pokemon-showdown/mods/stadium
Quinton Lee 55fa6c630e Rulesets: standardize types and names (#2838)
Rules that affect validation are now typed ValidatorRule and rule
names are no longer affected by Tools.getFormat input.
2016-10-12 14:24:53 -05:00
..
moves.js Gen I, Stadium: Correct drain/recoil after breaking a sub 2016-05-06 20:43:47 -04:00
README.md
rulesets.js Rulesets: standardize types and names (#2838) 2016-10-12 14:24:53 -05:00
scripts.js Gen I, Stadium: Correct drain/recoil after breaking a sub 2016-05-06 20:43:47 -04:00
statuses.js Always use trailing comma for multiline objects 2016-01-01 00:20:07 +01:00

Stadium

This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.

List of major changes: *Sleep lasts between 1 and 3 turns. *Hyper Beam does recharge after a faint. *Critical hits happen way less. *Substitute now blocks all status ailments and draining. *It allows tradebacks. *Partial trapping moves miss and stop their duration upon target switch. *Focus Energy actually works. *Stat calculations are done properly, burn and para drop are lost if you lose status.