#include "macros/btlanimcmd.inc"

L_0:
    LoadParticleResource 0, sing_spa
    Func_FadeBg FADE_BG_TYPE_BASE, 1, 0, 12, BATTLE_COLOR_WHITE
    WaitForAnimTasks
    CreateEmitter 0, 0, 3
    CreateEmitter 0, 1, 3
    CreateEmitter 0, 2, 17
    BtlAnimCmd_055 0, 2, 6, 1, 0, 0
    PlayMovingSoundEffectAtkDef SEQ_SE_DP_W047, BATTLE_SOUND_PAN_LEFT, BATTLE_SOUND_PAN_RIGHT, 4, 2
    Delay 5
    Func_FadeBattlerSprite BATTLE_ANIM_DEFENDER, 0, 3, BATTLE_COLOR_LIGHT_RED, 14, 0
    WaitForAllEmitters
    UnloadParticleSystem 0
    Func_FadeBg FADE_BG_TYPE_BASE, 1, 12, 0, BATTLE_COLOR_WHITE
    WaitForAnimTasks
    End
