pokemon-showdown/test/sim/abilities/sturdy.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

60 lines
2.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Sturdy', function () {
afterEach(function () {
battle.destroy();
});
it('should give the user an immunity to OHKO moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Aron', level: 1, ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Kyogre', ability: 'noguard', moves: ['sheercold']}]});
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move sheercold'));
});
it('should allow its user to survive an attack from full HP', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Charizard', ability: 'drought', moves: ['fusionflare']}]});
battle.makeChoices('move sleeptalk', 'move fusionflare');
assert.equal(battle.p1.active[0].hp, 1);
});
it('should allow its user to survive a confusion damage hit from full HP', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['absorb']}]});
battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['confuseray']}]});
battle.makeChoices('move absorb', 'move confuseray');
assert.equal(battle.p1.active[0].hp, 1);
});
it('should not trigger on recoil damage', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['doubleedge']}]});
battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['reflect']}]});
battle.makeChoices('move doubleedge', 'move reflect');
assert.fainted(battle.p1.active[0]);
});
it('should not trigger on residual damage', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]});
battle.makeChoices('move sleeptalk', 'move toxic');
assert.fainted(battle.p1.active[0]);
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Reshiram', ability: 'turboblaze', moves: ['fusionflare']}]});
battle.makeChoices('move sleeptalk', 'move fusionflare');
assert.fainted(battle.p1.active[0]);
});
});