pokemon-showdown/sim/dex-data.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

384 lines
12 KiB
TypeScript

/**
* Dex Data
* Pokemon Showdown - http://pokemonshowdown.com/
*
* @license MIT
*/
import { Utils } from '../lib/utils';
/**
* Converts anything to an ID. An ID must have only lowercase alphanumeric
* characters.
*
* If a string is passed, it will be converted to lowercase and
* non-alphanumeric characters will be stripped.
*
* If an object with an ID is passed, its ID will be returned.
* Otherwise, an empty string will be returned.
*
* Generally assigned to the global toID, because of how
* commonly it's used.
*/
export function toID(text: any): ID {
if (typeof text !== 'string') {
if (text) text = text.id || text.userid || text.roomid || text;
if (typeof text === 'number') text = `${text}`;
else if (typeof text !== 'string') return '';
}
return text.toLowerCase().replace(/[^a-z0-9]+/g, '') as ID;
}
/**
* Like Object.assign but only assigns fields missing from self.
* Facilitates consistent field ordering in constructors.
* Modifies self in-place.
*/
export function assignMissingFields(self: AnyObject, data: AnyObject) {
for (const k in data) {
if (k in self) continue;
self[k] = data[k];
}
}
export abstract class BasicEffect implements EffectData {
/**
* ID. This will be a lowercase version of the name with all the
* non-alphanumeric characters removed. So, for instance, "Mr. Mime"
* becomes "mrmime", and "Basculin-Blue-Striped" becomes
* "basculinbluestriped".
*/
id: ID;
/**
* Name. Currently does not support Unicode letters, so "Flabébé"
* is "Flabebe" and "Nidoran♀" is "Nidoran-F".
*/
name: string;
/**
* Full name. Prefixes the name with the effect type. For instance,
* Leftovers would be "item: Leftovers", confusion the status
* condition would be "confusion", etc.
*/
fullname: string;
/** Effect type. */
effectType: EffectType;
/**
* Does it exist? For historical reasons, when you use an accessor
* for an effect that doesn't exist, you get a dummy effect that
* doesn't do anything, and this field set to false.
*/
exists: boolean;
/**
* Dex number? For a Pokemon, this is the National Dex number. For
* other effects, this is often an internal ID (e.g. a move
* number). Not all effects have numbers, this will be 0 if it
* doesn't. Nonstandard effects (e.g. CAP effects) will have
* negative numbers.
*/
num: number;
/**
* The generation of Pokemon game this was INTRODUCED (NOT
* necessarily the current gen being simulated.) Not all effects
* track generation; this will be 0 if not known.
*/
gen: number;
/**
* A shortened form of the description of this effect.
* Not all effects have this.
*/
shortDesc: string;
/** The full description for this effect. */
desc: string;
/**
* Is this item/move/ability/pokemon nonstandard? Specified for effects
* that have no use in standard formats: made-up pokemon (CAP),
* glitches (MissingNo etc), Pokestar pokemon, etc.
*/
isNonstandard: Nonstandard | null;
/** The duration of the condition - only for pure conditions. */
duration?: number;
/** Whether or not the condition is ignored by Baton Pass - only for pure conditions. */
noCopy: boolean;
/** Whether or not the condition affects fainted Pokemon. */
affectsFainted: boolean;
/** Moves only: what status does it set? */
status?: ID;
/** Moves only: what weather does it set? */
weather?: ID;
/** ??? */
sourceEffect: string;
constructor(data: AnyObject) {
this.name = Utils.getString(data.name).trim();
this.id = data.realMove ? toID(data.realMove) : toID(this.name); // Hidden Power hack
this.fullname = Utils.getString(data.fullname) || this.name;
this.effectType = Utils.getString(data.effectType) as EffectType || 'Condition';
this.exists = data.exists ?? !!this.id;
this.num = data.num || 0;
this.gen = data.gen || 0;
this.shortDesc = data.shortDesc || '';
this.desc = data.desc || '';
this.isNonstandard = data.isNonstandard || null;
this.duration = data.duration;
this.noCopy = !!data.noCopy;
this.affectsFainted = !!data.affectsFainted;
this.status = data.status as ID || undefined;
this.weather = data.weather as ID || undefined;
this.sourceEffect = data.sourceEffect || '';
}
toString() {
return this.name;
}
}
export class Nature extends BasicEffect implements Readonly<BasicEffect & NatureData> {
readonly effectType: 'Nature';
readonly plus?: StatIDExceptHP;
readonly minus?: StatIDExceptHP;
constructor(data: AnyObject) {
super(data);
this.fullname = `nature: ${this.name}`;
this.effectType = 'Nature';
this.gen = 3;
this.plus = data.plus || undefined;
this.minus = data.minus || undefined;
assignMissingFields(this, data);
}
}
const EMPTY_NATURE = Utils.deepFreeze(new Nature({ name: '', exists: false }));
export interface NatureData {
name: string;
plus?: StatIDExceptHP;
minus?: StatIDExceptHP;
}
export type ModdedNatureData = NatureData | Partial<Omit<NatureData, 'name'>> & { inherit: true };
export interface NatureDataTable { [natureid: IDEntry]: NatureData }
export class DexNatures {
readonly dex: ModdedDex;
readonly natureCache = new Map<ID, Nature>();
allCache: readonly Nature[] | null = null;
constructor(dex: ModdedDex) {
this.dex = dex;
}
get(name: string | Nature): Nature {
if (name && typeof name !== 'string') return name;
return this.getByID(toID(name));
}
getByID(id: ID): Nature {
if (id === '') return EMPTY_NATURE;
let nature = this.natureCache.get(id);
if (nature) return nature;
if (this.dex.data.Aliases.hasOwnProperty(id)) {
nature = this.get(this.dex.data.Aliases[id]);
if (nature.exists) {
this.natureCache.set(id, nature);
}
return nature;
}
if (id && this.dex.data.Natures.hasOwnProperty(id)) {
const natureData = this.dex.data.Natures[id];
nature = new Nature(natureData);
if (nature.gen > this.dex.gen) nature.isNonstandard = 'Future';
} else {
nature = new Nature({ name: id, exists: false });
}
if (nature.exists) this.natureCache.set(id, this.dex.deepFreeze(nature));
return nature;
}
all(): readonly Nature[] {
if (this.allCache) return this.allCache;
const natures = [];
for (const id in this.dex.data.Natures) {
natures.push(this.getByID(id as ID));
}
this.allCache = Object.freeze(natures);
return this.allCache;
}
}
export interface TypeData {
damageTaken: { [attackingTypeNameOrEffectid: string]: number };
HPdvs?: SparseStatsTable;
HPivs?: SparseStatsTable;
isNonstandard?: Nonstandard | null;
}
export type ModdedTypeData = TypeData | Partial<Omit<TypeData, 'name'>> & { inherit: true };
export interface TypeDataTable { [typeid: IDEntry]: TypeData }
export interface ModdedTypeDataTable { [typeid: IDEntry]: ModdedTypeData }
type TypeInfoEffectType = 'Type' | 'EffectType';
export class TypeInfo implements Readonly<TypeData> {
/**
* ID. This will be a lowercase version of the name with all the
* non-alphanumeric characters removed. e.g. 'flying'
*/
readonly id: ID;
/** Name. e.g. 'Flying' */
readonly name: string;
/** Effect type. */
readonly effectType: TypeInfoEffectType;
/**
* Does it exist? For historical reasons, when you use an accessor
* for an effect that doesn't exist, you get a dummy effect that
* doesn't do anything, and this field set to false.
*/
readonly exists: boolean;
/**
* The generation of Pokemon game this was INTRODUCED (NOT
* necessarily the current gen being simulated.) Not all effects
* track generation; this will be 0 if not known.
*/
readonly gen: number;
/**
* Set to 'Future' for types before they're released (like Fairy
* in Gen 5 or Dark in Gen 1).
*/
readonly isNonstandard: Nonstandard | null;
/**
* Type chart, attackingTypeName:result, effectid:result
* result is: 0 = normal, 1 = weakness, 2 = resistance, 3 = immunity
*/
readonly damageTaken: { [attackingTypeNameOrEffectid: string]: number };
/** The IVs to get this Type Hidden Power (in gen 3 and later) */
readonly HPivs: SparseStatsTable;
/** The DVs to get this Type Hidden Power (in gen 2). */
readonly HPdvs: SparseStatsTable;
constructor(data: AnyObject) {
this.name = data.name;
this.id = data.id;
this.effectType = Utils.getString(data.effectType) as TypeInfoEffectType || 'Type';
this.exists = data.exists ?? !!this.id;
this.gen = data.gen || 0;
this.isNonstandard = data.isNonstandard || null;
this.damageTaken = data.damageTaken || {};
this.HPivs = data.HPivs || {};
this.HPdvs = data.HPdvs || {};
assignMissingFields(this, data);
}
toString() {
return this.name;
}
}
const EMPTY_TYPE_INFO = Utils.deepFreeze(new TypeInfo({ name: '', id: '', exists: false, effectType: 'EffectType' }));
export class DexTypes {
readonly dex: ModdedDex;
readonly typeCache = new Map<ID, TypeInfo>();
allCache: readonly TypeInfo[] | null = null;
namesCache: readonly string[] | null = null;
constructor(dex: ModdedDex) {
this.dex = dex;
}
get(name: string | TypeInfo): TypeInfo {
if (name && typeof name !== 'string') return name;
return this.getByID(toID(name));
}
getByID(id: ID): TypeInfo {
if (id === '') return EMPTY_TYPE_INFO;
let type = this.typeCache.get(id);
if (type) return type;
const typeName = id.charAt(0).toUpperCase() + id.substr(1);
if (typeName && this.dex.data.TypeChart.hasOwnProperty(id)) {
type = new TypeInfo({ name: typeName, id, ...this.dex.data.TypeChart[id] });
} else {
type = new TypeInfo({ name: typeName, id, exists: false, effectType: 'EffectType' });
}
if (type.exists) this.typeCache.set(id, this.dex.deepFreeze(type));
return type;
}
names(): readonly string[] {
if (this.namesCache) return this.namesCache;
this.namesCache = this.all().filter(type => !type.isNonstandard).map(type => type.name);
return this.namesCache;
}
isName(name: string): boolean {
const id = name.toLowerCase();
const typeName = id.charAt(0).toUpperCase() + id.substr(1);
return name === typeName && this.dex.data.TypeChart.hasOwnProperty(id);
}
all(): readonly TypeInfo[] {
if (this.allCache) return this.allCache;
const types = [];
for (const id in this.dex.data.TypeChart) {
types.push(this.getByID(id as ID));
}
this.allCache = Object.freeze(types);
return this.allCache;
}
}
const idsCache: readonly StatID[] = ['hp', 'atk', 'def', 'spa', 'spd', 'spe'];
const reverseCache: { readonly [k: IDEntry]: StatID } = {
__proto: null as any,
"hitpoints": 'hp',
"attack": 'atk',
"defense": 'def',
"specialattack": 'spa', "spatk": 'spa', "spattack": 'spa', "specialatk": 'spa',
"special": 'spa', "spc": 'spa',
"specialdefense": 'spd', "spdef": 'spd', "spdefense": 'spd', "specialdef": 'spd',
"speed": 'spe',
};
export class DexStats {
readonly shortNames: { readonly [k in StatID]: string };
readonly mediumNames: { readonly [k in StatID]: string };
readonly names: { readonly [k in StatID]: string };
constructor(dex: ModdedDex) {
if (dex.gen !== 1) {
this.shortNames = {
__proto__: null, hp: "HP", atk: "Atk", def: "Def", spa: "SpA", spd: "SpD", spe: "Spe",
} as any;
this.mediumNames = {
__proto__: null, hp: "HP", atk: "Attack", def: "Defense", spa: "Sp. Atk", spd: "Sp. Def", spe: "Speed",
} as any;
this.names = {
__proto__: null, hp: "HP", atk: "Attack", def: "Defense", spa: "Special Attack", spd: "Special Defense", spe: "Speed",
} as any;
} else {
this.shortNames = {
__proto__: null, hp: "HP", atk: "Atk", def: "Def", spa: "Spc", spd: "[SpD]", spe: "Spe",
} as any;
this.mediumNames = {
__proto__: null, hp: "HP", atk: "Attack", def: "Defense", spa: "Special", spd: "[Sp. Def]", spe: "Speed",
} as any;
this.names = {
__proto__: null, hp: "HP", atk: "Attack", def: "Defense", spa: "Special", spd: "[Special Defense]", spe: "Speed",
} as any;
}
}
getID(name: string) {
if (name === 'Spd') return 'spe' as StatID;
const id = toID(name);
if (reverseCache[id]) return reverseCache[id];
if (idsCache.includes(id as StatID)) return id as StatID;
return null;
}
ids(): typeof idsCache {
return idsCache;
}
}