#include "macros/btlcmd.inc"


_000:
    PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_HELD_ITEM
    Wait 
    UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK
    Call BATTLE_SUBSCRIPT_UPDATE_HP
    // {0} is hurt by its {1}!
    PrintMessage pl_msg_00000368_01132, TAG_NICKNAME_ITEM, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP
    Wait 
    WaitButtonABTime 30
    End 
