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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
64 lines
2.6 KiB
JavaScript
64 lines
2.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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describe('Tera Blast', () => {
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it(`should be a special attack when base stats are tied`, () => {
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const battle = common.gen(9).createBattle([[
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// Regidrago has equal base attack and special attack stats.
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{ species: 'regidrago', ability: 'dragonsmaw', moves: ['terablast'] },
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], [
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{ species: 'regirock', ability: 'clearbody', moves: ['protect'] },
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]]);
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battle.makeChoices('move terablast terastallize', 'move protect');
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assert.equal(battle.p1.pokemon[0].lastMove.category, 'Special');
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});
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it(`should be a physical attack when terastallized with higher attack stat`, () => {
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const battle = common.gen(9).createBattle([[
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// Regidrago has equal base attack and special attack stats.
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{ species: 'regidrago', ability: 'dragonsmaw', moves: ['terablast', 'dragondance'] },
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], [
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{ species: 'regirock', ability: 'clearbody', moves: ['protect'] },
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]]);
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// Dragon Dance boosts Regidrago's attack stat.
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battle.makeChoices('move dragondance', 'move protect');
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battle.makeChoices('move terablast terastallize', 'move protect');
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assert.equal(battle.p1.pokemon[0].lastMove.category, 'Physical');
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});
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it(`should be a special attack when not terastallized, even if attack stat is higher`, () => {
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const battle = common.createBattle([[
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// Regidrago has equal base attack and special attack stats.
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{ species: 'regidrago', ability: 'dragonsmaw', moves: ['terablast', 'dragondance'] },
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], [
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{ species: 'regirock', ability: 'clearbody', moves: ['protect'] },
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]]);
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// Dragon Dance boosts Regidrago's attack stat.
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battle.makeChoices('move dragondance', 'move protect');
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// However, Regidrago is not terastallized when using Tera Blast.
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battle.makeChoices('move terablast', 'move protect');
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assert.equal(battle.p1.pokemon[0].lastMove.category, 'Special');
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});
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// Skipped until https://github.com/smogon/pokemon-showdown/issues/9381 is fixed.
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it.skip(`should be a special attack when terastallized even if target ignores stat changes`, () => {
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const battle = common.gen(9).createBattle([[
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// Regidrago has equal base attack and special attack stats.
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{ species: 'regidrago', ability: 'dragonsmaw', moves: ['terablast', 'dragondance'] },
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], [
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// Dondozo's Unaware should not affect Tera Blast's category.
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{ species: 'dondozo', ability: 'unaware', moves: ['splash'] },
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]]);
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// Dragon Dance boosts Regidrago's attack stat.
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battle.makeChoices('move dragondance', 'move splash');
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battle.makeChoices('move terablast terastallize', 'move splash');
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assert.equal(battle.p1.pokemon[0].lastMove.category, 'Physical');
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});
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});
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