#ifndef POKEPLATINUM_STRUCT_OV16_02260384_H
#define POKEPLATINUM_STRUCT_OV16_02260384_H

#include "struct_decls/battle_system.h"

#include "sprite_system.h"

typedef struct {
    BattleSystem *unk_00;
    ManagedSprite *unk_04;
    u8 unk_08;
    u8 unk_09;
    u8 unk_0A;
    u8 unk_0B;
    s16 unk_0C;
    u16 unk_0E;
} UnkStruct_ov16_02260384;

#endif // POKEPLATINUM_STRUCT_OV16_02260384_H
