pokemon-showdown/test/sim/misc
HoeenHero 7957e74b75
Dynamic speed updates for Gen 8 (#6100)
In Generation 8, a Pokemon's speed updates dynamically. Meaning that it can move sooner than expected if its speed is modified by something such as tailwind or swift swim. This is different from past generations where the Pokemon's updated speed would only take effect the next turn.
2019-11-28 17:08:58 -05:00
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arceus.js
critical.js
endlessbattleclause.js Fix EBC for external staleness via consumed Leppa 2019-10-05 15:41:18 -07:00
faint-order.js
fusion-combo.js Fix some tests to be less RNG-dependent 2019-11-28 18:16:02 +13:00
inversebattle.js Fix remaining build errors 2019-11-16 06:08:48 +13:00
megaevolution.js
mixandmega.js Update Other Metagames 2019-11-25 06:53:08 +04:00
pledgemoves.js Fix Encore + Pledge moves interaction (#5641) 2019-08-01 20:31:38 -04:00
prng.js
random-teams.js Update Random monotype team generator test to Gen 8 2019-11-18 23:35:03 -05:00
recoil.js
silvally.js
sleepclausemod.js
state.js Mark EBC, Random Team Generator and serialization tests as slow 2019-05-09 17:47:00 -07:00
statuses.js Refactor battle.dex out of battle (#5851) 2019-10-06 07:38:08 +11:00
statusmoves.js Refactor battle.dex out of battle (#5851) 2019-10-06 07:38:08 +11:00
target-resolution.js Dynamic speed updates for Gen 8 (#6100) 2019-11-28 17:08:58 -05:00
trapmoves.js toId -> toID 2019-05-12 17:53:01 -07:00
turn-order.js Dynamic speed updates for Gen 8 (#6100) 2019-11-28 17:08:58 -05:00
typechange.js
weather.js
weight.js Refactor battle.dex out of battle (#5851) 2019-10-06 07:38:08 +11:00
zmoves.js