pokepinball/engine/pinball_game/object_collision/mewtwo_bonus_resolve_collision.asm
2017-07-08 17:48:39 -07:00

751 lines
12 KiB
NASM

ResolveMewtwoBonusGameObjectCollisions: ; 0x19451
call Func_19531
call Func_19701
call Func_1948b
callba Func_107f8
ld a, [wd57e]
and a
ret z
xor a
ld [wd57e], a
ld a, $1
ld [wd7be], a
call Func_2862
callba StopTimer
ld a, [wd6b1]
cp $8
ret nc
ld a, $1
ld [wd6b3], a
ret
Func_1948b: ; 0x1948b
ld a, [wd6a9]
and a
ret nz
ld a, [wBallXPos + 1]
cp $8a
ret nc
ld a, $1
ld [wStageCollisionState], a
ld [wd6a9], a
callba LoadStageCollisionAttributes
call Func_194ac
ret
Func_194ac: ; 0x194ac
ld a, [wStageCollisionState]
sla a
ld c, a
ld b, $0
ld hl, Data_194c9
ld a, [hGameBoyColorFlag]
and a
jr z, .asm_194bf
ld hl, Data_194fd
.asm_194bf
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, Bank(Data_194c9)
call Func_10aa
ret
Data_194c9:
dw Data_194cd
dw Data_194d0
Data_194cd: ; 0x194cd
db 1
dw Data_194d3
Data_194d0: ; 0x194d0
db 1
dw Data_194e8
Data_194d3: ; 0x194d3
dw LoadTileLists
db $05 ; total number of tiles to load
db $01 ; number of tiles
dw vBGMap + $113
db $45
db $01 ; number of tiles
dw vBGMap + $133
db $80
db $02 ; number of tiles
dw vBGMap + $152
db $80, $09
db $01 ; number of tiles
dw vBGMap + $172
db $12
db $00 ; terminator
Data_194e8: ; 0x194e8
dw LoadTileLists
db $05 ; total number of tiles to load
db $01 ; number of tiles
dw vBGMap + $113
db $46
db $01 ; number of tiles
dw vBGMap + $133
db $47
db $02 ; number of tiles
dw vBGMap + $152
db $48, $49
db $01 ; number of tiles
dw vBGMap + $172
db $4A
db $00 ; terminator
Data_194fd:
dw Data_19501
dw Data_19504
Data_19501: ; 0x19501
db 1
dw Data_19507
Data_19504: ; 0x19504
db 1
dw Data_1951c
Data_19507: ; 0x19507
dw LoadTileLists
db $05 ; total number of tiles to load
db $01 ; number of tiles
dw vBGMap + $113
db $45
db $01 ; number of tiles
dw vBGMap + $133
db $80
db $02 ; number of tiles
dw vBGMap + $152
db $80, $09
db $01 ; number of tiles
dw vBGMap + $172
db $12
db $00 ; terminator
Data_1951c: ; 0x1951c
dw LoadTileLists
db $05 ; total number of tiles to load
db $01 ; number of tiles
dw vBGMap + $113
db $46
db $01 ; number of tiles
dw vBGMap + $133
db $47
db $02 ; number of tiles
dw vBGMap + $152
db $48, $49
db $01 ; number of tiles
dw vBGMap + $172
db $4A
db $00 ; terminator
Func_19531: ; 0x19531
ld a, [wd6aa]
and a
jr z, .asm_195a2
xor a
ld [wd6aa], a
ld a, [wd7be]
and a
jr nz, .asm_195a2
ld a, [wd6af]
cp $2
jr nc, .asm_195a2
ld bc, FiveMillionPoints
callba AddBigBCD6FromQueue
ld a, [wd6b0]
inc a
cp $3
jr nz, .asm_19565
ld a, [wd6b1]
inc a
ld [wd6b1], a
xor a
.asm_19565
ld [wd6b0], a
call ResetOrbitingBalls
ld a, [wd6b1]
cp $8
jr z, .asm_19582
ld a, $2
ld de, wd6ae
call Func_19679
lb de, $00, $39
call PlaySoundEffect
jr .asm_195a2
.asm_19582
ld a, $3
ld de, wd6ae
call Func_19679
ld a, $1
ld [wd7be], a
call Func_2862
callba StopTimer
ld de, $0000
call PlaySong
.asm_195a2
call Func_195ac
ld de, wd6af
call Func_195f5
ret
Func_195ac: ; 0x195ac
ld a, [wd6af]
and a
ret nz
ld hl, wd6bd
ld de, $0008
ld b, $6
.asm_195b9
ld a, [hl]
cp $2b
jr nz, .asm_195ce
dec hl
dec hl
dec hl
ld a, [hl]
cp $2
ret nz
ld a, $1
ld de, wd6ae
call Func_19679
ret
.asm_195ce
add hl, de
dec b
jr nz, .asm_195b9
ret
Func_195d3: ; 0x195d3
ld hl, wd6bd
ld de, $0008
ld b, $6
.asm_195db
ld a, [hl]
cp $18
jr nz, .asm_195f0
dec hl
dec hl
dec hl
ld a, [hl]
cp $2
ret nz
ld d, h
ld e, l
dec de
ld a, $1
call Func_19876
ret
.asm_195f0
add hl, de
dec b
jr nz, .asm_195db
ret
Func_195f5: ; 0x195f5
ld a, [de]
sla a
ld c, a
ld b, $0
ld hl, Data_19691
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push de
dec de
dec de
dec de
call UpdateAnimation
pop de
ret nc
ld a, [de]
rst JumpTable ; calls JumpToFuncInTable
CallTable_1960d: ; 0x1960d
dw Func_19615
dw Func_1961e
dw Func_1962f
dw Func_19638
Func_19615: ; 0x19615
dec de
ld a, [de]
cp $4
ret nz
xor a
jp Func_19679
Func_1961e: ; 0x1961e
dec de
ld a, [de]
cp $c
jr nz, .asm_19628
call Func_195d3
ret
.asm_19628
cp $d
ret nz
xor a
jp Func_19679
Func_1962f: ; 0x1962f
dec de
ld a, [de]
cp $1
ret nz
xor a
jp Func_19679
Func_19638: ; 0x19638
dec de
ld a, [de]
cp $1
jr nz, .asm_19645
lb de, $00, $40
call PlaySoundEffect
ret
.asm_19645
cp $20
ret nz
ld a, $1
ld [wd6b3], a
ld a, [wd499]
ld [wd498], a
ld a, [wNumMewtwoBonusCompletions]
cp $2 ; only counts up to 2. Gets reset to 0 when Mew is encountered in Catch 'Em Mode.
jr z, .asm_1965e
inc a
ld [wNumMewtwoBonusCompletions], a
.asm_1965e
ld a, $1
ld [wCompletedBonusStage], a
call FillBottomMessageBufferWithBlackTile
call Func_30db
ld hl, wScrollingTextStruct3
.asm_1966b
ld de, MewtwoStageClearedText
call LoadTextHeader
lb de, $4b, $2a
call PlaySoundEffect
ret
Func_19679: ; 0x19679
push af
sla a
ld c, a
ld b, $0
ld hl, Data_19691
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push de
dec de
dec de
call InitAnimation
pop de
inc de
pop af
ld [de], a
ret
Data_19691:
dw Data_19699
dw Data_196a2
dw Data_196bd
dw Data_196c0
Data_19699: ; 0x19699
db $30, $00, $04, $05, $34, $04, $03, $05
db $00 ; terminator
Data_196a2: ; 0x196a2
db $0A, $00, $06, $01, $05, $02, $05, $01, $04, $02, $04, $01, $04, $02, $03, $01
db $03, $02, $03, $01, $03, $02, $04, $00, $40, $03
db $00 ; terminator
Data_196bd: ; 0x196bd
db $10, $06
db $00 ; terminator
Data_196c0: ; 0x196c0
db $04, $06, $04, $07, $04, $06, $04, $07, $04, $06, $04, $07, $04, $06, $04, $07
db $03, $06, $03, $07, $03, $06, $03, $07, $03, $06, $03, $07, $03, $06, $03, $07
db $02, $06, $02, $07, $02, $06, $02, $07, $02, $06, $02, $07, $02, $06, $02, $07
db $01, $06, $01, $07, $01, $06, $01, $07, $01, $06, $01, $07, $01, $06, $01, $07
db $00 ; terminator
Func_19701: ; 0x19701
ld a, [wd6b4]
and a
jr z, .asm_19742
xor a
ld [wd6b4], a
ld a, [wd7be]
and a
jr nz, .asm_19742
ld a, [wd6b5]
sub $1
sla a
sla a
sla a
ld c, a
ld b, $0
ld hl, wd6ba
add hl, bc
ld d, h
ld e, l
ld a, [de]
and a
jr nz, .asm_19742
dec de
ld a, $2
call Func_19876
ld bc, OneHundredThousandPoints
callba AddBigBCD6FromQueue
lb de, $00, $38
call PlaySoundEffect
.asm_19742
ld de, wd6bd
call SetOrbitingBallCoordinates
ld de, wd6c5
call SetOrbitingBallCoordinates
ld de, wd6cd
call SetOrbitingBallCoordinates
ld de, wd6d5
call SetOrbitingBallCoordinates
ld de, wd6dd
call SetOrbitingBallCoordinates
ld de, wd6e5
call SetOrbitingBallCoordinates
ld de, wd6b6
call UpdateOrbitingBallAnimation
ld de, wd6be
call UpdateOrbitingBallAnimation
ld de, wd6c6
call UpdateOrbitingBallAnimation
ld de, wd6ce
call UpdateOrbitingBallAnimation
ld de, wd6d6
call UpdateOrbitingBallAnimation
ld de, wd6de
call UpdateOrbitingBallAnimation
ret
SetOrbitingBallCoordinates: ; 0x1978b
; Sets the x, y coordinates for one of the balls orbiting around Mewtwo
ld a, [de]
ld c, a
ld b, $0
sla c
inc a
cp $48 ; num entries in MewtwoOrbitingBallsCoords
jr c, .looadCoords
xor a
.looadCoords
ld [de], a
ld hl, MewtwoOrbitingBallsCoords + 1
add hl, bc
dec de
ld a, [hld]
ld [de], a
dec de
ld a, [hl]
ld [de], a
ret
MewtwoOrbitingBallsCoords:
; x, y coordinates for balls that orbit around Mewtwo.
db $62, $08
db $62, $0A
db $62, $0D
db $61, $0F
db $60, $11
db $60, $13
db $5F, $15
db $5D, $17
db $5C, $19
db $5A, $1A
db $59, $1C
db $57, $1D
db $55, $1F
db $53, $20
db $51, $20
db $4F, $21
db $4D, $22
db $4A, $22
db $48, $22
db $46, $22
db $43, $22
db $41, $21
db $3F, $20
db $3D, $20
db $3B, $1F
db $39, $1D
db $37, $1C
db $36, $1A
db $34, $19
db $33, $17
db $31, $15
db $30, $13
db $30, $11
db $2F, $0F
db $2E, $0D
db $2E, $0A
db $2E, $08
db $2E, $06
db $2E, $03
db $2F, $01
db $30, $FF
db $30, $FD
db $31, $FB
db $33, $F9
db $34, $F7
db $36, $F6
db $37, $F4
db $39, $F3
db $3B, $F1
db $3D, $F0
db $3F, $F0
db $41, $EF
db $43, $EE
db $46, $EE
db $48, $EE
db $4A, $EE
db $4D, $EE
db $4F, $EF
db $51, $F0
db $53, $F0
db $55, $F1
db $57, $F3
db $59, $F4
db $5A, $F6
db $5C, $F7
db $5D, $F9
db $5F, $FB
db $60, $FD
db $60, $FF
db $61, $01
db $62, $03
db $62, $06
UpdateOrbitingBallAnimation: ; 0x19833
; Updates the animation for one of the balls orbiting around Mewtwo.
ld a, [de]
and a
ret z
inc de
inc de
inc de
inc de
ld a, [de]
sla a
ld c, a
ld b, $0
ld hl, OrbitingBallAnimations
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push de
dec de
dec de
dec de
call UpdateAnimation
pop de
ret nc
ld a, [de]
rst JumpTable ; calls JumpToFuncInTable
CallTable_19852: ; 0x19852
dw Func_1985a
dw Func_19863
dw Func_1986c
dw Func_1986d
Func_1985a: ; 0x1985a
dec de
ld a, [de]
cp $6
ret nz
xor a
jp Func_19876
Func_19863: ; 0x19863
dec de
ld a, [de]
cp $7
ret nz
xor a
jp Func_19876
Func_1986c: ; 0x1986c
ret
Func_1986d: ; 0x1986d
dec de
ld a, [de]
cp $1
ret nz
xor a
jp Func_19876
Func_19876: ; 0x19876
push af
sla a
ld c, a
ld b, $0
ld hl, OrbitingBallAnimations
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push de
dec de
dec de
call InitAnimation
pop de
inc de
pop af
ld [de], a
ret
ResetOrbitingBalls: ; 0x1988e
ld a, [wd6b1]
sla a
sla a
sla a
ld c, a
ld b, $0
ld hl, OrbitingBallsStartCoordsIndices
add hl, bc
ld de, wd6bd
ld b, $6
.asm_198a3
ld a, [hli]
push bc
push de
push hl
bit 7, a
jr nz, .asm_198b7
ld [de], a
dec de
dec de
dec de
dec de
ld a, $3
call Func_19876
jr .asm_198c0
.asm_198b7
dec de
dec de
dec de
dec de
dec de
dec de
dec de
xor a
ld [de], a
.asm_198c0
pop hl
pop de
pop bc
ld a, e
add $8
ld e, a
jr nc, .asm_198ca
inc d
.asm_198ca
dec b
jr nz, .asm_198a3
ret
OrbitingBallsStartCoordsIndices:
; When Mewtwo is hit, the orbs briefly disappear. When they reappear,
; this table determines which entry in the MewtwoOrbitingBallsCoords table
; each orb will start at.
; Last two bytes in each row are unused
db $00, $0C, $18, $24, $30, $3C, $FF, $FF ; All 6 orbs are up
db $00, $0E, $1D, $2B, $3A, $FF, $FF, $FF ; 5 orbs are up
db $00, $12, $24, $36, $FF, $FF, $FF, $FF ; 4 orbs
db $00, $12, $24, $36, $FF, $FF, $FF, $FF ; 3 orbs
db $00, $18, $30, $FF, $FF, $FF, $FF, $FF ; 2 orbs
db $00, $24, $FF, $FF, $FF, $FF, $FF, $FF ; 1 orb
db $00, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; 0 orbs
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; unused
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; unused
OrbitingBallAnimations:
dw OrbitingBallAnimation1
dw OrbitingBallAnimation2
dw OrbitingBallAnimation3
dw OrbitingBallAnimation4
OrbitingBallAnimation1: ; 0x1991e
; Each entry is [duration][OAM id]
db $0A, $00
db $08, $01
db $08, $02
db $0A, $03
db $08, $02
db $08, $01
db $00 ; terminator
OrbitingBallAnimation2: ; 0x1992b
; Each entry is [duration][OAM id]
db $05, $04
db $06, $05
db $06, $06
db $07, $07
db $07, $08
db $08, $09
db $08, $0A
db $00 ; terminator
OrbitingBallAnimation3: ; 0x1993a
; Each entry is [duration][OAM id]
db $05, $0A
db $05, $09
db $04, $08
db $04, $07
db $03, $06
db $03, $05
db $02, $04
db $80, $0B
db $00 ; terminator
OrbitingBallAnimation4: ; 0x1994b
; Each entry is [duration][OAM id]
db $0C, $0B
db $00 ; terminator