pokemon-showdown/mods/stadium
2018-08-07 03:27:28 +09:00
..
moves.js Update to TypeScript 3.0.1 (#4710) 2018-08-07 03:27:28 +09:00
README.md
rulesets.js Typescript the rest of mods/ (#4588) 2018-05-05 14:56:45 -05:00
scripts.js Update to TypeScript 3.0.1 (#4710) 2018-08-07 03:27:28 +09:00
statuses.js Typescript the rest of mods/ (#4588) 2018-05-05 14:56:45 -05:00

Stadium

This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.

List of major changes: *Sleep lasts between 1 and 3 turns. *Hyper Beam does recharge after a faint. *Critical hits happen way less. *Substitute now blocks all status ailments and draining. *It allows tradebacks. *Partial trapping moves miss and stop their duration upon target switch. *Focus Energy actually works. *Stat calculations are done properly, burn and para drop are lost if you lose status.