pokemon-showdown/verifier.js

64 lines
1.6 KiB
JavaScript

/**
* Verifier process
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is just an asynchronous implementation of a verifier for a
* signed key, because Node.js's crypto functions are synchronous,
* strangely, considering how everything else is asynchronous.
*
* I wrote this one day hoping it would help with performance, but
* I don't think it had any noticeable effect.
*
* @license MIT license
*/
// Because I don't want two files, we're going to fork ourselves.
if (!process.send) {
// This is the parent
var guid = 1;
var callbacks = {};
var callbackData = {};
var child = require('child_process').fork('verifier.js');
exports.verify = function (data, signature, callback) {
var localGuid = guid++;
callbacks[localGuid] = callback;
callbackData[localGuid] = data;
child.send({data: data, sig: signature, guid: localGuid});
};
child.on('message', function (response) {
if (callbacks[response.guid]) {
callbacks[response.guid](response.success, callbackData[response.guid]);
delete callbacks[response.guid];
delete callbackData[response.guid];
}
});
} else {
// This is the child
var Config = require('./config/config.js');
var crypto = require('crypto');
var keyalgo = Config.loginserverkeyalgo;
var pkey = Config.loginserverpublickey;
process.on('message', function (message) {
var verifier = crypto.createVerify(keyalgo);
verifier.update(message.data);
var success = false;
try {
success = verifier.verify(pkey, message.sig, 'hex');
} catch (e) {}
process.send({
success: success,
guid: message.guid
});
});
}