pokemon-showdown/data/scripts.js
Relados fba6730251 Fix typo
The case 'u-turn' will never occur, it needs to be 'uturn'
2014-04-09 16:38:38 -05:00

2741 lines
94 KiB
JavaScript

exports.BattleScripts = {
gen: 6,
runMove: function(move, pokemon, target, sourceEffect) {
if (!sourceEffect && toId(move) !== 'struggle') {
var changedMove = this.runEvent('OverrideDecision', pokemon, target, move);
if (changedMove && changedMove !== true) {
move = changedMove;
target = null;
}
}
move = this.getMove(move);
if (!target && target !== false) target = this.resolveTarget(pokemon, move);
this.setActiveMove(move, pokemon, target);
if (pokemon.moveThisTurn) {
// THIS IS PURELY A SANITY CHECK
// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
// USE this.cancelMove INSTEAD
this.debug(''+pokemon.id+' INCONSISTENT STATE, ALREADY MOVED: '+pokemon.moveThisTurn);
this.clearActiveMove(true);
return;
}
if (!this.runEvent('BeforeMove', pokemon, target, move)) {
this.clearActiveMove(true);
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
this.clearActiveMove(true);
return;
}
}
pokemon.lastDamage = 0;
var lockedMove = this.runEvent('LockMove', pokemon);
if (lockedMove === true) lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(move, null, target) && (move.id !== 'struggle')) {
this.add('cant', pokemon, 'nopp', move);
this.clearActiveMove(true);
return;
}
}
pokemon.moveUsed(move);
this.useMove(move, pokemon, target, sourceEffect);
this.singleEvent('AfterMove', move, null, pokemon, target, move);
this.runEvent('AfterMove', target, pokemon, move);
this.runEvent('AfterMoveSelf', pokemon, target, move);
},
useMove: function(move, pokemon, target, sourceEffect) {
if (!sourceEffect && this.effect.id) sourceEffect = this.effect;
move = this.getMoveCopy(move);
var baseTarget = move.target;
if (!target && target !== false) target = this.resolveTarget(pokemon, move);
if (move.target === 'self' || move.target === 'allies') {
target = pokemon;
}
if (sourceEffect) move.sourceEffect = sourceEffect.id;
this.setActiveMove(move, pokemon, target);
this.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
if (baseTarget !== move.target) {
// Target changed in ModifyMove, so we must adjust it here
// Adjust before the next event so the correct target is passed to the
// event
target = this.resolveTarget(pokemon, move);
}
move = this.runEvent('ModifyMove', pokemon, target, move, move);
if (baseTarget !== move.target) {
// Adjust again
target = this.resolveTarget(pokemon, move);
}
if (!move) return false;
var attrs = '';
var missed = false;
if (pokemon.fainted) {
return false;
}
if (move.isTwoTurnMove && !pokemon.volatiles[move.id]) {
attrs = '|[still]'; // suppress the default move animation
}
var movename = move.name;
if (move.id === 'hiddenpower') movename = 'Hidden Power';
if (sourceEffect) attrs += '|[from]'+this.getEffect(sourceEffect);
this.addMove('move', pokemon, movename, target+attrs);
if (target === false) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (!this.singleEvent('Try', move, null, pokemon, target, move)) {
return true;
}
if (!this.runEvent('TryMove', pokemon, target, move)) {
return true;
}
if (typeof move.affectedByImmunities === 'undefined') {
move.affectedByImmunities = (move.category !== 'Status');
}
var damage = false;
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
if (move.target === 'all') {
damage = this.runEvent('TryHitField', target, pokemon, move);
} else {
damage = this.runEvent('TryHitSide', target, pokemon, move);
}
if (!damage) {
if (damage === false) this.add('-fail', target);
return true;
}
damage = this.moveHit(target, pokemon, move);
} else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') {
var targets = [];
if (move.target === 'allAdjacent') {
var allyActive = pokemon.side.active;
for (var i=0; i<allyActive.length; i++) {
if (allyActive[i] && Math.abs(i-pokemon.position)<=1 && i != pokemon.position && !allyActive[i].fainted) {
targets.push(allyActive[i]);
}
}
}
var foeActive = pokemon.side.foe.active;
var foePosition = foeActive.length-pokemon.position-1;
for (var i=0; i<foeActive.length; i++) {
if (foeActive[i] && Math.abs(i-foePosition)<=1 && !foeActive[i].fainted) {
targets.push(foeActive[i]);
}
}
if (!targets.length) {
this.attrLastMove('[notarget]');
this.add('-notarget');
if (move.selfdestruct && this.gen >= 5) {
this.faint(pokemon, pokemon, move);
}
return true;
}
if (targets.length > 1) move.spreadHit = true;
damage = 0;
for (var i=0; i<targets.length; i++) {
damage += (this.tryMoveHit(targets[i], pokemon, move, true) || 0);
}
if (!pokemon.hp) pokemon.faint();
} else {
if (target.fainted && target.side !== pokemon.side) {
// if a targeted foe faints, the move is retargeted
target = this.resolveTarget(pokemon, move);
}
if (target.fainted) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (target.side.active.length > 1) {
target = this.runEvent('RedirectTarget', pokemon, pokemon, move, target);
}
damage = this.tryMoveHit(target, pokemon, move);
}
if (!pokemon.hp) {
this.faint(pokemon, pokemon, move);
}
if (!damage && damage !== 0 && damage !== undefined) {
this.singleEvent('MoveFail', move, null, target, pokemon, move);
return true;
}
if (move.selfdestruct) {
this.faint(pokemon, pokemon, move);
}
if (!move.negateSecondary) {
this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
this.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
}
return true;
},
tryMoveHit: function(target, pokemon, move, spreadHit) {
if (move.selfdestruct && spreadHit) {
pokemon.hp = 0;
}
if ((move.affectedByImmunities && !target.runImmunity(move.type, true)) || (move.isSoundBased && (pokemon !== target || this.gen <= 4) && !target.runImmunity('sound', true))) {
return false;
}
this.setActiveMove(move, pokemon, target);
var hitResult = true;
if (typeof move.affectedByImmunities === 'undefined') {
move.affectedByImmunities = (move.category !== 'Status');
}
hitResult = this.runEvent('TryHit', target, pokemon, move);
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
var boostTable = [1, 4/3, 5/3, 2, 7/3, 8/3, 3];
// calculate true accuracy
var accuracy = move.accuracy;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
if (pokemon.boosts.accuracy > 0) {
accuracy *= boostTable[pokemon.boosts.accuracy];
} else {
accuracy /= boostTable[-pokemon.boosts.accuracy];
}
}
if (!move.ignoreEvasion) {
if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) {
accuracy /= boostTable[target.boosts.evasion];
} else if (target.boosts.evasion < 0) {
accuracy *= boostTable[-target.boosts.evasion];
}
}
}
if (move.ohko) { // bypasses accuracy modifiers
if (!target.volatiles['bounce'] && !target.volatiles['dig'] && !target.volatiles['dive'] && !target.volatiles['fly'] && !target.volatiles['shadowforce'] && !target.volatiles['skydrop']) {
accuracy = 30;
if (pokemon.level > target.level) accuracy += (pokemon.level - target.level);
}
}
if (move.alwaysHit) {
accuracy = true; // bypasses ohko accuracy modifiers
} else {
accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy);
}
if (accuracy !== true && this.random(100) >= accuracy) {
if (!spreadHit) this.attrLastMove('[miss]');
this.add('-miss', pokemon, target);
return false;
}
var damage = 0;
pokemon.lastDamage = 0;
if (move.multihit) {
var hits = move.multihit;
if (hits.length) {
// yes, it's hardcoded... meh
if (hits[0] === 2 && hits[1] === 5) {
var roll = this.random(6);
hits = [2,2,3,3,4,5][roll];
} else {
hits = this.random(hits[0],hits[1]+1);
}
}
hits = Math.floor(hits);
var nullDamage = true;
for (var i=0; i<hits && target.hp && pokemon.hp; i++) {
if (!move.sourceEffect && !move.sleepUsable && pokemon.status === 'slp') break;
var moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false) break;
if (nullDamage && (moveDamage || moveDamage === 0)) nullDamage = false;
// Damage from each hit is individually counted for the
// purposes of Counter, Metal Burst, and Mirror Coat.
damage = (moveDamage || 0);
this.eachEvent('Update');
}
if (i === 0) return true;
if (nullDamage) damage = false;
this.add('-hitcount', target, i);
} else {
damage = this.moveHit(target, pokemon, move);
}
if (target && move.category !== 'Status') target.gotAttacked(move, damage, pokemon);
if (!damage && damage !== 0) return damage;
if (target && !move.negateSecondary) {
this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
this.runEvent('AfterMoveSecondary', target, pokemon, move);
}
return damage;
},
moveHit: function(target, pokemon, move, moveData, isSecondary, isSelf) {
var damage;
move = this.getMoveCopy(move);
if (!moveData) moveData = move;
var hitResult = true;
// TryHit events:
// STEP 1: we see if the move will succeed at all:
// - TryHit, TryHitSide, or TryHitField are run on the move,
// depending on move target (these events happen in useMove
// or tryMoveHit, not below)
// == primary hit line ==
// Everything after this only happens on the primary hit (not on
// secondary or self-hits)
// STEP 2: we see if anything blocks the move from hitting:
// - TryFieldHit is run on the target
// STEP 3: we see if anything blocks the move from hitting the target:
// - If the move's target is a pokemon, TryHit is run on that pokemon
// Note:
// If the move target is `foeSide`:
// event target = pokemon 0 on the target side
// If the move target is `allySide` or `all`:
// event target = the move user
//
// This is because events can't accept actual sides or fields as
// targets. Choosing these event targets ensures that the correct
// side or field is hit.
//
// It is the `TryHitField` event handler's responsibility to never
// use `target`.
// It is the `TryFieldHit` event handler's responsibility to read
// move.target and react accordingly.
// An exception is `TryHitSide` as a single event (but not as a normal
// event), which is passed the target side.
if (move.target === 'all' && !isSelf) {
hitResult = this.singleEvent('TryHitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
hitResult = this.singleEvent('TryHitSide', moveData, {}, target.side, pokemon, move);
} else if (target) {
hitResult = this.singleEvent('TryHit', moveData, {}, target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
if (target && !isSecondary && !isSelf) {
hitResult = this.runEvent('TryPrimaryHit', target, pokemon, moveData);
if (hitResult === 0) {
// special Substitute flag
hitResult = true;
target = null;
}
}
if (target && isSecondary && !moveData.self) {
hitResult = this.runEvent('TrySecondaryHit', target, pokemon, moveData);
}
if (!hitResult) {
return false;
}
if (target) {
var didSomething = false;
damage = this.getDamage(pokemon, target, moveData);
// getDamage has several possible return values:
//
// a number:
// means that much damage is dealt (0 damage still counts as dealing
// damage for the purposes of things like Static)
// false:
// gives error message: "But it failed!" and move ends
// null:
// the move ends, with no message (usually, a custom fail message
// was already output by an event handler)
// undefined:
// means no damage is dealt and the move continues
//
// basically, these values have the same meanings as they do for event
// handlers.
if ((damage || damage === 0) && !target.fainted) {
if (move.noFaint && damage >= target.hp) {
damage = target.hp - 1;
}
damage = this.damage(damage, target, pokemon, move);
if (!(damage || damage === 0)) {
this.debug('damage interrupted');
return false;
}
didSomething = true;
}
if (damage === false || damage === null) {
if (damage === false) {
this.add('-fail', target);
}
this.debug('damage calculation interrupted');
return false;
}
if (moveData.boosts && !target.fainted) {
hitResult = this.boost(moveData.boosts, target, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.heal && !target.fainted) {
var d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1]));
if (!d && d !== 0) {
this.add('-fail', target);
this.debug('heal interrupted');
return false;
}
this.add('-heal', target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
if (!target.status) {
hitResult = target.setStatus(moveData.status, pokemon, move);
didSomething = didSomething || hitResult;
} else if (!isSecondary) {
if (target.status === moveData.status) {
this.add('-fail', target, target.status);
} else {
this.add('-fail', target);
}
return false;
}
}
if (moveData.forceStatus) {
hitResult = target.setStatus(moveData.forceStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.volatileStatus) {
hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.sideCondition) {
hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.weather) {
hitResult = this.setWeather(moveData.weather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.terrain) {
hitResult = this.setTerrain(moveData.terrain, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.pseudoWeather) {
hitResult = this.addPseudoWeather(moveData.pseudoWeather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.forceSwitch || moveData.selfSwitch) {
didSomething = true; // at least defer the fail message to later
}
// Hit events
// These are like the TryHit events, except we don't need a FieldHit event.
// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;)
hitResult = null;
if (move.target === 'all' && !isSelf) {
if (moveData.onHitField) hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
if (moveData.onHitSide) hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move);
} else {
if (moveData.onHit) hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move);
var ability = pokemon.battle.getAbility(pokemon.ability);
if (ability.onHit) hitResult = this.singleEvent('Hit', ability, {}, target, pokemon, move);
if (!isSelf && !isSecondary) {
this.runEvent('Hit', target, pokemon, move);
}
if (moveData.onAfterHit) hitResult = this.singleEvent('AfterHit', moveData, {}, target, pokemon, move);
}
if (!hitResult && !didSomething && !moveData.self) {
if (!isSelf && !isSecondary) {
if (hitResult === false || didSomething === false) this.add('-fail', target);
}
this.debug('move failed because it did nothing');
return false;
}
}
if (moveData.self) {
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
}
if (moveData.secondaries) {
var secondaryRoll;
for (var i = 0; i < moveData.secondaries.length; i++) {
secondaryRoll = this.random(100);
if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance) {
this.moveHit(target, pokemon, move, moveData.secondaries[i], true, isSelf);
}
}
}
if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch) {
hitResult = this.runEvent('DragOut', target, pokemon, move);
if (hitResult) {
target.forceSwitchFlag = true;
} else if (hitResult === false) {
this.add('-fail', target);
}
}
if (move.selfSwitch && pokemon.hp) {
pokemon.switchFlag = move.selfSwitch;
}
return damage;
},
runMegaEvo: function(pokemon) {
var side = pokemon.side;
var item = this.getItem(pokemon.item);
if (!item.megaStone) return false;
if (side.megaEvo) return false;
var template = this.getTemplate(item.megaStone);
if (!template.isMega) return false;
if (pokemon.baseTemplate.species !== template.baseSpecies) return false;
if (pokemon.volatiles.mustrecharge) return false;
if (pokemon.getLockedMove()) return false;
// okay, mega evolution is possible
this.add('-formechange', pokemon, template.species);
this.add('message', template.baseSpecies+" has Mega Evolved into Mega "+template.baseSpecies+"!");
pokemon.formeChange(template);
pokemon.baseTemplate = template; // mega evolution is permanent :o
pokemon.setAbility(template.abilities['0']);
pokemon.baseAbility = pokemon.ability;
side.megaEvo = 1;
for (var i = 0; i < side.pokemon.length; i++) side.pokemon[i].canMegaEvo = false;
return true;
},
isAdjacent: function(pokemon1, pokemon2) {
if (!pokemon1.fainted && !pokemon2.fainted && pokemon2.position !== pokemon1.position && Math.abs(pokemon2.position-pokemon1.position) <= 1) {
return true;
}
},
checkAbilities: function(selectedAbilities, defaultAbilities) {
if (!selectedAbilities.length) return true;
var selectedAbility = selectedAbilities.pop();
var isValid = false;
for (var i=0; i<defaultAbilities.length; i++) {
var defaultAbility = defaultAbilities[i];
if (!defaultAbility) break;
if (defaultAbility.indexOf(selectedAbility) !== -1) {
defaultAbilities.splice(i, 1);
isValid = this.checkAbilities(selectedAbilities, defaultAbilities);
if (isValid) break;
defaultAbilities.splice(i, 0, defaultAbility);
}
}
if (!isValid) selectedAbilities.push(selectedAbility);
return isValid;
},
canMegaEvo: function(template) {
if (template.otherFormes) {
var forme = this.getTemplate(template.otherFormes[0]);
if (forme.requiredItem) {
var item = this.getItem(forme.requiredItem);
if (item.megaStone) return true;
}
}
return false;
},
getTeam: function(side, team) {
var format = side.battle.getFormat();
if (format.team === 'random') {
return this.randomTeam(side);
} else if (typeof format.team === 'string' && format.team.substr(0,6) === 'random') {
return this[format.team+'Team'](side);
} else if (team) {
return team;
} else {
return this.randomTeam(side);
}
},
randomCCTeam: function(side) {
var teamdexno = [];
var team = [];
//pick six random pokmeon--no repeats, even among formes
//also need to either normalize for formes or select formes at random
//unreleased are okay. No CAP for now, but maybe at some later date
for (var i=0; i<6; i++)
{
while (true) {
var x=Math.floor(Math.random()*718)+1;
if (teamdexno.indexOf(x) === -1) {
teamdexno.push(x);
break;
}
}
}
for (var i=0; i<6; i++) {
//choose forme
var formes = [];
for (var j in this.data.Pokedex) {
if (this.data.Pokedex[j].num === teamdexno[i] && this.getTemplate(this.data.Pokedex[j].species).learnset && this.data.Pokedex[j].species !== 'Pichu-Spiky-eared') {
formes.push(this.data.Pokedex[j].species);
}
}
var poke = formes.sample();
var template = this.getTemplate(poke);
//level balance--calculate directly from stats rather than using some silly lookup table
var mbstmin = 1307; //sunkern has the lowest modified base stat total, and that total is 807
var stats = template.baseStats;
//modified base stat total assumes 31 IVs, 85 EVs in every stat
var mbst = (stats["hp"]*2+31+21+100)+10;
mbst += (stats["atk"]*2+31+21+100)+5;
mbst += (stats["def"]*2+31+21+100)+5;
mbst += (stats["spa"]*2+31+21+100)+5;
mbst += (stats["spd"]*2+31+21+100)+5;
mbst += (stats["spe"]*2+31+21+100)+5;
var level = Math.floor(100*mbstmin/mbst); //initial level guess will underestimate
while (level < 100) {
mbst = Math.floor((stats["hp"]*2+31+21+100)*level/100+10);
mbst += Math.floor(((stats["atk"]*2+31+21+100)*level/100+5)*level/100); //since damage is roughly proportional to lvl
mbst += Math.floor((stats["def"]*2+31+21+100)*level/100+5);
mbst += Math.floor(((stats["spa"]*2+31+21+100)*level/100+5)*level/100);
mbst += Math.floor((stats["spd"]*2+31+21+100)*level/100+5);
mbst += Math.floor((stats["spe"]*2+31+21+100)*level/100+5);
if (mbst >= mbstmin)
break;
level++;
}
//random gender--already handled by PS?
//random ability (unreleased hidden are par for the course)
var abilities = [template.abilities['0']];
if (template.abilities['1']) {
abilities.push(template.abilities['1']);
}
if (template.abilities['H']) {
abilities.push(template.abilities['H']);
}
var ability = abilities.sample();
//random nature
var nature = ["Adamant", "Bashful", "Bold", "Brave", "Calm", "Careful", "Docile", "Gentle", "Hardy", "Hasty", "Impish", "Jolly", "Lax", "Lonely", "Mild", "Modest", "Naive", "Naughty", "Quiet", "Quirky", "Rash", "Relaxed", "Sassy", "Serious", "Timid"].sample();
//random item--I guess if it's in items.js, it's okay
var item = Object.keys(this.data.Items).sample();
//since we're selecting forme at random, we gotta make sure forme/item combo is correct
if (template.requiredItem) {
item = template.requiredItem;
}
if (this.getItem(item).megaStone) {
// we'll exclude mega stones for now
item = Object.keys(this.data.Items).sample();
}
while ((poke === 'Arceus' && item.indexOf("plate") > -1) || (poke === 'Giratina' && item === 'griseousorb')) {
item = Object.keys(this.data.Items).sample();
}
//random IVs
var ivs = {
hp: Math.floor(Math.random()*32),
atk: Math.floor(Math.random()*32),
def: Math.floor(Math.random()*32),
spa: Math.floor(Math.random()*32),
spd: Math.floor(Math.random()*32),
spe: Math.floor(Math.random()*32)
};
//random EVs
var evs = {
hp: 0,
atk: 0,
def: 0,
spa: 0,
spd: 0,
spe: 0
};
var s = ["hp","atk","def","spa","spd","spe"];
var evpool = 510;
do
{
var x = s.sample();
var y = Math.floor(Math.random()*Math.min(256-evs[x],evpool+1));
evs[x]+=y;
evpool-=y;
} while (evpool > 0);
//random happiness--useless, since return/frustration is currently a "cheat"
var happiness = Math.floor(Math.random()*256);
//random shininess?
var shiny = (Math.random()*1024<=1);
//four random unique moves from movepool. don't worry about "attacking" or "viable"
var moves;
var pool = ['struggle'];
if (poke === 'Smeargle') {
pool = Object.keys(this.data.Movedex).exclude('struggle', 'chatter');
} else if (template.learnset) {
pool = Object.keys(template.learnset);
}
if (pool.length <= 4) {
moves = pool;
} else {
moves=pool.sample(4);
}
team.push({
name: poke,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
nature: nature,
item: item,
level: level,
happiness: happiness,
shiny: shiny
});
}
//console.log(team);
return team;
},
randomSet: function(template, i) {
if (i === undefined) i = 1;
template = this.getTemplate(template);
var name = template.name;
if (!template.exists || (!template.viableMoves && !template.learnset)) {
// GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS
template = this.getTemplate('unown');
var stack = 'Template incompatible with random battles: '+name;
var fakeErr = {stack: stack};
require('../crashlogger.js')(fakeErr, 'The randbat set generator');
}
var moveKeys = Object.keys(template.viableMoves || template.learnset).randomize();
var moves = [];
var ability = '';
var item = '';
var evs = {
hp: 85,
atk: 85,
def: 85,
spa: 85,
spd: 85,
spe: 85
};
var ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
var hasStab = {};
hasStab[template.types[0]] = true;
var hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasStab[template.types[1]] = true;
hasType[template.types[1]] = true;
}
var damagingMoves = [];
var damagingMoveIndex = {};
var hasMove = {};
var counter = {};
var setupType = '';
var j=0;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length<4 && j<moveKeys.length) {
var moveid = toId(moveKeys[j]);
j++;
if (moveid.substr(0,11) === 'hiddenpower') {
if (!hasMove['hiddenpower']) {
hasMove['hiddenpower'] = true;
} else {
continue;
}
}
moves.push(moveid);
}
damagingMoves = [];
damagingMoveIndex = {};
hasMove = {};
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0,
technician: 0, skilllink: 0, contrary: 0, sheerforce: 0, ironfist: 0, adaptability: 0, hustle: 0,
blaze: 0, overgrow: 0, swarm: 0, torrent: 0,
recoil: 0, inaccurate: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
};
// Iterate through all moves we've chosen so far and keep track of what they do:
for (var k=0; k<moves.length; k++) {
var move = this.getMove(moves[k]);
var moveid = move.id;
// Keep track of all moves we have:
hasMove[moveid] = true;
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter['damage']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (move.basePower && move.basePower <= 60) {
counter['technician']++;
}
// Moves that hit multiple times:
if (move.multihit && move.multihit[1] === 5) {
counter['skilllink']++;
}
// Punching moves:
if (move.isPunchAttack) {
counter['ironfist']++;
}
// Recoil:
if (move.recoil) {
counter['recoil']++;
}
// Moves which have a base power:
if (move.basePower || move.basePowerCallback) {
if (hasType[move.type]) {
counter['adaptability']++;
// STAB:
// Bounce, Aeroblast aren't considered STABs.
// If they're in the Pokémon's movepool and are STAB, consider the Pokémon not to have that type as a STAB.
if (moveid === 'aeroblast' || moveid === 'bounce') hasStab[move.type] = false;
}
if (move.category === 'Physical') counter['hustle']++;
if (move.type === 'Fire') counter['blaze']++;
if (move.type === 'Grass') counter['overgrow']++;
if (move.type === 'Bug') counter['swarm']++;
if (move.type === 'Water') counter['torrent']++;
// Make sure not to count Knock Off, Rapid Spin, etc.
if (move.basePower > 20 || move.multihit || move.basePowerCallback) {
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
}
}
// Moves with secondary effects:
if (move.secondary) {
if (move.secondary.chance < 50) {
counter['sheerforce'] -= 5;
} else {
counter['sheerforce']++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) {
counter['inaccurate']++;
}
// Moves which drop stats:
var ContraryMove = {
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
};
if (ContraryMove[moveid]) {
counter['contrary']++;
}
// Moves that boost Attack:
var PhysicalSetup = {
swordsdance:1, dragondance:1, coil:1, bulkup:1, curse:1, bellydrum:1, shiftgear:1, honeclaws:1, howl:1
};
// Moves which boost Special Attack:
var SpecialSetup = {
nastyplot:1, tailglow:1, quiverdance:1, calmmind:1, chargebeam:1
};
// Moves which boost Attack AND Special Attack:
var MixedSetup = {
growth:1, workup:1, shellsmash:1
};
if (PhysicalSetup[moveid]) {
counter['physicalsetup']++;
}
if (SpecialSetup[moveid]) {
counter['specialsetup']++;
}
if (MixedSetup[moveid]) {
counter['mixedsetup']++;
}
}
// Choose a setup type:
if (counter['mixedsetup']) {
setupType = 'Mixed';
} else if (counter['specialsetup']) {
setupType = 'Special';
} else if (counter['physicalsetup']) {
setupType = 'Physical';
}
// Iterate through the moves again, this time to cull them:
for (var k=0; k<moves.length; k++) {
var moveid = moves[k];
var move = this.getMove(moveid);
var rejected = false;
var isSetup = false;
switch (moveid) {
// not very useful without their supporting moves
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
break;
case 'endure':
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
break;
case 'focuspunch':
if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true;
break;
case 'storedpower':
if (!hasMove['cosmicpower'] && !setupType) rejected = true;
break;
case 'batonpass':
if (!setupType && !hasMove['substitute'] && !hasMove['cosmicpower']) rejected = true;
break;
// we only need to set up once
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind':
if (counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'shellsmash': case 'growth': case 'workup':
if (counter.Physical+counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
isSetup = true;
break;
// bad after setup
case 'seismictoss': case 'nightshade': case 'superfang':
if (setupType) rejected = true;
break;
case 'perishsong': case 'magiccoat': case 'spikes':
if (setupType) rejected = true;
break;
case 'uturn': case 'voltswitch':
if (setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
break;
case 'relicsong':
if (setupType) rejected = true;
break;
case 'pursuit': case 'protect': case 'haze': case 'stealthrock':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'trick': case 'switcheroo':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['batonpass']) rejected = true;
break;
case 'dragontail': case 'circlethrow':
if (hasMove['agility'] || hasMove['rockpolish']) rejected = true;
if (hasMove['whirlwind'] || hasMove['roar'] || hasMove['encore']) rejected = true;
break;
// bit redundant to have both
// Attacks:
case 'flamethrower': case 'fierydance':
if (hasMove['lavaplume'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true;
break;
case 'fireblast':
if (hasMove['lavaplume']) rejected = true;
break;
case 'overheat':
if (setupType === 'Special' || hasMove['fireblast']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard']) rejected = true;
break;
case 'surf':
if (hasMove['scald'] || hasMove['hydropump']) rejected = true;
break;
case 'hydropump':
if (hasMove['razorshell'] || hasMove['scald']) rejected = true;
break;
case 'waterfall':
if (hasMove['aquatail']) rejected = true;
break;
case 'airslash':
if (hasMove['hurricane']) rejected = true;
break;
case 'acrobatics': case 'pluck': case 'drillpeck':
if (hasMove['bravebird']) rejected = true;
break;
case 'solarbeam':
if ((!hasMove['sunnyday'] && template.species !== 'Ninetales') || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'gigadrain':
if ((!setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
break;
case 'leafstorm':
if (setupType && hasMove['gigadrain']) rejected = true;
break;
case 'weatherball':
if (!hasMove['sunnyday']) rejected = true;
break;
case 'firepunch':
if (hasMove['flareblitz']) rejected = true;
break;
case 'bugbite':
if (hasMove['uturn']) rejected = true;
break;
case 'crosschop': case 'highjumpkick':
if (hasMove['closecombat']) rejected = true;
break;
case 'drainpunch':
if (hasMove['closecombat'] || hasMove['highjumpkick'] || hasMove['crosschop'] || hasMove['focuspunch']) rejected = true;
break;
case 'thunderbolt':
if (hasMove['discharge'] || hasMove['voltswitch'] || hasMove['thunder']) rejected = true;
break;
case 'discharge': case 'thunder':
if (hasMove['voltswitch']) rejected = true;
break;
case 'rockslide': case 'rockblast':
if (hasMove['stoneedge'] || hasMove['headsmash']) rejected = true;
break;
case 'stoneedge':
if (hasMove['headsmash']) rejected = true;
break;
case 'bonemerang': case 'earthpower': case 'bulldoze':
if (hasMove['earthquake']) rejected = true;
break;
case 'dragonclaw':
if (hasMove['outrage'] || hasMove['dragontail']) rejected = true;
break;
case 'ancientpower':
if (hasMove['paleowave']) rejected = true;
break;
case 'dragonpulse':
if (hasMove['dracometeor']) rejected = true;
break;
case 'return':
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock'] || hasMove['storedpower']) rejected = true;
break;
case 'fusionbolt':
if (setupType && hasMove['boltstrike']) rejected = true;
break;
case 'boltstrike':
if (!setupType && hasMove['fusionbolt']) rejected = true;
break;
case 'hiddenpowerice':
if (hasMove['icywind']) rejected = true;
break;
case 'drainingkiss':
if (hasMove['dazzlinggleam']) rejected = true;
break;
case 'voltswitch':
if (hasMove['uturn']) rejected = true;
break;
case 'uturn':
if (hasMove['voltswitch']) rejected = true;
break;
// Status:
case 'rest':
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis'] || hasMove['morningsun']) rejected = true;
break;
case 'softboiled': case 'roost': case 'moonlight': case 'synthesis': case 'morningsun':
if (hasMove['wish'] || hasMove['recover']) rejected = true;
break;
case 'perishsong':
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roar':
// Whirlwind outclasses Roar because Soundproof
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true;
break;
case 'substitute':
if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true;
break;
case 'fakeout':
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
break;
case 'encore':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true;
break;
case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'cottonguard':
if (hasMove['reflect']) rejected = true;
break;
case 'lightscreen':
if (hasMove['calmmind']) rejected = true;
break;
case 'rockpolish': case 'agility': case 'autotomize':
if (!setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
break;
case 'thunderwave': case 'stunspore':
if (setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'lavaplume':
if (hasMove['willowisp']) rejected = true;
break;
case 'trickroom':
if (hasMove['rockpolish'] || hasMove['agility']) rejected = true;
break;
case 'willowisp':
if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder'] || hasMove['hypnosis']) rejected = true;
break;
case 'toxic':
if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder'] || hasMove['stunspore'] || hasMove['hypnosis']) rejected = true;
break;
}
// These moves can be used even if we aren't setting up to use them:
var SetupException = {
overheat:1, dracometeor:1, leafstorm:1,
voltswitch:1, uturn:1,
suckerpunch:1, extremespeed:1
};
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) {
rejected = true;
}
if (move.category === 'Physical' && setupType === 'Special' && !SetupException[move.id]) {
rejected = true;
}
// This move doesn't satisfy our setup requirements:
if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
rejected = true;
}
if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
rejected = true;
}
// Remove rejected moves from the move list.
if (rejected && j<moveKeys.length) {
moves.splice(k,1);
break;
}
// handle HP IVs
if (move.id === 'hiddenpower') {
var HPivs = this.getType(move.type).HPivs;
for (var iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
}
if (j<moveKeys.length && moves.length === 4) {
// Move post-processing:
if (damagingMoves.length===0) {
// A set shouldn't have no attacking moves
moves.splice(Math.floor(Math.random()*moves.length),1);
} else if (damagingMoves.length===1) {
// Night Shade, Seismic Toss, etc. don't count:
if (!damagingMoves[0].damage) {
damagingid = damagingMoves[0].id;
damagingType = damagingMoves[0].type;
var replace = false;
if (damagingid === 'suckerpunch' || damagingid === 'counter' || damagingid === 'mirrorcoat') {
// A player shouldn't be forced to rely upon the opponent attacking them to do damage.
if (!hasMove['encore'] && Math.random()*2>1) replace = true;
} else if (damagingid === 'focuspunch') {
// Focus Punch is a bad idea without a sub:
if (!hasMove['substitute']) replace = true;
} else if (damagingid.substr(0,11) === 'hiddenpower' && damagingType === 'Ice') {
// Mono-HP-Ice is never acceptable.
replace = true;
} else {
// If you have one attack, and it's not STAB, Ice, Fire, or Ground, reject it.
// Mono-Ice/Ground/Fire is only acceptable if the Pokémon's STABs are one of: Poison, Psychic, Steel, Normal, Grass.
if (!hasStab[damagingType]) {
if (damagingType === 'Ice' || damagingType === 'Fire' || damagingType === 'Ground') {
if (!hasStab['Poison'] && !hasStab['Psychic'] && !hasStab['Steel'] && !hasStab['Normal'] && !hasStab['Grass']) {
replace = true;
}
} else {
replace = true;
}
}
}
if (replace) moves.splice(damagingMoveIndex[damagingid],1);
}
} else if (damagingMoves.length===2) {
// If you have two attacks, neither is STAB, and the combo isn't Ice/Electric, Ghost/Fighting, or Dark/Fighting, reject one of them at random.
var type1 = damagingMoves[0].type, type2 = damagingMoves[1].type;
var typeCombo = [type1, type2].sort().join('/');
var rejectCombo = true;
if (!type1 in hasStab && !type2 in hasStab) {
if (typeCombo === 'Electric/Ice' || typeCombo === 'Fighting/Ghost' || typeCombo === 'Dark/Fighting') rejectCombo = false;
} else {
rejectCombo = false;
}
if (rejectCombo) moves.splice(Math.floor(Math.random()*moves.length),1);
} else {
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
var isStab = false;
for (var l=0; l<damagingMoves.length; l++) {
if (hasStab[damagingMoves[l].type]) {
isStab = true;
break;
}
}
if (!isStab) moves.splice(Math.floor(Math.random()*moves.length),1);
}
}
} while (moves.length<4 && j<moveKeys.length);
// any moveset modification goes here
//moves[0] = 'Safeguard';
if (template.requiredItem && template.requiredItem.slice(-5) === 'Drive' && !hasMove['technoblast']) moves[3] = 'Techno Blast';
{
var abilities = [template.abilities['0']];
if (template.abilities['1']) {
abilities.push(template.abilities['1']);
}
if (template.abilities['H']) {
abilities.push(template.abilities['H']);
}
abilities.sort(function(a,b){
return this.getAbility(b).rating - this.getAbility(a).rating;
}.bind(this));
var ability0 = this.getAbility(abilities[0]);
var ability1 = this.getAbility(abilities[1]);
var ability = ability0.name;
if (abilities[1]) {
if (ability0.rating <= ability1.rating) {
if (Math.random()*2<1) {
ability = ability1.name;
}
} else if (ability0.rating - 0.6 <= ability1.rating) {
if (Math.random()*3<1) {
ability = ability1.name;
}
}
var rejectAbility = false;
if (ability === 'Blaze' && !counter['blaze']) {
rejectAbility = true;
}
if (ability === 'Overgrow' && !counter['overgrow']) {
rejectAbility = true;
}
if (ability === 'Swarm' && !counter['swarm']) {
rejectAbility = true;
}
if (ability === 'Torrent' && !counter['torrent']) {
rejectAbility = true;
}
if (ability === 'Contrary' && !counter['contrary']) {
rejectAbility = true;
}
if (ability === 'Technician' && !counter['technician']) {
rejectAbility = true;
}
if (ability === 'Skill Link' && !counter['skilllink']) {
rejectAbility = true;
}
if (ability === 'Iron Fist' && !counter['ironfist']) {
rejectAbility = true;
}
if (ability === 'Adaptability' && !counter['adaptability']) {
rejectAbility = true;
}
if ((ability === 'Rock Head' || ability === 'Reckless') && !counter['recoil']) {
rejectAbility = true;
}
if ((ability === 'No Guard' || ability === 'Compoundeyes') && !counter['inaccurate']) {
rejectAbility = true;
}
if ((ability === 'Sheer Force' || ability === 'Serene Grace') && !counter['sheerforce']) {
rejectAbility = true;
}
if (ability === 'Hustle' && !counter['hustle']) {
rejectAbility = true;
}
if (ability === 'Simple' && !setupType && !hasMove['flamecharge'] && !hasMove['stockpile']) {
rejectAbility = true;
}
if (ability === 'Prankster' && !counter['Status']) {
rejectAbility = true;
}
if ((ability === 'Defiant' || ability === 'Moxie') && !counter['Physical'] && !hasMove['batonpass']) {
rejectAbility = true;
}
if (ability === 'Snow Warning' && hasMove['naturepower']) {
rejectAbility = true;
}
// below 2 checks should be modified, when it becomes possible, to check if the team contains rain or sun
if (ability === 'Swift Swim' && !hasMove['raindance']) {
rejectAbility = true;
}
if (ability === 'Chlorophyll' && !hasMove['sunnyday']) {
rejectAbility = true;
}
if (ability === 'Moody' && template.id !== 'bidoof') {
rejectAbility = true;
}
if (ability === 'Limber' && template.id === 'stunfisk') {
rejectAbility = true;
}
if (ability === 'Lightningrod' && template.types.indexOf('Ground') >= 0) {
rejectAbility = true;
}
if (rejectAbility) {
if (ability === ability1.name) { // or not
ability = ability0.name;
} else if (ability1.rating > 0) { // only switch if the alternative doesn't suck
ability = ability1.name;
}
}
if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
if ((abilities[0] === 'Swift Swim' || abilities[1] === 'Swift Swim' || abilities[2] === 'Swift Swim') && hasMove['raindance']) {
ability = 'Swift Swim';
}
if ((abilities[0] === 'Chlorophyll' || abilities[1] === 'Chlorophyll' || abilities[2] === 'Chlorophyll') && ability !== 'Solar Power' && hasMove['sunnyday']) {
ability = 'Chlorophyll';
}
if (template.id === 'sigilyph') {
ability = 'Magic Guard';
}
if (template.id === 'combee') {
// it always gets Hustle but its only physical move is Endeavor, which loses accuracy
ability = 'Honey Gather';
}
}
if (hasMove['gyroball']) {
ivs.spe = 0;
evs.atk += evs.spe;
evs.spe = 0;
} else if (hasMove['trickroom']) {
ivs.spe = 0;
evs.hp += evs.spe;
evs.spe = 0;
}
var shouldMegaEvo = this.canMegaEvo(template);
if (template.species === 'Alakazam' || template.species === 'Scizor' || template.species === 'Garchomp') {
shouldMegaEvo = 'maybe';
}
if (template.species === 'Latios' || template.species === 'Latias') {
shouldMegaEvo = false;
}
item = 'Leftovers';
if (template.requiredItem) {
item = template.requiredItem;
} else if (template.species === 'Rotom-Fan') {
// this is just to amuse myself
// do we really have to keep this
item = 'Air Balloon';
} else if (template.species === 'Delibird') {
// to go along with the Christmas Delibird set
item = 'Leftovers';
// First, the extra high-priority items
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove["magikarpsrevenge"]) {
item = 'Choice Band';
} else if (ability === 'Wonder Guard') {
item = 'Focus Sash';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying'])) {
item = 'Macho Brace';
} else if (hasMove['trick'] && hasMove['gyroball']) {
item = 'Iron Ball';
} else if (hasMove['trick'] || hasMove['switcheroo']) {
var randomNum = Math.random()*2;
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum>1)) {
item = 'Choice Band';
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum>1)) {
item = 'Choice Specs';
} else {
item = 'Choice Scarf';
}
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin' && (ability !== 'Hydration' || !hasMove['raindance'])) {
item = 'Chesto Berry';
} else if (hasMove['naturalgift']) {
item = 'Liechi Berry';
} else if (hasMove['geomancy']) {
item = 'Power Herb';
} else if (ability === 'Harvest') {
item = 'Sitrus Berry';
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Clamperl') {
item = 'DeepSeaTooth';
} else if (template.species === 'Spiritomb') {
item = 'Leftovers';
} else if (template.species === 'Dusclops') {
item = 'Eviolite';
} else if (shouldMegaEvo === true) {
item = this.getTemplate(template.otherFormes[0]).requiredItem;
// Mega Mawile should never start with Sheer Force
if (template.species === 'Mawile') ability = 'Intimidate';
} else if (hasMove['reflect'] && hasMove['lightscreen']) {
item = 'Light Clay';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
item = 'Toxic Orb';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['sandstorm']) { // lol
item = 'Smooth Rock';
} else if (hasMove['hail']) { // lol
item = 'Icy Rock';
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
item = 'Life Orb';
} else if (ability === 'Unburden') {
item = 'Red Card';
// Give Unburden mons a Normal Gem if they have a Normal-type attacking move (except Explosion)
for (var m in moves) {
var move = this.getMove(moves[m]);
if (move.type === 'Normal' && (move.basePower || move.basePowerCallback) && move.id !== 'explosion') {
item = 'Normal Gem';
break;
}
}
// medium priority
} else if (shouldMegaEvo) {
item = this.getTemplate(template.otherFormes[0]).requiredItem;
} else if (ability === 'Guts') {
if (hasMove['drainpunch']) {
item = 'Flame Orb';
} else {
item = 'Toxic Orb';
}
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) {
// lol no
for (var j=0; j<moves.length; j++) {
if (moves[j] === 'Return' || moves[j] === 'HyperFang') {
moves[j] = 'Facade';
break;
}
}
}
} else if (ability === 'Marvel Scale' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (hasMove['reflect'] || hasMove['lightscreen']) {
// less priority than if you'd had both
item = 'Light Clay';
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin']) {
if (Math.random()*3 > 1) {
item = 'Choice Band';
} else {
item = 'Expert Belt';
}
} else if (counter.Special >= 4) {
if (Math.random()*3 > 1) {
item = 'Choice Specs';
} else {
item = 'Expert Belt';
}
} else if (this.getEffectiveness('Ground', template) >= 2 && !hasType['Poison'] && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if ((hasMove['eruption'] || hasMove['waterspout']) && !counter['Status']) {
item = 'Choice Scarf';
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') {
item = 'Leftovers';
} else if ((hasMove['flail'] || hasMove['reversal']) && !hasMove['endure'] && ability !== 'Sturdy') {
item = 'Focus Sash';
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
item = 'Rocky Helmet';
} else if ((template.baseStats.hp+75)*(template.baseStats.def+template.baseStats.spd+175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
// skarmory and forretress get exceptions for their typing
item = 'Leftovers';
} else if ((counter.Physical + counter.Special >= 3 || counter.Special >= 3) && setupType && ability !== 'Sturdy') {
item = 'Life Orb';
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) {
item = 'Assault Vest';
} else if (counter.Physical + counter.Special >= 4) {
item = 'Expert Belt';
} else if (i===0 && ability !== 'Sturdy' && !counter['recoil'] && template.baseStats.def + template.baseStats.spd + template.baseStats.hp < 300) {
item = 'Focus Sash';
} else if (hasMove['outrage']) {
item = 'Lum Berry';
// this is the "REALLY can't think of a good item" cutoff
// why not always Leftovers? Because it's boring. :P
} else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) {
item = 'Weakness Policy';
} else if (hasType['Flying'] || ability === 'Levitate') {
item = 'Leftovers';
} else if (this.getEffectiveness('Ground', template) >= 1 && !hasType['Poison'] && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (counter.Status <= 1 && ability !== 'Sturdy') {
item = 'Life Orb';
} else {
item = 'Leftovers';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
}
// 95-86-82-78-74-70
var levelScale = {
LC: 95,
NFE: 90,
'LC Uber': 86,
NU: 86,
BL3: 84,
RU: 82,
BL2: 80,
UU: 78,
BL: 76,
'Limbo': 86,
'Limbo C': 83,
'Limbo B': 80,
'Limbo A': 77,
OU: 74,
CAP: 74,
Unreleased: 74,
Uber: 70
};
var customScale = {
// Really bad Pokemon and jokemons
Azurill: 99, Burmy: 99, Cascoon: 99, Caterpie: 99, Cleffa: 99, Combee: 99, Feebas: 99, Igglybuff: 99, Happiny: 99, Hoppip: 99,
Kakuna: 99, Kricketot: 99, Ledyba: 99, Magikarp: 99, Metapod: 99, Pichu: 99, Ralts: 99, Sentret: 99, Shedinja: 99,
Silcoon: 99, Slakoth: 99, Sunkern: 99, Tynamo: 99, Tyrogue: 99, Unown: 99, Weedle: 99, Wurmple: 99, Zigzagoon: 99,
Clefairy: 95, Delibird: 95, "Farfetch'd": 95, Jigglypuff: 95, Kirlia: 95, Ledian: 95, Luvdisc: 95, Marill: 95, Skiploom: 95,
Pachirisu: 90,
// Eviolite
Ferroseed: 95, Misdreavus: 95, Munchlax: 95, Murkrow: 95, Natu: 95,
Gligar: 90, Metang: 90, Monferno: 90, Roselia: 90, Seadra: 90, Togetic: 90, Wartortle: 90, Whirlipede: 90,
Dusclops: 84, Porygon2: 82, Chansey: 78,
// Weather or teammate dependent
Snover: 95, Vulpix: 95, Ninetales: 78, Tentacruel: 78, Toxicroak: 78,
// Banned mega
Kangaskhan: 72, Gengar: 72, Blaziken: 72,
// Holistic judgment
Carvanha: 90, Lucario: 72, Genesect: 72, Kyurem: 78
};
var level = levelScale[template.tier] || 90;
if (customScale[template.name]) level = customScale[template.name];
if (template.name === 'Serperior' && ability === 'Contrary') level = 74;
if (template.name === 'Magikarp' && hasMove['magikarpsrevenge']) level = 85;
if (template.name === 'Spinda' && ability !== 'Contrary') level = 95;
return {
name: name,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: (Math.random()*1024<=1)
};
},
randomTeam: function(side) {
var keys = [];
var pokemonLeft = 0;
var pokemon = [];
for (var i in this.data.FormatsData) {
if (this.data.FormatsData[i].viableMoves && !this.data.FormatsData[i].isNonstandard && !this.getTemplate(i).evos.length) {
keys.push(i);
}
}
keys = keys.randomize();
// PotD stuff
var potd = {};
if ('Rule:potd' in this.getFormat().banlistTable) {
potd = this.getTemplate(config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var uberCount = 0;
var nuCount = 0;
var megaCount = 0;
for (var i=0; i<keys.length && pokemonLeft < 6; i++) {
var template = this.getTemplate(keys[i]);
if (!template || !template.name || !template.types) continue;
var tier = template.tier;
// This tries to limit the amount of Ubers and NUs on one team to promote "fun":
// LC Pokemon have a hard limit in place at 2; NFEs/NUs/Ubers are also limited to 2 but have a 20% chance of being added anyway.
// LC/NFE/NU Pokemon all share a counter (so having one of each would make the counter 3), while Ubers have a counter of their own.
if (tier === 'LC' && nuCount > 1) continue;
if ((tier === 'NFE' || tier === 'NU') && nuCount > 1 && Math.random()*5>1) continue;
if (tier === 'Uber' && uberCount > 1 && Math.random()*5>1) continue;
// CAPs have 20% the normal rate
if (tier === 'CAP' && Math.random()*5>1) continue;
// Arceus formes have 1/18 the normal rate each (so Arceus as a whole has a normal rate)
if (keys[i].substr(0,6) === 'arceus' && Math.random()*18>1) continue;
// Basculin formes have 1/2 the normal rate each (so Basculin as a whole has a normal rate)
if (keys[i].substr(0,8) === 'basculin' && Math.random()*2>1) continue;
// Genesect formes have 1/5 the normal rate each (so Genesect as a whole has a normal rate)
if (keys[i].substr(0,8) === 'genesect' && Math.random()*5>1) continue;
// Gourgeist formes have 1/4 the normal rate each (so Gourgeist as a whole has a normal rate)
if (keys[i].substr(0,9) === 'gourgeist' && Math.random()*4>1) continue;
// Not available on XY
if (template.species === 'Pichu-Spiky-eared') continue;
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t=0; t<types.length; t++) {
if (typeCount[types[t]] > 1 && Math.random()*5>1) {
skip = true;
break;
}
}
if (skip) continue;
if (potd && potd.name && potd.types) {
// The Pokemon of the Day belongs in slot 2
if (i===1) {
template = potd;
if (template.species === 'Magikarp') {
template.viableMoves = {magikarpsrevenge:1, splash:1, bounce:1};
} else if (template.species === 'Delibird') {
template.viableMoves = {present:1, bestow:1};
}
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomSet(template, i);
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one, just like in-game
if (this.getItem(set.item).megaStone && megaCount > 0) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
baseFormes[template.baseSpecies] = 1;
// Okay, the set passes, add it to our team
pokemon.push(set);
pokemonLeft++;
// Now that our Pokemon has passed all checks, we can increment the type counter
for (var t=0; t<types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment Uber/NU and mega counter
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'NU' || tier === 'NFE' || tier === 'LC') {
nuCount++;
}
if (this.getItem(set.item).megaStone) megaCount++;
}
return pokemon;
},
randomBetaTeam: function(side) {
var keys = [];
var pokemonLeft = 0;
var pokemon = [];
for (var i in this.data.FormatsData) {
if (this.data.FormatsData[i].viableMoves && i !== 'missingno') {
keys.push(i);
}
}
keys = keys.randomize();
keys.splice(1+Math.floor(Math.random()*5), 0, 'missingno');
// PotD stuff
var potd = {};
if ('Rule:potd' in this.getFormat().banlistTable) {
potd = this.getTemplate(config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var uberCount = 0;
var nuCount = 0;
var megaCount = 0;
for (var i=0; i<keys.length && pokemonLeft < 6; i++) {
var template = this.getTemplate(keys[i]);
if (!template || !template.name || !template.types) continue;
var tier = template.tier;
// This tries to limit the amount of Ubers and NUs on one team to promote "fun":
// LC Pokemon have a hard limit in place at 2; NFEs/NUs/Ubers are also limited to 2 but have a 20% chance of being added anyway.
// LC/NFE/NU Pokemon all share a counter (so having one of each would make the counter 3), while Ubers have a counter of their own.
if (tier === 'LC' && nuCount > 1) continue;
if ((tier === 'NFE' || tier === 'NU') && nuCount > 1 && Math.random()*5>1) continue;
if (tier === 'Uber' && uberCount > 1 && Math.random()*5>1) continue;
// Arceus formes have 1/18 the normal rate each (so Arceus as a whole has a normal rate)
if (keys[i].substr(0,6) === 'arceus' && Math.random()*18>1) continue;
// Basculin formes have 1/2 the normal rate each (so Basculin as a whole has a normal rate)
if (keys[i].substr(0,8) === 'basculin' && Math.random()*2>1) continue;
// Genesect formes have 1/5 the normal rate each (so Genesect as a whole has a normal rate)
if (keys[i].substr(0,8) === 'genesect' && Math.random()*5>1) continue;
// Gourgeist formes have 1/4 the normal rate each (so Gourgeist as a whole has a normal rate)
if (keys[i].substr(0,9) === 'gourgeist' && Math.random()*4>1) continue;
// Not available on XY
if (template.species === 'Pichu-Spiky-eared') continue;
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t=0; t<types.length; t++) {
if (typeCount[types[t]] > 1 && Math.random()*5>1) {
skip = true;
break;
}
}
if (skip) continue;
if (potd && potd.name && potd.types) {
// The Pokemon of the Day belongs in slot 2
if (i===1) {
template = potd;
if (template.species === 'Magikarp') {
template.viableMoves = {magikarpsrevenge:1, splash:1, bounce:1};
} else if (template.species === 'Delibird') {
template.viableMoves = {present:1, bestow:1};
}
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomSet(template, i);
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one, just like in-game
if (this.getItem(set.item).megaStone && megaCount > 0) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
baseFormes[template.baseSpecies] = 1;
// Okay, the set passes, add it to our team
pokemon.push(set);
pokemonLeft++;
// Now that our Pokemon has passed all checks, we can increment the type counter
for (var t=0; t<types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment Uber/NU and mega counter
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'NU' || tier === 'NFE' || tier === 'LC') {
nuCount++;
}
if (this.getItem(set.item).megaStone) megaCount++;
}
return pokemon;
},
randomDoublesTeam: function(side) {
var keys = [];
var pokemonLeft = 0;
var pokemon = [];
for (var i in this.data.FormatsData) {
if (this.data.FormatsData[i].viableMoves && !this.data.FormatsData[i].isNonstandard && !this.getTemplate(i).evos.length) {
keys.push(i);
}
}
keys = keys.randomize();
// PotD stuff
var potd = {};
if ('Rule:potd' in this.getFormat().banlistTable) {
potd = this.getTemplate(config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var megaCount = 0;
for (var i=0; i<keys.length && pokemonLeft < 6; i++) {
var template = this.getTemplate(keys[i]);
if (!template || !template.name || !template.types) continue;
var tier = template.tier;
// Arceus formes have 1/18 the normal rate each (so Arceus as a whole has a normal rate)
if (keys[i].substr(0,6) === 'arceus' && Math.random()*18>1) continue;
// Basculin formes have 1/2 the normal rate each (so Basculin as a whole has a normal rate)
if (keys[i].substr(0,8) === 'basculin' && Math.random()*2>1) continue;
// Genesect formes have 1/5 the normal rate each (so Genesect as a whole has a normal rate)
if (keys[i].substr(0,8) === 'genesect' && Math.random()*5>1) continue;
// Not available on XY
if (template.species === 'Pichu-Spiky-eared') continue;
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t=0; t<types.length; t++) {
if (typeCount[types[t]] > 1 && Math.random()*5>1) {
skip = true;
break;
}
}
if (skip) continue;
// More potd stuff
if (potd && potd.name && potd.types) {
// The Pokemon of the Day belongs in slot 2
if (i===1) {
template = potd;
if (template.species === 'Magikarp') {
template.viableMoves = {magikarpsrevenge:1, splash:1, bounce:1};
} else if (template.species === 'Delibird') {
template.viableMoves = {present:1, bestow:1};
}
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomDoublesSet(template);
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one, just like in-game
if (this.getItem(set.item).megaStone && megaCount > 0) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
baseFormes[template.baseSpecies] = 1;
// Okay, the set passes, add it to our team
pokemon.push(set);
pokemonLeft++;
// Now that our Pokemon has passed all checks, we can increment the type counter
for (var t=0; t<types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment mega counter
if (this.getItem(set.item).megaStone) megaCount++;
}
return pokemon;
},
randomDoublesSet: function(template) {
template = this.getTemplate(template);
var name = template.name;
if (!template.exists || (!template.viableDoublesMoves && !template.viableMoves && !template.learnset)) {
template = this.getTemplate('unown');
var stack = 'Template incompatible with random battles: '+name;
var fakeErr = {stack: stack};
require('../crashlogger.js')(fakeErr, 'The randbat set generator');
}
var moveKeys = Object.keys(template.viableDoublesMoves || template.viableMoves || template.learnset).randomize();
// Make protect viable for everyone
// Delete this once all Pokémon have viable doubles sets
var hasProtectingMove = false;
for (var i = 0; i < moveKeys.length && !hasProtectingMove; i++) {
if (moveKeys[i] in {'protect':1,'detect':1,'kingsshield':1,'spikyshield':1}) hasProtectingMove = true;
}
if (!hasProtectingMove) {
if (template.learnset && 'protect' in template.learnset) moveKeys.push('protect');
}
var moves = [];
var ability = '';
var item = '';
var evs = {
hp: 0,
atk: 0,
def: 0,
spa: 0,
spd: 0,
spe: 0
};
var ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
var hasStab = {};
hasStab[template.types[0]] = true;
var hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasStab[template.types[1]] = true;
hasType[template.types[1]] = true;
}
var damagingMoves = [];
var damagingMoveIndex = {};
var hasMove = {};
var counter = {};
var setupType = '';
var j=0;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length<4 && j<moveKeys.length) {
var moveid = toId(moveKeys[j]);
j++;
if (moveid.substr(0,11) === 'hiddenpower') {
if (!hasMove['hiddenpower']) {
hasMove['hiddenpower'] = true;
} else {
continue;
}
}
moves.push(moveid);
}
damagingMoves = [];
damagingMoveIndex = {};
hasMove = {};
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0,
technician: 0, skilllink: 0, contrary: 0, sheerforce: 0, ironfist: 0, adaptability: 0, hustle: 0,
blaze: 0, overgrow: 0, swarm: 0, torrent: 0,
recoil: 0, inaccurate: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
};
// Iterate through all moves we've chosen so far and keep track of what they do:
for (var k=0; k<moves.length; k++) {
var move = this.getMove(moves[k]);
var moveid = move.id;
// Keep track of all moves we have:
hasMove[moveid] = true;
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter['damage']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (move.basePower && move.basePower <= 60) {
counter['technician']++;
}
// Moves that hit multiple times:
if (move.multihit && move.multihit[1] === 5) {
counter['skilllink']++;
}
// Punching moves:
if (move.isPunchAttack) {
counter['ironfist']++;
}
// Recoil:
if (move.recoil) {
counter['recoil']++;
}
// Moves which have a base power:
if (move.basePower || move.basePowerCallback) {
if (hasType[move.type]) {
counter['adaptability']++;
// STAB:
// Bounce, Aeroblast aren't considered STABs.
// If they're in the Pokémon's movepool and are STAB, consider the Pokémon not to have that type as a STAB.
if (moveid === 'aeroblast' || moveid === 'bounce') hasStab[move.type] = false;
}
if (move.category === 'Physical') counter['hustle']++;
if (move.type === 'Fire') counter['blaze']++;
if (move.type === 'Grass') counter['overgrow']++;
if (move.type === 'Bug') counter['swarm']++;
if (move.type === 'Water') counter['torrent']++;
// Make sure not to count Rapid Spin, etc.
if (move.basePower > 20 || move.multihit || move.basePowerCallback) {
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
}
}
// Moves with secondary effects:
if (move.secondary) {
if (move.secondary.chance < 50) {
counter['sheerforce'] -= 5;
} else {
counter['sheerforce']++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) {
counter['inaccurate']++;
}
// Moves which drop stats:
var ContraryMove = {
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
};
if (ContraryMove[moveid]) {
counter['contrary']++;
}
// Moves that boost Attack:
var PhysicalSetup = {
swordsdance:1, dragondance:1, coil:1, bulkup:1, curse:1, bellydrum:1, shiftgear:1, honeclaws:1, howl:1
};
// Moves which boost Special Attack:
var SpecialSetup = {
nastyplot:1, tailglow:1, quiverdance:1, calmmind:1, chargebeam:1
};
// Moves which boost Attack AND Special Attack:
var MixedSetup = {
growth:1, workup:1, shellsmash:1
};
if (PhysicalSetup[moveid]) {
counter['physicalsetup']++;
}
if (SpecialSetup[moveid]) {
counter['specialsetup']++;
}
if (MixedSetup[moveid]) {
counter['mixedsetup']++;
}
}
// Choose a setup type:
if (counter['mixedsetup']) {
setupType = 'Mixed';
} else if (counter['specialsetup']) {
setupType = 'Special';
} else if (counter['physicalsetup']) {
setupType = 'Physical';
}
// Iterate through the moves again, this time to cull them:
for (var k=0; k<moves.length; k++) {
var moveid = moves[k];
var move = this.getMove(moveid);
var rejected = false;
var isSetup = false;
switch (moveid) {
// not very useful without their supporting moves
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
break;
case 'endure':
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
break;
case 'focuspunch':
if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true;
break;
case 'storedpower':
if (!hasMove['cosmicpower'] && !setupType) rejected = true;
break;
case 'batonpass':
if (!setupType && !hasMove['substitute'] && !hasMove['cosmicpower']) rejected = true;
break;
// we only need to set up once
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind':
if (counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'shellsmash': case 'growth': case 'workup':
if (counter.Physical+counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
isSetup = true;
break;
// bad after setup
case 'seismictoss': case 'nightshade': case 'superfang':
if (setupType) rejected = true;
break;
case 'knockoff': case 'perishsong': case 'magiccoat': case 'spikes':
if (setupType) rejected = true;
break;
case 'uturn': case 'voltswitch':
if (setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
break;
case 'relicsong':
if (setupType) rejected = true;
break;
case 'pursuit': case 'protect': case 'haze': case 'stealthrock':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'trick': case 'switcheroo':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['batonpass']) rejected = true;
break;
case 'dragontail': case 'circlethrow':
if (hasMove['agility'] || hasMove['rockpolish']) rejected = true;
if (hasMove['whirlwind'] || hasMove['roar'] || hasMove['encore']) rejected = true;
break;
// bit redundant to have both
// Attacks:
case 'flamethrower': case 'fierydance':
if (hasMove['heatwave'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true;
break;
case 'overheat':
if (setupType === 'Special' || hasMove['fireblast']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard']) rejected = true;
break;
case 'surf':
if (hasMove['scald'] || hasMove['hydropump'] || hasMove['muddywater']) rejected = true;
break;
case 'hydropump':
if (hasMove['razorshell'] || hasMove['scald'] || hasMove['muddywater']) rejected = true;
break;
case 'waterfall':
if (hasMove['aquatail']) rejected = true;
break;
case 'airslash':
if (hasMove['hurricane']) rejected = true;
break;
case 'acrobatics': case 'pluck': case 'drillpeck':
if (hasMove['bravebird']) rejected = true;
break;
case 'solarbeam':
if ((!hasMove['sunnyday'] && template.species !== 'Ninetales') || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'gigadrain':
if ((!setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
break;
case 'leafstorm':
if (setupType && hasMove['gigadrain']) rejected = true;
break;
case 'weatherball':
if (!hasMove['sunnyday']) rejected = true;
break;
case 'firepunch':
if (hasMove['flareblitz']) rejected = true;
break;
case 'crosschop': case 'highjumpkick':
if (hasMove['closecombat']) rejected = true;
break;
case 'drainpunch':
if (hasMove['closecombat'] || hasMove['crosschop']) rejected = true;
break;
case 'thunder':
if (hasMove['thunderbolt']) rejected = true;
break;
case 'stoneedge':
if (hasMove['rockslide']) rejected = true;
break;
case 'stoneedge':
if (hasMove['headsmash']) rejected = true;
break;
case 'bonemerang': case 'earthpower':
if (hasMove['earthquake']) rejected = true;
break;
case 'outrage':
if (hasMove['dragonclaw'] || hasMove['dragontail']) rejected = true;
break;
case 'ancientpower':
if (hasMove['paleowave']) rejected = true;
break;
case 'dragonpulse':
if (hasMove['dracometeor']) rejected = true;
break;
case 'return':
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock']) rejected = true;
break;
case 'fusionbolt':
if (setupType && hasMove['boltstrike']) rejected = true;
break;
case 'boltstrike':
if (!setupType && hasMove['fusionbolt']) rejected = true;
break;
case 'hiddenpowerice':
if (hasMove['icywind']) rejected = true;
break;
case 'stone edge':
if (hasMove['rockblast']) rejected = true;
break;
// Status:
case 'rest':
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true;
break;
case 'softboiled': case 'roost':
if (hasMove['wish'] || hasMove['recover']) rejected = true;
break;
case 'perishsong':
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roar':
// Whirlwind outclasses Roar because Soundproof
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true;
break;
case 'substitute':
if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true;
break;
case 'fakeout':
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
break;
case 'encore':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true;
break;
case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'cottonguard':
if (hasMove['reflect']) rejected = true;
break;
case 'lightscreen':
if (hasMove['calmmind']) rejected = true;
break;
case 'rockpolish': case 'agility': case 'autotomize':
if (!setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
break;
case 'thunderwave':
if (setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'lavaplume':
if (hasMove['willowisp']) rejected = true;
break;
case 'trickroom':
if (hasMove['rockpolish'] || hasMove['agility']) rejected = true;
break;
case 'willowisp':
if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'toxic':
if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
}
// These moves can be used even if we aren't setting up to use them:
var SetupException = {
overheat:1, dracometeor:1, leafstorm:1,
voltswitch:1, uturn:1,
suckerpunch:1, extremespeed:1
};
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) {
rejected = true;
}
if (move.category === 'Physical' && setupType === 'Special' && !SetupException[move.id]) {
rejected = true;
}
// This move doesn't satisfy our setup requirements:
if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
rejected = true;
}
if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
rejected = true;
}
// Remove rejected moves from the move list.
if (rejected && j<moveKeys.length) {
moves.splice(k,1);
break;
}
// Handle HP IVs
if (move.id === 'hiddenpower') {
var HPivs = this.getType(move.type).HPivs;
for (var iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
}
if (j<moveKeys.length && moves.length === 4) {
// Move post-processing:
if (damagingMoves.length===0) {
// A set shouldn't have no attacking moves
moves.splice(Math.floor(Math.random()*moves.length),1);
} else if (damagingMoves.length===1) {
// Night Shade, Seismic Toss, etc. don't count:
if (!damagingMoves[0].damage) {
damagingid = damagingMoves[0].id;
damagingType = damagingMoves[0].type;
var replace = false;
if (damagingid === 'suckerpunch' || damagingid === 'counter' || damagingid === 'mirrorcoat') {
// A player shouldn't be forced to rely upon the opponent attacking them to do damage.
if (!hasMove['encore'] && Math.random()*2>1) replace = true;
} else if (damagingid === 'focuspunch') {
// Focus Punch is a bad idea without a sub:
if (!hasMove['substitute']) replace = true;
} else if (damagingid.substr(0,11) === 'hiddenpower' && damagingType === 'Ice') {
// Mono-HP-Ice is never acceptable.
replace = true;
} else {
// If you have one attack, and it's not STAB, Ice, Fire, or Ground, reject it.
// Mono-Ice/Ground/Fire is only acceptable if the Pokémon's STABs are one of: Poison, Normal, Grass.
if (!hasStab[damagingType]) {
if (damagingType === 'Ice' || damagingType === 'Fire' || damagingType === 'Ground') {
if (!hasStab['Poison'] && !hasStab['Normal'] && !hasStab['Grass']) {
replace = true;
}
} else {
replace = true;
}
}
}
if (replace) moves.splice(damagingMoveIndex[damagingid],1);
}
} else if (damagingMoves.length===2) {
// If you have two attacks, neither is STAB, and the combo isn't Ice/Electric, Ghost/Fighting, or Dark/Fighting, reject one of them at random.
var type1 = damagingMoves[0].type, type2 = damagingMoves[1].type;
var typeCombo = [type1, type2].sort().join('/');
var rejectCombo = true;
if (!type1 in hasStab && !type2 in hasStab) {
if (typeCombo === 'Electric/Ice' || typeCombo === 'Fighting/Ghost' || typeCombo === 'Dark/Fighting') rejectCombo = false;
} else {
rejectCombo = false;
}
if (rejectCombo) moves.splice(Math.floor(Math.random()*moves.length),1);
} else {
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
var isStab = false;
for (var l=0; l<damagingMoves.length; l++) {
if (hasStab[damagingMoves[l].type]) {
isStab = true;
break;
}
}
if (!isStab) moves.splice(Math.floor(Math.random()*moves.length),1);
}
}
} while (moves.length<4 && j<moveKeys.length);
{
var abilities = [template.abilities['0']];
if (template.abilities['1']) {
abilities.push(template.abilities['1']);
}
if (template.abilities['H']) {
abilities.push(template.abilities['H']);
}
abilities.sort(function(a,b){
return this.getAbility(b).rating - this.getAbility(a).rating;
}.bind(this));
var ability0 = this.getAbility(abilities[0]);
var ability1 = this.getAbility(abilities[1]);
var ability = ability0.name;
if (abilities[1]) {
if (ability0.rating <= ability1.rating) {
if (Math.random()*2<1) {
ability = ability1.name;
}
} else if (ability0.rating - 0.6 <= ability1.rating) {
if (Math.random()*3<1) {
ability = ability1.name;
}
}
var rejectAbility = false;
if (ability === 'Blaze' && !counter['blaze']) {
rejectAbility = true;
}
if (ability === 'Overgrow' && !counter['overgrow']) {
rejectAbility = true;
}
if (ability === 'Swarm' && !counter['swarm']) {
rejectAbility = true;
}
if (ability === 'Torrent' && !counter['torrent']) {
rejectAbility = true;
}
if (ability === 'Contrary' && !counter['contrary']) {
rejectAbility = true;
}
if (ability === 'Technician' && !counter['technician']) {
rejectAbility = true;
}
if (ability === 'Skill Link' && !counter['skilllink']) {
rejectAbility = true;
}
if (ability === 'Iron Fist' && !counter['ironfist']) {
rejectAbility = true;
}
if (ability === 'Adaptability' && !counter['adaptability']) {
rejectAbility = true;
}
if ((ability === 'Rock Head' || ability === 'Reckless') && !counter['recoil']) {
rejectAbility = true;
}
if ((ability === 'No Guard' || ability === 'Compoundeyes') && !counter['inaccurate']) {
rejectAbility = true;
}
if ((ability === 'Sheer Force' || ability === 'Serene Grace') && !counter['sheerforce']) {
rejectAbility = true;
}
if (ability === 'Hustle' && !counter['hustle']) {
rejectAbility = true;
}
if (ability === 'Simple' && !setupType && !hasMove['flamecharge'] && !hasMove['stockpile']) {
rejectAbility = true;
}
if (ability === 'Prankster' && !counter['Status']) {
rejectAbility = true;
}
if (ability === 'Defiant' && !counter['Physical'] && !hasMove['batonpass']) {
rejectAbility = true;
}
if (ability === 'Moody' && template.id !== 'bidoof') {
rejectAbility = true;
}
if (ability === 'Lightningrod' && template.types.indexOf('Ground') >= 0) {
rejectAbility = true;
}
if (rejectAbility) {
if (ability === ability1.name) { // or not
ability = ability0.name;
} else if (ability1.rating > 0) { // only switch if the alternative doesn't suck
ability = ability1.name;
}
}
if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
if ((abilities[0] === 'Swift Swim' || abilities[1] === 'Swift Swim' || abilities[2] === 'Swift Swim') && hasMove['raindance']) {
ability = 'Swift Swim';
}
if ((abilities[0] === 'Chlorophyll' || abilities[1] === 'Chlorophyll' || abilities[2] === 'Chlorophyll') && ability !== 'Solar Power') {
ability = 'Chlorophyll';
}
if (abilities[0] === 'Intimidate' || abilities[1] === 'Intimidate' || abilities[2] === 'Intimidate') {
ability = 'Intimidate';
}
}
// Make EVs comply with the sets.
// Quite simple right now, 252 attack, 252 hp if slow 252 speed if fast, 4 evs for the strong defense.
// TO-DO: Make this more complex
if (counter.Special >= 2) {
evs.atk = 0;
evs.spa = 252;
} else if (counter.Physical >= 2) {
evs.atk = 252;
evs.spa = 0;
} else {
// Fallback in case a Pokémon lacks attacks... go by stats
if (template.baseStats.spa >= template.baseStats.atk) {
evs.atk = 0;
evs.spa = 252;
} else {
evs.atk = 252;
evs.spa = 0;
}
}
if (template.baseStats.spe > 80) {
evs.spe = 252;
evs.hp = 4;
} else {
evs.hp = 252;
if (template.baseStats.def > template.baseStats.spd) {
evs.def = 4;
} else {
evs.spd = 4;
}
}
// Naturally slow mons already have the proper EVs, check IVs for Gyro Ball and TR
if (hasMove['gyroball'] || hasMove['trickroom']) {
ivs.spe = 0;
}
var shouldMegaEvo = this.canMegaEvo(template);
if (template.species === 'Alakazam' || template.species === 'Scizor' || template.species === 'Garchomp') {
shouldMegaEvo = 'maybe';
}
item = 'Sitrus Berry';
if (template.requiredItem) {
item = template.requiredItem;
// First, the extra high-priority items
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove["magikarpsrevenge"]) {
item = 'Mystic Water';
} else if (ability === 'Wonder Guard') {
item = 'Focus Sash';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying'])) {
item = 'Macho Brace';
} else if (hasMove['trick'] && hasMove['gyroball']) {
item = 'Iron Ball';
} else if (hasMove['trick'] || hasMove['switcheroo']) {
var randomNum = Math.random()*2;
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum>1)) {
item = 'Choice Band';
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum>1)) {
item = 'Choice Specs';
} else {
item = 'Choice Scarf';
}
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
item = 'Chesto Berry';
} else if (hasMove['naturalgift']) {
item = 'Liechi Berry';
} else if (hasMove['geomancy']) {
item = 'Power Herb';
} else if (ability === 'Harvest') {
item = 'Sitrus Berry';
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Clamperl') {
item = 'DeepSeaTooth';
} else if (template.species === 'Spiritomb') {
item = 'Leftovers';
} else if (template.species === 'Dusclops') {
item = 'Eviolite';
} else if (template.species === 'Scrafty' && counter['Status'] === 0) {
item = 'Assault Vest';
} else if (template.species === 'Amoonguss') {
item = 'Black Sludge';
} else if (shouldMegaEvo === true) {
item = this.getTemplate(template.otherFormes[0]).requiredItem;
} else if (hasMove['reflect'] && hasMove['lightscreen']) {
item = 'Light Clay';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
item = 'Toxic Orb';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['sandstorm']) {
item = 'Smooth Rock';
} else if (hasMove['hail']) {
item = 'Icy Rock';
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
item = 'Life Orb';
} else if (ability === 'Unburden') {
item = 'Red Card';
// Give Unburden mons a Normal Gem if they have a Normal-type attacking move
for (var m in moves) {
var move = this.getMove(moves[m]);
if (move.type === 'Normal' && (move.basePower || move.basePowerCallback)) {
item = 'Normal Gem';
break;
}
// Give power herb to hawlucha if it has sky attack and unburden
if (template.species === 'Hawlucha' && hasMove['skyattack']) {
item = 'Power Herb';
break;
}
}
// medium priority
} else if (shouldMegaEvo) {
item = this.getTemplate(template.otherFormes[0]).requiredItem;
} else if (ability === 'Guts') {
if (hasMove['drainpunch']) {
item = 'Flame Orb';
} else {
item = 'Toxic Orb';
}
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) {
// lol no
for (var j=0; j<moves.length; j++) {
if (moves[j] === 'Return' || moves[j] === 'HyperFang') {
moves[j] = 'Facade';
break;
}
}
}
} else if (ability === 'Marvel Scale' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (hasMove['reflect'] || hasMove['lightscreen']) {
// less priority than if you'd had both
item = 'Light Clay';
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin']) {
item = 'Expert Belt';
} else if (counter.Special >= 4) {
item = 'Expert Belt';
} else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Shuca Berry';
} else if (this.getEffectiveness('Ice', template) >= 1) {
item = 'Yache Berry';
} else if (this.getEffectiveness('Fighting', template) >= 1) {
item = 'Chople Berry';
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') {
item = 'Leftovers';
} else if ((hasMove['flail'] || hasMove['reversal']) && !hasMove['endure'] && ability !== 'Sturdy') {
item = 'Focus Sash';
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
item = 'Rocky Helmet';
} else if ((template.baseStats.hp+75)*(template.baseStats.def+template.baseStats.spd+175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
// skarmory and forretress get exceptions for their typing
item = 'Sitrus Berry';
} else if (counter.Physical + counter.Special >= 3 && setupType) {
item = 'Life Orb';
} else if (counter.Special >= 3 && setupType) {
item = 'Life Orb';
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) {
item = 'Assault Vest';
} else if (counter.Physical + counter.Special >= 4) {
item = 'Expert Belt';
} else if (hasMove['outrage']) {
item = 'Lum Berry';
// this is the "REALLY can't think of a good item" cutoff
} else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) {
item = 'Weakness Policy';
} else if (this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Shuca Berry';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (counter.Status <= 1) {
item = 'Life Orb';
} else {
item = 'Sitrus Berry';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
}
// We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values.
// Every 10.35 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone
// To-do: adjust levels of mons with boosting items (Light Ball, Thick Club etc)
var itemObj = this.getItem(item);
if (shouldMegaEvo && itemObj.megaEvolves && itemObj.megaEvolves === template.species) {
var megaTemplate = this.getTemplate(itemObj.megaStone);
var bst = megaTemplate.baseStats.hp + megaTemplate.baseStats.atk + megaTemplate.baseStats.def + megaTemplate.baseStats.spa + megaTemplate.baseStats.spd + megaTemplate.baseStats.spe;
} else {
var bst = template.baseStats.hp + template.baseStats.atk + template.baseStats.def + template.baseStats.spa + template.baseStats.spd + template.baseStats.spe;
}
var level = 70 + Math.floor(((600 - clampIntRange(bst, 300, 600)) / 10.35));
return {
name: name,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: (Math.random() * (template.id === 'missingno' ? 4 : 1024) <= 1)
};
}
};