#include "macros/btlcmd.inc"


_000:
    Call BATTLE_SUBSCRIPT_HELD_ITEM_HP_RESTORE
    // For {1}, the {0} was {2}!
    PrintMessage pl_msg_00000368_00594, TAG_ITEM_NICKNAME_FLAVOR, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP
    Wait 
    WaitButtonABTime 30
    UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_PLAYED_MOVE_ANIMATION
    UpdateVarFromVar OPCODE_SET, BTLVAR_SIDE_EFFECT_MON, BTLVAR_MSG_BATTLER_TEMP
    UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM
    Call BATTLE_SUBSCRIPT_CONFUSE
    UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_PLAYED_MOVE_ANIMATION
    End 
