#ifndef POKEPLATINUM_UNK_020819DC_H
#define POKEPLATINUM_UNK_020819DC_H

#include "struct_defs/struct_0207F248.h"

#include "pokemon.h"

void sub_02081A24(GameWindowLayout *param0);
void sub_02081B90(GameWindowLayout *param0);
void sub_02081BC0(GameWindowLayout *param0);
void sub_02081CAC(GameWindowLayout *param0, u16 param1, u8 param2);
void sub_02081CF4(GameWindowLayout *param0, const u8 *param1, u8 param2);
void sub_02081E08(GameWindowLayout *param0);
void sub_02081ED8(GameWindowLayout *param0, Pokemon *param1, u32 param2);
void sub_02081F2C(GameWindowLayout *param0, u8 param1);
void sub_02081FFC(GameWindowLayout *param0, u8 param1);
void sub_02082058(GameWindowLayout *param0, u8 param1);
void sub_02082098(GameWindowLayout *param0, u8 param1);
void sub_02082104(GameWindowLayout *param0, u8 param1);
void sub_020821F8(GameWindowLayout *param0, u8 param1);
void sub_020822BC(GameWindowLayout *param0, u8 param1);
void sub_020822F4(GameWindowLayout *param0, u8 param1);
void sub_0208232C(GameWindowLayout *param0, u8 param1);
void sub_020823C4(GameWindowLayout *param0, u8 param1);
void sub_0208245C(GameWindowLayout *param0, u8 param1);
void sub_020824C0(GameWindowLayout *param0, u8 param1);
void sub_02082508(GameWindowLayout *param0, u8 param1);
void sub_020825B4(GameWindowLayout *param0, u8 param1);
void sub_020826E0(GameWindowLayout *param0, u32 param1, u8 param2);
void sub_020826F4(GameWindowLayout *param0, u32 param1, u8 param2);
void sub_02082708(GameWindowLayout *param0, u32 param1, u8 param2);
void sub_0208274C(GameWindowLayout *param0);
void sub_020827EC(GameWindowLayout *param0);
void sub_020829DC(GameWindowLayout *param0);
void sub_02082B58(GameWindowLayout *param0);
void sub_02082C10(GameWindowLayout *param0);

#endif // POKEPLATINUM_UNK_020819DC_H
