#ifndef POKEPLATINUM_STRUCT_0208B878_SUB2_H
#define POKEPLATINUM_STRUCT_0208B878_SUB2_H

#include "sprite_system.h"

typedef struct {
    ManagedSprite *unk_00;
    s16 unk_04;
    s16 unk_06;
    int unk_08;
    int unk_0C;
} UnkStruct_0208B878_sub2;

#endif // POKEPLATINUM_STRUCT_0208B878_SUB2_H
