{
    "name": "-",
    "class": "CLASS_PHYSICAL",
    "type": "TYPE_NORMAL",
    "power": 0,
    "accuracy": 0,
    "pp": 0,
    "effect": {
        "type": "BATTLE_EFFECT_HIT",
        "chance": 0
    },
    "range": "RANGE_SINGLE_TARGET",
    "priority": 0,
    "flags": [],
    "contest": {
        "effect": 0,
        "type": "CONTEST_TYPE_COOL"
    }
}