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synced 2026-03-21 17:55:03 -05:00
Updated to rgbds to version 0.9.0 (#60)
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@ -16,7 +16,7 @@ To install the software required for **pokepinball**:
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sudo apt-get install make gcc git
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```
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Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.8.0** from source.
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Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.9.0** from source.
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After that, you're ready to [build **pokepinball**](#build-pokepinball).
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@ -30,7 +30,7 @@ sudo pacman -S make gcc git rgbds
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Now you're ready to [build **pokepinball**](#build-pokepinball).
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If you want to compile and install **rgbds** yourself instead, then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.8.0** from source.
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If you want to compile and install **rgbds** yourself instead, then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#building-from-source) to build **rgbds 0.9.0** from source.
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## macOS
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@ -39,7 +39,7 @@ Install [**Homebrew**](https://brew.sh/). Follow the official instructions.
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Open **Terminal** and prepare to enter commands.
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Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for macOS to install **rgbds 0.8.0**.
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Then follow the [**rgbds** instructions](https://rgbds.gbdev.io/install#pre-built) for macOS to install **rgbds 0.9.0**.
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Now you're ready to [build **pokepinball**](#build-pokepinball).
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@ -54,7 +54,7 @@ Select the following packages:
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* git
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* gcc-core
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The latest pokepinball-compatible version of **rgbds** is [**0.8.0**](https://github.com/gbdev/rgbds/releases/v0.8.0). To install, put each of the files in the download in `C:\cygwin\usr\local\bin`.
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The latest pokepinball-compatible version of **rgbds** is [**0.9.0**](https://github.com/gbdev/rgbds/releases/v0.9.0). To install, put each of the files in the download in `C:\cygwin\usr\local\bin`.
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Now you're ready to [build **pokepinball**](#build-pokepinball).
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146
hram.asm
146
hram.asm
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@ -1,104 +1,104 @@
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SECTION "HRAM", HRAM
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hPushSprite :: ds 10 ; 0xFF80
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.end ::
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hPushSprite:: ds 10 ; 0xFF80
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.end::
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hFarCallTempA :: db ; 0xFF8A
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hFarCallTempE :: db ; 0xFF8B
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hFarCallTempA:: db ; 0xFF8A
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hFarCallTempE:: db ; 0xFF8B
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UNION
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hRotationAngleBuffer :: db ; 0xFF8C
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hCosineResultBuffer :: dw ; 0xFF8D
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hSineResultBuffer :: dw ; 0xFF8F
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hRotationAngleBuffer:: db ; 0xFF8C
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hCosineResultBuffer:: dw ; 0xFF8D
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hSineResultBuffer:: dw ; 0xFF8F
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NEXTU
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hBillboardPicPointer :: dw ; 0xFF8C
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hBillboardPicBank :: db ; 0xFF8E
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hBillboardPaletteMapPointer :: dw ; 0xFF8F
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hBillboardPaletteMapBank :: db ; 0xFF91
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hBillboardPicPointer:: dw ; 0xFF8C
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hBillboardPicBank:: db ; 0xFF8E
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hBillboardPaletteMapPointer:: dw ; 0xFF8F
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hBillboardPaletteMapBank:: db ; 0xFF91
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NEXTU
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hPokedexBillboardPaletteBank :: db ; 0xFF8C
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hPokedexBillboardPaletteBank:: db ; 0xFF8C
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NEXTU
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hFlippersFF8C :: db ; 0xFF8C
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hFlippersFF8D :: db ; 0xFF8D
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hFlippersFF8E :: db ; 0xFF8E
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hFlippersFF8C:: db ; 0xFF8C
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hFlippersFF8D:: db ; 0xFF8D
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hFlippersFF8E:: db ; 0xFF8E
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NEXTU
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hHighscoresFF8C :: dw ; 0xFF8C
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hHighscoresFF8E :: db ; 0xFF8E
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hHighscoresFF8C:: dw ; 0xFF8C
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hHighscoresFF8E:: db ; 0xFF8E
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NEXTU
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hVariableWidthFontFF8C :: db ; 0xFF8C
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hVariableWidthFontFF8D :: db ; 0xFF8D
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hVariableWidthFontFF8E :: db ; 0xFF8E
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hVariableWidthFontFF8F :: db ; 0xFF8F
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hVariableWidthFontFF90 :: db ; 0xFF90
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hVariableWidthFontFF91 :: db ; 0xFF91
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hVariableWidthFontFF92 :: db ; 0xFF92
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hVariableWidthFontFF93 :: db ; 0xFF93
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hVariableWidthFontFF8C:: db ; 0xFF8C
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hVariableWidthFontFF8D:: db ; 0xFF8D
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hVariableWidthFontFF8E:: db ; 0xFF8E
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hVariableWidthFontFF8F:: db ; 0xFF8F
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hVariableWidthFontFF90:: db ; 0xFF90
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hVariableWidthFontFF91:: db ; 0xFF91
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hVariableWidthFontFF92:: db ; 0xFF92
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hVariableWidthFontFF93:: db ; 0xFF93
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ENDU
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hFF94 :: db ; 0xFF94
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hFF95 :: db ; 0xFF95
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hFF94:: db ; 0xFF94
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hFF95:: db ; 0xFF95
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ds 2
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hJoypadState :: db ; 0xFF98 ; current state of buttons. See joy_constants.asm for which bits
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hJoypadState:: db ; 0xFF98 ; current state of buttons. See joy_constants.asm for which bits
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; correspond to which buttons.
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hNewlyPressedButtons :: db ; 0xFF99 ; buttons that were pressed in the current frame.
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hPressedButtons :: db ; 0xFF9A ; buttons that were pressed last frame and current frame(?)
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hPrevPreviousJoypadState :: db ; 0xFF9B ; joypad state from two frames ago. See joy_constants.asm for
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hNewlyPressedButtons:: db ; 0xFF99 ; buttons that were pressed in the current frame.
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hPressedButtons:: db ; 0xFF9A ; buttons that were pressed last frame and current frame(?)
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hPrevPreviousJoypadState:: db ; 0xFF9B ; joypad state from two frames ago. See joy_constants.asm for
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; which bits correspond to which buttons. (need a better name for this...)
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hPreviousJoypadState :: db ; 0xFF9C ; previous frame's joypad state. See joy_constants.asm for
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hPreviousJoypadState:: db ; 0xFF9C ; previous frame's joypad state. See joy_constants.asm for
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; which bits correspond to which buttons.
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hJoyRepeatDelay :: db ; 0xFF9D
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hJoyRepeatDelay:: db ; 0xFF9D
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hLCDC :: db ; 0xFF9E
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hSTAT :: db ; 0xFF9F
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hSCY :: db ; 0xFFA0
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hSCX :: db ; 0xFFA1
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hLYC :: db ; 0xFFA2
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hBGP :: db ; 0xFFA3
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hOBP0 :: db ; 0xFFA4
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hOBP1 :: db ; 0xFFA5
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hWY :: db ; 0xFFA6
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hWX :: db ; 0xFFA7
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hLastLYC :: db ; 0xFFA8
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hNextLYCSub :: db ; 0xFFA9
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hLYCSub :: db ; 0xFFAA
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hNextFrameHBlankSCX :: db ; 0xFFAB
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hHBlankSCX :: db ; 0xFFAC
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hNextFrameHBlankSCY :: db ; 0xFFAD
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hHBlankSCY :: db ; 0xFFAE
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hLCDCMask :: db ; 0xFFAF
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hStatIntrRoutine :: db ; 0xFFB0
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hFFB1 :: db ; 0xFFB1
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hLCDC:: db ; 0xFF9E
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hSTAT:: db ; 0xFF9F
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hSCY:: db ; 0xFFA0
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hSCX:: db ; 0xFFA1
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hLYC:: db ; 0xFFA2
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hBGP:: db ; 0xFFA3
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hOBP0:: db ; 0xFFA4
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hOBP1:: db ; 0xFFA5
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hWY:: db ; 0xFFA6
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hWX:: db ; 0xFFA7
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hLastLYC:: db ; 0xFFA8
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hNextLYCSub:: db ; 0xFFA9
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hLYCSub:: db ; 0xFFAA
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hNextFrameHBlankSCX:: db ; 0xFFAB
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hHBlankSCX:: db ; 0xFFAC
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hNextFrameHBlankSCY:: db ; 0xFFAD
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hHBlankSCY:: db ; 0xFFAE
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hLCDCMask:: db ; 0xFFAF
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hStatIntrRoutine:: db ; 0xFFB0
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hFFB1:: db ; 0xFFB1
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hNumFramesSinceLastVBlank :: db ; 0xFFB2
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hFrameCounter :: db ; 0xFFB3
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hVBlankCount :: db ; 0xFFB4
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hStatIntrFired :: db ; 0xFFB5
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hSignedMathSignBuffer :: db ; 0xFFB6
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hSignedMathSignBuffer2 :: db ; 0xFFB7
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hNumFramesSinceLastVBlank:: db ; 0xFFB2
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hFrameCounter:: db ; 0xFFB3
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hVBlankCount:: db ; 0xFFB4
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hStatIntrFired:: db ; 0xFFB5
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hSignedMathSignBuffer:: db ; 0xFFB6
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hSignedMathSignBuffer2:: db ; 0xFFB7
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ds 2
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hBallXPos :: dw ; 0xFFBA
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hBallYPos :: dw ; 0xFFBC
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hBallXPos:: dw ; 0xFFBA
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hBallYPos:: dw ; 0xFFBC
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hFFBE :: db ; 0xFFBE
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hFFBE:: db ; 0xFFBE
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hFlipperCollisionRadius :: db ; 0xFFBF
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hFlipperCollisionRadius:: db ; 0xFFBF
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hFlipperStateChange :: dw ; 0xFFC0
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hPreviousFlipperState :: db ; 0xFFC2
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hFlipperState :: db ; 0xFFC3
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hFlipperStateChange:: dw ; 0xFFC0
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hPreviousFlipperState:: db ; 0xFFC2
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hFlipperState:: db ; 0xFFC3
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hFFC4 :: db ; 0xFFC4
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hFFC4:: db ; 0xFFC4
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SECTION "HRAM.2", HRAM
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hLoadedROMBank :: db ; 0xFFF8 ; this is updated whenever the code switches ROM Banks
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hLoadedROMBank:: db ; 0xFFF8 ; this is updated whenever the code switches ROM Banks
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ds 1
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hROMBankBuffer :: db ; 0xFFFA
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hSGBFlag :: db ; 0xFFFB
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hSGBInit :: db ; 0xFFFC
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hGameBoyColorFlagBackup :: db ; 0xFFFD
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hGameBoyColorFlag :: db ; 0xFFFE ; this is set to $01 if a GameBoy Color is running the game. $00, otherwise.
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hROMBankBuffer:: db ; 0xFFFA
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hSGBFlag:: db ; 0xFFFB
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hSGBInit:: db ; 0xFFFC
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hGameBoyColorFlagBackup:: db ; 0xFFFD
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hGameBoyColorFlag:: db ; 0xFFFE ; this is set to $01 if a GameBoy Color is running the game. $00, otherwise.
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