#ifndef POKEPLATINUM_STRUCT_OV61_0222BED8_SUB2_H
#define POKEPLATINUM_STRUCT_OV61_0222BED8_SUB2_H

#include "overlay061/struct_ov61_0222BED8_sub2_sub1.h"
#include "overlay061/struct_ov61_0222BED8_sub2_sub2.h"
#include "overlay061/struct_ov61_0222BED8_sub2_sub3.h"
#include "overlay061/struct_ov61_0222BED8_sub2_sub4.h"
#include "overlay061/struct_ov61_0222BED8_sub2_sub5.h"
#include "overlay062/struct_ov62_02239DA4_sub1.h"

typedef struct {
    UnkStruct_ov61_0222BED8_sub2_sub1 unk_00;
    UnkStruct_ov61_0222BED8_sub2_sub2 unk_150;
    UnkStruct_ov61_0222BED8_sub2_sub3 unk_1150[4];
    UnkStruct_ov61_0222BED8_sub2_sub4 unk_1B68[4];
    UnkStruct_ov61_0222BED8_sub2_sub5 unk_1BE8;
    u16 unk_1BEA;
    UnkStruct_ov62_02239DA4_sub1 unk_1BEC;
} UnkStruct_ov61_0222BED8_sub2;

#endif // POKEPLATINUM_STRUCT_OV61_0222BED8_SUB2_H
