#ifndef POKEPLATINUM_OV106_02243310_H
#define POKEPLATINUM_OV106_02243310_H

#include "overlay106/struct_ov106_02243310.h"

#include "pokemon.h"
#include "sprite.h"

void ov106_02243310(UnkStruct_ov106_02243310 *param0, Pokemon *param1);
Sprite *ov106_022434BC(UnkStruct_ov106_02243310 *param0, u32 param1, u32 param2, u32 param3, u8 param4);
void ov106_02243570(UnkStruct_ov106_02243310 *param0);

#endif // POKEPLATINUM_OV106_02243310_H
