#ifndef POKEPLATINUM_OV108_02243030_H
#define POKEPLATINUM_OV108_02243030_H

#include "overlay108/struct_ov108_02243030.h"

#include "party.h"
#include "sprite.h"

void ov108_02243030(UnkStruct_ov108_02243030 *param0, Party *param1, Party *param2, u8 param3);
Sprite *ov108_022430F0(UnkStruct_ov108_02243030 *param0, u32 param1, u32 param2, u32 param3, u32 param4, u32 param5, int param6, u8 param7);
void ov108_02243194(UnkStruct_ov108_02243030 *param0);

#endif // POKEPLATINUM_OV108_02243030_H
