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In Generation 8, a Pokemon's speed updates dynamically. Meaning that it can move sooner than expected if its speed is modified by something such as tailwind or swift swim. This is different from past generations where the Pokemon's updated speed would only take effect the next turn. |
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| .. | ||
| arceus.js | ||
| critical.js | ||
| endlessbattleclause.js | ||
| faint-order.js | ||
| fusion-combo.js | ||
| inversebattle.js | ||
| megaevolution.js | ||
| mixandmega.js | ||
| pledgemoves.js | ||
| prng.js | ||
| random-teams.js | ||
| recoil.js | ||
| silvally.js | ||
| sleepclausemod.js | ||
| state.js | ||
| statuses.js | ||
| statusmoves.js | ||
| target-resolution.js | ||
| trapmoves.js | ||
| turn-order.js | ||
| typechange.js | ||
| weather.js | ||
| weight.js | ||
| zmoves.js | ||