pokemon-showdown/dev-tools/global.d.ts
2018-02-26 15:15:44 +09:00

78 lines
2.8 KiB
TypeScript

import * as BattleType from './../sim/battle'
import * as BattleStreamType from './../sim/battle-stream'
import * as DataType from './../sim/dex-data'
import * as DexType from './../sim/dex'
import * as PokemonType from './../sim/pokemon'
import * as PRNGType from './../sim/prng'
import * as SideType from './../sim/side'
import * as TeamValidatorType from './../sim/team-validator'
import * as RoomsType from './../rooms'
import * as RoomlogsType from './../roomlogs'
import * as LadderStoreType from './../ladders-remote'
import * as LaddersType from './../ladders'
import * as UsersType from './../users'
import * as PunishmentsType from './../punishments'
import * as StreamsType from './../lib/streams'
import * as child_process from 'child_process'
import * as ChatType from './../chat'
declare global {
// modules
const Dex: typeof DexType
const Chat: typeof ChatType
const Punishments: typeof PunishmentsType
const Ladders: typeof LaddersType
const LadderStoreT: typeof LadderStoreType
const WriteStream: typeof StreamsType.WriteStream
const ReadStream: typeof StreamsType.ReadStream
const ReadWriteStream: typeof StreamsType.ReadWriteStream
const ObjectWriteStream: typeof StreamsType.ObjectWriteStream
const ObjectReadStream: typeof StreamsType.ObjectReadStream
const ObjectReadWriteStream: typeof StreamsType.ObjectReadWriteStream
type ChildProcess = child_process.ChildProcess
// sim
type PlayerSlot = 'p1' | 'p2'
type PRNGSeed = [number, number, number, number]
const Battle: typeof BattleType
const ModdedDex: typeof DexType
const Pokemon: typeof PokemonType
const PRNG: typeof PRNGType
const Side: typeof SideType
const TeamValidator: typeof TeamValidatorType
const Validator: typeof TeamValidatorType.Validator
const BattleStream: typeof BattleStreamType.BattleStream
// dex data
const Ability: typeof DataType.Ability
const Effect: typeof DataType.Effect
const Format: typeof DataType.Format
const Item: typeof DataType.Item
const Move: typeof DataType.Move
const TypeInfo: typeof DataType.TypeInfo
const PureEffect: typeof DataType.PureEffect
const RuleTable: typeof DataType.RuleTable
const Template: typeof DataType.Template
const toId: typeof DataType.Tools.getId
const Tools: typeof DataType.Tools
// rooms
const GlobalRoom: typeof RoomsType.GlobalRoom
const ChatRoom: typeof RoomsType.ChatRoomTypeForTS
const GameRoom: typeof RoomsType.GameRoom
const BasicRoom: typeof RoomsType.BasicRoom
const BasicChatRoom: typeof RoomsType.ChatRoom
const RoomGame: typeof RoomsType.RoomGame
const RoomBattle: typeof RoomsType.RoomBattle
const Rooms: typeof RoomsType
const Roomlogs: typeof RoomlogsType
const Roomlog: typeof RoomlogsType.Roomlog
// users
const Users: typeof UsersType
const User: typeof UsersType.User
const Connection: typeof UsersType.Connection
}