#ifndef POKEPLATINUM_STRUCT_OV16_0225D3CC_H
#define POKEPLATINUM_STRUCT_OV16_0225D3CC_H

#include "struct_decls/battle_system.h"

#include "battle/struct_ov16_0225BFFC_decl.h"

typedef struct {
    BattleSystem *unk_00;
    BattlerData *unk_04;
    u8 unk_08;
    u8 unk_09;
    u8 unk_0A;
    u8 unk_0B;
    int unk_0C;
} UnkStruct_ov16_0225D3CC;

#endif // POKEPLATINUM_STRUCT_OV16_0225D3CC_H
