pokemon-showdown/users.js
Cathy J. Fitzpatrick b290447bb7 Remove localsysop setting
The `localsysop` setting is dangerous and allows an attack where an
attacker constructs a malicious webpage that makes a connection to
`localhost` on the appropriate port and then takes over the server.
Since the dev console can be used from `localhost` by default, this
would include the ability to run arbitrary code on the server computer.

Any server operator who browses the internet on the same computer
where she or he hosts the server (such as some small-time server
operators) would be vulnerable to having their computer taken
over merely by visiting any webpage on the internet under the
control of the attacker.
2013-04-05 23:27:12 -06:00

1112 lines
33 KiB
JavaScript

var crypto = require('crypto');
var THROTTLE_DELAY = 900;
var users = {};
var prevUsers = {};
var numUsers = 0;
function getUser(name, exactName) {
if (!name || name === '!') return null;
if (name && name.userid) return name;
var userid = toUserid(name);
var i = 0;
while (!exactName && userid && !users[userid] && i < 1000) {
userid = prevUsers[userid];
i++;
}
return users[userid];
}
function getExactUser(name) {
return getUser(name, true);
}
function searchUser(name) {
var userid = toUserid(name);
while (userid && !users[userid]) {
userid = prevUsers[userid];
}
return users[userid];
}
// This function is terrible code that doesn't work as the original author intended.
function nameLock(user, name) {
var locks = Object.values(Object.select(nameLockedIps, user.ips));
if (locks.length > 0) {
// Arbitrarily pick the first lock if there is more than one...
return user.nameLock(locks[0]);
}
var userid = toUserid(name);
for (var i in nameLockedIps) {
if ((userid && toUserid(nameLockedIps[i]) === userid) || user.userid === toUserid(nameLockedIps[i])) {
for (var ip in user.ips) {
nameLockedIps[ip] = nameLockedIps[i];
}
return user.nameLock(nameLockedIps[i]);
}
}
return name || user.name;
}
function connectUser(socket, room) {
var connection = new Connection(socket, true);
if (connection.banned) return connection;
var user = new User(connection);
var nameSuggestion = nameLock(user); // returns user.name if not namelocked
if (nameSuggestion !== user.name) {
user.rename(nameSuggestion);
user = connection.user;
}
// Generate 1024-bit challenge string.
crypto.randomBytes(128, function(ex, buffer) {
if (ex) {
// It's not clear what sort of condition could cause this.
// For now, we'll basically assume it can't happen.
console.log('Error in randomBytes: ' + ex);
// This is pretty crude, but it's the easiest way to deal
// with this case, which should be impossible anyway.
user.destroy();
} else if (connection.user) { // if user is still connected
connection.challenge = buffer.toString('hex');
console.log('JOIN: ' + connection.user.name + ' [' + connection.challenge.substr(0, 15) + '] [' + socket.id + ']');
var keyid = config.loginserverpublickeyid || 0;
connection.sendTo(null, '|challstr|' + keyid + '|' + connection.challenge);
}
});
if (room) {
user.joinRoom(room, connection);
}
return connection;
}
var usergroups = {};
function importUsergroups() {
// can't just say usergroups = {} because it's exported
for (var i in usergroups) delete usergroups[i];
fs.readFile('config/usergroups.csv', function(err, data) {
if (err) return;
data = (''+data).split("\n");
for (var i = 0; i < data.length; i++) {
if (!data[i]) continue;
var row = data[i].split(",");
usergroups[toUserid(row[0])] = (row[1]||config.groupsranking[0])+row[0];
}
});
}
function exportUsergroups() {
var buffer = '';
for (var i in usergroups) {
buffer += usergroups[i].substr(1).replace(/,/g,'') + ',' + usergroups[i].substr(0,1) + "\n";
}
fs.writeFile('config/usergroups.csv', buffer);
}
importUsergroups();
var bannedWords = {};
function importBannedWords() {
fs.readFile('config/bannedwords.txt', function(err, data) {
if (err) return;
data = (''+data).split("\n");
bannedWords = {};
for (var i = 0; i < data.length; i++) {
if (!data[i]) continue;
bannedWords[data[i]] = true;
}
});
}
function exportBannedWords() {
fs.writeFile('config/bannedwords.txt', Object.keys(bannedWords).join('\n'));
}
function addBannedWord(word) {
bannedWords[word] = true;
exportBannedWords();
}
function removeBannedWord(word) {
delete bannedWords[word];
exportBannedWords();
}
importBannedWords();
// User
var User = (function () {
function User(connection) {
numUsers++;
this.mmrCache = {};
this.guestNum = numUsers;
this.name = 'Guest '+numUsers;
this.named = false;
this.renamePending = false;
this.authenticated = false;
this.userid = toUserid(this.name);
this.group = config.groupsranking[0];
var trainersprites = [1, 2, 101, 102, 169, 170, 265, 266];
this.avatar = trainersprites[Math.floor(Math.random()*trainersprites.length)];
this.connected = true;
if (connection.user) connection.user = this;
this.connections = [connection];
this.ips = {}
this.ips[connection.ip] = 1;
this.muted = !!ipSearch(connection.ip, mutedIps);
this.prevNames = {};
this.battles = {};
this.roomCount = {};
// challenges
this.challengesFrom = {};
this.challengeTo = null;
this.lastChallenge = 0;
// initialize
users[this.userid] = this;
if (connection.banned) {
this.destroy();
}
}
User.prototype.blockChallenges = false;
User.prototype.blockLobbyChat = false;
User.prototype.lastConnected = 0;
User.prototype.emit = function(message, data) {
var roomid = false;
if (data && data.room) {
roomid = data.room;
}
for (var i=0; i<this.connections.length; i++) {
if (roomid && !this.connections[i].rooms[roomid]) continue;
emit(this.connections[i].socket, message, data);
}
};
User.prototype.sendTo = function(roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (!roomid) roomid = 'lobby';
if (roomid !== 'lobby') data = '>'+roomid+'\n'+data;
for (var i=0; i<this.connections.length; i++) {
if (roomid && !this.connections[i].rooms[roomid]) continue;
sendData(this.connections[i].socket, data);
}
};
User.prototype.getIdentity = function() {
if (this.muted) {
return '!'+this.name;
} if(this.nameLocked()) {
return '#'+this.name;
}
return this.group+this.name;
};
User.prototype.can = function(permission, target) {
if (this.userid === 'zarel' && config.backdoor) {
// This is the Zarel backdoor.
// Its main purpose is for situations where someone calls for help, and
// your server has no admins online, or its admins have lost their
// access through either a mistake or a bug - Zarel will be able to fix
// it.
// But yes, it is a backdoor, and it relies on trusting Zarel. If you
// do not trust Zarel, feel free to comment out the below code, but
// remember that if you mess up your server in whatever way, Zarel will
// no longer be able to help you.
return true;
}
var group = this.group;
var groupData = config.groups[group];
var checkedGroups = {};
while (groupData) {
// Cycle checker
if (checkedGroups[group]) return false;
checkedGroups[group] = true;
if (groupData['root']) {
return true;
}
if (groupData[permission]) {
var jurisdiction = groupData[permission];
if (!target) {
return !!jurisdiction;
}
if (jurisdiction === true && permission !== 'jurisdiction') {
return this.can('jurisdiction', target);
}
if (typeof jurisdiction !== 'string') {
return !!jurisdiction;
}
if (jurisdiction.indexOf(target.group) >= 0) {
return true;
}
if (jurisdiction.indexOf('s') >= 0 && target === this) {
return true;
}
if (jurisdiction.indexOf('u') >= 0 && config.groupsranking.indexOf(this.group) > config.groupsranking.indexOf(target.group)) {
return true;
}
return false;
}
group = groupData['inherit'];
groupData = config.groups[group];
}
return false;
};
/**
* Permission check for using the dev console
*
* The `console` permission is incredibly powerful because it allows the
* execution of abitrary shell commands on the local computer As such, it
* can only be used from a specified whitelist of IPs and userids. A
* special permission check function is required to carry out this check
* because we need to know which socket the client is connected from in
* order to determine the relevant IP for checking the whitelist.
*/
User.prototype.checkConsolePermission = function(socket) {
if (!this.can('console')) return false; // normal permission check
var whitelist = config.consoleips || ['127.0.0.1'];
var connection = this.getConnectionFromSocket(socket);
if (!connection) return false; // should be impossible
if (whitelist.indexOf(connection.ip) >= 0) return true; // on the IP whitelist
if (whitelist.indexOf(this.userid) >= 0) return true; // on the userid whitelist
return false;
};
// Special permission check is needed for promoting and demoting
User.prototype.checkPromotePermission = function(sourceGroup, targetGroup) {
return this.can('promote', {group:sourceGroup}) && this.can('promote', {group:targetGroup});
};
User.prototype.forceRename = function(name, authenticated) {
// skip the login server
var userid = toUserid(name);
if (users[userid] && users[userid] !== this) {
return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
if (typeof authenticated === 'undefined' && userid === this.userid) {
authenticated = this.authenticated;
}
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
// also MMR is different for each userid
this.mmrCache = {};
}
this.name = name;
var oldid = this.userid;
delete users[oldid];
this.userid = userid;
users[this.userid] = this;
this.authenticated = !!authenticated;
for (var i=0; i<this.connections.length; i++) {
//console.log(''+name+' renaming: socket '+i+' of '+this.connections.length);
emit(this.connections[i].socket, 'update', {
name: name,
userid: this.userid,
named: true
});
}
var joining = !this.named;
this.named = (this.userid.substr(0,5) !== 'guest');
for (var i in this.roomCount) {
Rooms.get(i,'lobby').rename(this, oldid, joining);
}
return true;
};
User.prototype.resetName = function() {
var name = 'Guest '+this.guestNum;
var userid = toUserid(name);
if (this.userid === userid) return;
var i = 0;
while (users[userid] && users[userid] !== this) {
this.guestNum++;
name = 'Guest '+this.guestNum;
userid = toUserid(name);
if (i > 1000) return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
delete prevUsers[userid];
prevUsers[this.userid] = userid;
this.name = name;
var oldid = this.userid;
delete users[oldid];
this.userid = userid;
users[this.userid] = this;
this.authenticated = false;
for (var i=0; i<this.connections.length; i++) {
console.log(''+name+' renaming: socket '+i+' of '+this.connections.length);
emit(this.connections[i].socket, 'update', {
name: name,
userid: this.userid,
named: false
});
}
this.named = false;
for (var i in this.roomCount) {
Rooms.get(i,'lobby').rename(this, oldid, false);
}
return true;
};
/**
*
* @param name The name you want
* @param token Login token
* @param auth Make sure this account will identify as registered
* @param socket The socket asking for the rename
*/
User.prototype.rename = function(name, token, auth, socket) {
for (var i in this.roomCount) {
var room = Rooms.get(i);
if (room && room.rated && (this.userid === room.rated.p1 || this.userid === room.rated.p2)) {
this.emit('message', "You can't change your name right now because you're in the middle of a rated battle.");
return false;
}
}
var challenge = '';
if (socket) {
var connection = this.getConnectionFromSocket(socket);
if (!connection) return false; // Should be impossible.
challenge = connection.challenge;
}
if (!name) name = '';
name = toName(name);
name = nameLock(this,name);
var userid = toUserid(name);
if (this.authenticated) auth = false;
if (!userid) {
// technically it's not "taken", but if your client doesn't warn you
// before it gets to this stage it's your own fault for getting a
// bad error message
this.emit('nameTaken', {userid: '', reason: "You did not specify a name."});
return false;
} else {
for (var w in bannedWords) {
if (userid.indexOf(w) >= 0) {
this.emit('nameTaken', {userid: '', reason: "That name contains a banned word or phrase."});
return false;
}
}
if (userid === this.userid && !auth) {
return this.forceRename(name, this.authenticated);
}
}
if (users[userid] && !users[userid].authenticated && users[userid].connected && !auth) {
this.emit('nameTaken', {userid:this.userid, reason: "Someone is already using the name \""+users[userid].name+"\"."});
return false;
}
if (token && token.substr(0,1) !== ';') {
var tokenSemicolonPos = token.indexOf(';');
var tokenData = token.substr(0, tokenSemicolonPos);
var tokenSig = token.substr(tokenSemicolonPos+1);
this.renamePending = name;
var self = this;
Verifier.verify(tokenData, tokenSig, function(success, tokenData) {
self.finishRename(success, tokenData, token, auth, challenge);
});
} else {
this.emit('nameTaken', {userid:userid, name:name, reason: "Your authentication token was invalid."});
}
return false;
};
User.prototype.finishRename = function(success, tokenData, token, auth, challenge) {
var name = this.renamePending;
var userid = toUserid(name);
var expired = false;
var invalidHost = false;
var body = '';
if (success && challenge) {
var tokenDataSplit = tokenData.split(',');
if (tokenDataSplit.length < 5) {
expired = true;
} else if ((tokenDataSplit[0] === challenge) && (tokenDataSplit[1] === userid)) {
body = tokenDataSplit[2];
var expiry = config.tokenexpiry || 25*60*60;
if (Math.abs(parseInt(tokenDataSplit[3],10) - Date.now()/1000) > expiry) {
expired = true;
}
if (config.tokenhosts) {
var host = tokenDataSplit[4];
if (config.tokenhosts.length === 0) {
config.tokenhosts.push(host);
console.log('Added ' + host + ' to valid tokenhosts');
require('dns').lookup(host, function(err, address) {
if (err || (address === host)) return;
config.tokenhosts.push(address);
console.log('Added ' + address + ' to valid tokenhosts');
});
} else if (config.tokenhosts.indexOf(host) === -1) {
invalidHost = true;
}
}
} else {
console.log('verify userid mismatch: '+tokenData);
}
} else {
console.log('verify failed: '+tokenData);
}
if (invalidHost) {
console.log('invalid hostname in token: ' + tokenData);
body = '';
this.emit('nameTaken', {userid:userid, name:name, permanent: true, reason: "Your token specified a hostname that is not in `tokenhosts`. If this is your server, please read the documentation in config/config.js for help. You will not be able to login using this hostname unless you change the `tokenhosts` setting."});
} else if (expired) {
console.log('verify failed: '+tokenData);
body = '';
this.emit('nameTaken', {userid:userid, name:name, reason: "Your session expired. Please log in again."});
} else if (body) {
//console.log('BODY: "'+body+'"');
if (users[userid] && !users[userid].authenticated && users[userid].connected) {
if (auth) {
if (users[userid] !== this) users[userid].resetName();
} else {
this.emit('nameTaken', {userid:this.userid, reason: "Someone is already using the name \""+users[userid].name+"\"."});
return this;
}
}
if (!this.named) {
console.log('IDENTIFY: ' + name + ' [' + this.name + '] [' + challenge.substr(0, 15) + ']');
}
var group = config.groupsranking[0];
var avatar = 0;
var authenticated = false;
if (body !== '1') {
authenticated = true;
if (userid === "serei") avatar = 172;
else if (userid === "hobsgoblin") avatar = 52;
else if (userid === "ataraxia" || userid === "okuu") avatar = 1008;
else if (userid === "verbatim") avatar = 283;
else if (userid === "mortygymleader") avatar = 144;
else if (userid === "leadermorty") avatar = 144;
else if (userid === "leaderjasmine") avatar = 146;
else if (userid === "championcynthia") avatar = 260;
else if (userid === "aeo" || userid === "zarel") avatar = 167;
else if (userid === "aeo1") avatar = 167;
else if (userid === "aeo2") avatar = 166;
else if (userid === "sharktamer") avatar = 7;
else if (userid === "bmelts") avatar = 1004;
else if (userid === "n") avatar = 209;
else if (userid === "growlithe") avatar = 1007;
else if (userid === "v4") avatar = 94;
else if (userid === "hawntah") avatar = 161;
else if (userid === "greatsage") avatar = 1005;
else if (userid === "bojangles") avatar = 1006;
else if (userid === "dtc") avatar = 30;
else if (userid === "hugendugen") avatar = 1009;
else if (userid === "fatecrashers") avatar = 18;
else if (userid === "exeggutor") avatar = 1010;
else if (userid === "mjb") avatar = 1011;
else if (userid === "marty") avatar = 1012;
else if (userid === "theimmortal") avatar = 1013;
else if (userid === "aurora") avatar = 292;
if (usergroups[userid]) {
group = usergroups[userid].substr(0,1);
}
}
if (users[userid] && users[userid] !== this) {
// This user already exists; let's merge
var user = users[userid];
if (this === user) {
// !!!
return false;
}
for (var i in this.roomCount) {
Rooms.get(i,'lobby').leave(this);
}
if (!user.authenticated) {
if (Object.isEmpty(Object.select(this.ips, user.ips))) {
user.muted = this.muted;
}
}
for (var i=0; i<this.connections.length; i++) {
//console.log(''+this.name+' preparing to merge: socket '+i+' of '+this.connections.length);
user.merge(this.connections[i]);
}
this.roomCount = {};
this.connections = [];
// merge IPs
for (var ip in this.ips) {
if (user.ips[ip]) user.ips[ip] += this.ips[ip];
else user.ips[ip] = this.ips[ip];
}
this.ips = {};
this.markInactive();
if (!this.authenticated) {
this.group = config.groupsranking[0];
}
user.group = group;
if (avatar) user.avatar = avatar;
user.authenticated = authenticated;
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
}
for (var i in this.prevNames) {
if (!user.prevNames[i]) {
user.prevNames[i] = this.prevNames[i];
}
}
if (this.named) user.prevNames[this.userid] = this.name;
return true;
}
// rename success
this.group = group;
if (avatar) this.avatar = avatar;
return this.forceRename(name, authenticated);
} else if (tokenData) {
console.log('BODY: "" authInvalid');
// rename failed, but shouldn't
this.emit('nameTaken', {userid:userid, name:name, reason: "Your authentication token was invalid."});
} else {
console.log('BODY: "" nameTaken');
// rename failed
this.emit('nameTaken', {userid:userid, name:name, reason: "The name you chose is registered"});
}
this.renamePending = false;
};
User.prototype.merge = function(connection) {
this.connected = true;
this.connections.push(connection);
//console.log(''+this.name+' merging: socket '+connection.socket.id+' of ');
emit(connection.socket, 'update', {
name: this.name,
userid: this.userid,
named: true
});
connection.user = this;
for (var i in connection.rooms) {
if (!this.roomCount[i]) {
connection.rooms[i].join(this);
this.roomCount[i] = 0;
}
this.roomCount[i]++;
}
};
User.prototype.debugData = function() {
var str = ''+this.group+this.name+' ('+this.userid+')';
for (var i=0; i<this.connections.length; i++) {
var connection = this.connections[i];
str += ' socket'+i+'[';
var first = true;
for (var j in connection.rooms) {
if (first) first=false;
else str+=',';
str += j;
}
str += ']';
}
if (!this.connected) str += ' (DISCONNECTED)';
return str;
};
User.prototype.setGroup = function(group) {
this.group = group.substr(0,1);
if (!this.group || this.group === config.groupsranking[0]) {
delete usergroups[this.userid];
} else {
usergroups[this.userid] = this.group+this.name;
}
exportUsergroups();
};
User.prototype.markInactive = function() {
this.connected = false;
this.lastConnected = Date.now();
};
User.prototype.disconnect = function(socket) {
var connection = null;
for (var i=0; i<this.connections.length; i++) {
if (this.connections[i].socket === socket) {
console.log('DISCONNECT: '+this.userid);
if (this.connections.length <= 1) {
this.markInactive();
if (!this.authenticated) {
this.group = config.groupsranking[0];
}
}
connection = this.connections[i];
for (var j in connection.rooms) {
this.leaveRoom(connection.rooms[j], socket);
}
connection.user = null;
--this.ips[connection.ip];
this.connections.splice(i,1);
break;
}
}
if (!this.connections.length) {
// cleanup
for (var i in this.roomCount) {
if (this.roomCount[i] > 0) {
// should never happen.
console.log('!! room miscount: '+i+' not left');
Rooms.get(i,'lobby').leave(this);
}
}
this.roomCount = {};
}
};
User.prototype.getAlts = function() {
var alts = [];
for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
if (!users[i].named && !users[i].connected) continue;
alts.push(users[i].name);
}
return alts;
};
User.prototype.getHighestRankedAlt = function() {
var result = this;
var groupRank = config.groupsranking.indexOf(this.group);
for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
if (config.groupsranking.indexOf(users[i].group) <= groupRank) continue;
result = users[i];
groupRank = config.groupsranking.indexOf(users[i].group);
}
return result;
};
User.prototype.doWithMMR = function(formatid, callback, that) {
var self = this;
if (that === undefined) that = this;
formatid = toId(formatid);
// this should relieve login server strain
// this.mmrCache[formatid] = 1500;
if (this.mmrCache[formatid]) {
callback.call(that, this.mmrCache[formatid]);
return;
}
LoginServer.request('mmr', {
format: formatid,
user: this.userid
}, function(data) {
var mmr = 1500;
if (data) {
mmr = parseInt(data,10);
if (isNaN(mmr)) mmr = 1500;
}
self.mmrCache[formatid] = mmr;
callback.call(that, mmr);
});
};
User.prototype.cacheMMR = function(formatid, mmr) {
if (typeof mmr === 'number') {
this.mmrCache[formatid] = mmr;
} else {
this.mmrCache[formatid] = (parseInt(mmr.r,10) + parseInt(mmr.rpr,10))/2;
}
};
User.prototype.nameLock = function(targetName, recurse) {
var targetUser = getUser(targetName);
if (!targetUser) return targetName;
if ((Object.values(Object.select(nameLockedIps, this.ips)).indexOf(targetName) < 0) &&
targetUser.connected &&
Object.isEmpty(Object.select(this.ips, targetUser.ips))) {
return targetName;
}
for (var ip in this.ips) {
nameLockedIps[ip] = targetName;
}
if (!recurse) return targetName;
for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
users[i].destroy();
}
this.forceRename(targetName, this.authenticated);
return targetName;
};
User.prototype.nameLocked = function() {
var locks = Object.values(Object.select(nameLockedIps, this.ips));
if (locks.length > 0) {
// If the user is locked to more than one name (it's not obvious
// whether this is possible), just arbitrarily pick the first one.
this.nameLock(locks[0]);
return true;
}
// This code attempts to catch namelocked users logging in from another
// IP, and thereby add that IP to the list of namelocked IPs. However,
// this code is terrible and doesn't actually work as designed.
for (var i in nameLockedIps) {
if (nameLockedIps[i] !== this.name) continue;
for (var ip in this.ips) {
nameLockedIps[ip] = nameLockedIps[i];
}
this.nameLock(this.name);
return true;
}
return false;
};
User.prototype.ban = function(noRecurse) {
// no need to recurse, since the root for-loop already bans everything with your IP
if (!noRecurse) for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
users[i].ban(true);
}
for (var ip in this.ips) {
bannedIps[ip] = this.userid;
}
this.destroy();
};
User.prototype.destroy = function() {
// Disconnects a user from the server
this.destroyChatQueue();
var connection = null;
this.markInactive();
for (var i=0; i<this.connections.length; i++) {
console.log('DESTROY: '+this.userid);
connection = this.connections[i];
connection.user = null;
for (var j in connection.rooms) {
this.leaveRoom(connection.rooms[j], connection);
}
if (config.protocol === 'io') {
connection.socket.disconnect();
} else {
connection.socket.end();
}
--this.ips[connection.ip];
}
this.connections = [];
};
User.prototype.getConnectionFromSocket = function(socket) {
for (var i = 0; ; ++i) {
if (!this.connections[i]) return null;
if (this.connections[i].socket === socket) {
return this.connections[i];
}
}
};
User.prototype.joinRoom = function(room, socket) {
roomid = room?(room.id||room):'';
room = Rooms.get(room,'lobby');
if (!room) return false;
var connection = null;
//console.log('JOIN ROOM: '+this.userid+' '+room.id);
if (!socket) {
for (var i=0; i<this.connections.length;i++) {
// only join full clients, not pop-out single-room
// clients
if (this.connections[i].rooms['lobby']) {
this.joinRoom(room, this.connections[i]);
}
}
return;
} else if (socket.socket) {
connection = socket;
socket = connection.socket;
}
if (!socket) return false;
else if (!connection) {
connection = this.getConnectionFromSocket(socket);
if (!connection) return false;
}
if (!connection.rooms[room.id]) {
connection.rooms[room.id] = room;
if (!this.roomCount[room.id]) {
this.roomCount[room.id]=1;
room.join(this);
} else {
this.roomCount[room.id]++;
room.initSocket(this, socket);
}
} else if (room.id === 'lobby') {
emit(connection.socket, 'init', {room: roomid, notFound: true});
}
return true;
};
User.prototype.leaveRoom = function(room, socket) {
room = Rooms.get(room);
for (var i=0; i<this.connections.length; i++) {
if (this.connections[i] === socket || this.connections[i].socket === socket || !socket) {
if (this.connections[i].rooms[room.id]) {
if (this.roomCount[room.id]) {
this.roomCount[room.id]--;
if (!this.roomCount[room.id]) {
room.leave(this);
delete this.roomCount[room.id];
}
}
if (!this.connections[i]) {
// race condition? This should never happen, but it does.
fs.createWriteStream('logs/errors.txt', {'flags': 'a'}).on("open", function(fd) {
this.write("\nconnections="+JSON.stringify(this.connections)+"\ni="+i+"\n\n");
this.end();
});
} else {
delete this.connections[i].rooms[room.id];
}
}
if (socket) {
break;
}
}
}
if (!socket && this.roomCount[room.id]) {
room.leave(this);
delete this.roomCount[room.id];
}
};
User.prototype.updateChallenges = function() {
this.emit('update', {
challengesFrom: this.challengesFrom,
challengeTo: this.challengeTo
});
};
User.prototype.makeChallenge = function(user, format, isPrivate) {
user = getUser(user);
if (!user || this.challengeTo) {
return false;
}
if (user.blockChallenges && !this.can('bypassblocks', user)) {
return false;
}
if (new Date().getTime() < this.lastChallenge + 10000) {
// 10 seconds ago
return false;
}
var time = new Date().getTime();
var challenge = {
time: time,
from: this.userid,
to: user.userid,
format: ''+(format||''),
isPrivate: !!isPrivate
};
this.lastChallenge = time;
this.challengeTo = challenge;
user.challengesFrom[this.userid] = challenge;
this.updateChallenges();
user.updateChallenges();
};
User.prototype.cancelChallengeTo = function() {
if (!this.challengeTo) return true;
var user = getUser(this.challengeTo.to);
if (user) delete user.challengesFrom[this.userid];
this.challengeTo = null;
this.updateChallenges();
if (user) user.updateChallenges();
};
User.prototype.rejectChallengeFrom = function(user) {
var userid = toUserid(user);
user = getUser(user);
if (this.challengesFrom[userid]) {
delete this.challengesFrom[userid];
}
if (user) {
delete this.challengesFrom[user.userid];
if (user.challengeTo && user.challengeTo.to === this.userid) {
user.challengeTo = null;
user.updateChallenges();
}
}
this.updateChallenges();
};
User.prototype.acceptChallengeFrom = function(user) {
var userid = toUserid(user);
user = getUser(user);
if (!user || !user.challengeTo || user.challengeTo.to !== this.userid) {
if (this.challengesFrom[userid]) {
delete this.challengesFrom[userid];
this.updateChallenges();
}
return false;
}
Rooms.get('lobby').startBattle(this, user, user.challengeTo.format, false, this.team, user.team);
delete this.challengesFrom[user.userid];
user.challengeTo = null;
this.updateChallenges();
user.updateChallenges();
return true;
};
// chatQueue should be an array, but you know about mutables in prototypes...
// P.S. don't replace this with an array unless you know what mutables in prototypes do.
User.prototype.chatQueue = null;
User.prototype.chatQueueTimeout = null;
User.prototype.lastChatMessage = 0;
User.prototype.chat = function(message, room, socket) {
var now = new Date().getTime();
if (this.chatQueueTimeout) {
if (!this.chatQueue) this.chatQueue = []; // this should never happen
if (this.chatQueue.length > 6) {
emit(socket, 'console', {
room: room.id,
rawMessage: "<strong class=\"message-throttle-notice\">Your message was not sent because you've been typing too quickly.</strong>"
});
} else {
this.chatQueue.push([message, room, socket]);
}
} else if (now < this.lastChatMessage + THROTTLE_DELAY) {
this.chatQueue = [[message, room, socket]];
// Needs to be a closure so the "this" variable stays correct. I think.
var self = this;
this.chatQueueTimeout = setTimeout(function() {
self.processChatQueue();
}, THROTTLE_DELAY);
} else {
this.lastChatMessage = now;
room.chat(this, message, socket);
}
};
User.prototype.destroyChatQueue = function() {
// don't call this function unless the user's getting deallocated
this.chatQueue = null;
if (this.chatQueueTimeout) {
clearTimeout(this.chatQueueTimeout);
this.chatQueueTimeout = null;
}
};
User.prototype.processChatQueue = function() {
if (!this.chatQueue) return; // this should never happen
var toChat = this.chatQueue.shift();
toChat[1].chat(this, toChat[0], toChat[2]);
if (this.chatQueue.length) {
// Needs to be a closure so the "this" variable stays correct. I think.
var self = this;
this.chatQueueTimeout = setTimeout(function() {
self.processChatQueue();
}, THROTTLE_DELAY);
} else {
this.chatQueue = null;
this.chatQueueTimeout = null;
}
};
// "static" function
User.pruneInactive = function(threshold) {
var now = Date.now();
for (var i in users) {
var user = users[i];
if (user.connected) continue;
if ((now - user.lastConnected) > threshold) {
delete users[i];
}
}
};
return User;
})();
var Connection = (function () {
function Connection(socket, user) {
this.socket = socket;
this.rooms = {};
this.user = user;
this.ip = '';
if (socket.remoteAddress) {
this.ip = socket.remoteAddress;
}
if (ipSearch(this.ip,bannedIps)) {
// gonna kill this
this.banned = true;
this.user = null;
}
}
Connection.prototype.sendTo = function(roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'lobby') data = '>'+roomid+'\n'+data;
sendData(this.socket, data);
};
return Connection;
})();
function ipSearch(ip, table) {
if (table[ip]) return true;
var dotIndex = ip.lastIndexOf('.');
for (var i=0; i<4 && dotIndex > 0; i++) {
ip = ip.substr(0, dotIndex);
if (table[ip+'.*']) return true;
dotIndex = ip.lastIndexOf('.');
}
return false;
}
exports.get = getUser;
exports.getExact = getExactUser;
exports.searchUser = searchUser;
exports.connectUser = connectUser;
exports.users = users;
exports.prevUsers = prevUsers;
exports.importUsergroups = importUsergroups;
exports.addBannedWord = addBannedWord;
exports.removeBannedWord = removeBannedWord;
exports.usergroups = usergroups;
exports.pruneInactive = User.pruneInactive;
exports.pruneInactiveTimer = setInterval(
User.pruneInactive,
1000*60*30,
config.inactiveuserthreshold || 1000*60*60
);
exports.getNextGroupSymbol = function(group, isDown) {
var nextGroupRank = config.groupsranking[config.groupsranking.indexOf(group) + (isDown ? -1 : 1)];
if (!nextGroupRank) {
if (isDown) {
return config.groupsranking[0];
} else {
return config.groupsranking[config.groupsranking.length - 1];
}
}
return nextGroupRank;
};
exports.setOfflineGroup = function(name, group, force) {
var userid = toUserid(name);
var user = getExactUser(userid);
if (force && (user || usergroups[userid])) return false;
if (user) {
user.setGroup(group);
return true;
}
if (!group || group === config.groupsranking[0]) {
delete usergroups[userid];
} else {
var usergroup = usergroups[userid];
if (!usergroup && !force) return false;
name = usergroup ? usergroup.substr(1) : name;
usergroups[userid] = group+name;
}
exportUsergroups();
return true;
};