#ifndef POKEPLATINUM_OV12_022380BC_H
#define POKEPLATINUM_OV12_022380BC_H

#include "battle_anim/struct_ov12_022380DC.h"

void ov12_022380BC(UnkStruct_ov12_022380DC *param0, int heapID);
void ov12_022380CC(UnkStruct_ov12_022380DC *param0, int heapID);
void ov12_022382BC(UnkStruct_ov12_022380DC *param0, int heapID);
void ov12_02238390(UnkStruct_ov12_022380DC *param0, int heapID);
s16 ov12_022384CC(int param0, int param1);

#endif // POKEPLATINUM_OV12_022380BC_H
