#ifndef POKEPLATINUM_SCRIPT_FUNCS_STAT_CHANGE_H
#define POKEPLATINUM_SCRIPT_FUNCS_STAT_CHANGE_H

#include "battle_anim/battle_anim_system.h"

void BattleAnimScriptFunc_StatChangeUp(BattleAnimSystem *system);
void BattleAnimScriptFunc_StatChangeDown(BattleAnimSystem *system);
void BattleAnimScriptFunc_StatChangeHeal(BattleAnimSystem *system);
void BattleAnimScriptFunc_StatChangeMetal(BattleAnimSystem *system);

#endif // POKEPLATINUM_SCRIPT_FUNCS_STAT_CHANGE_H
