#ifndef POKEPLATINUM_STRUCT_OV5_021DE5A4_H
#define POKEPLATINUM_STRUCT_OV5_021DE5A4_H

#include "sprite.h"
#include "sprite_resource.h"

typedef struct {
    SpriteResource *unk_00[4];
    SpriteResourcesHeader unk_10;
} UnkStruct_ov5_021DE5A4;

#endif // POKEPLATINUM_STRUCT_OV5_021DE5A4_H
