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synced 2026-05-18 19:28:35 -05:00
This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
41 lines
1.4 KiB
JavaScript
41 lines
1.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Multiscale', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should halve damage when it is at full health', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Dragonite", ability: 'multiscale', moves: ['splash']}]});
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battle.setPlayer('p2', {team: [{species: "Gyarados", ability: 'moxie', moves: ['incinerate']}]});
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let damage, curhp;
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let pokemon = battle.p1.active[0];
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battle.makeChoices('move splash', 'move incinerate');
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damage = pokemon.maxhp - pokemon.hp;
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curhp = pokemon.hp;
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battle.resetRNG();
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battle.makeChoices('move splash', 'move incinerate');
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assert.equal(damage, battle.modify(curhp - pokemon.hp, 0.5));
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});
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it('should be suppressed by Mold Breaker', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Dragonite", ability: 'multiscale', moves: ['splash']}]});
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battle.setPlayer('p2', {team: [{species: "Gyarados", ability: 'moldbreaker', moves: ['incinerate']}]});
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let damage, curhp;
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let pokemon = battle.p1.active[0];
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battle.makeChoices('move splash', 'move incinerate');
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damage = pokemon.maxhp - pokemon.hp;
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curhp = pokemon.hp;
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battle.resetRNG();
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battle.makeChoices('move splash', 'move incinerate');
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assert.equal(curhp - pokemon.hp, damage);
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});
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});
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