pokemon-showdown/test/random-battles/tools.js
Annika ffd0092bfb Random Battles: Add basic unit test framework
This will save me a lot of time typing in `/eval`s on localhost to test, and also hopefully catch regressions!
2021-03-18 18:17:25 -07:00

45 lines
1.3 KiB
JavaScript

/**
* Tools for testing Random Battles.
*
* @author Annika
*/
'use strict';
/**
* Unit test helper for Pokemon sets
*
* @param {ID} pokemon the ID of the Pokemon whose set is to be tested
* @param {{format?: string, rounds?: number, isDoubles?: boolean, isLead?: boolean, isDynamax?: boolean}} options
* @param {(set: RandomTeamsTypes.RandomSet) => void} test a function called on each set
*/
function testSet(pokemon, options, test) {
const generator = Dex.getTeamGenerator(options.format);
const rounds = options.rounds || 1000;
const isDoubles = options.isDoubles || (options.format && options.format.includes('doubles'));
const isDynamax = options.isDynamax || !(options.format && options.format.includes('nodmax'));
for (let i = 0; i < rounds; i++) {
const set = generator.randomSet(pokemon, {}, options.isLead, isDoubles, isDynamax);
test(set);
}
}
/**
* Unit test helper for Pokemon teams
*
* @param {{format?: string, rounds?: number}} options
* @param {(team: RandomTeamsTypes.RandomSet[]) => void} test a function called on each team
*/
function testTeam(options, test) {
const generator = Dex.getTeamGenerator(options.format);
const rounds = options.rounds || 1000;
for (let i = 0; i < rounds; i++) {
const team = generator.randomTeam();
test(team);
}
}
exports.testSet = testSet;
exports.testTeam = testTeam;