pokemon-showdown/data/mods/gen3/scripts.ts

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export const Scripts: ModdedBattleScriptsData = {
inherit: 'gen4',
gen: 3,
init() {
const specialTypes = ['Fire', 'Water', 'Grass', 'Ice', 'Electric', 'Dark', 'Psychic', 'Dragon'];
let newCategory = '';
for (const i in this.data.Moves) {
if (!this.data.Moves[i]) console.log(i);
if (this.data.Moves[i].category === 'Status') continue;
newCategory = specialTypes.includes(this.data.Moves[i].type) ? 'Special' : 'Physical';
if (newCategory !== this.data.Moves[i].category) {
this.modData('Moves', i).category = newCategory;
}
}
},
pokemon: {
inherit: true,
getActionSpeed() {
let speed = this.getStat('spe', false, false);
if (this.battle.field.getPseudoWeather('trickroom')) {
speed = -speed;
}
if (this.battle.quickClawRoll && this.hasItem('quickclaw')) {
speed = 65535;
}
return speed;
},
},
actions: {
inherit: true,
modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) {
// RSE divides modifiers into several mathematically important stages
// The modifiers run earlier than other generations are called with ModifyDamagePhase1 and ModifyDamagePhase2
if (!move.type) move.type = '???';
const type = move.type;
// Burn
if (pokemon.status === 'brn' && baseDamage && move.category === 'Physical' && !pokemon.hasAbility('guts')) {
baseDamage = this.battle.modify(baseDamage, 0.5);
}
// Other modifiers (Reflect/Light Screen/etc)
baseDamage = this.battle.runEvent('ModifyDamagePhase1', pokemon, target, move, baseDamage);
// Double battle multi-hit
// In Generation 3, the spread move modifier is 0.5x instead of 0.75x. Moves that hit both foes
// and the user's ally, like Earthquake and Explosion, don't get affected by spread modifiers
if (move.spreadHit && move.target === 'allAdjacentFoes') {
const spreadModifier = move.spreadModifier || 0.5;
this.battle.debug('Spread modifier: ' + spreadModifier);
baseDamage = this.battle.modify(baseDamage, spreadModifier);
}
// Weather
baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage);
if (move.category === 'Physical' && !Math.floor(baseDamage)) {
baseDamage = 1;
}
baseDamage += 2;
const isCrit = target.getMoveHitData(move).crit;
if (isCrit) {
baseDamage = this.battle.modify(baseDamage, move.critModifier || 2);
}
// Mod 2 (Damage is floored after all multipliers are in)
baseDamage = Math.floor(this.battle.runEvent('ModifyDamagePhase2', pokemon, target, move, baseDamage));
// STAB
if (move.forceSTAB || type !== '???' && pokemon.hasType(type)) {
// The "???" type never gets STAB
// Not even if you Roost in Gen 4 and somehow manage to use
// Struggle in the same turn.
// (On second thought, it might be easier to get a MissingNo.)
baseDamage = this.battle.modify(baseDamage, move.stab || 1.5);
}
// types
let typeMod = target.runEffectiveness(move);
typeMod = this.battle.clampIntRange(typeMod, -6, 6);
target.getMoveHitData(move).typeMod = typeMod;
if (typeMod > 0) {
if (!suppressMessages) this.battle.add('-supereffective', target);
for (let i = 0; i < typeMod; i++) {
baseDamage *= 2;
}
}
if (typeMod < 0) {
if (!suppressMessages) this.battle.add('-resisted', target);
for (let i = 0; i > typeMod; i--) {
baseDamage = Math.floor(baseDamage / 2);
}
}
if (isCrit && !suppressMessages) this.battle.add('-crit', target);
// Final modifier.
baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
// this is not a modifier
baseDamage = this.battle.randomizer(baseDamage);
if (!Math.floor(baseDamage)) {
return 1;
}
return Math.floor(baseDamage);
},
useMoveInner(moveOrMoveName, pokemon, target, sourceEffect, zMove) {
if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect;
if (sourceEffect && sourceEffect.id === 'instruct') sourceEffect = null;
let move = this.dex.getActiveMove(moveOrMoveName);
pokemon.lastMoveUsed = move;
if (this.battle.activeMove) {
move.priority = this.battle.activeMove.priority;
}
const baseTarget = move.target;
if (target === undefined) target = this.battle.getRandomTarget(pokemon, move);
if (move.target === 'self' || move.target === 'allies') {
target = pokemon;
}
if (sourceEffect) {
move.sourceEffect = sourceEffect.id;
move.ignoreAbility = false;
}
let moveResult = false;
this.battle.setActiveMove(move, pokemon, target);
this.battle.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
if (baseTarget !== move.target) {
// Target changed in ModifyMove, so we must adjust it here
// Adjust before the next event so the correct target is passed to the
// event
target = this.battle.getRandomTarget(pokemon, move);
}
move = this.battle.runEvent('ModifyMove', pokemon, target, move, move);
if (baseTarget !== move.target) {
// Adjust again
target = this.battle.getRandomTarget(pokemon, move);
}
if (!move || pokemon.fainted) {
return false;
}
let attrs = '';
let movename = move.name;
if (move.id === 'hiddenpower') movename = 'Hidden Power';
if (sourceEffect) attrs += `|[from]${this.dex.conditions.get(sourceEffect)}`;
this.battle.addMove('move', pokemon, movename, target + attrs);
if (!target) {
this.battle.attrLastMove('[notarget]');
this.battle.add('-notarget', pokemon);
return false;
}
const {targets, pressureTargets} = pokemon.getMoveTargets(move, target);
if (!sourceEffect || sourceEffect.id === 'pursuit') {
let extraPP = 0;
for (const source of pressureTargets) {
const ppDrop = this.battle.runEvent('DeductPP', source, pokemon, move);
if (ppDrop !== true) {
extraPP += ppDrop || 0;
}
}
if (extraPP > 0) {
pokemon.deductPP(move, extraPP);
}
}
if (!this.battle.singleEvent('TryMove', move, null, pokemon, target, move) ||
!this.battle.runEvent('TryMove', pokemon, target, move)) {
move.mindBlownRecoil = false;
return false;
}
this.battle.singleEvent('UseMoveMessage', move, null, pokemon, target, move);
if (move.ignoreImmunity === undefined) {
move.ignoreImmunity = (move.category === 'Status');
}
if (move.selfdestruct === 'always') {
this.battle.faint(pokemon, pokemon, move);
}
let damage: number | false | undefined | '' = false;
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
damage = this.tryMoveHit(target, pokemon, move);
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null;
if (damage || damage === 0 || damage === undefined) moveResult = true;
} else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') {
if (!targets.length) {
this.battle.attrLastMove('[notarget]');
this.battle.add('-notarget', pokemon);
return false;
}
if (targets.length > 1) move.spreadHit = true;
const hitSlots = [];
for (const source of targets) {
const hitResult = this.tryMoveHit(source, pokemon, move);
if (hitResult || hitResult === 0 || hitResult === undefined) {
moveResult = true;
hitSlots.push(source.getSlot());
}
if (damage) {
damage += hitResult || 0;
} else {
if (damage !== false || hitResult !== this.battle.NOT_FAIL) damage = hitResult;
}
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null;
}
if (move.spreadHit) this.battle.attrLastMove('[spread] ' + hitSlots.join(','));
} else {
target = targets[0];
let lacksTarget = !target || target.fainted;
if (!lacksTarget) {
if (['adjacentFoe', 'adjacentAlly', 'normal', 'randomNormal'].includes(move.target)) {
lacksTarget = !target.isAdjacent(pokemon);
}
}
if (lacksTarget && !move.flags['futuremove']) {
this.battle.attrLastMove('[notarget]');
this.battle.add('-notarget', pokemon);
return false;
}
damage = this.tryMoveHit(target, pokemon, move);
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null;
if (damage || damage === 0 || damage === undefined) moveResult = true;
}
if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true);
if (!pokemon.hp) {
this.battle.faint(pokemon, pokemon, move);
}
if (!moveResult) {
this.battle.singleEvent('MoveFail', move, null, target, pokemon, move);
return false;
}
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) {
this.battle.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
this.battle.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
}
return true;
},
tryMoveHit(target, pokemon, move) {
this.battle.setActiveMove(move, pokemon, target);
let naturalImmunity = false;
let accPass = true;
let hitResult = this.battle.singleEvent('PrepareHit', move, {}, target, pokemon, move) &&
this.battle.runEvent('PrepareHit', pokemon, target, move);
if (!hitResult) {
if (hitResult === false) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
return false;
}
if (!this.battle.singleEvent('Try', move, null, pokemon, target, move)) {
return false;
}
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
if (move.target === 'all') {
hitResult = this.battle.runEvent('TryHitField', target, pokemon, move);
} else {
hitResult = this.battle.runEvent('TryHitSide', target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
return false;
}
return this.moveHit(target, pokemon, move);
}
hitResult = this.battle.runEvent('Invulnerability', target, pokemon, move);
if (hitResult === false) {
if (!move.spreadHit) this.battle.attrLastMove('[miss]');
this.battle.add('-miss', pokemon, target);
return false;
}
if (move.ignoreImmunity === undefined) {
move.ignoreImmunity = (move.category === 'Status');
}
if (
(!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) &&
!target.runImmunity(move.type)
) {
naturalImmunity = true;
} else {
hitResult = this.battle.singleEvent('TryImmunity', move, {}, target, pokemon, move);
if (hitResult === false) {
naturalImmunity = true;
}
}
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
// calculate true accuracy
let accuracy = move.accuracy;
let boosts: SparseBoostsTable = {};
let boost: number;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, {...pokemon.boosts});
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
boosts = this.battle.runEvent('ModifyBoost', target, null, null, {...target.boosts});
boost = this.battle.clampIntRange(boosts['evasion'], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
if (move.ohko) { // bypasses accuracy modifiers
if (!target.isSemiInvulnerable()) {
accuracy = 30;
if (pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) {
accuracy += (pokemon.level - target.level);
} else {
this.battle.add('-immune', target, '[ohko]');
return false;
}
}
} else {
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
}
if (move.alwaysHit) {
accuracy = true; // bypasses ohko accuracy modifiers
} else {
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy);
}
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) {
accPass = false;
}
if (accPass) {
hitResult = this.battle.runEvent('TryHit', target, pokemon, move);
if (!hitResult) {
if (hitResult === false) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
return false;
} else if (naturalImmunity) {
this.battle.add('-immune', target);
return false;
}
} else {
if (naturalImmunity) {
this.battle.add('-immune', target);
} else {
if (!move.spreadHit) this.battle.attrLastMove('[miss]');
this.battle.add('-miss', pokemon, target);
}
return false;
}
move.totalDamage = 0;
let damage: number | undefined | false = 0;
pokemon.lastDamage = 0;
if (move.multihit) {
let hits = move.multihit;
if (Array.isArray(hits)) {
// yes, it's hardcoded... meh
if (hits[0] === 2 && hits[1] === 5) {
hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
} else {
hits = this.battle.random(hits[0], hits[1] + 1);
}
}
hits = Math.floor(hits);
let nullDamage = true;
let moveDamage: number | undefined | false;
// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep.
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
let i: number;
for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
if (pokemon.status === 'slp' && !isSleepUsable) break;
move.hit = i + 1;
if (move.multiaccuracy && i > 0) {
accuracy = move.accuracy;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, {...pokemon.boosts});
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
boosts = this.battle.runEvent('ModifyBoost', target, null, null, {...target.boosts});
boost = this.battle.clampIntRange(boosts['evasion'], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
if (!move.alwaysHit) {
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy);
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break;
}
}
moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false) break;
if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === undefined)) nullDamage = false;
// Damage from each hit is individually counted for the
// purposes of Counter, Metal Burst, and Mirror Coat.
damage = (moveDamage || 0);
move.totalDamage += damage;
this.battle.eachEvent('Update');
}
if (i === 0) return false;
if (nullDamage) damage = false;
this.battle.add('-hitcount', target, i);
} else {
damage = this.moveHit(target, pokemon, move);
move.totalDamage = damage;
}
if (move.recoil && move.totalDamage) {
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, target, 'recoil');
}
if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon);
if (move.ohko && !target.hp) this.battle.add('-ohko');
if (!damage && damage !== 0) return damage;
this.battle.eachEvent('Update');
if (target && !move.negateSecondary) {
this.battle.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
this.battle.runEvent('AfterMoveSecondary', target, pokemon, move);
}
return damage;
},
calcRecoilDamage(damageDealt, move) {
return this.battle.clampIntRange(Math.floor(damageDealt * move.recoil![0] / move.recoil![1]), 1);
},
},
};