mirror of
https://github.com/smogon/pokemon-showdown.git
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Not having prefer-const on the JS side makes JS -> TS refactors really unreadable. This commit just auto-fixes it so we're using `prefer-const` everywhere.
95 lines
4.1 KiB
JavaScript
95 lines
4.1 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Unaware', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should ignore attack stage changes when Pokemon with it are attacked', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['softboiled']}]});
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battle.setPlayer('p2', {team: [{species: 'Hariyama', ability: 'thickfat', moves: ['vitalthrow', 'bellydrum']}]});
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battle.resetRNG();
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battle.makeChoices('move softboiled', 'move vitalthrow');
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const pokemon = battle.p1.active[0];
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const damage = pokemon.maxhp - pokemon.hp;
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battle.makeChoices('move softboiled', 'move bellydrum');
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battle.resetRNG();
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battle.makeChoices('move softboiled', 'move vitalthrow');
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assert.equal(pokemon.maxhp - pokemon.hp, damage);
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});
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it('should not ignore attack stage changes when Pokemon with it attack', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['moonblast', 'nastyplot']}]});
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battle.setPlayer('p2', {team: [{species: 'Registeel', ability: 'prankster', moves: ['splash']}]});
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battle.makeChoices('move moonblast', 'move splash');
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const pokemon = battle.p2.active[0];
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const damage = pokemon.maxhp - pokemon.hp;
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battle.makeChoices('move nastyplot', 'move splash');
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pokemon.hp = pokemon.maxhp;
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battle.resetRNG();
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battle.makeChoices('move moonblast', 'move splash');
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assert.notStrictEqual(pokemon.maxhp - pokemon.hp, damage);
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});
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it('should ignore defense stage changes when Pokemon with it attack', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['moonblast']}]});
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battle.setPlayer('p2', {team: [{species: 'Hariyama', ability: 'thickfat', item: 'laggingtail', moves: ['amnesia']}]});
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battle.resetRNG();
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battle.makeChoices('move moonblast', 'move amnesia');
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const pokemon = battle.p2.active[0];
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const damage = pokemon.maxhp - pokemon.hp;
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pokemon.hp = pokemon.maxhp;
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battle.resetRNG();
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battle.makeChoices('move moonblast', 'move amnesia');
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assert.equal(pokemon.maxhp - pokemon.hp, damage);
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});
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it('should not ignore defense stage changes when Pokemon with it are attacked', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['irondefense']}]});
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battle.setPlayer('p2', {team: [{species: 'Registeel', ability: 'clearbody', moves: ['shadowsneak']}]});
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battle.makeChoices('move irondefense', 'move shadowsneak');
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const pokemon = battle.p1.active[0];
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const damage = pokemon.maxhp - pokemon.hp;
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pokemon.hp = pokemon.maxhp;
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battle.resetRNG();
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battle.makeChoices('move irondefense', 'move shadowsneak');
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assert.notStrictEqual(pokemon.maxhp - pokemon.hp, damage);
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});
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it('should be suppressed by Mold Breaker', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Clefable', ability: 'unaware', moves: ['splash']}]});
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battle.setPlayer('p2', {team: [{species: 'Haxorus', ability: 'moldbreaker', moves: ['shadowsneak']}]});
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battle.makeChoices('move splash', 'move shadowsneak');
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const pokemon = battle.p1.active[0];
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const damage = pokemon.maxhp - pokemon.hp;
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battle.boost({atk: 2}, battle.p2.active[0]);
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pokemon.hp = pokemon.maxhp;
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battle.resetRNG();
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battle.makeChoices('move splash', 'move shadowsneak');
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assert.notStrictEqual(pokemon.maxhp - pokemon.hp, damage);
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});
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it('should only apply to targets with Unaware in battles with multiple Pokemon', function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'manaphy', moves: ['tailglow', 'surf']},
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{species: 'slowbro', ability: 'unaware', moves: ['sleeptalk']},
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], [
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{species: 'clobbopus', ability: 'sturdy', moves: ['sleeptalk']},
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{species: 'clobbopus', ability: 'sturdy', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move tailglow, auto', 'auto');
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battle.makeChoices('move surf, auto', 'auto');
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assert.equal(battle.p2.active[0].hp, 1);
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assert.equal(battle.p2.active[1].hp, 1);
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});
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});
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