#ifndef POKEPLATINUM_STRUCT_OV83_0223D95C_H
#define POKEPLATINUM_STRUCT_OV83_0223D95C_H

#include "sprite.h"
#include "sprite_resource.h"

typedef struct {
    SpriteResource *unk_00[4];
    BOOL unk_10;
    SpriteResourcesHeader unk_14;
} UnkStruct_ov83_0223D95C;

#endif // POKEPLATINUM_STRUCT_OV83_0223D95C_H
