pokemon-showdown/chat-plugins/mafia-data.js
2016-01-01 00:20:07 +01:00

100 lines
3.6 KiB
JavaScript
Executable File

// Data for the mafia chat plugin.
'use strict';
// This object contains all functions that execute in the callback function of any mafia class. Executed from the context of the executing player.
// Target is a MafiaPlayer object.
let MafiaFunctions = {
copReport: function (target) {
if (target.class.side === 'town') {
return 'After investigating ' + target.name + ' you find out they\'re sided with the village.';
} else if (target.class.side === 'mafia') {
return 'After investigating ' + target.name + ' you find out they\'re sided with the mafia.';
} else {
return 'After investigating ' + target.name + ' you find out they\'re not sided with the village or mafia.';
}
},
roleBlock: function (target) {
target.roleBlocked = true;
return 'You visit ' + target.name + ' during the night.';
},
protect: function (target) {
target.invincible = true;
return 'You give ' + target.name + ' their daily dose of medicine to keep them safe and sound.';
},
killTarget: function (target) {
target.kill('The werewolf has eaten a tasty snack!');
},
};
// Every role has a side they belong to, as well as all functions they have. These functions are objects with the targeting mechanics and a callback.
// events are atStart, onNight, onDay, onLynch.
exports.MafiaClasses = {
villager: {
name: "Villager",
side: 'town',
image: '<img width="75" height="75" src="//play.pokemonshowdown.com/fx/mafia-villager.png" />',
flavorText: 'You are a villager. You live peacefully in the town, which with the mafia activity hasn\'t been all too peaceful, actually.',
},
mafia: {
name: "Mafia",
side: 'mafia',
image: '<img width="75" height="75" src="//play.pokemonshowdown.com/fx/mafia-mafia.png" />',
flavorText: 'You are a member of the mafia. Every night, you get together with the other mafia members to eliminate someone in the town. The townsfolk aren\'t all that happy with that, however.',
},
hooker: {
name: "Hooker",
side: 'town',
image: '<img width="75" height="75" src="//play.pokemonshowdown.com/fx/mafia-hooker.png" />',
flavorText: 'You are the hooker. Every night, you can visit someone in the town. The person you visit can\'t execute any actions that night.',
onNight: {
target: {side: 'any', count: 'single'},
priority: 5,
callback: MafiaFunctions.roleBlock,
},
},
doctor: {
name: "Doctor",
side: 'town',
image: '<img width="75" height="75" src="//play.pokemonshowdown.com/fx/mafia-doctor.png" />',
flavorText: 'You are the doctor. Every night, you can visit someone in the town. This person can\'t die that night.',
onNight: {
target: {side: 'any', count: 'single'},
priority: 4,
callback: MafiaFunctions.protect,
},
},
cop: {
name: "Cop",
side: 'town',
image: '<img width="75" height="75" src="//play.pokemonshowdown.com/fx/mafia-cop.png" />',
flavorText: 'You are the cop. Every night, you can visit someone in town. When the night is over, you\'ll receive a report with that person\'s alignment.',
onNight: {
target: {side: 'any', count: 'single'},
priority: -1,
callback: MafiaFunctions.copReport,
},
},
werewolf: {
name: "Werewolf",
side: 'solo',
image: '<img width="75" height="75" src="//play.pokemonshowdown.com/fx/mafia-werewolf.png" />',
flavorText: 'You are the werewolf. You\'re not aligned with either town or mafia, and instead kill someone every night. You win if you\'re the only remaining player.',
victoryText: 'The wolf howls victorious, knowing he came out of this mess alive, and with some lunch as well.',
onNight: {
target: {side: 'any', count: 'single'},
priority: 2,
callback: MafiaFunctions.killTarget,
},
},
};