pokepinball/engine/pinball_game/evolution_mode/evolution_mode_blue_field.asm

730 lines
12 KiB
NASM

Func_20bae: ; 0x20bae
ld a, [wd54c]
cp $4
jp z, Func_20e34
cp $1
jp z, Func_21089
cp $e
jp z, Func_20e5e
cp $f
jp z, Func_20e82
cp $7
jp z, Func_20ea6
cp $8
jp z, Func_20ec7
cp $9
jp z, Func_20ee8
cp $a
jp z, Func_20f09
cp $b
jp z, Func_20f2a
cp $c
jp z, Func_20f4b
cp $d
jp z, Func_2112a
cp $2
jp z, Func_2105c
cp $0
jr z, .asm_20bf3
scf
ret
.asm_20bf3
call Func_20da0
ld a, [wd54d]
call CallInFollowingTable
PointerTable_20bfc: ; 0x20bfc
padded_dab Func_20c08
padded_dab Func_20d30
padded_dab Func_20d7c
Func_20c08: ; 0x20c08
ld a, [wCurrentStage]
ld b, a
ld a, [wd578]
and a
ret z
dec a
bit 0, b
jr z, .asm_20c18
add $c
.asm_20c18
ld c, a
ld b, $0
ld hl, wd566
add hl, bc
ld a, [hl]
and a
ret z
xor a
ld [hl], a
ld [wd551], a
call Func_20c76
ld a, [wd558]
ld [wIndicatorStates], a
ld a, [wd559]
ld [wIndicatorStates + 3], a
ld a, [wCurrentStage]
bit 0, a
callba nz, Func_1c2cb
ld bc, OneMillionPoints
callba AddBigBCD6FromQueue
call FillBottomMessageBufferWithBlackTile
call Func_30db
ld de, YeahYouGotItText
ld hl, wScrollingText1
call LoadScrollingText
ld a, [hGameBoyColorFlag]
and a
jr z, .asm_20c74
ld a, BANK(StageBlueFieldBottomOBJPalette6)
ld hl, StageBlueFieldBottomOBJPalette6
ld de, $0070
ld bc, $0008
call Func_7dc
.asm_20c74
scf
ret
Func_20c76: ; 0x20c76
ld a, [wCurrentStage]
bit 0, a
jr z, .asm_20ca6
ld a, [wCurrentEvolutionType]
dec a
ld c, a
ld b, $0
swap c
sla c
ld hl, EvolutionProgressIconsGfx
add hl, bc
ld a, [wd554]
ld c, a
ld b, $0
swap c
sla c
push hl
ld hl, vTilesSH tile $2e
add hl, bc
ld d, h
ld e, l
pop hl
ld bc, $0020
ld a, BANK(EvolutionProgressIconsGfx)
call LoadVRAMData
.asm_20ca6
ld a, [wd554]
inc a
ld [wd554], a
cp $1
jr nz, .asm_20cb8
lb de, $07, $28
call PlaySoundEffect
ret
.asm_20cb8
cp $2
jr nz, .asm_20cc3
lb de, $07, $44
call PlaySoundEffect
ret
.asm_20cc3
cp $3
ret nz
lb de, $07, $45
call PlaySoundEffect
ld a, $1
ld [wd604], a
ld a, $80
ld [wIndicatorStates + 4], a
xor a
ld [wIndicatorStates + 9], a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 3], a
ld [wIndicatorStates + 8], a
ld [wIndicatorStates + 13], a
ld [wIndicatorStates + 14], a
ld [wIndicatorStates + 11], a
ld [wIndicatorStates + 12], a
ld [wIndicatorStates + 10], a
ld [wIndicatorStates + 6], a
ld [wIndicatorStates + 7], a
ld [wd558], a
ld [wd559], a
ld a, [wCurrentStage]
bit 0, a
ret z
ld a, BANK(StageSharedBonusSlotGlowGfx)
ld hl, StageSharedBonusSlotGlowGfx + $60
ld de, vTilesOB tile $20
ld bc, $00e0
call LoadVRAMData
ld a, [hGameBoyColorFlag]
and a
jr z, .asm_20d25
ld a, BANK(StageBlueFieldBottomOBJPalette7)
ld hl, StageBlueFieldBottomOBJPalette7
ld de, $0078
ld bc, $0008
call Func_7dc
.asm_20d25
callba Func_1e8f6
ret
Func_20d30: ; 0x20d30
callba RestoreBallSaverAfterCatchEmMode
callba PlaceEvolutionInParty
callba ConcludeEvolutionMode
ld de, $0001
call PlaySong
ld hl, wNumPokemonEvolvedInBallBonus
call Increment_Max100
callba SetPokemonOwnedFlag
ld a, [wPreviousNumPokeballs]
cp $3
ret z
add $2
cp $3
jr c, .DontClampBalls
ld a, $3
.DontClampBalls
ld [wNumPokeballs], a
ld a, $80
ld [wPokeballBlinkingCounter], a
scf
ret
Func_20d7c: ; 0x20d7c
ld a, [wd5ca]
and a
ret nz
call FillBottomMessageBufferWithBlackTile
callba RestoreBallSaverAfterCatchEmMode
callba ConcludeEvolutionMode
ld de, $0001
call PlaySong
scf
ret
Func_20da0: ; 0x20da0
ld hl, wd556
ld a, [hli]
ld c, a
ld b, [hl]
or b
jr z, .asm_20db3
dec bc
ld a, b
ld [hld], a
ld [hl], c
or c
jr nz, .asm_20db3
call Func_21079
.asm_20db3
callba Func_107f8
ld a, [wd57e]
and a
ret z
xor a
ld [wd57e], a
ld a, $2
ld [wd54d], a
xor a
ld [wd604], a
ld hl, wIndicatorStates
ld [wIndicatorStates + 4], a
ld [wIndicatorStates + 9], a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 3], a
ld [wIndicatorStates + 8], a
ld [wIndicatorStates + 13], a
ld [wIndicatorStates + 14], a
ld [wIndicatorStates + 11], a
ld [wIndicatorStates + 12], a
ld [wIndicatorStates + 10], a
ld [wIndicatorStates + 6], a
ld [wIndicatorStates + 7], a
ld [wd558], a
ld [wd559], a
ld [wd551], a
ld a, [wCurrentStage]
bit 0, a
jr z, .asm_20e1a
callba Func_1c2cb
callba Func_1e8f6
.asm_20e1a
callba StopTimer
call FillBottomMessageBufferWithBlackTile
call Func_30db
ld hl, wScrollingText1
ld de, EvolutionFailedText
call LoadScrollingText
ret
Func_20e34: ; 0x20e34
ld bc, $0001
ld de, $5000
call Func_3538
ld a, [wd551]
and a
jr nz, .asm_20e5c
ld a, [wIndicatorStates + 9]
and a
jr z, .asm_20e5c
xor a
ld [wIndicatorStates + 9], a
ld a, [wd55c]
and a
ld a, $0
ld [wd55c], a
jp nz, Func_20f75
jp Func_20fef
.asm_20e5c
scf
ret
Func_20e5e: ; 0x20e5e
ld a, [wd551]
and a
jr nz, .asm_20e80
ld a, [wIndicatorStates + 3]
and a
jr z, .asm_20e80
xor a
ld [wIndicatorStates + 3], a
ld [wIndicatorStates + 10], a
ld a, [wd562]
and a
ld a, $0
ld [wd562], a
jp nz, Func_20f75
jp Func_20fef
.asm_20e80
scf
ret
Func_20e82: ; 0x20e82
ld a, [wd551]
and a
jr nz, .asm_20ea4
ld a, [wIndicatorStates + 8]
and a
jr z, .asm_20ea4
xor a
ld [wIndicatorStates + 8], a
ld [wIndicatorStates + 2], a
ld a, [wd561]
and a
ld a, $0
ld [wd561], a
jp nz, Func_20f75
jp Func_20fef
.asm_20ea4
scf
ret
Func_20ea6: ; 0x20ea6
ld a, [wd551]
and a
jr nz, .asm_20ec5
ld a, [wIndicatorStates + 13]
and a
jr z, .asm_20ec5
xor a
ld [wIndicatorStates + 13], a
ld a, [wd55d]
and a
ld a, $0
ld [wd55d], a
jp nz, Func_20f75
jp Func_20fef
.asm_20ec5
scf
ret
Func_20ec7: ; 0x20ec7
ld a, [wd551]
and a
jr nz, .asm_20ee6
ld a, [wIndicatorStates + 14]
and a
jr z, .asm_20ee6
xor a
ld [wIndicatorStates + 14], a
ld a, [wd55e]
and a
ld a, $0
ld [wd55e], a
jp nz, Func_20f75
jp Func_20fef
.asm_20ee6
scf
ret
Func_20ee8: ; 0x20ee8
ld a, [wd551]
and a
jr nz, .asm_20f07
ld a, [wIndicatorStates + 11]
and a
jr z, .asm_20f07
xor a
ld [wIndicatorStates + 11], a
ld a, [wd55f]
and a
ld a, $0
ld [wd55f], a
jp nz, Func_20f75
jp Func_20fef
.asm_20f07
scf
ret
Func_20f09: ; 0x20f09
ld a, [wd551]
and a
jr nz, .asm_20f28
ld a, [wIndicatorStates + 12]
and a
jr z, .asm_20f28
xor a
ld [wIndicatorStates + 12], a
ld a, [wd560]
and a
ld a, $0
ld [wd560], a
jp nz, Func_20f75
jp Func_20fef
.asm_20f28
scf
ret
Func_20f2a: ; 0x20f2a
ld a, [wd551]
and a
jr nz, .asm_20f49
ld a, [wIndicatorStates + 6]
and a
jr z, .asm_20f49
xor a
ld [wIndicatorStates + 6], a
ld a, [wd565]
and a
ld a, $0
ld [wd565], a
jp nz, Func_20f75
jp Func_20fef
.asm_20f49
scf
ret
Func_20f4b: ; 0x20f4b
ld bc, $0000
ld de, $1500
call Func_3538
ld a, [wd551]
and a
jr nz, .asm_20f73
ld a, [wIndicatorStates + 7]
and a
jr z, .asm_20f73
xor a
ld [wIndicatorStates + 7], a
ld a, [wd564]
and a
ld a, $0
ld [wd564], a
jp nz, Func_20f75
jp Func_20fef
.asm_20f73
scf
ret
Func_20f75: ; 0x20f75
lb de, $07, $46
call PlaySoundEffect
call Func_2111d
ld a, [wCurrentEvolutionType]
ld [hl], a
ld [wd551], a
ld a, [wIndicatorStates]
ld [wd558], a
ld a, [wIndicatorStates + 3]
ld [wd559], a
ld a, [wIndicatorStates + 2]
ld [wIndicatorState2Backup], a
xor a
ld [wIndicatorStates], a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 3], a
ld a, [wCurrentStage]
bit 0, a
callba nz, Func_1c2cb
ld a, [hGameBoyColorFlag]
and a
jr z, .asm_20fc3
ld a, BANK(PaletteData_dd188)
ld hl, PaletteData_dd188
ld de, $0070
ld bc, $0010
call Func_7dc
.asm_20fc3
ld bc, ThreeHundredThousandPoints
callba AddBigBCD6FromQueue
call FillBottomMessageBufferWithBlackTile
call Func_30db
ld a, [wCurrentEvolutionType]
dec a
ld c, a
ld b, $0
sla c
ld hl, EvolutionTypeGetTextPointers
add hl, bc
ld a, [hli]
ld e, a
ld a, [hl]
ld d, a
ld hl, wScrollingText1
call LoadScrollingText
scf
ret
Func_20fef: ; 0x20fef
lb de, $07, $47
call PlaySoundEffect
ld a, $1
ld [wd551], a
ld a, [wIndicatorStates]
ld [wd558], a
ld a, $80
ld [wIndicatorStates], a
ld [wIndicatorStates + 1], a
ld a, [wIndicatorStates + 3]
ld [wd559], a
ld a, [wIndicatorStates + 2]
ld [wIndicatorState2Backup], a
xor a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 3], a
ld a, [wCurrentStage]
bit 0, a
callba nz, Func_1c2cb
ld a, $58
ld [wd556], a
ld a, $2
ld [wd557], a
ld bc, ThreeHundredThousandPoints
callba AddBigBCD6FromQueue
call FillBottomMessageBufferWithBlackTile
call Func_30db
ld hl, wScrollingText1
ld a, [wCurrentEvolutionType]
cp EVO_EXPERIENCE
ld de, PokemonIsTiredText
jr z, .asm_21057
ld de, ItemNotFoundText
.asm_21057
call LoadScrollingText
scf
ret
Func_2105c: ; 0x2105c
ld a, [wd551]
and a
jr z, .asm_21077
ld a, [wIndicatorStates + 1]
and a
jr z, .asm_21077
ld bc, TenThousandPoints
callba AddBigBCD6FromQueue
jr asm_210c7
.asm_21077
scf
ret
Func_21079: ; 0x21079
ld a, [wd551]
and a
jr z, .asm_21087
ld a, [wIndicatorStates + 1]
and a
jr z, .asm_21087
jr asm_210c7
.asm_21087
scf
ret
Func_21089: ; 0x21089
ld a, [wd551]
and a
jr nz, .asm_210aa
ld a, [wIndicatorStates]
and a
jr z, .asm_210a8
xor a
ld [wIndicatorStates], a
ld a, [wd563]
and a
ld a, $0
ld [wd563], a
jp nz, Func_20f75
jp Func_20fef
.asm_210a8
scf
ret
.asm_210aa
ld a, [wd551]
and a
jr z, .asm_210c5
ld a, [wIndicatorStates]
and a
jr z, .asm_210c5
ld bc, TenThousandPoints
callba AddBigBCD6FromQueue
jr asm_210c7
.asm_210c5
scf
ret
asm_210c7:
xor a
ld [wIndicatorStates + 1], a
ld [wd551], a
ld a, [wd558]
ld [wIndicatorStates], a
ld a, [wd559]
ld [wIndicatorStates + 3], a
ld a, [wIndicatorState2Backup]
ld [wIndicatorStates + 2], a
ld a, [wCurrentStage]
bit 0, a
callba nz, Func_1c2cb
ld a, [hGameBoyColorFlag]
and a
jr z, .asm_21102
ld a, BANK(StageBlueFieldBottomOBJPalette6)
ld hl, StageBlueFieldBottomOBJPalette6
ld de, $0070
ld bc, $0008
call Func_7dc
.asm_21102
call FillBottomMessageBufferWithBlackTile
call Func_30db
ld a, [wCurrentEvolutionType]
cp EVO_EXPERIENCE
ld de, PokemonRecoveredText
jr z, .asm_21115
ld de, TryNextPlaceText
.asm_21115
ld hl, wScrollingText1
call LoadScrollingText
scf
ret
Func_2111d: ; 0x2111d
ld a, $11
call Func_a21
ld c, a
ld b, $0
ld hl, wd566
add hl, bc
ret
Func_2112a: ; 0x2112a
ld a, [wCurrentEvolutionMon]
cp $ff
jr nz, .asm_21134
ld a, [wCurrentCatchEmMon]
.asm_21134
ld c, a
ld b, $0
sla c
rl b
add c
ld c, a
jr nc, .asm_21140
inc b
.asm_21140
push bc
ld hl, MonBillboardPicPointers
add hl, bc
ld a, Bank(MonBillboardPicPointers)
call ReadByteFromBank
inc hl
ld c, a
ld a, Bank(MonBillboardPicPointers)
call ReadByteFromBank
inc hl
ld b, a
ld a, Bank(MonBillboardPicPointers)
call ReadByteFromBank
ld h, b
ld l, c
ld de, vTilesSH tile $10
ld bc, $0180
call LoadOrCopyVRAMData
pop bc
ld a, [hGameBoyColorFlag]
and a
jr z, .asm_211a8
push bc
ld hl, MonBillboardPaletteMapPointers
add hl, bc
ld a, Bank(MonBillboardPaletteMapPointers)
call ReadByteFromBank
inc hl
ld e, a
ld a, Bank(MonBillboardPaletteMapPointers)
call ReadByteFromBank
inc hl
ld d, a
ld a, Bank(MonBillboardPaletteMapPointers)
call ReadByteFromBank
hlCoord 7, 4, vBGMap
call LoadBillboardPaletteMap
pop bc
ld hl, MonBillboardPalettePointers
add hl, bc
ld a, Bank(MonBillboardPalettePointers)
call ReadByteFromBank
inc hl
ld e, a
ld a, Bank(MonBillboardPalettePointers)
call ReadByteFromBank
inc hl
ld d, a
ld a, Bank(MonBillboardPalettePointers)
call ReadByteFromBank
ld bc, $10b0
ld hl, rBGPI
call Func_8e1
.asm_211a8
callba Func_10e0a
call Func_3475
ld de, $0000
call PlaySong
rst AdvanceFrame
lb de, $2d, $26
call PlaySoundEffect
callba Func_10825
call Func_3475
ld a, $1
ld [wd54d], a
scf
ret