pokemon-showdown/cidr.js

67 lines
1.5 KiB
JavaScript

/**
* CIDR checker
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This file controls support for checking to see if an IP matches a
* CIDR range.
*
* @license MIT license
*/
var ipToLong = exports.ipToLong = function (ip) {
var numIp = 0;
var parts = ip.split('.');
for (var i = 0, len = parts.length; i < len; i++) {
numIp *= 256;
numIp += Number(parts[i]);
}
return numIp;
};
var getPattern = exports.getPattern = function (cidr) {
if (!cidr) return null;
var index = cidr.indexOf('/');
if (index > 0) {
var subnet = ipToLong(cidr.substr(0, index));
var bits = parseInt(cidr.substr(index + 1), 10);
var mask = -1 << (32 - bits);
return [subnet & mask, mask];
}
return [ipToLong(cidr), -1];
};
/**
* Returns a checker function for the passed CIDR range or array of
* ranges. The checker function returns boolean whether or not its
* passed IP is in the range.
*/
var checker = exports.checker = function (cidr) {
if (!cidr || !cidr.length) return function () {
return false;
};
var patterns;
if (Array.isArray(cidr)) {
patterns = cidr.map(getPattern).filter(function (x) {
return x;
});
} else {
patterns = [getPattern(cidr)];
}
return function (ip) {
var longip = ipToLong(ip);
for (var i = 0; i < patterns.length; ++i) {
var pattern = patterns[i];
if ((longip & pattern[1]) === pattern[0]) {
return true;
}
}
return false;
};
};
var check = exports.check = function (cidr, ip) {
return checker(cidr)(ip);
};