#ifndef POKEPLATINUM_STRUCT_OV16_0225D5B8_H
#define POKEPLATINUM_STRUCT_OV16_0225D5B8_H

#include "struct_decls/battle_system.h"

typedef struct {
    BattleSystem *unk_00;
    void *unk_04;
    u8 unk_08;
    u8 unk_09;
    u8 unk_0A;
    s8 unk_0B;
    int unk_0C;
    u8 unk_10[2][6];
    u8 unk_1C[6];
    u8 unk_22;
    u8 unk_23;
    u16 unk_24[4];
    u8 unk_2C[4];
    u8 unk_30[4];
    u8 unk_34;
    u8 unk_35;
    s16 unk_36;
    u16 unk_38;
    u8 unk_3A;
    u8 unk_3B;
} UnkStruct_ov16_0225D5B8;

#endif // POKEPLATINUM_STRUCT_OV16_0225D5B8_H
