#include "macros/btlanimcmd.inc"

L_0:
    LoadParticleResource 0, struggle_spa
    Func_Flail FLAIL_MODE_ATTACKER
    PlayLoopedSoundEffectL SEQ_SE_DP_001, 2, 4
    Delay 15
    CreateEmitter 0, 0, 4
    PlaySoundEffectR SEQ_SE_DP_W025B
    Func_Shake 1, 0, 1, 2, BATTLE_ANIM_BATTLER_SPRITE_DEFENDER
    WaitForAllEmitters
    UnloadParticleSystem 0
    End
