#ifndef POKEPLATINUM_STRUCT_OV17_02248A24_H
#define POKEPLATINUM_STRUCT_OV17_02248A24_H

#include "battle_anim/struct_ball_rotation_decl.h"
#include "overlay017/struct_ov17_02247A48.h"

typedef struct {
    UnkStruct_ov17_02247A48 *unk_00;
    BallRotation *unk_04;
    u8 unk_08;
    u8 unk_09;
    u8 unk_0A;
} UnkStruct_ov17_02248A24;

#endif // POKEPLATINUM_STRUCT_OV17_02248A24_H
