pokemon-showdown/test/sim/abilities
Guangcong Luo 49e65dc803 Refactor unit test battle formats again
It turns out not creating a format on-the-fly breaks deserialization.

We now just use the same custom-rule system that tournaments use.
Some hacks are currently necessary (many tests assume that we're
playing in Anything Goes rather than Custom Game) but we'll work them
out in time.
2019-12-11 16:26:45 +09:00
..
aftermath.js
angerpoint.js
arenatrap.js
battlearmor.js
clearbody.js
cloudnine.js
colorchange.js
comatose.js
contrary.js
damp.js
dancer.js
deltastream.js
desolateland.js
disguise.js Fix tests to run on Gen 8 instead of Gen 7 2019-12-04 13:36:37 +09:00
dryskin.js
emergencyexit.js
flashfire.js
flowergift.js
flowerveil.js
iceface.js TypeScript event handler types 2019-11-18 07:02:32 +13:00
immunity.js
intimidate.js Refactor unit test battle formats again 2019-12-11 16:26:45 +09:00
klutz.js
levitate.js
lightningrod.js Refactor unit test battle formats again 2019-12-11 16:26:45 +09:00
magicbounce.js
magicguard.js
magnetpull.js
multiscale.js
mummy.js
neutralizinggas.js Another Neutralizing Gas test 2019-12-05 17:55:10 +04:00
normalize.js
parentalbond.js
pickup.js Refactor unit test battle formats again 2019-12-11 16:26:45 +09:00
prankster.js
pressure.js Refactor unit test battle formats again 2019-12-11 16:26:45 +09:00
primordialsea.js
rockhead.js
roughskin.js
shadowtag.js
sheerforce.js
shellarmor.js
shielddust.js
simple.js
stickyhold.js
stormdrain.js Refactor unit test battle formats again 2019-12-11 16:26:45 +09:00
sturdy.js
suctioncups.js
symbiosis.js
thickfat.js
truant.js
unaware.js
unburden.js
wonderguard.js