pokemon-showdown/crashlogger.js

51 lines
1.3 KiB
JavaScript

/**
* Crash logger
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Logs crashes, sends an e-mail notification if you've set up
* config.js to do that.
*
* @license MIT license
*/
module.exports = (function() {
var lastCrashLog = 0;
return function(err, description) {
console.log("\nCRASH: "+err.stack+"\n");
fs.createWriteStream('logs/errors.txt', {'flags': 'a'}).on("open", function(fd) {
this.write("\n"+err.stack+"\n");
this.end();
}).on("error", function (err) {
console.log("\nSUBCRASH: "+err.stack+"\n");
});
var datenow = Date.now();
if (config.crashguardemail && ((datenow - lastCrashLog) > 1000 * 60 * 5)) {
lastCrashLog = datenow;
var transport;
try {
var transport = require('nodemailer').createTransport(
config.crashguardemail.transport,
config.crashguardemail.options
);
transport.sendMail({
from: config.crashguardemail.from,
to: config.crashguardemail.to,
subject: config.crashguardemail.subject,
text: description + ' crashed with this stack trace:\n' + err.stack
});
} catch (e) {
// could not send an email...
console.log('Error sending email: ' + e);
} finally {
if (transport) {
transport.close();
}
}
}
if (process.uptime() > 60 * 60) {
// no need to lock down the server
return true;
}
};
})();