pokemon-showdown/mods/stadium
2018-01-03 11:54:35 -06:00
..
moves.js Enforce consistent key spacing 2017-12-01 08:16:23 -06:00
README.md Implement Stadium format 2015-01-09 09:48:50 +01:00
rulesets.js Refactor old gens to for...of (#4274) 2017-12-23 21:46:04 -06:00
scripts.js Refactor old gens to for...of (#4274) 2017-12-23 21:46:04 -06:00
statuses.js Change lastMove from a string to a Move (#4298) 2018-01-03 11:54:35 -06:00

Stadium

This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.

List of major changes: *Sleep lasts between 1 and 3 turns. *Hyper Beam does recharge after a faint. *Critical hits happen way less. *Substitute now blocks all status ailments and draining. *It allows tradebacks. *Partial trapping moves miss and stop their duration upon target switch. *Focus Energy actually works. *Stat calculations are done properly, burn and para drop are lost if you lose status.