#ifndef POKEPLATINUM_SCRIPT_FUNC_MIMIC_H
#define POKEPLATINUM_SCRIPT_FUNC_MIMIC_H

#include "battle_anim/battle_anim_system.h"

void BattleAnimScriptFunc_Mimic(BattleAnimSystem *system);

#endif // POKEPLATINUM_SCRIPT_FUNC_MIMIC_H
