pokemon-showdown/data
Kevin Lau 761a18e459 Random Battle: Don't randomly choose setupType in case of a tie
If both Physical and Special setup moves are present, and there are an
equal number of Physical and Special moves, choose setup based on the
first setup move in the moveset instead of randomizing it.
2015-09-02 16:00:49 -07:00
..
abilities.js Fix Zen Mode removal upon fainting 2015-08-20 16:09:16 -04:00
aliases.js Fix Burnt Berry and Ice Berry 2015-08-11 17:59:49 -04:00
factory-sets.json Battle Factory: update sets 2015-08-21 10:42:47 -05:00
formats-data.js Ban Carracosta and Barbaracle from PU 2015-09-02 16:43:35 +04:00
items.js Fix race conditions with added flinch effects 2015-08-15 00:09:41 -04:00
learnsets.js Add new Pokemon events 2015-09-01 22:44:09 +04:00
moves.js Merge pull request #2093 from ascriptmaster/move-fixes-2 2015-08-24 17:00:43 -04:00
pokedex.js Fix Hoopa, Diancie, and Volcanion's Pokedex colors 2015-07-09 14:01:21 -07:00
rulesets.js Rename validateSet|Team and changeSet: prefix with "on" 2015-08-20 17:24:26 -05:00
scripts.js Random Battle: Don't randomly choose setupType in case of a tie 2015-09-02 16:00:49 -07:00
statuses.js Normalize ModifySpe calculations with the other Modify-Stat events 2015-07-24 12:19:42 -07:00
typechart.js Spaces around operators and === instead of == 2014-04-22 01:56:11 +10:00