#ifndef POKEPLATINUM_OV111_021D2F80_H
#define POKEPLATINUM_OV111_021D2F80_H

#include "overlay111/struct_ov111_021D2F80.h"

#include "sprite.h"

void ov111_021D2F80(UnkStruct_ov111_021D2F80 *param0);
Sprite *ov111_021D3280(UnkStruct_ov111_021D2F80 *param0, u32 param1, u32 param2, u32 param3, u32 param4, u8 param5);
void ov111_021D3320(UnkStruct_ov111_021D2F80 *param0);
void ov111_021D33B0(UnkStruct_ov111_021D2F80 *param0, int param1);

#endif // POKEPLATINUM_OV111_021D2F80_H
