#ifndef POKEPLATINUM_STRUCT_OV16_0225DF6C_H
#define POKEPLATINUM_STRUCT_OV16_0225DF6C_H

#include "struct_decls/battle_system.h"

typedef struct {
    BattleSystem *unk_00;
    u8 unk_04;
    u8 unk_05;
    u8 unk_06;
    u8 unk_07;
    u8 unk_08;
    u8 unk_09[3];
} UnkStruct_ov16_0225DF6C;

#endif // POKEPLATINUM_STRUCT_OV16_0225DF6C_H
