#ifndef POKEPLATINUM_BATTLE_BACKGROUND_REFERENCE_H
#define POKEPLATINUM_BATTLE_BACKGROUND_REFERENCE_H

typedef struct BattleBackgroundReference {
    int narcID;
    int tilesNarcMemberIdx;
    int paletteNarcMemberIdx;
    int tilemapNarcMemberIdx;
    int paletteDestStart;
    int paletteSrcSize;
} BattleBackgroundReference;

#endif // POKEPLATINUM_BATTLE_BACKGROUND_REFERENCE_H
