sub_02071CB4(fieldSystem, 9) == 1) { @@ -2413,7 +2413,7 @@ static int PlayerAvatar_IsUnderCyclingRoad (PlayerAvatar * playerAvatar, u32 par void sub_02061674 (PlayerAvatar * playerAvatar, int param1, int * param2, int * param3, int * param4) { const UnkStruct_020EDB04 * v0; - enum AvatarDistortionState distortionState = PlayerAvatar_DistortionState(playerAvatar); + enum AvatarDistortionState distortionState = PlayerAvatar_MapDistortionState(playerAvatar); switch (distortionState) { case AVATAR_DISTORTION_STATE_NONE: