labeled jackpot stuff

This commit is contained in:
chaos-lord 2017-07-21 14:55:21 +01:00
parent a0ee496a54
commit 3f2765e7cb
9 changed files with 49 additions and 49 deletions

View File

@ -766,14 +766,14 @@ CapturePokemon: ; 0x1052d
ld a, [wBallCaptureAnimationFrameCounter]
cp $1
ret nz
call Func_3475
call MainLoopUntilTextIsClear
ld de, $0000
call PlaySong
rst AdvanceFrame
lb de, $23, $29
call PlaySoundEffect
call Func_10825
call Func_3475
call ShowJackpotText
call MainLoopUntilTextIsClear
ld a, [wNumPartyMons]
and a
call z, Func_10848
@ -1156,21 +1156,21 @@ PlayLowTimeSfx: ; 0x107f8
call PlaySoundEffect
ret
Func_10825: ; 0x10825
call Retrieve8DigitBCDValueAtwd47a ;retreive somethign score related, put it on the stack
ShowJackpotText: ; 0x10825
call RetrieveJackpot ;retreive somethign score related, put it on the stack
push bc ;store data on stack to bge read in by LoadScoreTextFromStack
push de
call AddBCDEToCurBufferValue
call FillBottomMessageBufferWithBlackTile
call EnableBottomText
ld hl, wStationaryText2
ld de, Data_2a50
ld de, CatchModeJackpotScoreStationaryTextHeader
call LoadScoreTextFromStack
pop de
pop bc
ld hl, wStationaryText1
ld de, JackpotText
call Func_3357
call LoadStationaryTextAndHeader
ret
Func_10848: ; 0x10848
@ -1184,7 +1184,7 @@ Func_10848: ; 0x10848
ld hl, wScrollingText1
ld de, PokemonCaughtSpecialBonusText
call LoadScrollingText
call Func_3475
call MainLoopUntilTextIsClear
ret
Func_10871: ; 0x10871

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@ -134,7 +134,7 @@ Func_20394: ; 0x20394
pop bc
ld hl, wStationaryText1
ld de, HitText
call Func_3357
call LoadStationaryTextAndHeader
ld a, [wNumMonHits]
callba Func_10611
ld c, $2
@ -278,18 +278,18 @@ Func_204f1: ; 0x204f1
pop bc
ld hl, wStationaryText1
ld de, FlippedText
call Func_3357
call LoadStationaryTextAndHeader
.asm_2055e
ld bc, $0001
ld de, $0000
call Func_3538
call AddBCDEToJackpot
scf
ret
Func_20569: ; 0x20569
ld bc, $0000
ld de, $1000
call Func_3538
call AddBCDEToJackpot
ret
Func_20573: ; 0x20573

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@ -132,7 +132,7 @@ Func_200d3: ; 0x200d3
pop bc
ld hl, wStationaryText1
ld de, HitText
call Func_3357
call LoadStationaryTextAndHeader
ld a, [wNumMonHits]
callba Func_10611
ld c, $2
@ -276,22 +276,22 @@ Func_20230: ; 0x20230
pop bc
ld hl, wStationaryText1
ld de, FlippedText
call Func_3357
call LoadStationaryTextAndHeader
.asm_2029d
ld bc, $0001
ld de, $0000
call Func_3538
call AddBCDEToJackpot
scf
ret
Func_202a8: ; 0x202a8
ld bc, $0000
ld de, $1000
call Func_3538
call AddBCDEToJackpot
ret
Func_202b2: ; 0x202b2
ld bc, $0005
ld de, $0000
call Func_3538
call AddBCDEToJackpot
ret

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@ -265,7 +265,7 @@ Func_20da0: ; 0x20da0
Func_20e34: ; 0x20e34
ld bc, $0001
ld de, $5000
call Func_3538
call AddBCDEToJackpot
ld a, [wd551]
and a
jr nz, .asm_20e5c
@ -430,7 +430,7 @@ Func_20f2a: ; 0x20f2a
Func_20f4b: ; 0x20f4b
ld bc, $0000
ld de, $1500
call Func_3538
call AddBCDEToJackpot
ld a, [wd551]
and a
jr nz, .asm_20f73
@ -715,14 +715,14 @@ Func_2112a: ; 0x2112a
call Func_8e1
.asm_211a8
callba Func_10e0a
call Func_3475
call MainLoopUntilTextIsClear
ld de, $0000
call PlaySong
rst AdvanceFrame
lb de, $2d, $26
call PlaySoundEffect
callba Func_10825
call Func_3475
callba ShowJackpotText
call MainLoopUntilTextIsClear
ld a, $1
ld [wd54d], a
scf

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@ -268,7 +268,7 @@ Func_2077b: ; 0x2077b
Func_2080f: ; 0x2080f
ld bc, $0001
ld de, $5000
call Func_3538
call AddBCDEToJackpot
ld a, [wd551]
and a
jr nz, .asm_20837
@ -311,7 +311,7 @@ Func_20839: ; 0x20839
Func_2085a: ; 0x2085a
ld bc, $0007
ld de, $5000
call Func_3538
call AddBCDEToJackpot
ld a, [wd551]
and a
jr nz, .asm_20885
@ -455,7 +455,7 @@ Func_2092c: ; 0x2092c
Func_2094d: ; 0x2094d
ld bc, $0000
ld de, $1500
call Func_3538
call AddBCDEToJackpot
ld a, [wd551]
and a
jr nz, .asm_20975
@ -717,14 +717,14 @@ Func_20b02: ; 0x20b02
call Func_8e1
.asm_20b80
callba Func_10e0a
call Func_3475
call MainLoopUntilTextIsClear
ld de, $0000
call PlaySong
rst AdvanceFrame
lb de, $2d, $26
call PlaySoundEffect
callba Func_10825
call Func_3475
callba ShowJackpotText
call MainLoopUntilTextIsClear
ld a, $1
ld [wd54d], a
scf

View File

@ -3287,9 +3287,9 @@ AddBCDEToCurBufferValue: ; 0x351c
callba AddBigBCD6FromQueue
ret
Func_3538: ; 0x3538
; Add BCD value bcde to [wd47a]. Cap at $99999999.
ld hl, wd47a
AddBCDEToJackpot: ; 0x3538
; Add BCD value bcde to [wCurrentJackpot]. Cap at $99999999.
ld hl, wCurrentJackpot
ld a, [hl]
add e
daa
@ -3307,7 +3307,7 @@ Func_3538: ; 0x3538
daa
ld [hli], a
ret nc
ld hl, wd47a
ld hl, wCurrentJackpot
ld a, $99
ld [hli], a
ld [hli], a
@ -3315,15 +3315,15 @@ Func_3538: ; 0x3538
ld [hli], a
ret
Retrieve8DigitBCDValueAtwd47a: ; 0x3556
; Retrieves a 4-byte BCD value at wd47a
ld a, [wd47a]
RetrieveJackpot: ; 0x3556
; Retrieves a 4-byte BCD value at wCurrentJackpot
ld a, [wCurrentJackpot]
ld e, a
ld a, [wd47a + 1]
ld a, [wCurrentJackpot + 1]
ld d, a
ld a, [wd47a + 2]
ld a, [wCurrentJackpot + 2]
ld c, a
ld a, [wd47a + 3]
ld a, [wCurrentJackpot + 3]
ld b, a
ret
@ -3352,8 +3352,8 @@ Func_3570:
ret
Func_3579: ; 0x3579
; Delete 4-byte BCD value at wd47a
ld hl, wd47a
; Delete 4-byte BCD value at wCurrentJackpot
ld hl, wCurrentJackpot
xor a
ld [hli], a
ld [hli], a

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@ -493,9 +493,9 @@ HandleScrollingText: ; 0x3325 activates while text is scrolling
ld [hl], $0 ;+0
ret
Func_3357: ; 0x3357
LoadStationaryTextAndHeader: ; 0x3357 LoadStationaryTextAndHeader
ld a, $1
ld [hli], a
ld [hli], a ;Enable and load StationaryText de. then load the text after it in until a $00 is loaded in
ld a, [de]
ld [hli], a
inc de
@ -512,12 +512,12 @@ Func_3357: ; 0x3357
pop af
ld l, a
ld h, wBottomMessageText / $100
.asm_336b
.Loop
ld a, [de]
ld [hli], a
inc de
and a
jr nz, .asm_336b
jr nz, .Loop
ret
LoadScoreTextFromStack: ; 0x3372 load stationary text header DE into HL, then load 4 byte BCD score from the stack into the buffer, ending in an 0 and space
@ -700,7 +700,7 @@ UpdateBottomText: ; 0x33e3
call LoadOrCopyVRAMData
ret
Func_3475: ; 0x3475
MainLoopUntilTextIsClear: ; 0x3475
xor a
ld [hJoypadState], a
ld [hNewlyPressedButtons], a
@ -715,7 +715,7 @@ Func_3475: ; 0x3475
rst AdvanceFrame
ld a, [wBottomTextEnabled]
and a
jr nz, Func_3475 ;loops until wBottomTextEnabled is zero
jr nz, MainLoopUntilTextIsClear ;loops until wBottomTextEnabled is zero
ret
FivePoints: ; 34a6

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@ -74,7 +74,7 @@ JackpotText:
db $42, $00, $b4, $00
db "JACKPOT @"
Data_2a50:
CatchModeJackpotScoreStationaryTextHeader:
db $4a, $10, $b4, $00, $00, $00 ;stationarytextheader
YouGotAText:

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@ -131,8 +131,8 @@ wd478:: ; 0xd478
wd479:: ; 0xd479
ds $1
wd47a:: ; 0xd47a
; BCD buffer
wCurrentJackpot:: ; 0xd47a
; BCD buffer. holds catchem jackpot score
ds $4
wBallType:: ; 0xd47e