#ifndef POKEPLATINUM_OV105_02245AAC_H
#define POKEPLATINUM_OV105_02245AAC_H

#include "overlay105/struct_ov105_02245AAC.h"

#include "sprite.h"

void ov105_02245AAC(UnkStruct_ov105_02245AAC *param0);
Sprite *ov105_02245BA4(UnkStruct_ov105_02245AAC *param0, u32 param1, u32 param2, u32 param3, int param4, u8 param5);
void ov105_02245C50(UnkStruct_ov105_02245AAC *param0);

#endif // POKEPLATINUM_OV105_02245AAC_H
