#ifndef POKEPLATINUM_SCRIPT_FUNCS_1_H
#define POKEPLATINUM_SCRIPT_FUNCS_1_H

#include "battle_anim/battle_anim_system.h"

#include "sprite_system.h"

void BattleAnimScriptFunc_ShadowPunch(BattleAnimSystem *system);
void ov12_0222EC90(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void BattleAnimScriptFunc_RolePlay(BattleAnimSystem *system);
void BattleAnimScriptFunc_Snatch(BattleAnimSystem *system);
void BattleAnimScriptFunc_Sketch(BattleAnimSystem *system);

#endif // POKEPLATINUM_SCRIPT_FUNCS_1_H
