#ifndef POKEPLATINUM_STRUCT_OV80_021D2C5C_H
#define POKEPLATINUM_STRUCT_OV80_021D2C5C_H

#include "overlay080/struct_ov80_021D2C5C_sub1.h"

#include "sprite.h"

typedef struct {
    UnkStruct_ov80_021D2C5C_sub1 unk_00;
    int unk_14;
    Sprite *unk_18;
} UnkStruct_ov80_021D2C5C;

#endif // POKEPLATINUM_STRUCT_OV80_021D2C5C_H
