#ifndef POKEPLATINUM_STRUCT_OV116_02262CB8_H
#define POKEPLATINUM_STRUCT_OV116_02262CB8_H

#include "overlay116/struct_ov116_0226469C.h"
#include "overlay116/struct_ov116_022649E4.h"

#include "sprite_system.h"

typedef struct {
    int unk_00;
    int unk_04;
    int unk_08;
    ManagedSprite *unk_0C;
    ManagedSprite *unk_10;
    UnkStruct_ov116_0226469C unk_14;
    UnkStruct_ov116_022649E4 *unk_2C;
} UnkStruct_ov116_02262CB8;

#endif // POKEPLATINUM_STRUCT_OV116_02262CB8_H
