#ifndef POKEPLATINUM_ELEVATOR_ANIMATION_H
#define POKEPLATINUM_ELEVATOR_ANIMATION_H

#include "field/field_system_decl.h"

void FieldSystem_PlayElevatorAnimation(FieldSystem *fieldSystem, const u8 elevatorDir, const u8 animationLoopCount);

#endif // POKEPLATINUM_ELEVATOR_ANIMATION_H
