mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-22 07:25:28 -05:00
367 lines
11 KiB
JavaScript
367 lines
11 KiB
JavaScript
'use strict';
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const assert = require('assert');
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const Module = require('module');
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const userUtils = require('../../dev-tools/users-utils');
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const User = userUtils.User;
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const Connection = userUtils.Connection;
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// We can't import trivia outside of the test suite's context, since the trivia
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// module doesn't have access to any of the globals defined in app.js from this
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// context. For now we'll just construct a skeleton module representing the
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// trivia module and wait...
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const triviaModule = (() => {
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let pathname = require.resolve('../../chat-plugins/trivia');
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let ret = new Module(pathname, module);
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Module._preloadModules(ret);
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return ret;
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})();
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let SCORE_CAPS;
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let Trivia;
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let FirstModeTrivia;
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let TimerModeTrivia;
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let NumberModeTrivia;
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function makeUser(name, connection) {
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let user = new User(connection);
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user.name = name;
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user.userid = name.toLowerCase().replace(/[^a-z0-9-]+/g, '');
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Users.users.set(user.userid, user);
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return user;
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}
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function destroyUser(user) {
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if (user.connected) {
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user.disconnectAll();
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user.destroy();
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}
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}
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describe('Trivia', function () {
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before(function () {
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// ...until we can load the trivia module right before the tests begin,
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// where the context contains the globals missing from when this was
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// first defined.
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triviaModule.load(triviaModule.id);
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SCORE_CAPS = triviaModule.exports.SCORE_CAPS;
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Trivia = triviaModule.exports.Trivia;
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FirstModeTrivia = triviaModule.exports.FirstModeTrivia;
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TimerModeTrivia = triviaModule.exports.TimerModeTrivia;
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NumberModeTrivia = triviaModule.exports.NumberModeTrivia;
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Rooms.global.addChatRoom('Trivia');
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this.room = Rooms('trivia');
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});
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beforeEach(function () {
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let questions = [{question: '', answers: ['answer'], category: 'ae'}];
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this.game = this.room.game = new Trivia(this.room, 'first', 'ae', 'short', questions);
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this.user = makeUser('Morfent', new Connection('127.0.0.1'));
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this.tarUser = makeUser('ReallyNotMorfent', new Connection('127.0.0.2'));
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});
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afterEach(function () {
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if (this.room.game) this.room.game.destroy();
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destroyUser(this.user);
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destroyUser(this.tarUser);
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});
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it('should have each of its score caps divisible by 5', function () {
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for (let i in SCORE_CAPS) {
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assert.strictEqual(SCORE_CAPS[i] % 5, 0);
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}
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});
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it('should add new players', function () {
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this.game.addPlayer(this.user);
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assert.strictEqual(this.game.playerCount, 1);
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});
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it('should not add a player if they have already joined', function () {
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this.game.addPlayer(this.user);
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this.game.addPlayer(this.user);
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assert.strictEqual(this.game.playerCount, 1);
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});
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it('should not add a player if another one on the same IP has joined', function () {
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this.game.addPlayer(this.user);
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let user2 = makeUser('Not Morfent', new Connection('127.0.0.1'));
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this.game.addPlayer(user2);
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assert.strictEqual(this.game.playerCount, 1);
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destroyUser(user2);
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});
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it('should not add a player if another player had their username previously', function () {
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let userid = this.user.userid;
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let name = this.user.name;
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this.game.addPlayer(this.user);
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this.user.forceRename('Not Morfent', true);
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this.user.prevNames[userid] = name;
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let user2 = makeUser(name, new Connection('127.0.0.3'));
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this.game.addPlayer(user2);
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assert.strictEqual(this.game.playerCount, 1);
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destroyUser(user2);
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});
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it('should not add a player if they were kicked from the game', function () {
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this.game.kickedUsers.add(this.tarUser.userid);
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this.game.addPlayer(this.tarUser);
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assert.strictEqual(this.game.playerCount, 0);
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});
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it('should kick players from the game', function () {
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this.game.addPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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assert.strictEqual(this.game.playerCount, 0);
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});
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it('should not kick players already kicked from the game', function () {
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this.game.addPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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let res = this.game.kick(this.tarUser, this.user);
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assert.strictEqual(typeof res, 'string');
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});
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it('should not kick users who were kicked under another name', function () {
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this.game.addPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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let userid = this.tarUser.userid;
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let name = this.tarUser.name;
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this.tarUser.forceRename('Not Morfent', true);
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this.tarUser.prevNames[userid] = name;
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this.game.addPlayer(this.tarUser);
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assert.strictEqual(this.game.playerCount, 0);
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});
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it('should not add users who were kicked under another IP', function () {
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this.game.addPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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let name = this.tarUser.name;
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this.tarUser.resetName();
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let user2 = makeUser(name, new Connection('127.0.0.2'));
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this.game.addPlayer(user2);
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assert.strictEqual(this.game.playerCount, 0);
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destroyUser(user2);
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});
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it('should not kick users that aren\'t players in the game', function () {
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this.game.kick(this.tarUser, this.user);
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assert.strictEqual(this.game.playerCount, 0);
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});
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it('should make players leave the game', function () {
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this.game.leave(this.user);
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assert.strictEqual(this.game.players[this.user.userid], undefined);
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});
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it('should not make users who are not players leave the game', function () {
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this.game.leave(this.user);
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let res = this.game.leave(this.user);
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assert.strictEqual(typeof res, 'string');
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});
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it('should verify answers correctly', function () {
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this.game.askQuestion();
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assert.strictEqual(this.game.verifyAnswer('answer'), true);
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assert.strictEqual(this.game.verifyAnswer('anser'), true);
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assert.strictEqual(this.game.verifyAnswer('not the right answer'), false);
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});
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context('first mode', function () {
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beforeEach(function () {
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let questions = [{question: '', answers: ['answer'], category: 'ae'}];
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let game = new FirstModeTrivia(this.room, 'first', 'ae', 'short', questions);
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this.user = makeUser('Morfent', new Connection('127.0.0.1'));
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this.user2 = makeUser('user2', new Connection('127.0.0.2'));
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this.user3 = makeUser('user3', new Connection('127.0.0.3'));
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game.addPlayer(this.user);
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game.addPlayer(this.user2);
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game.addPlayer(this.user3);
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game.start();
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game.askQuestion();
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this.game = this.room.game = game;
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this.player = game.players[this.user.userid];
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});
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afterEach(function () {
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if (this.room.game) this.game.destroy();
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destroyUser(this.user);
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destroyUser(this.user2);
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destroyUser(this.user3);
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});
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it('should calculate player points correctly', function () {
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let points = this.game.calculatePoints();
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assert.strictEqual(points, 5);
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});
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it('should allow users to answer questions correctly', function () {
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this.game.answerQuestion('answer', this.user);
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assert.strictEqual(this.player.correctAnswers, 1);
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});
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it('should mark players who answer incorrectly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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assert.strictEqual(this.player.correctAnswers, 0);
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});
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it('should only reward a player points once per question', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.answerQuestion('answer', this.user);
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assert.strictEqual(this.player.correctAnswers, 1);
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});
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it('should clear player answers if none answer correctly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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this.game.tallyAnswers();
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assert.strictEqual(this.player.answer, '');
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});
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it('should not give NaN points to correct responders', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert.ok(!isNaN(this.player.points));
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});
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});
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context('timer mode', function () {
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beforeEach(function () {
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let questions = [{question: '', answers: ['answer'], category: 'ae'}];
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let game = new TimerModeTrivia(this.room, 'first', 'ae', 'short', questions);
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this.user = makeUser('Morfent', new Connection('127.0.0.1'));
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this.user2 = makeUser('user2', new Connection('127.0.0.2'));
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this.user3 = makeUser('user3', new Connection('127.0.0.3'));
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game.addPlayer(this.user);
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game.addPlayer(this.user2);
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game.addPlayer(this.user3);
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game.start();
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game.askQuestion();
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this.game = this.room.game = game;
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this.player = game.players[this.user.userid];
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});
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afterEach(function () {
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if (this.room.game) this.game.destroy();
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destroyUser(this.user);
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destroyUser(this.user2);
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destroyUser(this.user3);
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});
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it('should calculate points correctly', function () {
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let totalDiff = 1e9;
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let diff = -1;
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for (let i = 6; i--;) {
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diff += totalDiff / 5;
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let points = this.game.calculatePoints(diff, totalDiff);
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assert.strictEqual(points, i);
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}
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});
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it('should set players as having answered correctly or incorrectly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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assert.strictEqual(this.player.isCorrect, false);
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this.game.answerQuestion('answer', this.user);
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assert.strictEqual(this.player.isCorrect, true);
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});
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it('should give points for correct answers', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert.strictEqual(this.player.correctAnswers, 1);
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});
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it('should choose the quicker answerer on tie', function (done) {
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this.game.answerQuestion('answer', this.user);
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setImmediate(() => {
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this.game.answerQuestion('answer', this.user2);
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this.game.tallyAnswers();
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const hrtimeToNanoseconds = hrtime => hrtime[0] * 1e9 + hrtime[1];
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let playerNs = hrtimeToNanoseconds(this.player.answeredAt);
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let player2Ns = hrtimeToNanoseconds(this.game.players[this.user2.userid].answeredAt);
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assert.ok(playerNs <= player2Ns);
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done();
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});
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});
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it('should not give NaN points to correct responders', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert.ok(!isNaN(this.player.points));
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});
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});
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context('number mode', function () {
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beforeEach(function () {
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let questions = [{question: '', answers: ['answer'], category: 'ae'}];
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let game = new NumberModeTrivia(this.room, 'first', 'ae', 'short', questions);
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this.user = makeUser('Morfent', new Connection('127.0.0.1'));
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this.user2 = makeUser('user2', new Connection('127.0.0.2'));
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this.user3 = makeUser('user3', new Connection('127.0.0.3'));
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game.addPlayer(this.user);
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game.addPlayer(this.user2);
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game.addPlayer(this.user3);
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game.start();
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game.askQuestion();
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this.game = this.room.game = game;
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this.player = game.players[this.user.userid];
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});
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afterEach(function () {
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if (this.room.game) this.game.destroy();
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destroyUser(this.user);
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destroyUser(this.user2);
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destroyUser(this.user3);
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});
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it('should calculate points correctly', function () {
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this.game.playerCount = 5;
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for (let i = 1; i <= 5; i++) {
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assert.strictEqual(this.game.calculatePoints(i), 6 - i);
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}
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});
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// Number mode's answerQuestion prototype method is identical
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// to that of timer mode.
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it('should not give points for answering incorrectly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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this.game.tallyAnswers();
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assert.strictEqual(this.player.correctAnswers, 0);
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});
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it('should give points for answering correctly', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert.strictEqual(this.player.correctAnswers, 1);
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});
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it('should not give NaN points to correct responders', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert.ok(!isNaN(this.player.points));
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});
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});
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});
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