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45 lines
1.4 KiB
JavaScript
45 lines
1.4 KiB
JavaScript
var assert = require('assert');
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var battle;
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describe('Choice parser', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should force Struggle usage on move attempt for no valid moves', function () {
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battle = BattleEngine.Battle.construct();
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battle.join('p1', 'Guest 1', 1, [{species: "Mew", ability: 'synchronize', moves: ['recover']}]);
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battle.join('p2', 'Guest 2', 1, [{species: "Rhydon", ability: 'prankster', moves: ['sketch']}]);
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// First turn
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battle.choose('p1', 'move 1');
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battle.choose('p2', 'move 1');
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// Second turn
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battle.choose('p1', 'move recover');
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battle.choose('p2', 'move sketch');
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// Implementation-dependent paths
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if (battle.turn === 3) {
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assert.strictEqual(battle.p2.active[0].lastMove, 'struggle');
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} else {
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battle.choose('p2', 'move 1');
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assert.strictEqual(battle.turn, 3);
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assert.strictEqual(battle.p2.active[0].lastMove, 'struggle');
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}
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});
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it('should not force Struggle usage on move attempt for valid moves', function () {
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battle = BattleEngine.Battle.construct();
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battle.join('p1', 'Guest 1', 1, [{species: "Mew", ability: 'synchronize', moves: ['recover']}]);
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battle.join('p2', 'Guest 2', 1, [{species: "Rhydon", ability: 'prankster', moves: ['struggle', 'surf']}]);
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// First turn
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battle.choose('p1', 'move 1');
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battle.choose('p2', 'move 2');
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assert.strictEqual(battle.turn, 2);
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assert.notStrictEqual(battle.p2.active[0].lastMove, 'struggle');
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});
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});
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