pokemon-showdown/test/sim/moves/magneticflux.js

33 lines
1.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Magnetic Flux', function () {
afterEach(function () {
battle.destroy();
});
it('should boost the Defense and Special Defense of all active allies with Plus or Minus', function () {
battle = common.createBattle({gameType: 'triples'});
battle.setPlayer('p1', {team: [
{species: "Minun", ability: 'minus', moves: ['sleeptalk']},
{species: "Klinklang", ability: 'plus', moves: ['magneticflux']},
{species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk']},
]});
battle.setPlayer('p2', {team: [
{species: "Plusle", ability: 'plus', moves: ['sleeptalk']},
{species: "Klinklang", ability: 'minus', moves: ['magneticflux']},
{species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk']},
]});
battle.makeChoices('move sleeptalk, move magneticflux, move sleeptalk', 'move sleeptalk, move magneticflux, move sleeptalk');
for (const active of battle.getAllActive()) {
if (active.name === 'Pyukumuku') continue;
assert.statStage(active, 'def', 1);
assert.statStage(active, 'spd', 1);
}
});
});