#ifndef POKEPLATINUM_OV12_0222421C_H
#define POKEPLATINUM_OV12_0222421C_H

#include "battle_anim/struct_ov12_02225640.h"

#include "spl.h"

void ov12_02224F14(SPLEmitter *param0);
s8 ov12_02224FC4(UnkStruct_ov12_02225640 *param0);

#endif // POKEPLATINUM_OV12_0222421C_H
