pokemon-showdown/test/sim/abilities/magnetpull.js
André Bastos Dias b598355b66
Some checks are pending
Node.js CI / build (18.x) (push) Waiting to run
Gen 3: Fix Magnet Pull not trapping allies (#11207)
2025-06-24 23:51:48 -04:00

69 lines
2.7 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Magnet Pull', () => {
afterEach(() => {
battle.destroy();
});
it('should prevent Steel-type Pokemon from switching out normally', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Magnezone", ability: 'magnetpull', moves: ['soak', 'charge'] }] });
battle.setPlayer('p2', { team: [
{ species: "Heatran", ability: 'flashfire', moves: ['curse'] },
{ species: "Starmie", ability: 'illuminate', moves: ['reflecttype'] },
] });
assert.trapped(() => battle.makeChoices('', 'switch 2'), true);
battle.makeChoices('auto', 'auto');
assert.species(battle.p2.active[0], 'Heatran');
battle.makeChoices('auto', 'switch 2');
assert.species(battle.p2.active[0], 'Starmie');
battle.makeChoices('move charge', 'move reflecttype'); // Reflect Type makes Starmie part Steel
assert.trapped(() => battle.makeChoices('', 'switch 2'), true);
battle.makeChoices('auto', 'auto');
assert.species(battle.p2.active[0], 'Starmie');
});
it('should not prevent Steel-type Pokemon from switching out using moves', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Magnezone", ability: 'magnetpull', moves: ['toxic'] }] });
battle.setPlayer('p2', { team: [
{ species: "Heatran", ability: 'flashfire', moves: ['batonpass'] },
{ species: "Tentacruel", ability: 'clearbody', moves: ['rapidspin'] },
] });
battle.makeChoices('move toxic', 'move batonpass');
battle.makeChoices('', 'switch 2');
assert.species(battle.p2.active[0], 'Tentacruel');
});
it('should not prevent Pokemon immune to trapping from switching out', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Magnezone", ability: 'magnetpull', moves: ['substitute'] }] });
battle.setPlayer('p2', { team: [
{ species: "Aegislash", ability: 'stancechange', moves: ['swordsdance'] },
{ species: "Arcanine", ability: 'flashfire', moves: ['roar'] },
] });
battle.makeChoices('move substitute', 'switch 2');
assert.species(battle.p2.active[0], 'Arcanine');
});
describe('[Gen 3]', () => {
it('should prevent Steel-type allies from switching out normally', () => {
battle = common.gen(3).createBattle({ gameType: 'doubles' }, [[
{ species: "Magnezone", ability: 'magnetpull', moves: ['sleeptalk'] },
{ species: "Heatran", moves: ['sleeptalk'] },
{ species: "Wynaut", moves: ['sleeptalk'] },
], [
{ species: "Gardevoir", moves: ['sleeptalk'] },
{ species: "Starmie", moves: ['sleeptalk'] },
]]);
assert.trapped(() => battle.makeChoices('move sleeptalk, switch 3', 'auto'), true);
});
});
});