#ifndef POKEPLATINUM_STRUCT_OV16_0225D840_H
#define POKEPLATINUM_STRUCT_OV16_0225D840_H

#include "overlay013/battle_party.h"

typedef struct {
    BattleSystem *unk_00;
    BattlePartyContext *unk_04;
    u8 unk_08;
    u8 unk_09;
    u8 unk_0A;
    u8 unk_0B;
    u8 unk_0C[4];
    int unk_10;
    u16 unk_14;
    u8 unk_16;
    u8 unk_17;
    u8 unk_18;
    u8 unk_19[3];
    u8 unk_1C[4][6];
} UnkStruct_ov16_0225D840;

#endif // POKEPLATINUM_STRUCT_OV16_0225D840_H
