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- `Modded[Effect]Data` are now correctly defined: they must either have `inherit: true` and be partial, or not have `inherit: true` and be a complete `[Effect]Data` entry - `id` is no longer allowed; instead, it's calculated directly from `toID(name)`. The one exception, Hidden Power, gets a `realMove` property to track this (it's still used to set `.id`, though; TODO: really fix it properly). - `num` is still required in `data/pokedex.ts` (dex number), `data/moves.ts` (move index number, for Metronome), and `data/items.ts` (minisprite sprite-sheet location). It's still not required for mod-only items and moves. - `num` is no longer allowed for PureEffects (in `statuses.ts`) where it's always been meaningless. - `color` and `heightm`, being completely flavor, are still not required for `pokedex.ts` in mods. They're still required in the base pokedex.
53 lines
1.4 KiB
TypeScript
53 lines
1.4 KiB
TypeScript
export const BattleStatuses: {[k: string]: ModdedPureEffectData} = {
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slp: {
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name: 'slp',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Move') {
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this.add('-status', target, 'slp', '[from] move: ' + sourceEffect.name);
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} else {
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this.add('-status', target, 'slp');
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}
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// 1-4 turns
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this.effectData.time = this.random(2, 6);
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// Turns spent using Sleep Talk/Snore immediately before switching out while asleep
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this.effectData.skippedTime = 0;
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},
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onSwitchIn(target) {
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this.effectData.time += this.effectData.skippedTime;
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this.effectData.skippedTime = 0;
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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if (pokemon.hasAbility('earlybird')) {
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pokemon.statusData.time--;
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}
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pokemon.statusData.time--;
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if (pokemon.statusData.time <= 0) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'slp');
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if (move.sleepUsable) {
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this.effectData.skippedTime++;
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return;
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}
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this.effectData.skippedTime = 0;
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return false;
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},
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},
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frz: {
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inherit: true,
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onHit(target, source, move) {
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// don't count Hidden Power or Weather Ball as Fire-type
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if (move.thawsTarget || this.dex.getMove(move.id).type === 'Fire' && move.category !== 'Status') {
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target.cureStatus();
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}
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},
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},
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sandstorm: {
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inherit: true,
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onModifySpD() {},
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},
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};
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