#ifndef POKEPLATINUM_OV12_02234E44_H
#define POKEPLATINUM_OV12_02234E44_H

#include "overlay012/battle_anim_system.h"

void ov12_022351A4(BattleAnimSystem *param0);
void ov12_022351D0(BattleAnimSystem *param0);
void ov12_022351FC(BattleAnimSystem *param0);
void ov12_02235228(BattleAnimSystem *param0);

#endif // POKEPLATINUM_OV12_02234E44_H
