#ifndef POKEPLATINUM_STRUCT_OV16_0225D8AC_H
#define POKEPLATINUM_STRUCT_OV16_0225D8AC_H

#include "struct_decls/battle_system.h"

typedef struct {
    BattleSystem *unk_00;
    void *unk_04;
    int unk_08;
    u8 unk_0C;
    u8 unk_0D;
    u8 unk_0E;
    u8 unk_0F;
    int unk_10;
    int unk_14;
    u16 unk_18;
    u16 unk_1A;
} UnkStruct_ov16_0225D8AC;

#endif // POKEPLATINUM_STRUCT_OV16_0225D8AC_H
