#ifndef POKEPLATINUM_STRUCT_OV16_0225CBB8_H
#define POKEPLATINUM_STRUCT_OV16_0225CBB8_H

#include "struct_decls/battle_system.h"

#include "battle_anim/struct_ov12_02237F98_decl.h"
#include "battle_anim/struct_ov12_02238004_decl.h"

typedef struct {
    BattleSystem *unk_00;
    UnkStruct_ov12_02237F98 *unk_04;
    UnkStruct_ov12_02238004 *unk_08[3];
    u8 unk_14;
    u8 unk_15;
    u8 unk_16;
    u8 unk_17;
} UnkStruct_ov16_0225CBB8;

#endif // POKEPLATINUM_STRUCT_OV16_0225CBB8_H
