mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-09 04:23:45 -05:00
151 lines
7.8 KiB
JavaScript
151 lines
7.8 KiB
JavaScript
/**
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* Scavenger hunts plugin. Only works in a room with the id 'scavengers'.
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* This game shows a hint. Once a player submits the correct answer, they move on to the next hint.
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* You finish upon correctly answering the third hint.
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* In an official hunt, the first three to finish within 60 seconds achieve blitz.
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*/
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var scavengers = {
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status: 'off',
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blitz: null,
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hints: null,
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answers: null,
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participants: {},
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finished: [],
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result: null
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};
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var scavengersRoom = Rooms.get('scavengers');
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if (scavengersRoom) {
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if (scavengersRoom.plugin) {
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scavengers = scavengersRoom.plugin;
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} else {
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scavengersRoom.plugin = scavengers;
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}
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}
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exports.commands = {
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scavenger: 'scavengers',
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scavengers: function (target, room, user) {
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return this.parse('/join scavengers');
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},
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startofficialhunt: 'starthunt',
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starthunt: function (target, room, user, connection, cmd) {
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if (room.id !== 'scavengers') return this.sendReply('This command can only be used in the Scavengers room.');
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if (!this.can('mute', null, room)) return false;
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if (scavengers.status === 'on') return this.sendReply('There is already an active scavenger hunt.');
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var targets = target.split(target.includes('|') ? '|' : ',');
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if (!targets[0] || !targets[1] || !targets[2] || !targets[3] || !targets[4] || !targets[5] || targets[6]) {
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return this.sendReply('You must specify three hints and three answers.');
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}
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if (cmd === 'startofficialhunt') {
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if (!this.can('ban', null, room)) return false;
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scavengers.blitz = setTimeout(function () {
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scavengers.blitz = null;
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}, 60000);
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}
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scavengers.status = 'on';
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scavengers.hints = [targets[0].trim(), targets[2].trim(), targets[4].trim()];
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scavengers.answers = [toId(targets[1]), toId(targets[3]), toId(targets[5])];
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var result = (cmd === 'startofficialhunt' ? 'An official' : 'A new') + ' Scavenger Hunt has been started by <em> ' + Tools.escapeHTML(user.name) + '</em>! The first hint is: ' + Tools.escapeHTML(scavengers.hints[0]);
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>' + result + '</strong></div>');
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},
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joinhunt: function (target, room, user) {
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if (room.id !== 'scavengers') return this.sendReply('This command can only be used in the Scavengers room.');
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if (scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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if (user.userid in scavengers.participants) return this.sendReply('You are already participating in the current scavenger hunt.');
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scavengers.participants[user.userid] = {room: 0};
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this.sendReply('You joined the scavenger hunt! Use the command /scavenge to answer. The first hint is: ' + scavengers.hints[0]);
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},
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scavenge: function (target, room, user) {
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if (room.id !== 'scavengers') return this.sendReply('This command can only be used in the Scavengers room.');
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if (scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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if (!scavengers.participants[user.userid]) return this.sendReply('You are not participating in the current scavenger hunt. Use the command /joinhunt to participate.');
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if (scavengers.participants[user.userid].room >= 3) return this.sendReply('You have already finished!');
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target = toId(target);
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var roomnum = scavengers.participants[user.userid].room;
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if (scavengers.answers[roomnum] === target) {
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scavengers.participants[user.userid].room++;
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roomnum++;
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if (roomnum < 3) {
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this.sendReply('Well done! Your ' + (roomnum === 1 ? 'second' : 'final') + ' hint is: ' + scavengers.hints[roomnum]);
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} else {
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scavengers.finished.push(user.name);
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var position = scavengers.finished.length;
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var result = '<em>' + Tools.escapeHTML(user.name) + '</em> has finished the hunt ';
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result += (position === 1) ? 'and is the winner!' : (position === 2) ? 'in 2nd place!' : (position === 3) ? 'in 3rd place!' : 'in ' + position + 'th place!';
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result += (position < 4 && scavengers.blitz ? ' [BLITZ]' : '');
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>' + result + '</strong></div>');
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}
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} else {
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this.sendReply('That is not the answer - try again!');
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}
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},
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scavengerhint: 'scavengerstatus',
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scavengerstatus: function (target, room, user) {
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if (room.id !== 'scavengers') return this.sendReply('This command can only be used in the Scavengers room.');
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if (scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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if (!scavengers.participants[user.userid]) return this.sendReply('You are not participating in the current scavenger hunt. Use the command /joinhunt to participate.');
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if (scavengers.participants[user.userid].room >= 3) return this.sendReply('You have finished the current scavenger hunt.');
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var roomnum = scavengers.participants[user.userid].room;
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this.sendReply('You are on hint number ' + (roomnum + 1) + ': ' + scavengers.hints[roomnum]);
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},
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endhunt: function (target, room, user) {
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if (room.id !== 'scavengers') return this.sendReply('This command can only be used in the Scavengers room.');
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if (!this.can('mute', null, room)) return false;
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if (scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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var winner = scavengers.finished[0];
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var second = scavengers.finished[1];
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var third = scavengers.finished[2];
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var consolation = scavengers.finished.slice(3).join(', ');
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var msg = 'The Scavenger Hunt was ended by <em>' + Tools.escapeHTML(user.name) + '</em>. ';
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if (winner) {
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msg += '<br />Winner: <em>' + Tools.escapeHTML(winner) + '</em>.';
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if (second) msg += ' Second place: <em>' + Tools.escapeHTML(second) + '</em>.';
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if (third) msg += ' Third place: <em>' + Tools.escapeHTML(third) + '</em>.';
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if (consolation) msg += ' Consolation prize to: ' + Tools.escapeHTML(consolation) + '.';
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} else {
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msg += 'No user has completed the hunt.';
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}
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msg += '<br />Solution: ' + Tools.escapeHTML(scavengers.answers.join(', ')) + '.';
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scavengers.result = msg;
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this.parse('/resethunt');
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},
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resethunt: function (target, room, user) {
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if (room.id !== 'scavengers') return this.sendReply('This command can only be used in the Scavengers room.');
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if (!this.can('mute', null, room)) return false;
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if (scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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scavengers.status = 'off';
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if (scavengers.blitz) clearTimeout(scavengers.blitz);
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scavengers.blitz = null;
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scavengers.hints = null;
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scavengers.answers = null;
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scavengers.participants = {};
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scavengers.finished = [];
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if (scavengers.result) {
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>' + scavengers.result + '</strong></div>');
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} else {
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>The Scavenger Hunt was reset by <em>' + Tools.escapeHTML(user.name) + '</em>.</strong></div>');
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}
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scavengers.result = null;
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},
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scavengershelp: 'scavengerhelp',
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scavengerhelp: function (target, room, user) {
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if (room.id !== 'scavengers') return this.sendReply('This command can only be used in the Scavengers room.');
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if (!this.canBroadcast()) return;
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this.sendReplyBox(
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'<strong>Player commands:</strong><br />' +
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'- /scavengers - Join the scavengers room<br />' +
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'- /joinhunt - Join the current scavenger hunt<br />' +
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'- /scavenge <em>guess</em> - Attempt to answer the hint<br />' +
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'- /scavengerstatus - Get your current game status<br />' +
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'<br />' +
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'<strong>Staff commands:</strong><br />' +
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'- /starthunt <em>hint, answer, hint, answer, hint, answer</em> - Start a new scavenger hunt (Requires: % @ # & ~)<br />' +
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'- /startofficialhunt <em>hint, answer, hint, answer, hint, answer</em> - Start an official hunt with 60 seconds blitz period (Requires: @ # & ~)<br />' +
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'- /endhunt - Finish the current hunt and announce the winners (Requires: % @ # & ~)<br />' +
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'- /resethunt - Reset the scavenger hunt to mint status (Requires: % @ # & ~)'
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);
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}
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};
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