#include "macros/btlanimcmd.inc"

L_0:
    InitPokemonSpriteManager
    LoadPokemonSpriteDummyResources 0
    AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_0, 0
    AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_1, 0
    AddPokemonSprite BATTLER_ROLE_ATTACKER, FALSE, BATTLE_ANIM_MON_SPRITE_2, 0
    LoadPokemonSpriteDummyResources 4
    AddPokemonSprite BATTLER_ROLE_ATTACKER_PARTNER, FALSE, BATTLE_ANIM_MON_SPRITE_4, 4
    BtlAnimCmd_082 2, 0, 4
    Func_Minimize 0
    PlayLoopedSoundEffectL SEQ_SE_DP_W107, 18, 3
    WaitForAnimTasks
    FreePokemonSpriteManager
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_0
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_1
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_2
    BtlAnimCmd_083 0
    RemovePokemonSprite BATTLE_ANIM_MON_SPRITE_4
    End
