#ifndef POKEPLATINUM_OV12_02237EFC_H
#define POKEPLATINUM_OV12_02237EFC_H

#include "battle_anim/struct_ov12_02237EFC.h"
#include "battle_anim/struct_ov12_02237F38.h"
#include "battle_anim/struct_ov12_02237F98_decl.h"
#include "battle_anim/struct_ov12_02238004_decl.h"

UnkStruct_ov12_02237F98 *ov12_02237EFC(int heapID, UnkStruct_ov12_02237EFC *param1);
UnkStruct_ov12_02238004 *ov12_02237F38(UnkStruct_ov12_02237F98 *param0, UnkStruct_ov12_02237F38 *param1);
void ov12_02237F74(UnkStruct_ov12_02237F98 *param0);
void ov12_02237F98(UnkStruct_ov12_02237F98 *param0);
UnkStruct_ov12_02238004 *ov12_02237FC8(int heapID, UnkStruct_ov12_02237F38 *param1);
void ov12_02238004(UnkStruct_ov12_02238004 *param0);
BOOL ov12_0223802C(UnkStruct_ov12_02238004 *param0);

#endif // POKEPLATINUM_OV12_02237EFC_H
