#ifndef POKEPLATINUM_OV12_022346A4_H
#define POKEPLATINUM_OV12_022346A4_H

#include "battle_anim/battle_anim_system.h"

#include "sprite_system.h"

void ov12_022346A4(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void ov12_022348C8(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void ov12_02234A10(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
void ov12_02234D98(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);

#endif // POKEPLATINUM_OV12_022346A4_H
