#include "macros/btlanimcmd.inc"

L_0:
    BtlAnimCmd_013 L_1, L_2
    End

L_1:
    LoadParticleResource 0, razor_wind_spa
    CreateEmitter 0, 1, 3
    Delay 10
    PlaySoundEffectL SEQ_SE_DP_060
    Delay 10
    WaitForAllEmitters
    UnloadParticleSystem 0
    End

L_2:
    LoadParticleResource 0, razor_wind_spa
    CreateEmitter 0, 0, 20
    PlayDelayedSoundEffectR SEQ_SE_DP_146, 5
    Delay 10
    Func_Shake 3, 0, 1, 2, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER
    Func_Shake 3, 0, 1, 2, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER_PARTNER
    WaitForAllEmitters
    UnloadParticleSystem 0
    End
