#ifndef POKEPLATINUM_STRUCT_020127E8_H
#define POKEPLATINUM_STRUCT_020127E8_H

#include <nnsys.h>

#include "struct_decls/struct_02012744_decl.h"

#include "bg_window.h"
#include "sprite.h"

typedef struct {
    const UnkStruct_02012744 *unk_00;
    const Window *unk_04;
    SpriteList *unk_08;
    const NNSG2dImagePaletteProxy *unk_0C;
    const Sprite *unk_10;
    int unk_14;
    int unk_18;
    int unk_1C;
    int unk_20;
    int unk_24;
    int unk_28;
    int heapID;
} UnkStruct_020127E8;

#endif // POKEPLATINUM_STRUCT_020127E8_H
