#include "macros/btlanimcmd.inc"

L_0:
    LoadParticleResource 0, rolling_kick_spa
    InitPokemonSpriteManager
    LoadPokemonSpriteDummyResources 0
    LoadPokemonSpriteDummyResources 1
    AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_0, 0
    AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_1, 1
    LoadPokemonSpriteDummyResources 4
    AddPokemonSprite BATTLER_ROLE_ATTACKER_PARTNER, FALSE, BATTLE_ANIM_MON_SPRITE_4, 4
    BtlAnimCmd_082 2, 0, 4
    Func_QuickAttack
    CreateEmitter 0, 2, 4
    CreateEmitter 0, 3, 4
    Func_Shake 1, 0, 1, 2, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER
    PlaySoundEffectR SEQ_SE_DP_050
    Delay 20
    FreePokemonSpriteManager
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_0
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_1
    BtlAnimCmd_083 0
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_4
    Func_Shake 2, 0, 1, 1, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER
    CreateEmitter 0, 1, 4
    CreateEmitter 0, 0, 4
    PlaySoundEffectR SEQ_SE_DP_030
    WaitForAllEmitters
    UnloadParticleSystem 0
    WaitForAnimTasks
    End
