#ifndef GUARD_TITLESCREEN_H #define GUARD_TITLESCREEN_H struct TitlescreenStruct { /*0x00*/ s8 menuCursorIndex; /*0x02*/ s16 animPhase; /*0x04*/ s16 animTimer; /*0x06*/ s8 menuAction; /*0x07*/ u8 hasSavedGame; /*0x08*/ s8 pressStartAnimFrame; /*0x09*/ s8 pressStartAndFlippersVisible; /*0x0A*/ s8 menuSpriteGroupId; /*0x0B*/ s8 menuVisible; /*0x0C*/ s8 cursorSpriteGroupId; /*0x0D*/ s8 cursorArrowVisible; /*0x0E*/ s8 selectorSpriteGroupId; /*0x0F*/ s8 selectorVisible; /*0x10*/ s8 deleteSaveGroupId; /*0x11*/ s8 deleteSaveWindowVisible; /*0x12*/ s16 idleFadeoutCounter; /*0x14*/ s16 idleFramesCounter; }; extern struct TitlescreenStruct gTitlescreen; extern s8 gAutoDisplayTitlescreenMenu; extern u8 gTitleReturnedFromMenu; extern u16 gHighScoreEntrySource; extern s8 gEraseSaveDataAccessStep; extern s8 gEraseSaveDataAccessCounter; extern s8 gEReaderAccessStep; extern s8 gEReaderAccessCounter; extern s8 gTitleTransitionActive; extern s8 gTitleRestartDebounce; extern const u8 *gTitleNoSaveMenuSpriteSets[]; extern const u8 *gTitleSavedMenuSpriteSets[]; #endif // GUARD_TITLESCREEN_H