#ifndef POKEPLATINUM_STRUCT_OV116_022647BC_H
#define POKEPLATINUM_STRUCT_OV116_022647BC_H

#include "overlay116/struct_ov116_0226469C.h"
#include "overlay116/struct_ov116_022649E4.h"

#include "sprite_system.h"

typedef struct {
    BOOL unk_00;
    int unk_04;
    ManagedSprite *unk_08[3];
    UnkStruct_ov116_0226469C unk_14[3][2];
    UnkStruct_ov116_022649E4 *unk_A4;
} UnkStruct_ov116_022647BC;

#endif // POKEPLATINUM_STRUCT_OV116_022647BC_H
