#include "macros/btlanimcmd.inc"

L_0:
    LoadParticleResource 0, rage_spa
    PlaySoundEffectL SEQ_SE_DP_131
    PlayDelayedSoundEffectR SEQ_SE_DP_030, 50
    Func_FadeBattlerSprite BATTLE_ANIM_ATTACKER, 0, 2, BATTLE_COLOR_RED, 10, 0
    WaitForAnimTasks
    Func_MoveBattlerX2 3, 24, BATTLE_ANIM_BATTLER_SPRITE_ATTACKER
    WaitForAnimTasks
    Func_MoveBattlerX2 3, -24, BATTLE_ANIM_BATTLER_SPRITE_ATTACKER
    CreateEmitter 0, 1, 4
    CreateEmitter 0, 0, 4
    Func_Shake 1, 0, 1, 2, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER
    WaitForAnimTasks
    WaitForAllEmitters
    UnloadParticleSystem 0
    End
