#ifndef POKEPLATINUM_STRUCT_OV16_0225E0F4_H
#define POKEPLATINUM_STRUCT_OV16_0225E0F4_H

#include "struct_decls/battle_system.h"

#include "pokemon_sprite.h"

typedef struct {
    BattleSystem *unk_00;
    PokemonSprite *unk_04;
    u8 unk_08;
    u8 unk_09;
    u8 unk_0A;
    u8 unk_0B;
    u8 unk_0C;
    u8 unk_0D;
    u16 unk_0E;
} UnkStruct_ov16_0225E0F4;

#endif // POKEPLATINUM_STRUCT_OV16_0225E0F4_H
