#ifndef POKEPLATINUM_STRUCT_0208B878_SUB1_H
#define POKEPLATINUM_STRUCT_0208B878_SUB1_H

#include "narc.h"
#include "palette.h"
#include "sprite_system.h"

typedef struct {
    NARC *unk_00;
    SpriteSystem *unk_04;
    SpriteManager *unk_08;
    PaletteData *unk_0C;
} UnkStruct_0208B878_sub1;

#endif // POKEPLATINUM_STRUCT_0208B878_SUB1_H
