#ifndef POKEPLATINUM_STRUCT_OV62_022323B8_H
#define POKEPLATINUM_STRUCT_OV62_022323B8_H

#include "struct_decls/struct_02030A80_decl.h"

#include "bg_window.h"
#include "sprite_system.h"

typedef struct {
    UnkStruct_02030A80 *unk_00;
    ManagedSprite *unk_04;
    ManagedSprite *unk_08;
    Window unk_0C[8];
} UnkStruct_ov62_022323B8;

#endif // POKEPLATINUM_STRUCT_OV62_022323B8_H
