#include "macros/btlcmd.inc"


_000:
    PlayBattleAnimation BTLSCR_PLAYER, BATTLE_ANIMATION_WEATHER_SAND
    Wait 
    // {0}’s {1} whipped up a sandstorm!
    PrintMessage pl_msg_00000368_00695, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP
    Wait 
    WaitButtonABTime 30
    UpdateVar OPCODE_FLAG_OFF, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_WEATHER
    UpdateVar OPCODE_FLAG_ON, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SANDSTORM_PERM
    End 
