pokemon-showdown/mods/gen3/scripts.js
2013-09-11 10:55:50 +02:00

197 lines
6.0 KiB
JavaScript

exports.BattleScripts = {
gen: 3,
init: function() {
for (var i in this.data.Learnsets) {
this.modData('Learnsets', i);
var learnset = this.data.Learnsets[i].learnset;
for (var moveid in learnset) {
if (typeof learnset[moveid] === 'string') learnset[moveid] = [learnset[moveid]];
learnset[moveid] = learnset[moveid].filter(function(source) {
return source[0] === '3';
});
if (!learnset[moveid].length) delete learnset[moveid];
}
}
for (var i in this.data.Pokedex) {
delete this.data.Pokedex[i].abilities['DW'];
}
},
getCategory: function(move) {
move = this.getMove(move);
if (!(move.category in {'Special':1,'Physical':1})) return move.category;
// overwrite categories
var specialTypes = {Fire:1, Water:1, Grass:1, Ice:1, Electric:1, Dark:1, Psychic:1, Dragon:1};
return specialTypes[move.type]? 'Special' : 'Physical';
},
getDamage: function(pokemon, target, move, suppressMessages) {
if (typeof move === 'string') move = this.getMove(move);
if (typeof move === 'number') move = {
basePower: move,
type: '???',
category: 'Physical'
};
if (move.affectedByImmunities) {
if (!target.runImmunity(move.type, true)) {
return false;
}
}
if (move.isSoundBased && pokemon !== target) {
if (!target.runImmunity('sound', true)) {
return false;
}
}
if (move.ohko) {
if (target.level > pokemon.level) {
this.add('-failed', target);
return false;
}
return target.maxhp;
}
if (!move.basePowerMultiplier && move.category !== 'Status') {
// happens before basePowerCallback so Acrobatics works correctly
// activates constant damage moves
// but NOT OHKO moves
move.basePowerMultiplier = this.runEvent('BasePowerMultiplier', pokemon, target, move, 1);
if (move.basePowerMultiplier != 1) this.debug('multiplier: '+move.basePowerMultiplier);
}
if (move.damageCallback) {
return move.damageCallback.call(this, pokemon, target);
}
if (move.damage === 'level') return pokemon.level;
if (move.damage) return move.damage;
if (!move) move = {};
if (!move.type) move.type = '???';
var type = move.type;
// '???' is typeless damage: used for Struggle and Confusion etc
var category = this.getCategory(move);
var defensiveCategory = move.defensiveCategory || category;
var basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this, pokemon, target, move);
}
if (!basePower) {
if (basePower === 0) return; // returning undefined means not dealing damage
return basePower;
}
basePower = clampIntRange(basePower, 1);
move.critRatio = clampIntRange(move.critRatio, 0, 5);
var critMult = [0, 16, 8, 4, 3, 2];
move.crit = move.willCrit || false;
if (move.willCrit === undefined) {
if (move.critRatio) {
move.crit = (this.random(critMult[move.critRatio]) === 0);
}
}
if (move.crit) {
move.crit = this.runEvent('CriticalHit', target, null, move);
}
// happens after crit calculation
if (basePower) {
basePower = this.singleEvent('BasePower', move, null, pokemon, target, move, basePower);
basePower = this.runEvent('BasePower', pokemon, target, move, basePower);
if (move.basePowerMultiplier && move.basePowerMultiplier != 1) {
basePower = this.modify(basePower, move.basePowerMultiplier);
}
if (move.basePowerModifier) {
basePower = this.modify(basePower, move.basePowerModifier);
}
}
if (!basePower) return 0;
basePower = clampIntRange(basePower, 1);
var level = pokemon.level;
var attacker = pokemon;
var defender = target;
if (move.useTargetOffensive) attacker = target;
if (move.useSourceDefensive) defender = pokemon;
var attack = attacker.getStat(category==='Physical'?'atk':'spa');
var defense = defender.getStat(defensiveCategory==='Physical'?'def':'spd');
if (move.crit) {
move.ignoreNegativeOffensive = true;
move.ignorePositiveDefensive = true;
}
if (move.ignoreNegativeOffensive && attack < attacker.getStat(category==='Physical'?'atk':'spa', true)) {
move.ignoreOffensive = true;
}
if (move.ignoreOffensive) {
this.debug('Negating (sp)atk boost/penalty.');
attack = attacker.getStat(category==='Physical'?'atk':'spa', true);
}
if (move.ignorePositiveDefensive && defense > target.getStat(defensiveCategory==='Physical'?'def':'spd', true)) {
move.ignoreDefensive = true;
}
if (move.ignoreDefensive) {
this.debug('Negating (sp)def boost/penalty.');
defense = target.getStat(defensiveCategory==='Physical'?'def':'spd', true);
}
//int(int(int(2*L/5+2)*A*P/D)/50);
var baseDamage = Math.floor(Math.floor(Math.floor(2*level/5+2) * basePower * attack/defense)/50) + 2;
// multi-target modifier (doubles only)
if (move.spreadHit) {
var spreadModifier = move.spreadModifier || 0.75;
this.debug('Spread modifier: ' + spreadModifier);
baseDamage = this.modify(baseDamage, spreadModifier);
}
// weather modifier (TODO: relocate here)
// crit
if (move.crit) {
if (!suppressMessages) this.add('-crit', target);
baseDamage = this.modify(baseDamage, move.critModifier || 2);
}
// randomizer
// this is not a modifier
baseDamage = Math.floor(baseDamage * (100 - this.random(16)) / 100);
// STAB
if (type !== '???' && pokemon.hasType(type)) {
// The "???" type never gets STAB
baseDamage = this.modify(baseDamage, move.stab || 1.5);
}
// types
var totalTypeMod = this.getEffectiveness(type, target);
if (totalTypeMod > 0) {
if (!suppressMessages) this.add('-supereffective', target);
baseDamage *= 2;
if (totalTypeMod >= 2) {
baseDamage *= 2;
}
}
if (totalTypeMod < 0) {
if (!suppressMessages) this.add('-resisted', target);
baseDamage = Math.floor(baseDamage/2);
if (totalTypeMod <= -2) {
baseDamage = Math.floor(baseDamage/2);
}
}
if (basePower && !Math.floor(baseDamage)) {
return 1;
}
// Final modifier. Modifiers that modify damage after min damage check, such as Life Orb.
baseDamage = this.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
return Math.floor(baseDamage);
}
};