pokemon-showdown/test/sim/misc/statusmoves.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

94 lines
3.8 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Most status moves', function () {
afterEach(function () {
battle.destroy();
});
it('should ignore natural type immunities', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack']}]});
battle.setPlayer('p2', {team: [
{species: "Klefki", ability: 'magician', happiness: 0, moves: ['return']},
{species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch']},
{species: "Slaking", ability: 'truant', moves: ['shadowclaw']},
{species: "Tornadus", ability: 'prankster', moves: ['tailwind']},
{species: "Unown", ability: 'levitate', moves: ['hiddenpower']},
]});
battle.makeChoices('move gastroacid', 'move return');
assert.false.holdsItem(battle.p2.active[0]); // Klefki's Magician suppressed by Gastro Acid.
battle.makeChoices('move glare', 'switch 2'); // Dusknoir
assert.equal(battle.p2.active[0].status, 'par');
battle.makeChoices('move confuseray', 'switch 3'); // Slaking
assert.ok(battle.p2.active[0].volatiles['confusion']);
battle.makeChoices('move sandattack', 'switch 4'); // Tornadus
assert.statStage(battle.p2.active[0], 'accuracy', -1);
battle.makeChoices('move sandattack', 'switch 5'); // Unown (Levitate)
assert.statStage(battle.p2.active[0], 'accuracy', -1);
});
it('should fail when the opposing Pokemon is immune to the status effect it sets', function () {
this.timeout(0);
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic']}]});
battle.setPlayer('p2', {team: [
{species: "Zapdos", ability: 'pressure', moves: ['charge']},
{species: "Emboar", ability: 'blaze', moves: ['sleeptalk']},
{species: "Muk", ability: 'stench', moves: ['shadowsneak']},
{species: "Aron", ability: 'sturdy', moves: ['magnetrise']},
]});
battle.makeChoices('move thunderwave', 'move charge');
assert.equal(battle.p2.active[0].status, '');
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
battle.makeChoices('move willowisp', 'switch 2'); // Emboar
assert.equal(battle.p2.active[0].status, '');
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
battle.makeChoices('move poisongas', 'switch 3'); // Muk
assert.equal(battle.p2.active[0].status, '');
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
battle.makeChoices('move toxic', 'move shadowsneak');
assert.equal(battle.p2.active[0].status, '');
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
battle.makeChoices('move poisongas', 'switch 4'); // Aron
assert.equal(battle.p2.active[0].status, '');
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
battle.makeChoices('move toxic', 'move magnetrise');
assert.equal(battle.p2.active[0].status, '');
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
});
});
describe('Poison-inflicting status moves [Gen 2]', function () {
const POISON_STATUS_MOVES = ['poisonpowder', 'poisongas', 'toxic'];
afterEach(function () {
battle.destroy();
});
it('should not ignore type immunities', function () {
battle = common.gen(2).createBattle([
[{species: "Smeargle", moves: POISON_STATUS_MOVES}],
[{species: "Magneton", moves: ['sleeptalk']}],
]);
// Set all moves to perfect accuracy
battle.onEvent('Accuracy', battle.format, true);
const target = battle.p2.active[0];
for (const move of POISON_STATUS_MOVES) {
assert.constant(() => target.status, () => battle.makeChoices('move ' + move, 'move sleeptalk'));
}
});
});