mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
207 lines
5.9 KiB
TypeScript
207 lines
5.9 KiB
TypeScript
/**
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* Battle Simulator runner.
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* @license MIT
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*/
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import assert = require('assert');
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import fs = require('fs');
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import {ObjectReadWriteStream} from '../../lib/streams';
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import {Battle} from '../battle';
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import * as BattleStreams from '../battle-stream';
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import {PRNG, PRNGSeed} from '../prng';
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import {RandomPlayerAI} from './random-player-ai';
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export interface AIOptions {
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createAI: (stream: ObjectReadWriteStream<string>, options: AIOptions) => RandomPlayerAI;
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move?: number;
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mega?: number;
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seed?: PRNG | PRNGSeed | null;
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team?: PokemonSet[];
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}
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export interface RunnerOptions {
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format: string;
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prng?: PRNG | PRNGSeed | null;
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p1options?: AIOptions;
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p2options?: AIOptions;
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input?: boolean;
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output?: boolean;
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error?: boolean;
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dual?: boolean | 'debug';
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}
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export class Runner {
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static readonly AI_OPTIONS: AIOptions = {
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createAI: (s: ObjectReadWriteStream<string>, o: AIOptions) => new RandomPlayerAI(s, o),
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move: 0.7,
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mega: 0.6,
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};
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private readonly prng: PRNG;
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private readonly p1options: AIOptions;
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private readonly p2options: AIOptions;
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private readonly format: string;
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private readonly input: boolean;
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private readonly output: boolean;
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private readonly error: boolean;
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private readonly dual: boolean | 'debug';
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constructor(options: RunnerOptions) {
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this.format = options.format;
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this.prng = (options.prng && !Array.isArray(options.prng)) ?
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options.prng : new PRNG(options.prng);
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this.p1options = Object.assign({}, Runner.AI_OPTIONS, options.p1options);
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this.p2options = Object.assign({}, Runner.AI_OPTIONS, options.p2options);
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this.input = !!options.input;
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this.output = !!options.output;
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this.error = !!options.error;
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this.dual = options.dual || false;
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}
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async run() {
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const battleStream = this.dual ?
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new DualStream(this.input, this.dual === 'debug') :
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new RawBattleStream(this.input);
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const game = this.runGame(this.format, battleStream);
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if (!this.error) return game;
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return game.catch(err => {
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console.log(`\n${battleStream.rawInputLog.join('\n')}\n`);
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throw err;
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});
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}
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private async runGame(format: string, battleStream: RawBattleStream | DualStream) {
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// @ts-ignore - DualStream implements everything relevant from BattleStream.
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const streams = BattleStreams.getPlayerStreams(battleStream);
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const spec = {formatid: format, seed: this.prng.seed};
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const p1spec = this.getPlayerSpec("Bot 1", this.p1options);
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const p2spec = this.getPlayerSpec("Bot 2", this.p2options);
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const p1 = this.p1options.createAI(
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streams.p1, Object.assign({seed: this.newSeed()}, this.p1options));
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const p2 = this.p2options.createAI(
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streams.p2, Object.assign({seed: this.newSeed()}, this.p2options));
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// TODO: Use `await Promise.race([streams.omniscient.read(), p1, p2])` to avoid
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// leaving these promises dangling once it no longer causes memory leaks (v8#9069).
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/* tslint:disable:no-floating-promises */
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p1.start();
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p2.start();
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/* tslint:enable:no-floating-promises */
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streams.omniscient.write(`>start ${JSON.stringify(spec)}\n` +
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`>player p1 ${JSON.stringify(p1spec)}\n` +
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`>player p2 ${JSON.stringify(p2spec)}`);
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let chunk;
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// tslint:disable-next-line no-conditional-assignment
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while ((chunk = await streams.omniscient.read())) {
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if (this.output) console.log(chunk);
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}
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return streams.omniscient.end();
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}
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// Same as PRNG#generatedSeed, only deterministic.
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// NOTE: advances this.prng's seed by 4.
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private newSeed(): PRNGSeed {
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return [
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Math.floor(this.prng.next() * 0x10000),
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Math.floor(this.prng.next() * 0x10000),
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Math.floor(this.prng.next() * 0x10000),
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Math.floor(this.prng.next() * 0x10000),
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];
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}
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private getPlayerSpec(name: string, options: AIOptions) {
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if (options.team) return {name, team: options.team};
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return {name, seed: this.newSeed()};
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}
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}
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class RawBattleStream extends BattleStreams.BattleStream {
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readonly rawInputLog: string[];
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private readonly input: boolean;
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constructor(input: boolean) {
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super();
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this.input = !!input;
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this.rawInputLog = [];
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}
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_write(message: string) {
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if (this.input) console.log(message);
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this.rawInputLog.push(message);
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super._write(message);
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}
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}
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class DualStream {
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private debug: boolean;
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private readonly control: RawBattleStream;
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private test: RawBattleStream;
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constructor(input: boolean, debug: boolean) {
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this.debug = debug;
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// The input to both streams should be the same, so to satisfy the
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// input flag we only need to track the raw input of one stream.
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this.control = new RawBattleStream(input);
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this.test = new RawBattleStream(false);
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}
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get rawInputLog() {
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const control = this.control.rawInputLog;
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const test = this.test.rawInputLog;
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assert.deepStrictEqual(test, control);
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return control;
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}
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async read() {
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const control = await this.control.read();
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const test = await this.test.read();
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// In debug mode, wait to catch this as a difference in the inputLog
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// and error there so we get the full battle state dumped instead.
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if (!this.debug) assert.strictEqual(test, control);
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return control;
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}
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write(message: string) {
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this.control._write(message);
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this.test._write(message);
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this.compare();
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}
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async end() {
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// We need to compare first because _end() destroys the battle object.
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this.compare(true);
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await this.control._end();
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await this.test._end();
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}
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compare(end?: boolean) {
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if (!this.control.battle || !this.test.battle) return;
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const control = this.control.battle.toJSON();
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const test = this.test.battle.toJSON();
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try {
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assert.deepStrictEqual(test, control);
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} catch (err) {
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if (this.debug) {
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// NOTE: diffing these directly won't work because the key ordering isn't stable.
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fs.writeFileSync('logs/control.json', JSON.stringify(control, null, 2));
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fs.writeFileSync('logs/test.json', JSON.stringify(test, null, 2));
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}
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throw new Error(err.message);
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}
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if (end) return;
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const send = this.test.battle.send;
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this.test.battle = Battle.fromJSON(test);
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this.test.battle.restart(send);
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}
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}
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