#ifndef POKEPLATINUM_OV12_022269C0_H
#define POKEPLATINUM_OV12_022269C0_H

#include "overlay012/battle_anim_system.h"

#include "sprite_system.h"

void BattleAnimScriptFunc_Nop(BattleAnimSystem *param0);
void BattleAnimScriptFunc_AnimExample(BattleAnimSystem *param0);
void BattleAnimScriptFunc_SoundExample(BattleAnimSystem *param0);
void BattleAnimScriptFunc_GenericExample(BattleAnimSystem *param0);
void ov12_02226B1C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);

#endif // POKEPLATINUM_OV12_022269C0_H
