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This minimizes side effects of import/require across the codebase, and lets the caller be responsible of initializing child processeses, as well as other async logic, such as restoring saved battles.
455 lines
15 KiB
JavaScript
455 lines
15 KiB
JavaScript
'use strict';
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const assert = require('assert').strict;
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const { makeUser, destroyUser } = require('../../users-utils');
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describe('Trivia', () => {
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let trivia = null;
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let Trivia = null;
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let FirstModeTrivia = null;
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let TimerModeTrivia = null;
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let NumberModeTrivia = null;
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function makeTriviaUser(name, ip) {
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const user = makeUser(name, ip);
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assert.equal(Users.users.get(user.id), user);
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user.joinRoom('trivia');
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return user;
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}
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before(function () {
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trivia = require('../../../dist/server/chat-plugins/trivia/trivia');
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Trivia = trivia.Trivia;
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FirstModeTrivia = trivia.FirstModeTrivia;
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TimerModeTrivia = trivia.TimerModeTrivia;
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NumberModeTrivia = trivia.NumberModeTrivia;
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Rooms.global.addChatRoom('Trivia');
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this.room = Rooms.get('trivia');
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});
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beforeEach(function () {
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const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
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this.user = makeTriviaUser('Morfent', '127.0.0.1');
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this.tarUser = makeTriviaUser('ReallyNotMorfent', '127.0.0.2');
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this.game = this.room.game = new Trivia(this.room, 'first', ['ae'], true, 'short', questions);
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});
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afterEach(function () {
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destroyUser(this.user);
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destroyUser(this.tarUser);
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if (this.room.game) {
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clearTimeout(this.room.game.phaseTimeout);
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this.room.game.phaseTimeout = null;
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this.room.game.destroy();
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}
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});
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after(function () {
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this.user = null;
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this.tarUser = null;
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this.room.destroy();
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this.room = null;
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});
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it('should add new players', function () {
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this.game.addTriviaPlayer(this.user);
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assert.equal(this.game.playerCount, 1);
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});
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it('should not add a player if they have already joined', function () {
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this.game.addTriviaPlayer(this.user);
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assert.throws(() => this.game.addTriviaPlayer(this.user));
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assert.equal(this.game.playerCount, 1);
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});
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it('should not add a player if another one on the same IP has joined', function () {
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this.game.addTriviaPlayer(this.user);
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const user2 = makeTriviaUser('Not Morfent', '127.0.0.1');
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assert.throws(() => this.game.addTriviaPlayer(user2));
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assert.equal(this.game.playerCount, 1);
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destroyUser(user2);
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});
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it('should not add a player if another player had their username previously', function () {
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const userid = this.user.id;
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const name = this.user.name;
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this.game.addTriviaPlayer(this.user);
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this.user.forceRename('Not Morfent', true);
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this.user.previousIDs.push(userid);
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const user2 = makeTriviaUser(name, '127.0.0.3');
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assert.throws(() => this.game.addTriviaPlayer(user2));
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assert.equal(this.game.playerCount, 1);
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destroyUser(user2);
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});
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it('should not add a player if they were kicked from the game', function () {
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this.game.kickedUsers.add(this.tarUser.id);
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assert.throws(() => this.game.addTriviaPlayer(this.tarUser));
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assert.equal(this.game.playerCount, 0);
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});
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it('should kick players from the game', function () {
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this.game.addTriviaPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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assert.equal(this.game.playerCount, 0);
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});
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it('should not kick players already kicked from the game', function () {
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this.game.addTriviaPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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assert.throws(() => this.game.kick(this.tarUser, this.user));
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});
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it('should not kick users who were kicked under another name', function () {
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this.game.addTriviaPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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const userid = this.tarUser.id;
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this.tarUser.forceRename('Not Morfent', true);
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this.tarUser.previousIDs.push(userid);
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assert.throws(() => this.game.addTriviaPlayer(this.tarUser));
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assert.equal(this.game.playerCount, 0);
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});
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it('should not add users who were kicked under another IP', function () {
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this.game.addTriviaPlayer(this.tarUser);
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this.game.kick(this.tarUser, this.user);
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const name = this.tarUser.name;
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this.tarUser.resetName();
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const user2 = makeTriviaUser(name, '127.0.0.2');
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assert.throws(() => this.game.addTriviaPlayer(user2));
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assert.equal(this.game.playerCount, 0);
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destroyUser(user2);
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});
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it('should not kick users that aren\'t players in the game', function () {
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assert.throws(() => this.game.kick(this.tarUser, this.user));
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assert.equal(this.game.playerCount, 0);
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});
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it('should make players leave the game', function () {
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this.game.addTriviaPlayer(this.user);
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assert.equal(typeof this.game.playerTable[this.user.id], 'object');
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this.game.leave(this.user);
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assert.equal(typeof this.game.playerTable[this.user.id], 'undefined');
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});
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it('should not make users who are not players leave the game', function () {
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assert.equal(typeof this.game.playerTable[this.user.id], 'undefined');
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assert.throws(() => this.game.leave(this.user));
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});
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it('should verify answers correctly', async function () {
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await this.game.askQuestion();
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assert.equal(this.game.verifyAnswer('answer'), true);
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assert.equal(this.game.verifyAnswer('anser'), true);
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assert.equal(this.game.verifyAnswer('not the right answer'), false);
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});
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context('marking player absence', () => {
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beforeEach(async function () {
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const questions = [null, null].fill({ question: '', answers: ['answer'], category: 'ae' });
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const game = new FirstModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
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this.user = makeTriviaUser('Morfent', '127.0.0.1');
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this.user2 = makeTriviaUser('user2', '127.0.0.2');
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this.user3 = makeTriviaUser('user3', '127.0.0.3');
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this.user.joinRoom(this.room);
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game.addTriviaPlayer(this.user);
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this.user2.joinRoom(this.room);
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game.addTriviaPlayer(this.user2);
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this.user3.joinRoom(this.room);
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game.addTriviaPlayer(this.user3);
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game.start();
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await game.askQuestion();
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clearTimeout(game.phaseTimeout);
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game.phaseTimeout = null;
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this.game = this.room.game = game;
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this.player = this.room.game.playerTable[this.user.id];
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});
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afterEach(function () {
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destroyUser(this.user);
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destroyUser(this.user2);
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destroyUser(this.user3);
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if (this.room.game) {
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clearTimeout(this.game.phaseTimeout);
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this.game.phaseTimeout = null;
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this.game.destroy();
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}
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});
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it('should mark a player absent on leave and unnmark them when they return', function () {
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this.user.leaveRoom(this.room);
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assert.equal(this.player.isAbsent, true);
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this.user.joinRoom(this.room);
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assert.equal(this.player.isAbsent, false);
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});
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});
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context('first mode', () => {
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beforeEach(async function () {
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const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
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const game = new FirstModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
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this.user = makeTriviaUser('Morfent', '127.0.0.1');
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this.user2 = makeTriviaUser('user2', '127.0.0.2');
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this.user3 = makeTriviaUser('user3', '127.0.0.3');
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game.addTriviaPlayer(this.user);
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game.addTriviaPlayer(this.user2);
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game.addTriviaPlayer(this.user3);
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game.start();
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await game.askQuestion();
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this.game = this.room.game = game;
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this.player = game.playerTable[this.user.id];
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});
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afterEach(function () {
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destroyUser(this.user);
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destroyUser(this.user2);
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destroyUser(this.user3);
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if (this.room.game) {
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clearTimeout(this.game.phaseTimeout);
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this.game.phaseTimeout = null;
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this.game.destroy();
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}
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});
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it('should calculate player points correctly', function () {
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const points = this.game.calculatePoints();
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assert.equal(points, 5);
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});
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it('should allow users to answer questions correctly', function () {
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this.game.answerQuestion('answer', this.user);
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assert.equal(this.player.correctAnswers, 1);
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});
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it('should mark players who answer incorrectly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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assert.equal(this.player.correctAnswers, 0);
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});
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it('should only reward a player points once per question', function () {
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this.game.answerQuestion('answer', this.user);
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assert.throws(() => this.game.answerQuestion('answer', this.user));
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assert.equal(this.player.correctAnswers, 1);
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});
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it('should clear player answers if none answer correctly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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this.game.tallyAnswers();
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assert.equal(this.player.answer, '');
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});
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it('should not give NaN points to correct responders', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert(!isNaN(this.player.points));
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});
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});
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context('timer mode', () => {
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beforeEach(async function () {
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const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
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const game = new TimerModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
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this.user = makeTriviaUser('Morfent', '127.0.0.1');
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this.user2 = makeTriviaUser('user2', '127.0.0.2');
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this.user3 = makeTriviaUser('user3', '127.0.0.3');
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game.addTriviaPlayer(this.user);
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game.addTriviaPlayer(this.user2);
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game.addTriviaPlayer(this.user3);
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game.start();
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await game.askQuestion();
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this.game = this.room.game = game;
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this.player = game.playerTable[this.user.id];
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});
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afterEach(function () {
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destroyUser(this.user);
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destroyUser(this.user2);
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destroyUser(this.user3);
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if (this.room.game) {
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clearTimeout(this.game.phaseTimeout);
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this.game.phaseTimeout = null;
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this.game.destroy();
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}
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});
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it('should calculate points correctly', function () {
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const totalDiff = 1e9;
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let diff = -1;
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for (let i = 6; i--;) {
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diff += totalDiff / 5;
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const points = this.game.calculatePoints(diff, totalDiff);
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assert.equal(points, i);
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}
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});
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it('should set players as having answered correctly or incorrectly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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assert.equal(this.player.isCorrect, false);
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this.game.answerQuestion('answer', this.user);
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assert.equal(this.player.isCorrect, true);
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});
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it('should give points for correct answers', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert.equal(this.player.correctAnswers, 1);
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});
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it('should choose the quicker answerer on tie', function (done) {
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this.game.answerQuestion('answer', this.user);
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setImmediate(() => {
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this.game.answerQuestion('answer', this.user2);
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this.game.tallyAnswers();
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const hrtimeToNanoseconds = hrtime => hrtime[0] * 1e9 + hrtime[1];
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const playerNs = hrtimeToNanoseconds(this.player.answeredAt);
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const player2Ns = hrtimeToNanoseconds(this.game.playerTable[this.user2.id].answeredAt);
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assert(playerNs <= player2Ns);
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done();
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});
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});
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it('should not give NaN points to correct responders', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert(!isNaN(this.player.points));
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});
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});
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context('number mode', () => {
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beforeEach(async function () {
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const questions = [{ question: '', answers: ['answer'], category: 'ae' }];
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const game = new NumberModeTrivia(this.room, 'first', ['ae'], true, 'short', questions);
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this.user = makeTriviaUser('Morfent', '127.0.0.1');
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this.user2 = makeTriviaUser('user2', '127.0.0.2');
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this.user3 = makeTriviaUser('user3', '127.0.0.3');
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game.addTriviaPlayer(this.user);
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game.addTriviaPlayer(this.user2);
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game.addTriviaPlayer(this.user3);
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game.start();
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await game.askQuestion();
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this.game = this.room.game = game;
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this.player = game.playerTable[this.user.id];
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});
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afterEach(function () {
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destroyUser(this.user);
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destroyUser(this.user2);
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destroyUser(this.user3);
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if (this.room.game) {
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clearTimeout(this.game.phaseTimeout);
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this.game.phaseTimeout = null;
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this.game.destroy();
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}
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});
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it('should calculate points correctly', function () {
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this.game.playerCount = 5;
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for (let i = 1; i <= 5; i++) {
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assert.equal(this.game.calculatePoints(i), 6 - i);
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}
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});
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// Number mode's answerQuestion prototype method is identical
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// to that of timer mode.
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it('should not give points for answering incorrectly', function () {
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this.game.answerQuestion('not the right answer', this.user);
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this.game.tallyAnswers();
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assert.equal(this.player.correctAnswers, 0);
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});
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it('should give points for answering correctly', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert.equal(this.player.correctAnswers, 1);
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});
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it('should not give NaN points to correct responders', function () {
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this.game.answerQuestion('answer', this.user);
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this.game.tallyAnswers();
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assert(!isNaN(this.player.points));
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});
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});
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(Config.usesqlite ? context : context.skip)('alt merging', () => {
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it('should only allow merging approved alts', async () => {
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for (const user of ['annika', 'heartofetheria', 'somerandomreg']) {
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await trivia.database.updateLeaderboardForUser(user, {
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alltime: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 },
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nonAlltime: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 },
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cycle: { score: 0, totalCorrectAnswers: 0, totalPoints: 0 },
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});
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}
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await assert.throwsAsync(async () => trivia.mergeAlts('annika', 'heartofetheria'));
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await trivia.requestAltMerge('annika', 'somerandomreg');
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await trivia.requestAltMerge('heartofetheria', 'somerandomreg');
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await assert.throwsAsync(async () => trivia.mergeAlts('annika', 'heartofetheria'));
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await trivia.requestAltMerge('annika', 'heartofetheria');
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await assert.doesNotThrowAsync(async () => trivia.mergeAlts('annika', 'heartofetheria'));
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});
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it('should correctly merge alts', async () => {
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await trivia.database.updateLeaderboardForUser('annika', {
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alltime: { score: 3, totalCorrectAnswers: 2, totalPoints: 1 },
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nonAlltime: { score: 4, totalCorrectAnswers: 3, totalPoints: 2 },
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cycle: { score: 1, totalCorrectAnswers: 1, totalPoints: 1 },
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});
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await trivia.database.updateLeaderboardForUser('heartofetheria', {
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alltime: { score: 1, totalCorrectAnswers: 2, totalPoints: 3 },
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nonAlltime: { score: 2, totalCorrectAnswers: 3, totalPoints: 4 },
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cycle: { score: 1, totalCorrectAnswers: 2, totalPoints: 1 },
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});
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await trivia.requestAltMerge('heartofetheria', 'annika');
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await trivia.mergeAlts('heartofetheria', 'annika');
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assert.deepEqual(
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await trivia.database.getLeaderboardEntry('annika', 'alltime'),
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{ score: 4, totalCorrectAnswers: 4, totalPoints: 4 }
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);
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assert.deepEqual(
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await trivia.database.getLeaderboardEntry('annika', 'nonAlltime'),
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{ score: 6, totalCorrectAnswers: 6, totalPoints: 6 }
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);
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assert.deepEqual(
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await trivia.database.getLeaderboardEntry('annika', 'cycle'),
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{ score: 2, totalCorrectAnswers: 3, totalPoints: 2 }
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);
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// make sure it got deleted
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assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'alltime'), null);
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assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'nonAlltime'), null);
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assert.equal(await trivia.database.getLeaderboardEntry('heartofetheria', 'cycle'), null);
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});
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});
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});
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