#ifndef POKEPLATINUM_STRUCT_0206A844_H
#define POKEPLATINUM_STRUCT_0206A844_H

#include "overlay005/struct_ov5_021D30A8.h"

#include "sprite_system.h"

typedef struct {
    UnkStruct_ov5_021D30A8 unk_00;
    ManagedSprite *unk_1C8[2];
} UnkStruct_0206A844;

#endif // POKEPLATINUM_STRUCT_0206A844_H
