#include "macros/btlanimcmd.inc"

.data

L_0:
    LoadParticleResource 0, 27
    InitPokemonSpriteManager
    LoadPokemonSpriteDummyResources 0
    LoadPokemonSpriteDummyResources 1
    AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_0, 0
    AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_1, 0
    AddPokemonSprite BATTLER_ROLE_ATTACKER_PARTNER, FALSE, BATTLE_ANIM_MON_SPRITE_2, 1
    Func_StatChangeHeal STAT_CHANGE_MODE_ATTACKER
    PlayPannedSoundEffect SEQ_SE_DP_W071B, BATTLE_SOUND_PAN_LEFT
    Delay 5
    CreateEmitter 0, 4, 3
    WaitForAnimTasks
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_0
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_1
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_2
    FreePokemonSpriteManager
    WaitForAllEmitters
    UnloadParticleSystem 0
    End
