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https://github.com/smogon/pokemon-showdown.git
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It turns out not creating a format on-the-fly breaks deserialization. We now just use the same custom-rule system that tournaments use. Some hacks are currently necessary (many tests assume that we're playing in Anything Goes rather than Custom Game) but we'll work them out in time. |
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| .. | ||
| arceus.js | ||
| critical.js | ||
| endlessbattleclause.js | ||
| faint-order.js | ||
| fusion-combo.js | ||
| inversebattle.js | ||
| megaevolution.js | ||
| mixandmega.js | ||
| pledgemoves.js | ||
| prng.js | ||
| random-teams.js | ||
| recoil.js | ||
| silvally.js | ||
| sleepclausemod.js | ||
| state.js | ||
| statuses.js | ||
| statusmoves.js | ||
| target-resolution.js | ||
| trapmoves.js | ||
| turn-order.js | ||
| typechange.js | ||
| weather.js | ||
| weight.js | ||
| zmoves.js | ||