#ifndef POKEPLATINUM_STRUCT_OV12_02226274_H
#define POKEPLATINUM_STRUCT_OV12_02226274_H

#include "overlay012/funcptr_ov12_02226274.h"
#include "overlay012/struct_ov12_02225F6C.h"

#include "sprite_system.h"

typedef struct {
    s16 unk_00;
    s16 unk_02;
    UnkStruct_ov12_02225F6C unk_04[4];
    UnkFuncPtr_ov12_02226274 unk_94;
    ManagedSprite *unk_98[4];
    u16 unk_A8;
    u16 unk_AA;
    u8 unk_AC;
    u8 unk_AD;
    u8 unk_AE;
    u8 unk_AF;
} UnkStruct_ov12_02226274;

#endif // POKEPLATINUM_STRUCT_OV12_02226274_H
