#ifndef GUARD_GBPLAYER_H #define GUARD_GBPLAYER_H #include "global.h" void InitGameBoyPlayer(void); u32 Sio32EncodePacket(u32 arg1, u32 arg2); u32 Sio32VerifyChecksum(void); u32 EncodeRumbleCommand(u32 arg1); #endif // GUARD_GBPLAYER_H